Author | SHA1 | Message | Date |
---|---|---|---|
laurids | 599af07bac | (WIP) Removed Bolt | 1 year ago |
laurids | 499cba5717 | (WIP) Prefabs + Scene fixes | 1 year ago |
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using Unity.Netcode; | |||
using System; | |||
namespace GWConquest { | |||
public struct UID : INetworkSerializeByMemcpy, IEquatable<UID> { | |||
public ushort value; | |||
public UID(ushort _value) | |||
{ | |||
value = _value; | |||
} | |||
public bool Equals(UID other) | |||
{ | |||
return value == other.value; | |||
} | |||
public override bool Equals(object obj) | |||
{ | |||
if (obj == null || GetType() != obj.GetType()) | |||
{ | |||
return false; | |||
} | |||
return Equals((UID)obj); | |||
} | |||
public override int GetHashCode() | |||
{ | |||
return value; | |||
} | |||
public static bool operator ==(UID id1, UID id2) | |||
{ | |||
return id1.value == id2.value; | |||
} | |||
public static bool operator !=(UID id1, UID id2) | |||
{ | |||
return id1.value != id2.value; | |||
} | |||
} | |||
} |
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{ | |||
"name": "PhotonBolt", | |||
"references": [ | |||
"PhotonRealtime" | |||
], | |||
"includePlatforms": [], | |||
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DOCUMENTATION | |||
All of our documentation is now available here: | |||
http://doc.photonengine.com/en/bolt/current/setup/overview | |||
SUPPORT | |||
Forum: http://forum.photonengine.com/categories/bolt-engine | |||
Discord: https://discord.gg/0ya6ZpOvnShSCtbb | |||
Email: support@boltengine.com |
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<?xml version="1.0"?> | |||
<doc> | |||
<assembly> | |||
<name>bolt.editor</name> | |||
</assembly> | |||
<members> | |||
<member name="M:Photon.Bolt.Editor.Compiler.BoltCompiler.CompileProtocolTokenRegistry"> | |||
<summary> | |||
Search and update the list of Protocol Tokens in the ProtocolTokenRegistry | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Compiler.BoltCompiler.LoadProtocolTypes"> | |||
<summary> | |||
Loads all Assemblies on the project a search for Protocol Token implementations | |||
that fulfill the requirements described on the method | |||
</summary> | |||
<returns>List of BoltProtocolTokenRegistry.TokenRegistry with all found tokens</returns> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Compiler.BoltCompiler.GetAssemblyByName(System.String)"> | |||
<summary> | |||
Returns a reference for a Assembly based on it's name | |||
</summary> | |||
<param name="name">Assembly Name</param> | |||
<returns>Reference to an Assembly or null if not found</returns> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Compiler.BoltUserAssemblyCompiler.ClearCompilerFiles"> | |||
<summary> | |||
Remove all Temporary files from the Bolt Compilation | |||
</summary> | |||
</member> | |||
<member name="T:Photon.Bolt.Editor.CustomInspector.BoltEntityEditor"> | |||
<summary> | |||
Custom inspector for BoltEntity component | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.CustomInspector.BoltEntityEditor.DrawEntityInfo(Photon.Bolt.BoltEntity)"> | |||
<summary> | |||
Draw the basic information about the Bolt Entity | |||
</summary> | |||
<param name="entity">Target Bolt Entity</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.CustomInspector.BoltEntityEditor.DrawSelectEntityState(Photon.Bolt.BoltEntity)"> | |||
<summary> | |||
Draw the dropdown box to select the Entity state | |||
</summary> | |||
<param name="entity">Target Entity to change the state type</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.CustomInspector.BoltEntityEditor.RuntimeInfoGUI(Photon.Bolt.BoltEntity)"> | |||
<summary> | |||
Draw Entity properties at runtime | |||
</summary> | |||
<param name="entity">Target Entity</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.CustomInspector.BoltEntityEditor.SaveEntity(Photon.Bolt.BoltEntity)"> | |||
<summary> | |||
Save the current Entity | |||
</summary> | |||
<param name="entity">Entity to be saved</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.CustomInspector.BoltEntityEditor.HelpBox(System.String)"> | |||
<summary> | |||
Show a extra text alongside the property drawer | |||
</summary> | |||
<param name="text">Message to be shown</param> | |||
</member> | |||
<member name="T:Photon.Bolt.Editor.CustomInspector.BoltProtocolTokenRegistryEditor"> | |||
<summary> | |||
Custom editor for BoltProtocolTokenRegistry | |||
It shows a list of all IProtocolTokens found on the project | |||
