Seven is the number.
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1.4 KiB

Shader "Hidden/TrueShadow/ImprintPostProcess"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
}
SubShader
{
Cull Off ZWrite Off ZTest Always
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile_local __ BLEACH
#pragma multi_compile_local __ INSET
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
v2f vert(appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = v.uv;
return o;
}
sampler2D _MainTex;
half4 frag(v2f i) : SV_Target
{
#if BLEACH
half4 color = half4(1,1,1, tex2D(_MainTex, i.uv).a);
#else
half4 color = tex2D(_MainTex, i.uv);
#endif
#if INSET
color.a = 1 - color.a;
#endif
color.rgb*=color.a;
return color;
}
ENDCG
}
}
}