Browse Source

(WIP) deleted Photon imports

master
laurids 1 year ago
parent
commit
d7cbce23e6
39 changed files with 64 additions and 64 deletions
  1. +2
    -2
      Assets/GWConquest/Scripts/Battle.cs
  2. +1
    -1
      Assets/GWConquest/Scripts/BattleFlank.cs
  3. +1
    -1
      Assets/GWConquest/Scripts/BattleLog.cs
  4. +1
    -1
      Assets/GWConquest/Scripts/BoltEntityCache.cs
  5. +1
    -1
      Assets/GWConquest/Scripts/BoltList.cs
  6. +2
    -2
      Assets/GWConquest/Scripts/District.cs
  7. +2
    -2
      Assets/GWConquest/Scripts/DistrictFactory.cs
  8. +1
    -1
      Assets/GWConquest/Scripts/DistrictUpgrade.cs
  9. +1
    -1
      Assets/GWConquest/Scripts/EntityList.cs
  10. +2
    -2
      Assets/GWConquest/Scripts/Formation.cs
  11. +1
    -1
      Assets/GWConquest/Scripts/GWBoltBehaviour.cs
  12. +2
    -2
      Assets/GWConquest/Scripts/GameManager.cs
  13. +2
    -2
      Assets/GWConquest/Scripts/Inventory.cs
  14. +2
    -2
      Assets/GWConquest/Scripts/Planet.cs
  15. +2
    -2
      Assets/GWConquest/Scripts/PlanetConnection.cs
  16. +2
    -2
      Assets/GWConquest/Scripts/PlanetPlacement.cs
  17. +3
    -3
      Assets/GWConquest/Scripts/PlanetRegistry.cs
  18. +2
    -2
      Assets/GWConquest/Scripts/Player.cs
  19. +2
    -2
      Assets/GWConquest/Scripts/SpawnAIUnits.cs
  20. +2
    -2
      Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs
  21. +2
    -2
      Assets/GWConquest/Scripts/UI/BattleFlankUI.cs
  22. +2
    -2
      Assets/GWConquest/Scripts/UI/BattleUI.cs
  23. +2
    -2
      Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs
  24. +2
    -2
      Assets/GWConquest/Scripts/UI/FormationIcon.cs
  25. +2
    -2
      Assets/GWConquest/Scripts/UI/FormationUI.cs
  26. +2
    -2
      Assets/GWConquest/Scripts/UI/GarrisonUI.cs
  27. +2
    -2
      Assets/GWConquest/Scripts/UI/IngameUI.cs
  28. +2
    -2
      Assets/GWConquest/Scripts/UI/ItemMoveTooltip.cs
  29. +2
    -2
      Assets/GWConquest/Scripts/UI/MainMenu.cs
  30. +1
    -1
      Assets/GWConquest/Scripts/UI/PauseMenu.cs
  31. +1
    -1
      Assets/GWConquest/Scripts/UI/PlanetViewUI.cs
  32. +1
    -1
      Assets/GWConquest/Scripts/UI/ProductionMenu.cs
  33. +1
    -1
      Assets/GWConquest/Scripts/UI/SelectFactionMenu.cs
  34. +1
    -1
      Assets/GWConquest/Scripts/UI/TransportUI.cs
  35. +1
    -1
      Assets/GWConquest/Scripts/UI/TransportUIItemIcon.cs
  36. +1
    -1
      Assets/GWConquest/Scripts/UI/TransportUIUnitIcon.cs
  37. +2
    -2
      Assets/GWConquest/Scripts/Unit.cs
  38. +1
    -1
      Assets/GWConquest/Scripts/UnitClass.cs
  39. +2
    -2
      Assets/GWConquest/Scripts/Zone.cs

+ 2
- 2
Assets/GWConquest/Scripts/Battle.cs View File

@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
using Unity.Collections;


+ 1
- 1
Assets/GWConquest/Scripts/BattleFlank.cs View File

@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Photon.Bolt;
using Unity.Netcode;
namespace GWConquest {


+ 1
- 1
Assets/GWConquest/Scripts/BattleLog.cs View File

@ -1,7 +1,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Photon.Bolt;
using System;
namespace GWConquest


+ 1
- 1
Assets/GWConquest/Scripts/BoltEntityCache.cs View File

@ -1,4 +1,4 @@
using Photon.Bolt;
using UnityEngine;
using System.Collections.Generic;


+ 1
- 1
Assets/GWConquest/Scripts/BoltList.cs View File

@ -1,4 +1,4 @@
using Photon.Bolt;

using System;
using System.Collections;
using System.Collections.Generic;


+ 2
- 2
Assets/GWConquest/Scripts/District.cs View File

@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
using Unity.Collections;


+ 2
- 2
Assets/GWConquest/Scripts/DistrictFactory.cs View File

@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
using System;


+ 1
- 1
Assets/GWConquest/Scripts/DistrictUpgrade.cs View File

@ -1,4 +1,4 @@
using Photon.Bolt.Utils;
using System;
using System.Collections.Generic;
using UnityEngine;


+ 1
- 1
Assets/GWConquest/Scripts/EntityList.cs View File

@ -1,5 +1,5 @@
using UdpKit;
using Photon.Bolt;
using System.Collections.Generic;
using System.Linq;
using System.Collections;


+ 2
- 2
Assets/GWConquest/Scripts/Formation.cs View File

@ -3,8 +3,8 @@ using System.Linq;
using System;
using System.Collections.Generic;
using System.Collections;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
namespace GWConquest