and show a button to update the list of Tokens | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.CustomInspector.BoltProtocolTokenRegistryEditor.RefreshRegistry"> | |||
<summary> | |||
Update the Protocol Token list | |||
</summary> | |||
</member> | |||
<member name="T:Photon.Bolt.Editor.Utils.BoltLogExecutor"> | |||
<summary> | |||
This class will setup the BoltLog class using the current configuration | |||
on the Bolt Settings. This will keep the logs appearing in Editor Mode, | |||
but will totally disabled if the user prefers. | |||
</summary> | |||
</member> | |||
<member name="T:Photon.Bolt.Editor.Utils.ProviderManager"> | |||
<summary> | |||
Used to checkout files from a Source Code Provider, like Perforce when enabled | |||
(<see href="https://docs.unity3d.com/ScriptReference/VersionControl.Provider.html">link</see>) | |||
The main behavior is enabled only if it's enabled in the Bolt Settings (<see cref="F:Photon.Bolt.BoltRuntimeSettings.enableSourceProvider"/>) | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.ProviderManager.Checkout(System.String[])"> | |||
<summary> | |||
Checkout all files specified on the paths list | |||
If the Source Provider was properly configured, this method will checkout the file and set it as writable | |||
</summary> | |||
<param name="paths">List of file paths to checkout</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.UpdatePrefabDatabase"> | |||
<summary> | |||
Update the internal prefab database | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.CompileAssembly"> | |||
<summary> | |||
Run the Bolt Compiler to generate the Dynamic data | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.GenerateEntitySceneIDs"> | |||
<summary> | |||
List all Bolt Entities from the Scene and assing new Scene IDs for each one | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.InvokeOnMainThread(System.Action)"> | |||
<summary> | |||
Invoke the action in the main Thread by Enqueuing it for | |||
execution on the Editor Update method | |||
</summary> | |||
<param name="action"></param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.MoveFile(System.String,System.String,System.Boolean)"> | |||
<summary> | |||
Utility to Move Files | |||
</summary> | |||
<param name="from">Source file path</param> | |||
<param name="to">Destination file path</param> | |||
<param name="force">If the destination will be deleted before the move</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.UpdateCloudConstant"> | |||
<summary> | |||
Setup "BOLT_CLOUD" constant as a Compiler flag on the current Build Target | |||
</summary> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.AssignSceneId(Photon.Bolt.BoltEntity)"> | |||
<summary> | |||
Assing a new Scene ID to a Bolt Entity component | |||
</summary> | |||
<param name="entity">Entity to assing a new Scene ID</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.EnableCompilerConstant(UnityEditor.BuildTargetGroup,System.String)"> | |||
<summary> | |||
Enable a Compiler constant on the Player Settings | |||
</summary> | |||
<param name="group">Build target where to enable the flag</param> | |||
<param name="constantToEnable">Flag to enable</param> | |||
</member> | |||
<member name="M:Photon.Bolt.Editor.Utils.BoltEditorUtility.DisableCompilerConstant(UnityEditor.BuildTargetGroup,System.String)"> | |||
<summary> | |||
Disable a Compiler constant on the Player Settings | |||
</summary> | |||
<param name="group">Build target where to disable the flag</param> | |||
<param name="constantToDisable">Flag to disable</param> | |||
</member> | |||
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<members> | |||
<member name="T:UdpKit.Platform.DotNetPlatform"> | |||
<summary> | |||
DotNetPlatform responsible for connecting peers directly based on the public IP | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.DotNetPlatform.#ctor"> | |||
<summary> | |||
DotNetPlatform constructor | |||
</summary> | |||
</member> | |||
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<?xml version="1.0"?> | |||
<doc> | |||
<assembly> | |||
<name>udpkit.platform.photon</name> | |||
</assembly> | |||
<members> | |||
<member name="T:UdpKit.Platform.PhotonPlatform"> | |||
<summary> | |||
Platform used to connect with the Photon Cloud | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatform.PhotonConfig"> | |||
<summary> | |||
Reference to a Configuration struct used to setup the PhotonPlatform | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.PhotonPlatform.#ctor(UdpKit.Platform.PhotonPlatformConfig)"> | |||
<summary> | |||
Constructor for PhotonPlatform based on a PhotonPlatformConfig | |||
