using UnityEditor;
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namespace LeTai.TrueShadow.Editor
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{
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[InitializeOnLoad]
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class PrefabEventHandler
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{
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static PrefabEventHandler()
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{
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PrefabUtility.prefabInstanceUpdated += go =>
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{
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var shadows = go.GetComponentsInChildren<TrueShadow>();
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foreach (var shadow in shadows)
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shadow.ApplySerializedData();
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};
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}
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}
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}
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