Seven is the number.
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using UnityEngine;
using System.Diagnostics;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace BoltInternal
{
public class UnityDebugDrawer : IDebugDrawer
{
bool isEditor;
void IDebugDrawer.IsEditor(bool isEditor)
{
this.isEditor = isEditor;
}
void IDebugDrawer.SelectGameObject(GameObject gameObject)
{
#if UNITY_EDITOR
if (!isEditor)
{
Selection.activeGameObject = gameObject;
}
#endif
}
void IDebugDrawer.Indent(int level)
{
#if UNITY_EDITOR
if (isEditor)
{
EditorGUI.indentLevel = level;
return;
}
#endif
}
void IDebugDrawer.Label(string text)
{
#if UNITY_EDITOR
if (isEditor)
{
GUILayout.Label(text);
return;
}
#endif
Bolt.DebugInfo.Label(text);
}
void IDebugDrawer.LabelBold(string text)
{
#if UNITY_EDITOR
if (isEditor)
{
GUILayout.Label(text, EditorStyles.boldLabel);
return;
}
#endif
Bolt.DebugInfo.LabelBold(text);
}
void IDebugDrawer.LabelField(string text, object value)
{
#if UNITY_EDITOR
if (isEditor)
{
EditorGUILayout.LabelField(text, value.ToString());
return;
}
#endif
Bolt.DebugInfo.LabelField(text, value);
}
void IDebugDrawer.Separator()
{
#if UNITY_EDITOR
if (isEditor)
{
EditorGUILayout.Separator();
return;
}
#endif
GUILayout.Space(2);
}
}
}