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using System;
using UnityEngine;
namespace UnityStandardAssets.Effects
{
public class ExtinguishableParticleSystem : MonoBehaviour
{
public float multiplier = 1;
private ParticleSystem[] m_Systems;
private void Start()
{
m_Systems = GetComponentsInChildren<ParticleSystem>();
}
public void Extinguish()
{
foreach (var system in m_Systems)
{
var emission = system.emission;
emission.enabled = false;
}
}
}
}