diff --git a/Assets/GWConquest/Resources/Database/Units.csv b/Assets/GWConquest/Resources/Database/Units.csv index 66f0ca7..a66cb62 100644 --- a/Assets/GWConquest/Resources/Database/Units.csv +++ b/Assets/GWConquest/Resources/Database/Units.csv @@ -1,23 +1,25 @@ Full Name,Short Name,Factory Type,Unit Type,Hitpoints,Attack Count,Damage,Penetration,Accuracy,Armour,Shields,Shield Regeneration,Evasion,Movement,Equipment Slots,Inventory Slots,Morale,Defence Bonus,Abilities,Credit Cost,Recruit Cost,Supplies Cost,Fuel Cost ,Food Cost,Build Time,Credit Upkeep,Supply Upkeep,Food Upkeep,Fuel Capacity,Food Capacity,Supplies Capacity,Description +Light Anti Tank Gun,LightAntiTankGun,Armour,Cannon,20,2,8,3,0.7,1,0,0,0,0.5,2,0,10,3,,200,15,26,0,10,40,20,"2,6",1,100,100,100,The light AT Gun is a solid defence against armored vehicles that can also be a threat to light tanks. Vulnerable to everything but small arms fire. Anti Tank Gun,AntiTankGun,Armour,Cannon,30,1,18,5,0.8,1,0,0,0,0.5,2,0,10,3,,285,15,37,0,10,57,"28,5","3,7","1,5",100,100,100,The AT Gun is a solid defence against light and medium tanks. Vulnerable to everything but small arms fire. +Heavy Anti Tank Gun,HeavyAntiTankGun,Armour,Cannon,40,1,25,6,0.8,1,0,0,0,0.3,2,0,10,3,,370,15,48,0,10,74,37,"4,8",1,100,100,100,The heavy AT Gun is a solid defence against medium tanks that can also be a threat to heavy tanks. Vulnerable to flak or tank fire. +Super Heavy Anti Tank Gun,SuperHeavyAntiTankGun,Armour,Cannon,40,1,25,6,0.8,1,0,0,0,0.3,2,0,10,3,,370,15,48,0,10,74,37,"4,8",1,100,100,100,The super heavy AT Gun is a solid defence against heavy tanks that can also be a threat to super heavy tanks. Vulnerable to flak or tank fire. +Light Artillery Gun,LightArtilleryGun,Armour,Cannon,20,2,12,1,0.45,1,0,0,0,0.5,2,0,10,3,,175,15,20,0,10,35,"17,5",2,"1,5",100,100,100,The light Artillery Gun is able to bombard enemy positions and can inflict damage on unprotected infantry and unarmored vehicles. Vulnerable to everything but small arms fire. Artillery Gun,ArtilleryGun,Armour,Artillery,24,1,22,1,0.4,1,0,0,0,0.5,2,0,10,3,,185,12,22,0,10,37,"18,5","2,2","1,5",100,100,100,The Artillery Gun is able to bombard enemy positions and can inflict severe damage on unprotected infantry and unarmored vehicles. Vulnerable to everything but small arms fire. +Heavy Artillery Gun,HeavyArtilleryGun,Armour,Cannon,35,1,30,1.5,0.4,1,0,0,0,0.3,2,0,10,3,,260,15,23,0,10,52,26,"2,3",1,100,100,100,The heavy Artillery Gun is able to bombard enemy positions and can inflict severe damage on infantry as well as light tanks and vehicles. Vulnerable to flak or tank fire. +Super Heavy Artillery Gun,SuperHeavyArtilleryGun,Armour,Artillery,40,1,50,2,0.3,2,0,0,0,0.2,2,0,10,3,,315,12,38,0,10,63,"31,5","3,8","1,5",100,100,100,The super heavy Artillery Gun is able to devastate enemy positions and can inflict earthshattering damage on any enemy units. Vulnerable to flak or tank fire. Artillery Tank,ArtilleryTank,Armour,Artillery,60,1,22,1,0.5,1,0,0,0,3,2,0,10,0,,375,12,26,0,10,75,"37,5","2,6","1,5",100,100,100,The Artillery Tank encompasses the mobility and armor of a medium tank and is armed with an artillery cannon that can bombard enemy positions. Beware enemy tanks and AT guns. +Rocket Artillery,RocketArtillery,Armour,Artillery,10,3,14,1,0.2,0,0,0,0,0.5,2,0,10,3,,105,12,21,0,10,21,"10,5","2,1","1,5",100,100,100,The heavy Rocket Artillery can unleash a short barrage onto enemy positions and can inflict severe damage on infantry as well as unarmored ehicles. This capability comes at the cost of cosistency and precision. Vulnerable to everything but small arms fire. +Heavy Rocket Artillery,HeavyRocketArtillery,Armour,Artillery,35,3,20,1.5,0.18,1,0,0,0,0.3,2,0,10,3,,380,12,78,0,10,76,38,"7,8","1,5",100,100,100,The heavy Rocket Artillery can unleash a short but devastating barrage onto enemy positions and can inflict severe damage on infantry as well as light tanks and vehicles. This capability comes at the cost of cosistency and precision. Vulnerable to everything but small arms fire. Flak