Browse Source

Morale Part 1

bolt_update
Laurids Jeppe 3 years ago
parent
commit
cbac8290b8
31 changed files with 2315 additions and 201 deletions
  1. +179
    -0
      Assets/GWConquest/Animations/BattleUnitIconStatus.anim
  2. +8
    -0
      Assets/GWConquest/Animations/BattleUnitIconStatus.anim.meta
  3. +1093
    -0
      Assets/GWConquest/Animations/UnitDemoralized.anim
  4. +8
    -0
      Assets/GWConquest/Animations/UnitDemoralized.anim.meta
  5. +88
    -0
      Assets/GWConquest/Prefabs/UI/BattleUnitIcon.prefab
  6. +27
    -25
      Assets/GWConquest/Prefabs/UI/UnitInfoPanel/InfoPanel.prefab
  7. +2
    -2
      Assets/GWConquest/Prefabs/UI/UnitInfoPanel/InfoValueIcon.prefab
  8. +42
    -38
      Assets/GWConquest/Resources/Database/Ships.csv
  9. +93
    -93
      Assets/GWConquest/Resources/Database/Units.csv
  10. BIN
      Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattai.png
  11. +1
    -1
      Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattai.png.meta
  12. BIN
      Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattaiOLD.png
  13. +128
    -0
      Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattaiOLD.png.meta
  14. +8
    -8
      Assets/GWConquest/Scenes/GalaxyMap.unity
  15. +2
    -0
      Assets/GWConquest/Scripts/Battle.cs
  16. +12
    -0
      Assets/GWConquest/Scripts/BattleFlank.cs
  17. +1
    -1
      Assets/GWConquest/Scripts/District.cs
  18. +23
    -1
      Assets/GWConquest/Scripts/Formation.cs
  19. +4
    -0
      Assets/GWConquest/Scripts/GameManager.cs
  20. +12
    -3
      Assets/GWConquest/Scripts/UI/BattleUI.cs
  21. +10
    -1
      Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs
  22. +15
    -0
      Assets/GWConquest/Scripts/UI/UnitInfoPanel.cs
  23. +65
    -2
      Assets/GWConquest/Scripts/Unit.cs
  24. +3
    -0
      Assets/GWConquest/Scripts/UnitClass.cs
  25. +24
    -9
      Assets/GWConquest/Scripts/Zone.cs
  26. +248
    -17
      Assets/GWConquest/Textures/Effects/Explosion 04/BattleUnitIcon.controller
  27. BIN
      Assets/GWConquest/Textures/Icons/Surrender.png
  28. +128
    -0
      Assets/GWConquest/Textures/Icons/Surrender.png.meta
  29. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll
  30. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb
  31. +91
    -0
      Assets/Photon/PhotonBolt/project.json

+ 179
- 0
Assets/GWConquest/Animations/BattleUnitIconStatus.anim View File

@ -0,0 +1,179 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!74 &7400000
AnimationClip:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BattleUnitIconStatus
serializedVersion: 6
m_Legacy: 0
m_Compressed: 0
m_UseHighQualityCurve: 1
m_RotationCurves: []
m_CompressedRotationCurves: []
m_EulerCurves: []
m_PositionCurves: []
m_ScaleCurves: []
m_FloatCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.2
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1.5
value: 0.6
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 3
value: 0.2
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Alpha
path: StatusIcon
classID: 225
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: StatusIcon
classID: 1
script: {fileID: 0}
m_PPtrCurves: []
m_SampleRate: 60
m_WrapMode: 0
m_Bounds:
m_Center: {x: 0, y: 0, z: 0}
m_Extent: {x: 0, y: 0, z: 0}
m_ClipBindingConstant:
genericBindings:
- serializedVersion: 2
path: 436194413
attribute: 1574349066
script: {fileID: 0}
typeID: 225
customType: 0
isPPtrCurve: 0
- serializedVersion: 2
path: 436194413
attribute: 2086281974
script: {fileID: 0}
typeID: 1
customType: 0
isPPtrCurve: 0
pptrCurveMapping: []
m_AnimationClipSettings:
serializedVersion: 2
m_AdditiveReferencePoseClip: {fileID: 0}
m_AdditiveReferencePoseTime: 0
m_StartTime: 0
m_StopTime: 3
m_OrientationOffsetY: 0
m_Level: 0
m_CycleOffset: 0
m_HasAdditiveReferencePose: 0
m_LoopTime: 1
m_LoopBlend: 0
m_LoopBlendOrientation: 0
m_LoopBlendPositionY: 0
m_LoopBlendPositionXZ: 0
m_KeepOriginalOrientation: 0
m_KeepOriginalPositionY: 1
m_KeepOriginalPositionXZ: 0
m_HeightFromFeet: 0
m_Mirror: 0
m_EditorCurves:
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 0.2
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 1.5
value: 0.6
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
- serializedVersion: 3
time: 3
value: 0.2
inSlope: 0
outSlope: 0
tangentMode: 136
weightedMode: 0
inWeight: 0.33333334
outWeight: 0.33333334
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_Alpha
path: StatusIcon
classID: 225
script: {fileID: 0}
- curve:
serializedVersion: 2
m_Curve:
- serializedVersion: 3
time: 0
value: 1
inSlope: Infinity
outSlope: Infinity
tangentMode: 103
weightedMode: 0
inWeight: 0
outWeight: 0
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
attribute: m_IsActive
path: StatusIcon
classID: 1
script: {fileID: 0}
m_EulerEditorCurves: []
m_HasGenericRootTransform: 0
m_HasMotionFloatCurves: 0
m_Events: []

