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using UnityEngine;
namespace LeTai.TrueShadow
{
class ShadowContainer
{
public RenderTexture Texture { get; }
public ShadowSettingSnapshot Snapshot { get; }
public int Padding { get; }
public Vector2 PxMisalignmentAtMinLS { get; }
public int RefCount { get; internal set; }
public readonly int requestHash;
internal ShadowContainer(RenderTexture texture,
ShadowSettingSnapshot snapshot,
int padding,
Vector2 pxMisalignmentAtMinLS)
{
Texture = texture;
Snapshot = snapshot;
Padding = padding;
PxMisalignmentAtMinLS = pxMisalignmentAtMinLS;
RefCount = 1;
requestHash = snapshot.GetHashCode();
}
}
}