Cannon,FlakCannon,Armour,Cannon,20,6,5,0.5,0.7,1,0,0,0,0.5,2,0,10,3,,220,15,33,0,10,44,22,"3,3","1,5",100,100,100,The Flak Cannon is nececity for keeping the air space secure be it on the battlefield or in the camp. In desperate situations the gunners can turn the cannon on lighly armored vehicles or infantry. Vulnerable to everything but small arms fire. +Heavy Flak Cannon,HeavyFlakCannon,Armour,Cannon,40,5,6,1,0.7,1,0,0,0,0.3,2,0,10,3,,325,15,35,0,10,65,"32,5","3,5","1,5",100,100,100,The Heavy Flak Cannon is an ideal choice for keeping the air space secure be it on the battlefield or in the camp. In desperate situations the gunners can turn the cannon on armored vehicles or infantry. Vulnerable to everything but small arms fire. Flak Truck,FlakTruck,Armour,Vehicle,20,5,3,2,0.6,0.5,0,0,0,4,2,0,10,0,,170,10,13,17,15,34,17,"1,3",1,100,100,100,The Flak Truck combines the mobility of an unarmored vehicle with the anti-air capabilites of the flak cannon. In desperate situations the gunners can turn the cannon on lighly armored vehicles or infantry. Vulnerable to everything but small arms fire. +Flak Halftrack,FlakHalftrack,Armour,Vehicle,20,5,5,0.5,0.65,1,0,0,0,3,2,0,10,0,,200,10,18,20,15,40,20,"1,8","1,5",100,100,100,The Flak Halftrack combines the mobility of a lighlty armored vehicle with the anti-air capabilites of the flak cannon. In desperate situations the gunners can turn the cannon on lighly armored vehicles or infantry. Vulnerable to flak fire and anti-tank weapons. Tekki Truck,TekkiTruck,City,Vehicle,20,1,6,2,0.4,0.5,0,0,0,4,2,0,10,0,,140,10,7,14,15,28,14,"0,7",1,100,100,100,The Tekki Truck is crewed by a team of tankhunters that mounted their anti material rifle on the cars back. This quickly assembled unit can be an effective counter to lightly armored vehicles but quickly withers away in prolongued fights. Vulnerable to everything but small arms fire. Anti Tank Truck,AntiTankTruck,Armour,Vehicle,20,1,8,3,0.7,0.5,0,0,0,4,2,0,10,0,,165,10,12,17,15,33,"16,5","1,2",1,100,100,100,The AT Truck combines the mobility of an unarmored vehicle with the anti tank capabilities of the AT cannon. The AT Gun is a solid defence against armored vehicles that can also be a threat to light and medium tanks. Vulnerable to everything but small arms fire. -Flak Halftrack,FlakHalftrack,Armour,Vehicle,20,5,5,0.5,0.65,1,0,0,0,3,2,0,10,0,,200,10,18,20,15,40,20,"1,8","1,5",100,100,100,The Flak Halftrack combines the mobility of a lighlty armored vehicle with the anti-air capabilites of the flak cannon. In desperate situations the gunners can turn the cannon on lighly armored vehicles or infantry. Vulnerable to flak fire and anti-tank weapons. -Heavy Anti Tank Gun,HeavyAntiTankGun,Armour,Cannon,40,1,25,6,0.8,1,0,0,0,0.3,2,0,10,3,,370,15,48,0,10,74,37,"4,8",1,100,100,100,The heavy AT Gun is a solid defence against medium tanks that can also be a threat to heavy tanks. Vulnerable to flak or tank fire. -Heavy Artillery Gun,HeavyArtilleryGun,Armour,Cannon,35,1,30,1.5,0.4,1,0,0,0,0.3,2,0,10,3,,260,15,23,0,10,52,26,"2,3",1,100,100,100,The heavy Artillery Gun is able to bombard enemy positions and can inflict severe damage on infantry as well as light tanks and vehicles. Vulnerable to flak or tank fire. -Heavy Rocket Artillery,HeavyRocketArtillery,Armour,Artillery,35,3,20,1.5,0.18,1,0,0,0,0.3,2,0,10,3,,380,12,78,0,10,76,38,"7,8","1,5",100,100,100,The heavy Rocket Artillery can unleash a short but devastating barrage onto enemy positions and can inflict severe damage on infantry as well as light tanks and vehicles. This capability comes at the cost of cosistency and precision. Vulnerable to everything but small arms fire. Heavy Tank,HeavyTank,Armour,Vehicle,120,1/4,15/4,4/2,0.6/0.6,4,0,0,0,2.5,2,0,10,0,,725,10,17,73,15,145,"72,5","1,7","1,5",100,100,100,The heavy tank is the center piece of an armored assault. With its heavy armor it can withstand most AT calibers but can be outmaneuvred by faster tanks. Vulnerable only to big calibers. -Light Anti Tank Gun,LightAntiTankGun,Armour,Cannon,20,2,8,3,0.7,1,0,0,0,0.5,2,0,10,3,,200,15,26,0,10,40,20,"2,6",1,100,100,100,The light AT Gun is a solid defence against