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Switch to IL2CPP

master
laurids 2 years ago
parent
commit
9fb9fb9ce1
3 changed files with 26 additions and 2 deletions
  1. +17
    -0
      ProjectSettings/BurstAotSettings_StandaloneWindows.json
  2. +6
    -0
      ProjectSettings/CommonBurstAotSettings.json
  3. +3
    -2
      ProjectSettings/ProjectSettings.asset

+ 17
- 0
ProjectSettings/BurstAotSettings_StandaloneWindows.json View File

@ -0,0 +1,17 @@
{
"MonoBehaviour": {
"Version": 4,
"EnableBurstCompilation": true,
"EnableOptimisations": true,
"EnableSafetyChecks": false,
"EnableDebugInAllBuilds": false,
"UsePlatformSDKLinker": false,
"CpuMinTargetX32": 0,
"CpuMaxTargetX32": 0,
"CpuMinTargetX64": 0,
"CpuMaxTargetX64": 0,
"CpuTargetsX32": 6,
"CpuTargetsX64": 72,
"OptimizeFor": 0
}
}

+ 6
- 0
ProjectSettings/CommonBurstAotSettings.json View File

@ -0,0 +1,6 @@
{
"MonoBehaviour": {
"Version": 4,
"DisabledWarnings": ""
}
}

+ 3
- 2
ProjectSettings/ProjectSettings.asset View File

@ -623,7 +623,8 @@ PlayerSettings:
tvOS: UNITY_POST_PROCESSING_STACK_V2
additionalCompilerArguments: {}
platformArchitecture: {}
scriptingBackend: {}
scriptingBackend:
Standalone: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
@ -633,7 +634,7 @@ PlayerSettings:
enableRoslynAnalyzers: 1
additionalIl2CppArgs:
scriptingRuntimeVersion: 1
gcIncremental: 0
gcIncremental: 1
assemblyVersionValidation: 1
gcWBarrierValidation: 0
apiCompatibilityLevelPerPlatform:


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