<?xml version="1.0"?>
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<doc>
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<assembly>
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<name>bolt.editor</name>
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</assembly>
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<members>
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<member name="M:BoltEditor.EditorUtility.UpdatePrefabDatabase">
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<summary>
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Update the internal prefab database
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</summary>
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</member>
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<member name="M:BoltEditor.EditorUtility.CompileAssembly">
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<summary>
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Run the Bolt Compiler to generate the Dynamic data
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</summary>
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</member>
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<member name="M:BoltEditor.EditorUtility.GenerateEntitySceneIDs">
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<summary>
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List all Bolt Entities from the Scene and assing new Scene IDs for each one
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</summary>
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</member>
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<member name="M:BoltEditor.EditorUtility.InvokeOnMainThread(System.Action)">
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<summary>
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Invoke the action in the main Thread by Enqueuing it for
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execution on the Editor Update method
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</summary>
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<param name="action"></param>
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</member>
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<member name="M:BoltEditor.EditorUtility.MoveFile(System.String,System.String,System.Boolean)">
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<summary>
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Utility to Move Files
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</summary>
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<param name="from">Source file path</param>
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<param name="to">Destination file path</param>
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<param name="force">If the destination will be deleted before the move</param>
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</member>
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<member name="M:BoltEditor.EditorUtility.UpdateCloudConstant">
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<summary>
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Setup "BOLT_CLOUD" constant as a Compiler flag on the current Build Target
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</summary>
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</member>
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<member name="M:BoltEditor.EditorUtility.AssignSceneId(BoltEntity)">
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<summary>
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Assing a new Scene ID to a Bolt Entity component
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</summary>
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<param name="entity">Entity to assing a new Scene ID</param>
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</member>
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<member name="M:BoltEditor.EditorUtility.EnableCompilerConstant(UnityEditor.BuildTargetGroup,System.String)">
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<summary>
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Enable a Compiler constant on the Player Settings
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</summary>
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<param name="group">Build target where to enable the flag</param>
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<param name="constantToEnable">Flag to enable</param>
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</member>
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<member name="M:BoltEditor.EditorUtility.DisableCompilerConstant(UnityEditor.BuildTargetGroup,System.String)">
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<summary>
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Disable a Compiler constant on the Player Settings
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</summary>
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<param name="group">Build target where to disable the flag</param>
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<param name="constantToDisable">Flag to disable</param>
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</member>
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<member name="T:Bolt.Editor.Utils.BoltLogExecutor">
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<summary>
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This class will setup the BoltLog class using the current configuration
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on the Bolt Settings. This will keep the logs appearing in Editor Mode,
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but will totally disabled if the user prefers.
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</summary>
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</member>
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<member name="T:bolt.editor.Utils.ProviderManager">
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<summary>
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Used to checkout files from a Source Code Provider, like Perforce when enabled
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<see cref="!:https://docs.unity3d.com/ScriptReference/VersionControl.Provider.html"/>
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The main behavior is enabled only if it's enabled in the Bolt Settings (<see cref="F:BoltRuntimeSettings.enableSourceProvider"/>)
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</summary>
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</member>
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<member name="M:bolt.editor.Utils.ProviderManager.Checkout(System.String[])">
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<summary>
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Checkout all files specified on the paths list
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If the Source Provider was properly configured, this method will checkout the file and set it as writable
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</summary>
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<param name="paths">List of file paths to checkout</param>
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</member>
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</members>
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</doc>
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