+ 1
- 1
Assets/GWConquest/Scripts/GWBoltBehaviour.cs View File

@ -1,4 +1,4 @@
using Photon.Bolt;
namespace GWConquest {
public abstract class GWBoltBehaviour<T> : EntityBehaviour<T> where T : class, IState


+ 2
- 2
Assets/GWConquest/Scripts/GameManager.cs View File

@ -1,7 +1,7 @@
using UnityEngine;
using System.Collections;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/Inventory.cs View File

@ -1,6 +1,6 @@
using UdpKit;
using Photon.Bolt;
using Photon.Bolt.Utils;
using System;
using System.Linq;
using System.Collections.Generic;


+ 2
- 2
Assets/GWConquest/Scripts/Planet.cs View File

@ -2,8 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
using Unity.Collections;


+ 2
- 2
Assets/GWConquest/Scripts/PlanetConnection.cs View File

@ -1,8 +1,8 @@
using UnityEngine;
using System.Linq;
using System.Collections.Generic;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/PlanetPlacement.cs View File

@ -2,8 +2,8 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest


+ 3
- 3
Assets/GWConquest/Scripts/PlanetRegistry.cs View File

@ -1,8 +1,8 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{
@ -262,7 +262,7 @@ namespace GWConquest
catch(System.Exception ex)
{
Debug.LogWarningFormat("Failed to parse structure types: {0}", structureTypes);
BoltLog.Exception(ex);
Debug.LogException(ex);
return null;
}
}


+ 2
- 2
Assets/GWConquest/Scripts/Player.cs View File

@ -1,8 +1,8 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
using Unity.Collections;


+ 2
- 2
Assets/GWConquest/Scripts/SpawnAIUnits.cs View File

@ -1,7 +1,7 @@
using UnityEngine;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest {


+ 2
- 2
Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs View File

@ -2,8 +2,8 @@ using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest {
public class BattleArmyPanel : MonoBehaviour {


+ 2
- 2
Assets/GWConquest/Scripts/UI/BattleFlankUI.cs View File

@ -1,8 +1,8 @@
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest {


+ 2
- 2
Assets/GWConquest/Scripts/UI/BattleUI.cs View File

@ -2,8 +2,8 @@ using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using System.Collections.Generic;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs View File

@ -1,8 +1,8 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest {
public class BattleUnitIcon : DragDropElement {


+ 2
- 2
Assets/GWConquest/Scripts/UI/FormationIcon.cs View File

@ -3,8 +3,8 @@ using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest {
public class FormationIcon : DragDropElement, IUpdatable<Formation>


+ 2
- 2
Assets/GWConquest/Scripts/UI/FormationUI.cs View File

@ -2,8 +2,8 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/UI/GarrisonUI.cs View File

@ -2,8 +2,8 @@
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/UI/IngameUI.cs View File

@ -2,8 +2,8 @@
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/UI/ItemMoveTooltip.cs View File

@ -2,8 +2,8 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
namespace GWConquest


+ 2
- 2
Assets/GWConquest/Scripts/UI/MainMenu.cs View File

@ -1,5 +1,5 @@
using Photon.Bolt;
using Photon.Bolt.Utils;

using Photon.Bolt.Matchmaking;
using System;
using UdpKit;


+ 1
- 1
Assets/GWConquest/Scripts/UI/PauseMenu.cs View File

@ -1,4 +1,4 @@
using Photon.Bolt;

using UnityEngine;
using UnityEngine.SceneManagement;


+ 1
- 1
Assets/GWConquest/Scripts/UI/PlanetViewUI.cs View File

@ -2,7 +2,7 @@
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 1
- 1
Assets/GWConquest/Scripts/UI/ProductionMenu.cs View File

@ -2,7 +2,7 @@
using System.Linq;
using UnityEngine;
using UnityEngine.UI;
using Photon.Bolt;
namespace GWConquest
{


+ 1
- 1
Assets/GWConquest/Scripts/UI/SelectFactionMenu.cs View File

@ -1,7 +1,7 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 1
- 1
Assets/GWConquest/Scripts/UI/TransportUI.cs View File

@ -2,7 +2,7 @@
using UnityEngine;
using UnityEngine.UI;
using System.Linq;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 1
- 1
Assets/GWConquest/Scripts/UI/TransportUIItemIcon.cs View File

@ -1,6 +1,6 @@
using UnityEngine.UI;
using UnityEngine;
using Photon.Bolt.Utils;
namespace GWConquest {


+ 1
- 1
Assets/GWConquest/Scripts/UI/TransportUIUnitIcon.cs View File

@ -1,6 +1,6 @@
using UnityEngine;
using UnityEngine.UI;
using Photon.Bolt;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/Unit.cs View File

@ -1,7 +1,7 @@
using System.Linq;
using UnityEngine;
using Photon.Bolt;
using Photon.Bolt.Utils;
using Unity.Netcode;
namespace GWConquest


+ 1
- 1
Assets/GWConquest/Scripts/UnitClass.cs View File

@ -2,7 +2,7 @@
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using Photon.Bolt.Utils;
namespace GWConquest
{


+ 2
- 2
Assets/GWConquest/Scripts/Zone.cs View File

@ -1,8 +1,8 @@
using System.Collections.Generic;
using UnityEngine;
using System.Linq;
using Photon.Bolt;
using Photon.Bolt.Utils;
namespace GWConquest
{


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