bolt.editor Update the internal prefab database Run the Bolt Compiler to generate the Dynamic data List all Bolt Entities from the Scene and assing new Scene IDs for each one Invoke the action in the main Thread by Enqueuing it for execution on the Editor Update method Utility to Move Files Source file path Destination file path If the destination will be deleted before the move Setup "BOLT_CLOUD" constant as a Compiler flag on the current Build Target Assing a new Scene ID to a Bolt Entity component Entity to assing a new Scene ID Enable a Compiler constant on the Player Settings Build target where to enable the flag Flag to enable Disable a Compiler constant on the Player Settings Build target where to disable the flag Flag to disable This class will setup the BoltLog class using the current configuration on the Bolt Settings. This will keep the logs appearing in Editor Mode, but will totally disabled if the user prefers. Used to checkout files from a Source Code Provider, like Perforce when enabled The main behavior is enabled only if it's enabled in the Bolt Settings () Checkout all files specified on the paths list If the Source Provider was properly configured, this method will checkout the file and set it as writable List of file paths to checkout