// ---------------------------------------------------------------------------- // // Loadbalancing Framework for Photon - Copyright (C) 2018 Exit Games GmbH // // // Provides implementations of the PhotonPing for various platforms and // use cases. // // developer@photonengine.com // ---------------------------------------------------------------------------- #if UNITY_4_7 || UNITY_5 || UNITY_5_3_OR_NEWER #define SUPPORTED_UNITY #endif #if SUPPORTED_UNITY namespace Photon.Realtime { using System; using System.Net.Sockets; using ExitGames.Client.Photon; #if UNITY_WEBGL // import WWW class using UnityEngine; #endif #if UNITY_WEBGL public class PingHttp : PhotonPing { private WWW webRequest; public override bool StartPing(string address) { base.Init(); address = "https://" + address + "/photon/m/?ping&r=" + UnityEngine.Random.Range(0, 10000); this.webRequest = new WWW(address); return true; } public override bool Done() { if (this.webRequest.isDone) { Successful = true; return true; } return false; } public override void Dispose() { this.webRequest.Dispose(); } } #endif } #endif