using System;
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using System.Globalization;
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using System.Reflection;
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using UnityEditor;
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namespace LeTai.TrueShadow.Editor
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{
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public class EditorProperty
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{
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public readonly SerializedProperty serializedProperty;
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readonly SerializedObject serializedObject;
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readonly MethodInfo propertySetter;
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readonly SerializedProperty dirtyFlag;
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public EditorProperty(SerializedObject obj, string name)
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{
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var propertyName = char.ToLowerInvariant(name[0]) + name.Substring(1);
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serializedObject = obj;
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serializedProperty = serializedObject.FindProperty(propertyName);
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propertySetter = serializedObject.targetObject.GetType().GetProperty(name).SetMethod;
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dirtyFlag = serializedObject.FindProperty("modifiedFromInspector");
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}
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public void Draw()
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{
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using (var scope = new EditorGUI.ChangeCheckScope())
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{
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EditorGUILayout.PropertyField(serializedProperty);
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if (!scope.changed)
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return;
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dirtyFlag.boolValue = true;
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serializedObject.ApplyModifiedProperties();
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foreach (var target in serializedObject.targetObjects)
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{
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switch (serializedProperty.propertyType)
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{
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case SerializedPropertyType.Float:
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propertySetter.Invoke(target, new object[] {serializedProperty.floatValue});
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break;
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case SerializedPropertyType.Enum:
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propertySetter.Invoke(target, new object[] {serializedProperty.enumValueIndex});
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break;
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case SerializedPropertyType.Boolean:
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propertySetter.Invoke(target, new object[] {serializedProperty.boolValue});
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break;
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case SerializedPropertyType.Color:
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propertySetter.Invoke(target, new object[] {serializedProperty.colorValue});
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break;
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default: throw new NotImplementedException();
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}
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}
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}
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}
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}
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}
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