Browse Source

UI Fixes

bolt_update
laurids 3 years ago
parent
commit
e4760685d0
4 changed files with 16 additions and 2 deletions
  1. +1
    -1
      Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs
  2. +14
    -0
      Assets/GWConquest/Scripts/UI/BattleUI.cs
  3. +0
    -1
      Assets/GWConquest/Scripts/UI/DragDropElement.cs
  4. +1
    -0
      Assets/GWConquest/Scripts/UI/PlanetViewUI.cs

+ 1
- 1
Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs View File

@ -183,7 +183,7 @@ namespace GWConquest {
public void UpdateIcons()
{
UpdateSelectedUI();
//UpdateSelectedUI();
foreach(var fui in FormationUIList)
{


+ 14
- 0
Assets/GWConquest/Scripts/UI/BattleUI.cs View File

@ -69,6 +69,9 @@ namespace GWConquest
InitFlankPanel();
PlayerPanel.Deselect();
EnemyPanel.Deselect();
UpdateFormations();
FixedUpdate();
@ -77,6 +80,17 @@ namespace GWConquest
{
SoundEffects.Instance.PlayMusic("MusicPreparing");
}
else {
SoundEffects.Instance.StopMusic();
}
}
public void Close()
{
if(Battle.IsInPreparing)
{
SoundEffects.Instance.StopMusic();
}
}
public void InitFlankPanel()


+ 0
- 1
Assets/GWConquest/Scripts/UI/DragDropElement.cs View File

@ -25,7 +25,6 @@ namespace GWConquest
Vector3 mousePos = Input.mousePosition;
if(RectTransformUtility.RectangleContainsScreenPoint(rectTransform, mousePos))
{
BoltLog.Info("Started dragging");
isDragging = true;
hasMoved = false;
origPosition = rectTransform.localPosition;


+ 1
- 0
Assets/GWConquest/Scripts/UI/PlanetViewUI.cs View File

@ -336,6 +336,7 @@ namespace GWConquest
public void HideBattleUI()
{
BattleUI.Close();
BattleUI.gameObject.SetActive(false);
DistrictIcons.gameObject.SetActive(true);


Loading…
Cancel
Save