</summary> | |||
<param name="config">PhotonPlatformConfig reference used to configure the instance</param> | |||
</member> | |||
<member name="T:UdpKit.Platform.Photon.PhotonPoller"> | |||
<summary> | |||
This class will act as a controller and bridge to the underlayng layer of Photon Realtime, | |||
receiving/sending/treating messages using the Photon services. | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonPoller.CreatePoller(UdpKit.Platform.PhotonPlatform,UdpKit.Platform.PhotonPlatformConfig,System.Boolean)"> | |||
<summary> | |||
Creates the Photon Poller instance. This will populate the internal instance with one of: | |||
(i) If there is no instances of PhotonPoller in the scene, it will create a new one. | |||
(ii) If there is only 1 instance of PhotonPoller in the scene, it will use this as the main instance. | |||
(iii) If there is more then 1 instance in the scene, it will destroy copies but one, and use it as the main instance. | |||
</summary> | |||
<example> | |||
<code> | |||
void CreatePollerExample() | |||
{ | |||
PhotonPoller.CreatePoller(new PhotonPlatformConfig().InitDefaults(), true); | |||
} | |||
</code> | |||
</example> | |||
<param name="photonPlatform">Reference to Photon Platform</param> | |||
<param name="config">Configuration used to setup the PhotonPoller instance.</param> | |||
<param name="force">If set to <c>true</c> will destroy the current main instance, in order to create a new one.</param> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonPoller.StartPhotonClient(UdpKit.UdpEndPoint,System.Action{System.Boolean,UdpKit.UdpConnectionDisconnectReason})"> | |||
<summary> | |||
Starts the LoadBalancingClient. | |||
</summary> | |||
<param name="localEndPoint">End point.</param> | |||
<param name="doneCallback">Callback that will be invoked at the end of the operation</param> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonPoller.RegisterInstance``1"> | |||
<summary> | |||
Register a Type that fully implements PhotonPoller to be used as the main instance. | |||
</summary> | |||
<typeparam name="T">An External Type that extends PhotonPoller.</typeparam> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonPoller.InstatiatePoller(UdpKit.Platform.Photon.PhotonPoller@)"> | |||
<summary> | |||
Creates a new PhotonPoller instance based on the External Type. | |||
</summary> | |||
<param name="photonPoller">Photon poller variable to be populated.</param> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonPoller.PollOut"> | |||
<summary> | |||
Pushes out all queued messages on the <see cref="F:UdpKit.Platform.Photon.PhotonPoller._packetSend"/> list and send through Photon services | |||
using <see cref="F:UdpKit.Platform.Photon.PhotonPoller.DATA_EVENT_CODE"/> as Event code. | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonPoller.SetHostInfo(UdpKit.UdpSession,System.Action{System.Boolean,UdpKit.UdpSessionError})"> | |||
<summary> | |||
Setup host info based on a <see cref="T:UdpKit.UdpSession"/> | |||
</summary> | |||
<returns><c>true</c>, if host info was set, <c>false</c> otherwise.</returns> | |||
<param name="session">Session information.</param> | |||
<param name="result">Callback result that will be invoked at the end of the operation</param> | |||
</member> | |||
<member name="T:UdpKit.Platform.Photon.PhotonSession"> | |||
<summary> | |||
This is a wrapper around the Photon Rooms used to expose the same API as the UdpSession | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonSession.Build(System.String)"> | |||
<summary> | |||
Builds a Photon Session with only it's identifier name. This can be useful if you want to connect | |||
to a specific session using the name of the room. | |||
</summary> | |||
<returns>An session with only it's name.</returns> | |||
<param name="roomName">Room name.</param> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonSession.Properties"> | |||
<summary> | |||
Dictionary like structure that stores all properties of the room | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonSession.IsOpen"> | |||
<summary> | |||
Signal if this session is open or not | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonSession.IsVisible"> | |||
<summary> | |||
Signal if this session is visible or not | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonSession.IsDedicatedServer"> | |||
<summary> | |||
Signal if this session is hosted by a dedicated server | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonSession.Source"> | |||
<summary> | |||
