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- {fileID: 124521070} - {fileID: 7169136398732853845} diff --git a/Assets/GWConquest/Scripts/District.cs b/Assets/GWConquest/Scripts/District.cs index a281380..4831ce1 100644 --- a/Assets/GWConquest/Scripts/District.cs +++ b/Assets/GWConquest/Scripts/District.cs @@ -211,6 +211,19 @@ namespace GWConquest get => GameManager.Instance.DefaultProductionCooldown; } + public IEnumerable<(string, float)> ItemProductionList { + get { + var item = ProducingItem; + if(item != null) + { + return new (string, float)[] {(item, 60/ProducingCooldown)}; + } + else { + return new (string, float)[] {}; + } + } + } + public override void SimulateOwner() { Player player = null; diff --git a/Assets/GWConquest/Scripts/UI/DistrictUI.cs b/Assets/GWConquest/Scripts/UI/DistrictUI.cs index e1f355d..1e14761 100644 --- a/Assets/GWConquest/Scripts/UI/DistrictUI.cs +++ b/Assets/GWConquest/Scripts/UI/DistrictUI.cs @@ -1,6 +1,7 @@ using UnityEngine; using UnityEngine.UI; using System.Linq; +using System.Collections.Generic; namespace GWConquest { @@ -13,6 +14,11 @@ namespace GWConquest public QueueMenu QueueMenu; public GarrisonUI GarrisonUI; + public RectTransform ProductionTransform; + public GameObject ProductionIconPrefab; + + private List ProductionIconList = new List(); + private District district; public void SelectDistrict(District d) @@ -56,5 +62,38 @@ namespace GWConquest { ProductionMenu.Clear(); } + + void FixedUpdate() + { + if(district != null) + { + var planet = district.Planet; + + Dictionary dict = new Dictionary(); + + foreach(var d in planet.GetComponentsInChildren()) + { + foreach(var stack in d.ItemProductionList) + { + if(dict.ContainsKey(stack.Item1)) + { + dict[stack.Item1] += stack.Item2; + } + else { + dict[stack.Item1] = stack.Item2; + } + } + } + + var stacks = dict.Select(pair => ItemStack.FromItem(pair.Key, Mathf.RoundToInt(pair.Value))); + + GWLayout.UpdateGameObjects(ProductionIconList, stacks.ToList(), ProductionIconPrefab, ProductionTransform, (i1, i2) => ItemStack.ItemsEqual(i1, i2)); + } + } + + void Update() + { + GWLayout.UpdateLayout(ProductionTransform); + } } } \ No newline at end of file diff --git a/Assets/GWConquest/Scripts/UI/ProductionMenuIcon.cs b/Assets/GWConquest/Scripts/UI/ProductionMenuIcon.cs index 5736551..20c710c 100644 --- a/Assets/GWConquest/Scripts/UI/ProductionMenuIcon.cs +++ b/Assets/GWConquest/Scripts/UI/ProductionMenuIcon.cs @@ -7,6 +7,7 @@ namespace GWConquest public class ProductionMenuIcon : MonoBehaviour, IUpdatable { public Image Icon; + public Text NameText; private UnitClass UnitClass; private ProductionMenu Menu; @@ -16,6 +17,7 @@ namespace GWConquest Menu = GetComponentInParent(); UnitClass = unitClass; Icon.sprite = unitClass.Sprite; + NameText.text = unitClass.FullName; } public UnitClass GetObject() diff --git a/Assets/GWConquest/Textures/Icons/Doomers (1).png b/Assets/GWConquest/Textures/Icons/Doomers (1).png new file mode 100644 index 0000000..7580572 Binary files /dev/null and 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