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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>bolt.compiler</name>
- </assembly>
- <members>
- <member name="T:Bolt.Compiler.AssetFolder">
- <summary>
- Asset Folder
- </summary>
- </member>
- <member name="T:Bolt.Compiler.AssetDefinition">
- <summary>
- Asset definition describes all properties of an Bolt Asset
- </summary>
- </member>
- <member name="M:Bolt.Compiler.Serialization.JsonSerializerUtils.SaveProject(Bolt.Compiler.Assets.BoltProject,System.String)">
- <summary>
- Serializes BoltProject to file.
- </summary>
- <returns><c>true</c>, if the reference was serialized, <c>false</c> otherwise.</returns>
- <param name="project">BoltProject reference.</param>
- <param name="path">Path to destination file.</param>
- </member>
- <member name="M:Bolt.Compiler.Serialization.JsonSerializerUtils.LoadProject(Bolt.Compiler.Assets.BoltProject@,System.String)">
- <summary>
- Deserializes a BoltProject from a file.
- </summary>
- <returns><c>true</c>, if the BoltProject was deserialized, <c>false</c> otherwise.</returns>
- <param name="project">BoltProject output.</param>
- <param name="path">Path to JSON file.</param>
- <exception cref="T:System.IO.FileNotFoundException">Thrown when the JSON file was not found at path</exception>
- </member>
- <member name="T:Bolt.Compiler.Assets.BoltProject">
- <summary>
- Represents the Asset collection of all networked data on the current game project
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.Assets">
- <summary>
- Collection of Assets on this particular project
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.ActiveGroup">
- <summary>
- Current active group
- </summary>
- </member>
- <member name="F:Bolt.Compiler.Assets.BoltProject.Filters">
- <summary>
- List of filters applied to the assets
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.Groups">
- <summary>
- List of Defined groups
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.States">
- <summary>
- List of State Assets
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.Structs">
- <summary>
- List of Structs (Object) Assets
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.Events">
- <summary>
- List of Event Assets
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.Commands">
- <summary>
- List of Command Assets
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.EnabledFilters">
- <summary>
- List of enabled Filters
- </summary>
- </member>
- <member name="P:Bolt.Compiler.Assets.BoltProject.UseFilters">
- <summary>
- If this Project is using Filters
- </summary>
- </member>
- <member name="M:Bolt.Compiler.Assets.BoltProject.#ctor">
- <summary>
- Initializes the internal Asset list
- </summary>
- </member>
- <member name="M:Bolt.Compiler.Assets.BoltProject.FindState(System.Guid)">
- <summary>
- Finds a state asset by its guid.
- </summary>
- <returns>The state or null if not found.</returns>
- <param name="guid">GUID of the State.</param>
- </member>
- <member name="M:Bolt.Compiler.Assets.BoltProject.GetInheritanceTree(Bolt.Compiler.StateDefinition)">
- <summary>
- Gets the inheritance tree of a State
- </summary>
- <returns>The inheritance tree.</returns>
- <param name="state">State to check the inheritance tree</param>
- </member>
- <member name="M:Bolt.Compiler.Assets.BoltProject.GetInheritanceTree(Bolt.Compiler.StateDefinition,System.Collections.Generic.List{System.Guid})">
- <summary>
- Gets the inheritance tree of a State and save to the list
- </summary>
- <param name="state">State to check the inheritance tree</param>
- <param name="result">Result list of states.</param>
- </member>
- <member name="P:Bolt.DomBlock.Stmts">
- <summary>
- Gets all the statements of this block
- </summary>
- <value>The stmts.</value>
- </member>
- <member name="M:Bolt.DomBlock.Add(System.CodeDom.CodeExpression)">
- <summary>
- Add the specified expression to the statements
- </summary>
- <param name="expression">Expression.</param>
- </member>
- <member name="M:Bolt.DomBlock.Add(System.CodeDom.CodeStatement)">
- <summary>
- Add the specified expression to the statements
- </summary>
- <param name="statement">Statement.</param>
- </member>
- <member name="M:Bolt.DomBlock.#ctor(System.CodeDom.CodeStatementCollection,System.String)">
- <summary>
- Initializes a new instance of the <see cref="T:Bolt.DomBlock"/> class.
- </summary>
- <param name="stmts">Collection of statements.</param>
- <param name="prefix">Prefix.</param>
- </member>
- <member name="M:Bolt.DomBlock.#ctor(System.CodeDom.CodeStatementCollection)">
- <summary>
- Initializes a new instance of the <see cref="T:Bolt.DomBlock"/> class
- without a prefix
- </summary>
- <param name="stmts">Collection of statements.</param>
- </member>
- <member name="M:Bolt.DomBlock.TempVar">
- <summary>
- Creates a temporary var name
- </summary>
- <returns>The variable.</returns>
- </member>
- </members>
- </doc>
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