Seven is the number.
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  1. <?xml version="1.0"?>
  2. <doc>
  3. <assembly>
  4. <name>bolt.compiler</name>
  5. </assembly>
  6. <members>
  7. <member name="T:Bolt.Compiler.AssetFolder">
  8. <summary>
  9. Asset Folder
  10. </summary>
  11. </member>
  12. <member name="T:Bolt.Compiler.AssetDefinition">
  13. <summary>
  14. Asset definition describes all properties of an Bolt Asset
  15. </summary>
  16. </member>
  17. <member name="M:Bolt.Compiler.Serialization.JsonSerializerUtils.SaveProject(Bolt.Compiler.Assets.BoltProject,System.String)">
  18. <summary>
  19. Serializes BoltProject to file.
  20. </summary>
  21. <returns><c>true</c>, if the reference was serialized, <c>false</c> otherwise.</returns>
  22. <param name="project">BoltProject reference.</param>
  23. <param name="path">Path to destination file.</param>
  24. </member>
  25. <member name="M:Bolt.Compiler.Serialization.JsonSerializerUtils.LoadProject(Bolt.Compiler.Assets.BoltProject@,System.String)">
  26. <summary>
  27. Deserializes a BoltProject from a file.
  28. </summary>
  29. <returns><c>true</c>, if the BoltProject was deserialized, <c>false</c> otherwise.</returns>
  30. <param name="project">BoltProject output.</param>
  31. <param name="path">Path to JSON file.</param>
  32. <exception cref="T:System.IO.FileNotFoundException">Thrown when the JSON file was not found at path</exception>
  33. </member>
  34. <member name="T:Bolt.Compiler.Assets.BoltProject">
  35. <summary>
  36. Represents the Asset collection of all networked data on the current game project
  37. </summary>
  38. </member>
  39. <member name="P:Bolt.Compiler.Assets.BoltProject.Assets">
  40. <summary>
  41. Collection of Assets on this particular project
  42. </summary>
  43. </member>
  44. <member name="P:Bolt.Compiler.Assets.BoltProject.ActiveGroup">
  45. <summary>
  46. Current active group
  47. </summary>
  48. </member>
  49. <member name="F:Bolt.Compiler.Assets.BoltProject.Filters">
  50. <summary>
  51. List of filters applied to the assets
  52. </summary>
  53. </member>
  54. <member name="P:Bolt.Compiler.Assets.BoltProject.Groups">
  55. <summary>
  56. List of Defined groups
  57. </summary>
  58. </member>
  59. <member name="P:Bolt.Compiler.Assets.BoltProject.States">
  60. <summary>
  61. List of State Assets
  62. </summary>
  63. </member>
  64. <member name="P:Bolt.Compiler.Assets.BoltProject.Structs">
  65. <summary>
  66. List of Structs (Object) Assets
  67. </summary>
  68. </member>
  69. <member name="P:Bolt.Compiler.Assets.BoltProject.Events">
  70. <summary>
  71. List of Event Assets
  72. </summary>
  73. </member>
  74. <member name="P:Bolt.Compiler.Assets.BoltProject.Commands">
  75. <summary>
  76. List of Command Assets
  77. </summary>
  78. </member>
  79. <member name="P:Bolt.Compiler.Assets.BoltProject.EnabledFilters">
  80. <summary>
  81. List of enabled Filters
  82. </summary>
  83. </member>
  84. <member name="P:Bolt.Compiler.Assets.BoltProject.UseFilters">
  85. <summary>
  86. If this Project is using Filters
  87. </summary>
  88. </member>
  89. <member name="M:Bolt.Compiler.Assets.BoltProject.#ctor">
  90. <summary>
  91. Initializes the internal Asset list
  92. </summary>
  93. </member>
  94. <member name="M:Bolt.Compiler.Assets.BoltProject.FindState(System.Guid)">
  95. <summary>
  96. Finds a state asset by its guid.
  97. </summary>
  98. <returns>The state or null if not found.</returns>
  99. <param name="guid">GUID of the State.</param>
  100. </member>
  101. <member name="M:Bolt.Compiler.Assets.BoltProject.GetInheritanceTree(Bolt.Compiler.StateDefinition)">
  102. <summary>
  103. Gets the inheritance tree of a State
  104. </summary>
  105. <returns>The inheritance tree.</returns>
  106. <param name="state">State to check the inheritance tree</param>
  107. </member>
  108. <member name="M:Bolt.Compiler.Assets.BoltProject.GetInheritanceTree(Bolt.Compiler.StateDefinition,System.Collections.Generic.List{System.Guid})">
  109. <summary>
  110. Gets the inheritance tree of a State and save to the list
  111. </summary>
  112. <param name="state">State to check the inheritance tree</param>
  113. <param name="result">Result list of states.</param>
  114. </member>
  115. <member name="P:Bolt.DomBlock.Stmts">
  116. <summary>
  117. Gets all the statements of this block
  118. </summary>
  119. <value>The stmts.</value>
  120. </member>
  121. <member name="M:Bolt.DomBlock.Add(System.CodeDom.CodeExpression)">
  122. <summary>
  123. Add the specified expression to the statements
  124. </summary>
  125. <param name="expression">Expression.</param>
  126. </member>
  127. <member name="M:Bolt.DomBlock.Add(System.CodeDom.CodeStatement)">
  128. <summary>
  129. Add the specified expression to the statements
  130. </summary>
  131. <param name="statement">Statement.</param>
  132. </member>
  133. <member name="M:Bolt.DomBlock.#ctor(System.CodeDom.CodeStatementCollection,System.String)">
  134. <summary>
  135. Initializes a new instance of the <see cref="T:Bolt.DomBlock"/> class.
  136. </summary>
  137. <param name="stmts">Collection of statements.</param>
  138. <param name="prefix">Prefix.</param>
  139. </member>
  140. <member name="M:Bolt.DomBlock.#ctor(System.CodeDom.CodeStatementCollection)">
  141. <summary>
  142. Initializes a new instance of the <see cref="T:Bolt.DomBlock"/> class
  143. without a prefix
  144. </summary>
  145. <param name="stmts">Collection of statements.</param>
  146. </member>
  147. <member name="M:Bolt.DomBlock.TempVar">
  148. <summary>
  149. Creates a temporary var name
  150. </summary>
  151. <returns>The variable.</returns>
  152. </member>
  153. </members>
  154. </doc>