armored vehicles that can also be a threat to light tanks. Vulnerable to everything but small arms fire. -Light Artillery Gun,LightArtilleryGun,Armour,Cannon,20,2,12,1,0.45,1,0,0,0,0.5,2,0,10,3,,175,15,20,0,10,35,"17,5",2,"1,5",100,100,100,The light Artillery Gun is able to bombard enemy positions and can inflict damage on unprotected infantry and unarmored vehicles. Vulnerable to everything but small arms fire. Light Tank,LightTank,Armour,Vehicle,60,3/5,5/4,2/1,0.6/0.6,2,0,0,0,3,2,0,10,0,,385,10,13,39,15,77,"38,5","1,3",1,100,100,100,The light Tank is a maneuvable combat vehicle that can be a threat to all lightly armored vehicles but is easily outmatched by medium and heavy tanks. Vulnerable to AT fire of any kind. Medium Tank,MediumTank,Armour,Vehicle,100,2/5,10/4,3/1,0.6/0.6,3,0,0,0,3,2,0,10,0,,620,10,18,62,15,124,62,"1,8","1,5",100,100,100,The Medium Tank is the main battle tank of most armored formations as is a formidable foe to all smaller armored tanks and vehicles. When outnumbered a heavy tank can also be outmaneuvered by a group of medium tanks. A single medium tank always succombs to his bigger counterparts. Vulnerable to sustaint or heavy AT fire. -Rocket Artillery,RocketArtillery,Armour,Artillery,10,3,14,1,0.2,0,0,0,0,0.5,2,0,10,3,,105,12,21,0,10,21,"10,5","2,1","1,5",100,100,100,The heavy Rocket Artillery can unleash a short barrage onto enemy positions and can inflict severe damage on infantry as well as unarmored ehicles. This capability comes at the cost of cosistency and precision. Vulnerable to everything but small arms fire. Scout Vehicle,ScoutVehicle,Armour,Vehicle,40,4,4,1,0.7,1,0,0,0.3,5,2,0,10,0,,280,10,14,28,15,56,28,"1,4","1,5",100,100,100,The scout vehicle is a lighly armored recon tank which is crewd by pioneers or scouts. With its ComSat uplink it can quickly transmit information about enemy movements back to base and conseal itself in woodlands or jungles. Vulnerable to flak and AT fire. -Super Heavy Artillery Gun,SuperHeavyArtilleryGun,Armour,Artillery,40,1,50,2,0.3,2,0,0,0,0.2,2,0,10,3,,315,12,38,0,10,63,"31,5","3,8","1,5",100,100,100,The super heavy Artillery Gun is able to devastate enemy positions and can inflict earthshattering damage on any enemy units. Vulnerable to flak or tank fire. Super Heavy Tank,SuperHeavyTank,Armour,Vehicle,150,1/3,20/4,5/2,0.6/0.6,5,0,0,0,2,2,0,10,0,,910,10,22,91,15,182,91,"2,2",2,100,100,100,"The super heavy tank is the undisputed king of the battlefield. With its tremendous armarments and its superior battle cannon it can turn even heavy tanks into smithering wrecks. This comes at the price of flexibility, speed and ease of repair. Vulnerable only to the strongest guns in the enemys arsenal." Support Vehicle,SupportVehicle,Armour,Vehicle,20,1,1,2,0.7,0.5,0,0,0,4,2,0,10,0,,130,10,5,13,15,26,13,"0,5",2,100,100,100,The support vehicle is used as a multi purpose craft to help the fighting force. Tankhunter,Tankhunter,Armour,Vehicle,80,1,12,2,0.7,0.5,0,0,0,2,2,0,10,2,,470,10,13,47,15,94,47,"1,3",2,100,100,100,The Tankhunter is a medium armored fighting vehicle that can pose a threat even to heavier tanks. Striking from cover or concealment it can be an effective counter to enemy armored assaults but succombs to medium tanks or even light tanks in prolonged combat. Vulnerable to AT fire. @@ -47,7 +49,6 @@ Spy,Spy,Infantry,Infantry,5,0,0,0,0,0,0,0,0,1,2,0,10,0,,25,20,0,0,20,5,"2,5",0,1 Hazard Squad,HazardSquad,Infantry,Infantry,25,1,4,0,0.5,0.3,0,0,0,0.8,2,0,10,2,,140,20,2,0,20,28,14,"0,2",2,100,100,100, Heavy Hazard Squad,HeavyHazardSquad,Infantry,Infantry,35,2,2,0,0.5,0.5,0,0,0,0.6,2,0,10,2,,190,20,2,0,20,38,19,"0,2",0,100,100,100, Mortar Squad,MortarSquad,Infantry,Artillery,30,2,7,0.5,0.35,1,0,0,0,0.8,2,0,10,1,,190,12,12,0,10,38,19,"1,2",2,100,100,100, -Heavy Flak Cannon,HeavyFlakCannon,Armour,Cannon,40,5,6,1,0.7,1,0,0,0,0.3,2,0,10,3,,325,15,35,0,10,65,"32,5","3,5","1,5",100,100,100, Anti Material Rifle Squad,AntiMaterialRifleSquad,Infantry,Infantry,15,1,5,2,0.75,0,0,0,0.2,1.2,2,0,10,2,,115,20,6,0,20,23,"11,5","0,6","1,5",100,100,100, Light Attack