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<?xml version="1.0"?>
<doc>
<assembly>
<name>bolt.compiler</name>
</assembly>
<members>
<member name="T:Bolt.Compiler.AssetFolder">
<summary>
Asset Folder
</summary>
</member>
<member name="T:Bolt.Compiler.AssetDefinition">
<summary>
Asset definition describes all properties of an Bolt Asset
</summary>
</member>
<member name="M:Bolt.Compiler.Serialization.JsonSerializerUtils.SaveProject(Bolt.Compiler.Assets.BoltProject,System.String)">
<summary>
Serializes BoltProject to file.
</summary>
<returns><c>true</c>, if the reference was serialized, <c>false</c> otherwise.</returns>
<param name="project">BoltProject reference.</param>
<param name="path">Path to destination file.</param>
</member>
<member name="M:Bolt.Compiler.Serialization.JsonSerializerUtils.LoadProject(Bolt.Compiler.Assets.BoltProject@,System.String)">
<summary>
Deserializes a BoltProject from a file.
</summary>
<returns><c>true</c>, if the BoltProject was deserialized, <c>false</c> otherwise.</returns>
<param name="project">BoltProject output.</param>
<param name="path">Path to JSON file.</param>
<exception cref="T:System.IO.FileNotFoundException">Thrown when the JSON file was not found at path</exception>
</member>
<member name="T:Bolt.Compiler.Assets.BoltProject">
<summary>
Represents the Asset collection of all networked data on the current game project
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.Assets">
<summary>
Collection of Assets on this particular project
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.ActiveGroup">
<summary>
Current active group
</summary>
</member>
<member name="F:Bolt.Compiler.Assets.BoltProject.Filters">
<summary>
List of filters applied to the assets
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.Groups">
<summary>
List of Defined groups
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.States">
<summary>
List of State Assets
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.Structs">
<summary>
List of Structs (Object) Assets
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.Events">
<summary>
List of Event Assets
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.Commands">
<summary>
List of Command Assets
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.EnabledFilters">
<summary>
List of enabled Filters
</summary>
</member>
<member name="P:Bolt.Compiler.Assets.BoltProject.UseFilters">
<summary>
If this Project is using Filters
</summary>
</member>
<member name="M:Bolt.Compiler.Assets.BoltProject.#ctor">
<summary>
Initializes the internal Asset list
</summary>
</member>
<member name="M:Bolt.Compiler.Assets.BoltProject.FindState(System.Guid)">
<summary>
Finds a state asset by its guid.
</summary>
<returns>The state or null if not found.</returns>
<param name="guid">GUID of the State.</param>
</member>
<member name="M:Bolt.Compiler.Assets.BoltProject.GetInheritanceTree(Bolt.Compiler.StateDefinition)">
<summary>
Gets the inheritance tree of a State
</summary>
<returns>The inheritance tree.</returns>
<param name="state">State to check the inheritance tree</param>
</member>
<member name="M:Bolt.Compiler.Assets.BoltProject.GetInheritanceTree(Bolt.Compiler.StateDefinition,System.Collections.Generic.List{System.Guid})">
<summary>
Gets the inheritance tree of a State and save to the list
</summary>
<param name="state">State to check the inheritance tree</param>
<param name="result">Result list of states.</param>
</member>
<member name="P:Bolt.DomBlock.Stmts">
<summary>
Gets all the statements of this block
</summary>
<value>The stmts.</value>
</member>
<member name="M:Bolt.DomBlock.Add(System.CodeDom.CodeExpression)">
<summary>
Add the specified expression to the statements
</summary>
<param name="expression">Expression.</param>
</member>
<member name="M:Bolt.DomBlock.Add(System.CodeDom.CodeStatement)">
<summary>
Add the specified expression to the statements
</summary>
<param name="statement">Statement.</param>
</member>
<member name="M:Bolt.DomBlock.#ctor(System.CodeDom.CodeStatementCollection,System.String)">
<summary>
Initializes a new instance of the <see cref="T:Bolt.DomBlock"/> class.
</summary>
<param name="stmts">Collection of statements.</param>
<param name="prefix">Prefix.</param>
</member>
<member name="M:Bolt.DomBlock.#ctor(System.CodeDom.CodeStatementCollection)">
<summary>
Initializes a new instance of the <see cref="T:Bolt.DomBlock"/> class
without a prefix
</summary>
<param name="stmts">Collection of statements.</param>
</member>
<member name="M:Bolt.DomBlock.TempVar">
<summary>
Creates a temporary var name
</summary>
<returns>The variable.</returns>
</member>
</members>
</doc>