Browse Source

District Menü überarbeitet Part 1

master
laurids 2 years ago
parent
commit
32243e6227
26 changed files with 3391 additions and 560 deletions
  1. +86
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      Assets/GWConquest/Prefabs/UI/ProductionMenuIcon.prefab
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  5. +13
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      Assets/GWConquest/Scripts/District.cs
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      Assets/GWConquest/Scripts/UI/DistrictUI.cs
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+ 13
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Assets/GWConquest/Scripts/District.cs View File

@ -211,6 +211,19 @@ namespace GWConquest
get => GameManager.Instance.DefaultProductionCooldown; get => GameManager.Instance.DefaultProductionCooldown;
} }
public IEnumerable<(string, float)> ItemProductionList {
get {
var item = ProducingItem;
if(item != null)
{
return new (string, float)[] {(item, 60/ProducingCooldown)};
}
else {
return new (string, float)[] {};
}
}
}
public override void SimulateOwner() public override void SimulateOwner()
{ {
Player player = null; Player player = null;


+ 39
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@ -1,6 +1,7 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using System.Linq; using System.Linq;
using System.Collections.Generic;
namespace GWConquest namespace GWConquest
{ {
@ -13,6 +14,11 @@ namespace GWConquest
public QueueMenu QueueMenu; public QueueMenu QueueMenu;
public GarrisonUI GarrisonUI; public GarrisonUI GarrisonUI;
public RectTransform ProductionTransform;
public GameObject ProductionIconPrefab;
private List<TransportUIItemIcon> ProductionIconList = new List<TransportUIItemIcon>();
private District district; private District district;
public void SelectDistrict(District d) public void SelectDistrict(District d)
@ -56,5 +62,38 @@ namespace GWConquest
{ {
ProductionMenu.Clear(); ProductionMenu.Clear();
} }
void FixedUpdate()
{
if(district != null)
{
var planet = district.Planet;
Dictionary<string, float> dict = new Dictionary<string, float>();
foreach(var d in planet.GetComponentsInChildren<District>())
{
foreach(var stack in d.ItemProductionList)
{
if(dict.ContainsKey(stack.Item1))
{
dict[stack.Item1] += stack.Item2;
}
else {
dict[stack.Item1] = stack.Item2;
}
}
}
var stacks = dict.Select(pair => ItemStack.FromItem(pair.Key, Mathf.RoundToInt(pair.Value)));
GWLayout.UpdateGameObjects(ProductionIconList, stacks.ToList(), ProductionIconPrefab, ProductionTransform, (i1, i2) => ItemStack.ItemsEqual(i1, i2));
}
}
void Update()
{
GWLayout.UpdateLayout(ProductionTransform);
}
} }
} }

+ 2
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@ -7,6 +7,7 @@ namespace GWConquest
public class ProductionMenuIcon : MonoBehaviour, IUpdatable<UnitClass> public class ProductionMenuIcon : MonoBehaviour, IUpdatable<UnitClass>
{ {
public Image Icon; public Image Icon;
public Text NameText;
private UnitClass UnitClass; private UnitClass UnitClass;
private ProductionMenu Menu; private ProductionMenu Menu;
@ -16,6 +17,7 @@ namespace GWConquest
Menu = GetComponentInParent<ProductionMenu>(); Menu = GetComponentInParent<ProductionMenu>();
UnitClass = unitClass; UnitClass = unitClass;
Icon.sprite = unitClass.Sprite; Icon.sprite = unitClass.Sprite;
NameText.text = unitClass.FullName;
} }
public UnitClass GetObject() public UnitClass GetObject()


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