using System.Collections; using System.Collections.Generic; using UnityEngine; public class Camera_control : MonoBehaviour { public float speedH = 2.0f; public float speedV = 2.0f; private float yaw = 0.0f; private float pitch = 0.0f; // Use this for initialization void Start () { } // Update is called once per frame void Update() { if (Input.GetMouseButton(1)) { yaw += speedH * Input.GetAxis("Mouse X"); pitch -= speedV * Input.GetAxis("Mouse Y"); transform.eulerAngles = new Vector3(pitch, yaw, 0.0f); } } }