using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Camera_control : MonoBehaviour {
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public float speedH = 2.0f;
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public float speedV = 2.0f;
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private float yaw = 0.0f;
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private float pitch = 0.0f;
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// Use this for initialization
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void Start () {
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}
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// Update is called once per frame
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void Update()
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{
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if (Input.GetMouseButton(1))
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{
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yaw += speedH * Input.GetAxis("Mouse X");
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pitch -= speedV * Input.GetAxis("Mouse Y");
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transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
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}
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}
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}
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