Signal the source of this Session, in this case always <see cref="F:UdpKit.UdpSessionSource.Photon"/> | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonSession.IsPunchEnabled"> | |||
<summary> | |||
Signal if this game session is published by a Server with NAT Punch enabled | |||
</summary> | |||
</member> | |||
<member name="T:UdpKit.Platform.Photon.ConnectState"> | |||
<summary> | |||
The current connection status | |||
</summary> | |||
</member> | |||
<member name="T:UdpKit.Platform.Photon.PhotonRegion"> | |||
<summary> | |||
Represents a Photon Region on the Cloud Service | |||
</summary> | |||
</member> | |||
<member name="T:UdpKit.Platform.Photon.PhotonRegion.Regions"> | |||
<summary> | |||
List of available regions | |||
</summary> | |||
</member> | |||
<member name="F:UdpKit.Platform.Photon.PhotonRegion.regions"> | |||
<summary> | |||
Map of the Regions Enum and the PhotonRegion struct, that holds meta data from the Regions | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonRegion.Code"> | |||
<summary> | |||
Region CODE | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonRegion.Name"> | |||
<summary> | |||
Region Full Name | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonRegion.City"> | |||
<summary> | |||
City where the data center os located | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.PhotonRegion.Region"> | |||
<summary> | |||
Region ENUM value | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonRegion.GetRegion(System.String)"> | |||
<summary> | |||
Get a Region info based on the region code as string | |||
</summary> | |||
<param name="regionCode">Region Code</param> | |||
<returns>PhotonRegion reference if exists</returns> | |||
<remarks>It will throw an Exception if no Region was found with the Code</remarks> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonRegion.GetRegion(UdpKit.Platform.Photon.PhotonRegion.Regions)"> | |||
<summary> | |||
Get a Region metadata based on the Region enum | |||
</summary> | |||
<param name="targetRegion">Region enum to look for</param> | |||
<returns>PhotonRegion reference</returns> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.PhotonRegion.ToString"> | |||
<summary> | |||
Build a string representation of the Region | |||
</summary> | |||
<returns>String describing the Region</returns> | |||
</member> | |||
<member name="T:UdpKit.Platform.Photon.Coroutine.RoutineManager"> | |||
<summary> | |||
This class will act as the Corroutine manager from Unity and will run and control corroutines. | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.Photon.Realtime.PhotonClient.CurrentMasterId"> | |||
<summary> | |||
Gets the current Master client of the current Room. | |||
</summary> | |||
<returns>The master client ID if the client in inside a Room, -1 otherwise.</returns> | |||
</member> | |||
<member name="F:UdpKit.Platform.Photon.Realtime.PhotonClient.retryJoinLobby"> | |||
<summary> | |||
Retry Join lobby ? | |||
true = yes | |||
false = no | |||
null = wait to leave the room | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.PhotonClient.RealtimeFallbackThread"> | |||
<summary> | |||
A thread which runs independent from the Update() calls. | |||
Keeps connections online while loading or in background. | |||
</summary> | |||
<returns></returns> | |||
</member> | |||
<member name="T:UdpKit.Platform.Photon.Realtime.SocketUdpPool"> | |||
<summary> | |||
Internal class to encapsulate the network i/o functionality for the realtime libary. | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.#ctor(ExitGames.Client.Photon.PeerBase)"> | |||
<summary> | |||
Build a new custom Socket UDP | |||
</summary> | |||
<param name="npeer">Base Peer used for communication</param> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.Finalize"> | |||
<summary> | |||
Dispose the UDP Socket | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.Dispose"> | |||
<summary> | |||
Dispose implementation | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.Connect"> | |||
<summary> | |||
Start the connection with the Cloud service | |||
</summary> | |||
<returns></returns> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.Disconnect"> | |||
<summary> | |||
Disconnect from the Cloud service | |||
</summary> | |||
<returns>True if all went fine when disconnecting</returns> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.Send(System.Byte[],System.Int32)"> | |||
<summary>used by PhotonPeer*</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.Receive(System.Byte[]@)"> | |||
<summary> | |||
Receive data | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.Photon.Realtime.SocketUdpPool.ReceiveLoop"> | |||
