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- using UnityEditor;
-
- namespace LeTai.TrueShadow.Editor
- {
- [InitializeOnLoad]
- class PrefabEventHandler
- {
- static PrefabEventHandler()
- {
- PrefabUtility.prefabInstanceUpdated += go =>
- {
- var shadows = go.GetComponentsInChildren<TrueShadow>();
-
- foreach (var shadow in shadows)
- shadow.ApplySerializedData();
- };
- }
- }
- }
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