+ 8
- 0
Assets/GWConquest/Animations/BattleUnitIconStatus.anim.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 629bfb7288013594a916b0ddad2119ed
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

+ 1093
- 0
Assets/GWConquest/Animations/UnitDemoralized.anim
File diff suppressed because it is too large
View File


+ 8
- 0
Assets/GWConquest/Animations/UnitDemoralized.anim.meta View File

@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: a1d334971cd1e24499e92d7da2584c6d
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 0
userData:
assetBundleName:
assetBundleVariant:

+ 88
- 0
Assets/GWConquest/Prefabs/UI/BattleUnitIcon.prefab View File

@ -357,6 +357,7 @@ RectTransform:
- {fileID: 1619096850430010799}
- {fileID: 4629381076523769751}
- {fileID: 6898856656273588703}
- {fileID: 7828031372068586346}
m_Father: {fileID: 0}
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -880,6 +881,93 @@ MonoBehaviour:
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!1 &7442372341667517432
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 7828031372068586346}
- component: {fileID: 5033204324920411386}
- component: {fileID: 7387958236946746166}
- component: {fileID: 1627981958736696142}
m_Layer: 5
m_Name: StatusIcon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &7828031372068586346
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7442372341667517432}
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 1687732570946376589}
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -14.95, y: -14.95}
m_SizeDelta: {x: 17.909912, y: 17.909912}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &5033204324920411386
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7442372341667517432}
m_CullTransparentMesh: 0
--- !u!114 &7387958236946746166
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7442372341667517432}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: fd4e57d78cebde94c93491472fc3e29e, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!225 &1627981958736696142
CanvasGroup:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 7442372341667517432}
m_Enabled: 1
m_Alpha: 1
m_Interactable: 0
m_BlocksRaycasts: 0
m_IgnoreParentGroups: 0
--- !u!1 &8454795717883815553
GameObject:
m_ObjectHideFlags: 0


