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- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
-
- public class Camera_control : MonoBehaviour {
-
- public float speedH = 2.0f;
- public float speedV = 2.0f;
-
- private float yaw = 0.0f;
- private float pitch = 0.0f;
-
- // Use this for initialization
- void Start () {
-
- }
-
- // Update is called once per frame
- void Update()
- {
- if (Input.GetMouseButton(1))
- {
-
- yaw += speedH * Input.GetAxis("Mouse X");
- pitch -= speedV * Input.GetAxis("Mouse Y");
-
- transform.eulerAngles = new Vector3(pitch, yaw, 0.0f);
-
- }
- }
- }
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