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using UnityEngine;
using UnityEngine.UI;
namespace LeTai.TrueShadow.PluginInterfaces
{
public interface ITrueShadowCasterMaterialProvider
{
Material GetTrueShadowCasterMaterial();
}
public interface ITrueShadowCasterMeshModifier
{
void ModifyTrueShadowCasterMesh(Mesh mesh);
}
public interface ITrueShadowCasterMaterialPropertiesModifier
{
void ModifyTrueShadowCasterMaterialProperties(MaterialPropertyBlock propertyBlock);
}
public interface ITrueShadowCasterClearColorProvider
{
Color GetTrueShadowCasterClearColor();
}
public interface ITrueShadowRendererMaterialProvider
{
Material GetTrueShadowRendererMaterial();
}
public interface ITrueShadowRendererMaterialModifier
{
void ModifyTrueShadowRendererMaterial(Material baseMaterial);
}
public interface ITrueShadowRendererMeshModifier
{
void ModifyTrueShadowRenderMesh(VertexHelper vertexHelper);
}
}