bolt.compiler
Asset Folder
Asset definition describes all properties of an Bolt Asset
Serializes BoltProject to file.
true, if the reference was serialized, false otherwise.
BoltProject reference.
Path to destination file.
Deserializes a BoltProject from a file.
true, if the BoltProject was deserialized, false otherwise.
BoltProject output.
Path to JSON file.
Thrown when the JSON file was not found at path
Represents the Asset collection of all networked data on the current game project
Collection of Assets on this particular project
Current active group
List of filters applied to the assets
List of Defined groups
List of State Assets
List of Structs (Object) Assets
List of Event Assets
List of Command Assets
List of enabled Filters
If this Project is using Filters
Initializes the internal Asset list
Finds a state asset by its guid.
The state or null if not found.
GUID of the State.
Gets the inheritance tree of a State
The inheritance tree.
State to check the inheritance tree
Gets the inheritance tree of a State and save to the list
State to check the inheritance tree
Result list of states.
Gets all the statements of this block
The stmts.
Add the specified expression to the statements
Expression.
Add the specified expression to the statements
Statement.
Initializes a new instance of the class.
Collection of statements.
Prefix.
Initializes a new instance of the class
without a prefix
Collection of statements.
Creates a temporary var name
The variable.