bolt.editor
Update the internal prefab database
Run the Bolt Compiler to generate the Dynamic data
List all Bolt Entities from the Scene and assing new Scene IDs for each one
Invoke the action in the main Thread by Enqueuing it for
execution on the Editor Update method
Utility to Move Files
Source file path
Destination file path
If the destination will be deleted before the move
Setup "BOLT_CLOUD" constant as a Compiler flag on the current Build Target
Assing a new Scene ID to a Bolt Entity component
Entity to assing a new Scene ID
Enable a Compiler constant on the Player Settings
Build target where to enable the flag
Flag to enable
Disable a Compiler constant on the Player Settings
Build target where to disable the flag
Flag to disable
This class will setup the BoltLog class using the current configuration
on the Bolt Settings. This will keep the logs appearing in Editor Mode,
but will totally disabled if the user prefers.
Used to checkout files from a Source Code Provider, like Perforce when enabled
The main behavior is enabled only if it's enabled in the Bolt Settings ()
Checkout all files specified on the paths list
If the Source Provider was properly configured, this method will checkout the file and set it as writable
List of file paths to checkout