using System; using UnityEngine; namespace UnityStandardAssets.Effects { public class ExtinguishableParticleSystem : MonoBehaviour { public float multiplier = 1; private ParticleSystem[] m_Systems; private void Start() { m_Systems = GetComponentsInChildren(); } public void Extinguish() { foreach (var system in m_Systems) { var emission = system.emission; emission.enabled = false; } } } }