bolt.compiler Asset Folder Asset definition describes all properties of an Bolt Asset Serializes BoltProject to file. true, if the reference was serialized, false otherwise. BoltProject reference. Path to destination file. Deserializes a BoltProject from a file. true, if the BoltProject was deserialized, false otherwise. BoltProject output. Path to JSON file. Thrown when the JSON file was not found at path Represents the Asset collection of all networked data on the current game project Collection of Assets on this particular project Current active group List of filters applied to the assets List of Defined groups List of State Assets List of Structs (Object) Assets List of Event Assets List of Command Assets List of enabled Filters If this Project is using Filters Initializes the internal Asset list Finds a state asset by its guid. The state or null if not found. GUID of the State. Gets the inheritance tree of a State The inheritance tree. State to check the inheritance tree Gets the inheritance tree of a State and save to the list State to check the inheritance tree Result list of states. Gets all the statements of this block The stmts. Add the specified expression to the statements Expression. Add the specified expression to the statements Statement. Initializes a new instance of the class. Collection of statements. Prefix. Initializes a new instance of the class without a prefix Collection of statements. Creates a temporary var name The variable.