Fighter,LightAttackFighter,Armour,Aircraft,25,0,0,0,0,0,0,0,0.7,12,2,0,10,0,,125,0,0,0,0,25,"12,5",0,2,100,100,100, Command Squad,OfficerSquad,Infantry,Infantry,25,1,4,0,0.5,0.3,0,0,0,0.8,2,0,10,3,,140,20,2,0,20,28,14,"0,2",0,100,100,100, diff --git a/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png b/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png index 48193d4..7b6c576 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png and b/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png.meta b/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png.meta index 95ec95f..a81ed5b 100644 --- a/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/AntiTankGun.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png b/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png index 555c2c1..670962c 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png and b/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png.meta b/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png.meta index e32f536..77f8bd4 100644 --- a/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/ArtilleryGun.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - 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mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png b/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png index 285afae..4201176 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png and b/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png.meta b/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png.meta index e0a5b6b..88f6817 100644 --- a/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/ElysiaReconInfantry.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png b/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png index cc6328a..04b249d 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png and b/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png.meta b/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png.meta index 09555e1..bf4fceb 100644 --- a/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/ElysianOathswornSquad.png.meta @@ -24,6 +24,7 @@ TextureImporter: streamingMipmaps: 0 streamingMipmapsPriority: 0 vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -49,7 +50,7 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 @@ -111,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -124,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png b/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png index c927fe6..6a84e95 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png and b/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png.meta b/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png.meta index 3dc6ddb..d155b18 100644 --- a/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/FlakCannon.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png b/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png index d5a6169..9154b21 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png and b/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png.meta b/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png.meta index 1e02fa1..1cb07f7 100644 --- a/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/HeavyAntiTankGun.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png b/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png index cfcd671..f3813eb 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png and b/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png.meta b/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png.meta index d45fffd..9f39d67 100644 --- a/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/HeavyArtilleryGun.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png b/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png index a7add71..a1b91db 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png and b/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png.meta b/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png.meta index a3f0c6b..2f09831 100644 --- a/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/LightAntiTankGun.