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- <?xml version="1.0"?>
- <doc>
- <assembly>
- <name>bolt.editor</name>
- </assembly>
- <members>
- <member name="M:BoltEditor.EditorUtility.UpdatePrefabDatabase">
- <summary>
- Update the internal prefab database
- </summary>
- </member>
- <member name="M:BoltEditor.EditorUtility.CompileAssembly">
- <summary>
- Run the Bolt Compiler to generate the Dynamic data
- </summary>
- </member>
- <member name="M:BoltEditor.EditorUtility.GenerateEntitySceneIDs">
- <summary>
- List all Bolt Entities from the Scene and assing new Scene IDs for each one
- </summary>
- </member>
- <member name="M:BoltEditor.EditorUtility.InvokeOnMainThread(System.Action)">
- <summary>
- Invoke the action in the main Thread by Enqueuing it for
- execution on the Editor Update method
- </summary>
- <param name="action"></param>
- </member>
- <member name="M:BoltEditor.EditorUtility.MoveFile(System.String,System.String,System.Boolean)">
- <summary>
- Utility to Move Files
- </summary>
- <param name="from">Source file path</param>
- <param name="to">Destination file path</param>
- <param name="force">If the destination will be deleted before the move</param>
- </member>
- <member name="M:BoltEditor.EditorUtility.UpdateCloudConstant">
- <summary>
- Setup "BOLT_CLOUD" constant as a Compiler flag on the current Build Target
- </summary>
- </member>
- <member name="M:BoltEditor.EditorUtility.AssignSceneId(BoltEntity)">
- <summary>
- Assing a new Scene ID to a Bolt Entity component
- </summary>
- <param name="entity">Entity to assing a new Scene ID</param>
- </member>
- <member name="M:BoltEditor.EditorUtility.EnableCompilerConstant(UnityEditor.BuildTargetGroup,System.String)">
- <summary>
- Enable a Compiler constant on the Player Settings
- </summary>
- <param name="group">Build target where to enable the flag</param>
- <param name="constantToEnable">Flag to enable</param>
- </member>
- <member name="M:BoltEditor.EditorUtility.DisableCompilerConstant(UnityEditor.BuildTargetGroup,System.String)">
- <summary>
- Disable a Compiler constant on the Player Settings
- </summary>
- <param name="group">Build target where to disable the flag</param>
- <param name="constantToDisable">Flag to disable</param>
- </member>
- <member name="T:Bolt.Editor.Utils.BoltLogExecutor">
- <summary>
- This class will setup the BoltLog class using the current configuration
- on the Bolt Settings. This will keep the logs appearing in Editor Mode,
- but will totally disabled if the user prefers.
- </summary>
- </member>
- <member name="T:bolt.editor.Utils.ProviderManager">
- <summary>
- Used to checkout files from a Source Code Provider, like Perforce when enabled
- <see cref="!:https://docs.unity3d.com/ScriptReference/VersionControl.Provider.html"/>
- The main behavior is enabled only if it's enabled in the Bolt Settings (<see cref="F:BoltRuntimeSettings.enableSourceProvider"/>)
- </summary>
- </member>
- <member name="M:bolt.editor.Utils.ProviderManager.Checkout(System.String[])">
- <summary>
- Checkout all files specified on the paths list
- If the Source Provider was properly configured, this method will checkout the file and set it as writable
- </summary>
- <param name="paths">List of file paths to checkout</param>
- </member>
- </members>
- </doc>
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