<summary>Endless loop, run in Receive Thread.</summary> | |||
</member> | |||
<member name="T:UdpKit.Platform.PhotonPlatformConfig"> | |||
<summary> | |||
Photon Platform configuration class. | |||
It holds the main configuration settings to setup the PhotonPlatform | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.AppId"> | |||
<summary> | |||
Photon Application ID | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.AuthenticationValues"> | |||
<summary> | |||
Custom Authentication Credentials | |||
</summary> | |||
</member> | |||
<member name="F:UdpKit.Platform.PhotonPlatformConfig.Region"> | |||
<summary> | |||
Region to Connect to. See <see cref="T:UdpKit.Platform.Photon.PhotonRegion"/> | |||
</summary> | |||
</member> | |||
<member name="F:UdpKit.Platform.PhotonPlatformConfig.UsePunchThrough"> | |||
<summary> | |||
Set to <code>true</code>, to enable the Punch Through behavior. | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.ConnectionProtocol"> | |||
<summary> | |||
Selects the Connection Protocol used by the internal LoadBalancingClient when exchanging data with Photon Cloud | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.SerializationProtocol"> | |||
<summary> | |||
Selects the Serializaion Protocol used by the internal LoadBalancingClient when exchanging data with Photon Cloud | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.ForceExternalEndPoint"> | |||
<summary> | |||
This suppresses the STUN process and forces the usage of the configured IPEndPoint as the external endpoint | |||
used to punch to this peer. This is mainly focused when you are running a GameServer on a dedicated cloud service | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.RoomCreateTimeout"> | |||
<summary> | |||
Gets or sets the room creation timeout in seconds. | |||
Min 10 sec, max 60 sec. | |||
</summary> | |||
<value>The room creation timeout.</value> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.RoomJoinTimeout"> | |||
<summary> | |||
Gets or sets the room join timeout in seconds. | |||
Min 10 sec, max 60 sec. | |||
</summary> | |||
<value>The room join timeout.</value> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.MaxConnections"> | |||
<summary> | |||
Gets the max number of connections acceptable in the room. | |||
</summary> | |||
</member> | |||
<member name="P:UdpKit.Platform.PhotonPlatformConfig.CustomSTUNServer"> | |||
<summary> | |||
Set a custom STUN Server to be used on the punch process. | |||
Must be described as "DNS-resolvable-name:port", for example: "stun.l.google.com:19302" | |||
</summary> | |||
</member> | |||
<member name="F:UdpKit.Platform.PhotonPlatformConfig.BackgroundConnectionTimeout"> | |||
<summary> | |||
Amount of time the background connection with the Photon Servers will be maintained until | |||
timeout and stop sending acknowledge messages. | |||
</summary> | |||
</member> | |||
<member name="F:UdpKit.Platform.PhotonPlatformConfig.CurrentPlatform"> | |||
<summary> | |||
Current Running platform | |||
</summary> | |||
</member> | |||
<member name="F:UdpKit.Platform.PhotonPlatformConfig.ConnectionRequestAttempts"> | |||
<summary> | |||
Total Connection Request Attempts | |||
</summary> | |||
</member> | |||
<member name="F:UdpKit.Platform.PhotonPlatformConfig.ConnectionLANRequestAttempts"> | |||
<summary> | |||
Total Connection LAN Request Attempts | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.PhotonPlatformConfig.#ctor"> | |||
<summary> | |||
PhotonPlatformConfig constructor. | |||
It will also initilize the configuration using the default settings | |||
</summary> | |||
</member> | |||
<member name="M:UdpKit.Platform.PhotonPlatformConfig.InitDefaults"> | |||
<summary> | |||
Initialize the Photon Configuration with the values from Bolt Settings | |||
</summary> | |||
<returns>The defaults.</returns> | |||
</member> | |||
<member name="M:UdpKit.Platform.PhotonPlatformConfig.UpdateBestRegion(UdpKit.Platform.Photon.PhotonRegion)"> | |||
<summary> | |||
Save a Region as the Best Region on the Bolt Settings | |||
</summary> | |||
<param name="region">Region to save.</param> | |||
</member> | |||
<member name="M:UdpKit.Platform.PhotonPlatformConfig.IsAppId(System.String)"> | |||
<summary> | |||
Valids an String as containing a AppID | |||
</summary> | |||
<returns><c>true</c>, if app identifier was valid, <c>false</c> otherwise.</returns> | |||
<param name="val">Value.</param> | |||
</member> | |||
</members> | |||
</doc> |
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