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png b/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png index b832915..de8ef2d 100644 Binary files a/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png and b/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png.meta b/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png.meta index a1ad9c1..e072e60 100644 --- a/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png.meta +++ b/Assets/GWConquest/Resources/UnitIcons/LightArtilleryGun.png.meta @@ -23,6 +23,8 @@ TextureImporter: isReadable: 0 streamingMipmaps: 0 streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 grayScaleToAlpha: 0 generateCubemap: 6 cubemapConvolution: 0 @@ -33,10 +35,10 @@ TextureImporter: serializedVersion: 2 filterMode: 2 aniso: 2 - 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mipBias: -100 + mipBias: 0 wrapU: 1 wrapV: 1 - wrapW: -1 + wrapW: 0 nPOTScale: 0 lightmap: 0 compressionQuality: 50 @@ -48,15 +50,18 @@ TextureImporter: spritePixelsToUnits: 100 spriteBorder: {x: 0, y: 0, z: 0, w: 0} spriteGenerateFallbackPhysicsShape: 1 - alphaUsage: 2 + alphaUsage: 1 alphaIsTransparency: 1 spriteTessellationDetail: -1 textureType: 8 textureShape: 1 singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 maxTextureSizeSet: 0 compressionQualitySet: 0 textureFormatSet: 0 + ignorePngGamma: 0 applyGammaDecoding: 0 platformSettings: - serializedVersion: 3 @@ -107,6 +112,18 @@ TextureImporter: overridden: 0 androidETC2FallbackOverride: 0 forceMaximumCompressionQuality_BC6H_BC7: 0 + - serializedVersion: 3 + buildTarget: Server + maxTextureSize: 8192 + resizeAlgorithm: 0 + textureFormat: -1 + textureCompression: 1 + compressionQuality: 50 + crunchedCompression: 0 + allowsAlphaSplitting: 0 + overridden: 0 + androidETC2FallbackOverride: 0 + forceMaximumCompressionQuality_BC6H_BC7: 0 spriteSheet: serializedVersion: 2 sprites: [] @@ -120,6 +137,7 @@ TextureImporter: edges: [] weights: [] secondaryTextures: [] + nameFileIdTable: {} spritePackingTag: pSDRemoveMatte: 0 pSDShowRemoveMatteOption: 0 diff --git a/Assets/GWConquest/Resources/UnitIcons/SuperHeavyAntiTankGun.png b/Assets/GWConquest/Resources/UnitIcons/SuperHeavyAntiTankGun.png new file mode 100644 index 0000000..a33b129 Binary files /dev/null and b/Assets/GWConquest/Resources/UnitIcons/SuperHeavyAntiTankGun.png differ diff --git a/Assets/GWConquest/Resources/UnitIcons/SuperHeavyAntiTankGun.png.meta b/Assets/GWConquest/Resources/UnitIcons/SuperHeavyAntiTankGun.png.meta new file mode 100644 index 0000000..11fe532 --- /dev/null +++ b/Assets/GWConquest/Resources/UnitIcons/SuperHeavyAntiTankGun.png.meta @@ -0,0 +1,146 @@ +fileFormatVersion: 2 +guid: d5240d43b5eb52c4fa48922d600056b1 +TextureImporter: + internalIDToNameTable: [] + externalObjects: {} + serializedVersion: 11 + mipmaps: + mipMapMode: 0 + enableMipMap: 1 + sRGBTexture: 1 + linearTexture: 0 + fadeOut: 0 + borderMipMap: 0 + mipMapsPreserveCoverage: 0 + alphaTestReferenceValue: 0.5 + mipMapFadeDistanceStart: 1 + mipMapFadeDistanceEnd: 3 + bumpmap: + convertToNormalMap: 0 + externalNormalMap: 0 + heightScale: 0.25 + normalMapFilter: 0 + isReadable: 0 + streamingMipmaps: 0 + streamingMipmapsPriority: 0 + vTOnly: 0 + ignoreMasterTextureLimit: 0 + grayScaleToAlpha: 0 + generateCubemap: 6 + cubemapConvolution: 0 + seamlessCubemap: 0 + textureFormat: 1 + maxTextureSize: 2048 + textureSettings: + serializedVersion: 2 + filterMode: 2 + aniso: 2 + mipBias: 0 + wrapU: 1 + wrapV: 1 + wrapW: 0 + nPOTScale: 0 + lightmap: 0 + compressionQuality: 50 + spriteMode: 1 + spriteExtrude: 1 + spriteMeshType: 1 + alignment: 0 + spritePivot: {x: 0.5, y: 0.5} + spritePixelsToUnits: 100 + spriteBorder: {x: 0, y: 0, z: 0, w: 0} + spriteGenerateFallbackPhysicsShape: 1 + alphaUsage: 1 + alphaIsTransparency: 1 + spriteTessellationDetail: -1 + textureType: 8 + textureShape: 1 + singleChannelComponent: 0 + flipbookRows: 1 + flipbookColumns: 1 + maxTextureSizeSet: 0 + compressionQualitySet: 0 + textureFormatSet: 0 + ignorePngGamma: 0 + applyGammaDecoding: 0 + platformSettings: + - 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