Browse Source

Fix Space District Icons

master
Laurids Jeppe 1 year ago
parent
commit
dcdf6574e8
5 changed files with 12 additions and 4 deletions
  1. +9
    -1
      Assets/GWConquest/Scripts/UI/DistrictIcon.cs
  2. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb
  3. +1
    -1
      Assets/Photon/PhotonBolt/resources/BoltRuntimeSettings.asset
  4. +1
    -1
      Packages/manifest.json
  5. +1
    -1
      Packages/packages-lock.json

+ 9
- 1
Assets/GWConquest/Scripts/UI/DistrictIcon.cs View File

@ -131,7 +131,15 @@ namespace GWConquest
UpdateFormationIcons(playerFormations, PlayerFleetPoints);
UpdateFormationIcons(enemyFormations, EnemyFleetPoints);
if(zone.zoneType == ZoneType.Space && !zone.HasBattle)
{
gameObject.SetActive(false);
}
else {
gameObject.SetActive(true);
}
}


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb View File


+ 1
- 1
Assets/Photon/PhotonBolt/resources/BoltRuntimeSettings.asset View File

@ -53,7 +53,7 @@ MonoBehaviour:
debugPlayAsServer: 1
showDebugInfo: 0
overrideTimeScale: 1
debugEditorMode: 1
debugEditorMode: 0
consoleToggleKey: 9
consoleVisibleByDefault: 0
compilationWarnLevel: 4


+ 1
- 1
Packages/manifest.json View File

@ -5,7 +5,7 @@
"com.unity.collab-proxy": "1.15.4",
"com.unity.ide.rider": "3.0.7",
"com.unity.ide.visualstudio": "2.0.12",
"com.unity.ide.vscode": "1.2.4",
"com.unity.ide.vscode": "1.2.5",
"com.unity.postprocessing": "3.2.0",
"com.unity.test-framework": "1.1.29",
"com.unity.timeline": "1.6.3",


+ 1
- 1
Packages/packages-lock.json View File

@ -63,7 +63,7 @@
"url": "https://packages.unity.com"
},
"com.unity.ide.vscode": {
"version": "1.2.4",
"version": "1.2.5",
"depth": 0,
"source": "registry",
"dependencies": {},


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