v0.9.0rc: This is the last release of the beta cycle. Some breaking changes was introduced, please check the included migration tool for more info. - Major re-haul of the blending system. This produce better looking shadow, especially for textured shadow. - Added Screen blend mode. It's similar to Additive, but softer on bright background. - Many 3rd party assets are now compatible without any additional integration. If you're using any custom integration code, please remove them. - Shadow now fit tighter in some edge case. - Shadow resolution now scale properly with Canvas Scaler setting. v0.5.1: - Fix compatibility with "Use 32-bit Display Buffer" option v0.5.0: - Shadow spread v0.4.4: - Minimize gap between shadows and caster. - Fix canvas being dirtied when not needed. v0.4.3: - Fix script not compiling in certain setup - Update documentation v0.4.2: - UI Text is now supported! - Some minor fixes and optimizations v0.3.6: - Clean up: remove some buggy features, fix typos, improve wording - Make shadow more visible by default - Minor optimizations. v0.3.5: - Ground work on supporting additional types of Graphics (Text, SVG, 3rd parties) - Fix editor problem on non-English OS v0.3.3: - Fix world space Z rotation v0.3.2: - Fix inset shadow offset artifact v0.3.1: - World Space Canvas is now supported. Rotated UI also work more correctly - Allow enabling/disabling caster Graphic alpha affecting shadow - Fix shadows being incorrectly generated when the caster Graphic is semi transparent - Fix shadows being jaggy in certain case, including the demo scene - Fix interaction between 0-size shadow and sprite mip-map - Hide scene view gizmo - Various minor fixes and improvements v0.2.0: - New: Inset shadows! - Neumorphism! - Helper script to make shadow inset when pressed - New: Option to ignore shadow caster's color. This mean shadow can now be brighter than the shadow caster, for example, to emulate shiny edge - New: Multiple shadows support! Just add more True Shadow component to a single UI Checkout the Neumorphism demo scene to see the new features in action! Also: - Added Component icon - Fix shadows being too small - Many other bug fixes and performance improvements v0.1.3: - Fix shadow size calculation. As a result, shadow should no longer be clipped. But for real this time - Fix 1 pixel gap between shadow and shadow caster that show up in certain cases - Use border mip map for demo sprites to avoid artifact when shadow size is 0 - Fix nullref error when you delete True Shadow component v0.1.2: - Fix shadow size calculation. As a result, shadow should no longer be clipped - Documentation button on True Shadow component now lead to the correct site instead of Unity's generic scripting page - Some minor fixes and performance optimization v0.1.1: - Fix Shadow not show up immediately - Fix Additive Blend mode