%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!21 &2100000 Material: serializedVersion: 6 m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Planet-Gas-RedDusk m_Shader: {fileID: 4800000, guid: 90b25fb9592ba1a40850d923b70be624, type: 3} m_ShaderKeywords: m_LightmapFlags: 4 m_EnableInstancingVariants: 0 m_DoubleSidedGI: 0 m_CustomRenderQueue: -1 stringTagMap: {} disabledShaderPasses: [] m_SavedProperties: serializedVersion: 3 m_TexEnvs: - _BumpMap: m_Texture: {fileID: 2800000, guid: 085bded39ac41024dbb717706596d4aa, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Lights: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _MainTex: m_Texture: {fileID: 2800000, guid: 8fd6eab204d431f41a4203b325ca6d9f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} - _Normals: m_Texture: {fileID: 2800000, guid: 8b458dadeeeb6e742b063d339743c4a6, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} m_Ints: [] m_Floats: - _AtmosFalloff: 1.63 - _InvFade: 1 - _LightScale: 1.63 m_Colors: - _AtmosFar: {r: 0.76573426, g: 0.09143097, b: 0.18200903, a: 1} - _AtmosNear: {r: 0.61194026, g: 0.43745074, b: 0.42927155, a: 1} - _Color: {r: 1, g: 1, b: 1, a: 1} - _TintColor: {r: 0.5, g: 0.5, b: 0.5, a: 0.5} m_BuildTextureStacks: []