+ 27
- 25
Assets/GWConquest/Prefabs/UI/UnitInfoPanel/InfoPanel.prefab View File

@ -1928,8 +1928,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 215.66, y: -124.600006}
m_SizeDelta: {x: 369.52673, y: 40}
m_AnchoredPosition: {x: 121.8, y: -142}
m_SizeDelta: {x: 201.67157, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &970845491
MonoBehaviour:
@ -2514,6 +2514,8 @@ RectTransform:
- {fileID: 976787390}
- {fileID: 1186293691}
- {fileID: 645723848}
- {fileID: 1782912955917142690}
- {fileID: 7478201132156399777}
- {fileID: 4183062453838646385}
- {fileID: 1815122357}
- {fileID: 1956104733}
@ -2653,8 +2655,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 65, y: -19.999992}
m_SizeDelta: {x: 40, y: 40}
m_AnchoredPosition: {x: 50, y: -15}
m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1755710427
CanvasRenderer:
@ -2727,8 +2729,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 110, y: -19.999992}
m_SizeDelta: {x: 40, y: 40}
m_AnchoredPosition: {x: 85, y: -15}
m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &1796564681
CanvasRenderer:
@ -2870,7 +2872,7 @@ RectTransform:
m_Children:
- {fileID: 1510249208}
m_Father: {fileID: 1633224751}
m_RootOrder: 4
m_RootOrder: 6
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -2982,7 +2984,7 @@ RectTransform:
- {fileID: 97383651}
- {fileID: 8941149813514926760}
m_Father: {fileID: 1633224751}
m_RootOrder: 5
m_RootOrder: 7
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -3464,14 +3466,12 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
- {fileID: 1782912955917142690}
- {fileID: 7478201132156399777}
- {fileID: 6438755333632880771}
- {fileID: 6958907541033482034}
- {fileID: 431318479979926576}
- {fileID: 3889681213715587659}
m_Father: {fileID: 1633224751}
m_RootOrder: 7
m_RootOrder: 9
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -4159,8 +4159,8 @@ RectTransform:
m_Children:
- {fileID: 10231081084531379}
- {fileID: 1261076591364960351}
m_Father: {fileID: 254456684739317276}
m_RootOrder: 0
m_Father: {fileID: 1633224751}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -4537,8 +4537,8 @@ RectTransform:
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 254456684739317276}
m_RootOrder: 1
m_Father: {fileID: 1633224751}
m_RootOrder: 4
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -4617,7 +4617,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 254456684739317276}
m_RootOrder: 5
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 0}
m_AnchorMax: {x: 1, y: 0}
@ -5053,7 +5053,7 @@ RectTransform:
- {fileID: 1390411249}
- {fileID: 218688405}
m_Father: {fileID: 1633224751}
m_RootOrder: 6
m_RootOrder: 8
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -5237,7 +5237,7 @@ RectTransform:
m_Children:
- {fileID: 4960444392019862603}
m_Father: {fileID: 254456684739317276}
m_RootOrder: 2
m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
@ -5575,7 +5575,7 @@ RectTransform:
- {fileID: 3110013580971657299}
- {fileID: 789451306038636285}
m_Father: {fileID: 254456684739317276}
m_RootOrder: 3
m_RootOrder: 1
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
@ -6049,6 +6049,8 @@ MonoBehaviour:
UnitNameText: {fileID: 976787391}
HealthBar: {fileID: 487272288}
HealthBarText: {fileID: 645723849}
MoraleBar: {fileID: 674725064465506083}
MoraleBarText: {fileID: 7499795168198538339}
DescriptionText: {fileID: 135006939}
UnitObjects: {fileID: 4617211388595578265}
StatusIconsTransform: {fileID: 1815122357}
@ -6302,7 +6304,7 @@ RectTransform:
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 254456684739317276}
m_RootOrder: 4
m_RootOrder: 2
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 1, y: 1}
m_AnchorMax: {x: 1, y: 1}
@ -6910,12 +6912,12 @@ PrefabInstance:
- target: {fileID: 7541130419680964749, guid: 12f3a6f1f9c4a274883c016ebe2c9065,
type: 3}
propertyPath: m_SizeDelta.x
value: 40
value: 30
objectReference: {fileID: 0}
- target: {fileID: 7541130419680964749, guid: 12f3a6f1f9c4a274883c016ebe2c9065,
type: 3}
propertyPath: m_SizeDelta.y
value: 40
value: 30
objectReference: {fileID: 0}
- target: {fileID: 7541130419680964749, guid: 12f3a6f1f9c4a274883c016ebe2c9065,
type: 3}
@ -6955,12 +6957,12 @@ PrefabInstance:
- target: {fileID: 7541130419680964749, guid: 12f3a6f1f9c4a274883c016ebe2c9065,
type: 3}
propertyPath: m_AnchoredPosition.x
value: 20
value: 15
objectReference: {fileID: 0}
- target: {fileID: 7541130419680964749, guid: 12f3a6f1f9c4a274883c016ebe2c9065,
type: 3}
propertyPath: m_AnchoredPosition.y
value: -19.999992
value: -15
objectReference: {fileID: 0}
- target: {fileID: 7541130419680964749, guid: 12f3a6f1f9c4a274883c016ebe2c9065,
type: 3}
@ -7221,7 +7223,7 @@ PrefabInstance:
- target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47,
type: 3}
propertyPath: m_RootOrder
value: 3
value: 5
objectReference: {fileID: 0}
- target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47,
type: 3}


+ 2
- 2
Assets/GWConquest/Prefabs/UI/UnitInfoPanel/InfoValueIcon.prefab View File

@ -12,7 +12,7 @@ GameObject:
- component: {fileID: 7541130419680964747}
- component: {fileID: 7541130419680964746}
m_Layer: 5
m_Name: Image (1)
m_Name: InfoValueIcon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
@ -35,7 +35,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 1}
m_AnchorMax: {x: 0, y: 1}
m_AnchoredPosition: {x: 20, y: -19.999992}
m_SizeDelta: {x: 40, y: 40}
m_SizeDelta: {x: 30, y: 30}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7541130419680964747
CanvasRenderer:


+ 42
- 38
Assets/GWConquest/Resources/Database/Ships.csv View File

@ -1,45 +1,49 @@
Full Name,Short Name,Unit Type,Hitpoints,Shields,Shield Regeneration,Attack Count,Damage,Penetration,Accuracy,Armour,Evasion,Movement,Attack Range,Size,Equipment Slots,Inventory Slots,Build Time,Credit Upkeep,Food Upkeep,Min Factory Tier,S-P Transporter,Boarding Ships,Fighter Bomber Capacitiy,Description,Credit Cost,Recruit Cost,Ammo Cost,Fuel Cost
Full Name,Short Name,Unit Type,Hitpoints,Shields,Shield Regeneration,Attack Count,Damage,Penetration,Accuracy,Armour,Evasion,Movement,Attack Range,Equipment Slots,Inventory Slots,Morale,Build Time,Credit Upkeep,Food Upkeep,Min Factory Tier,S-P Transporter,Boarding Ships,Fighter Bomber Capacitiy,Description,Credit Cost,Recruit Cost,Ammo Cost,Fuel Cost
,,,,,,,,,,,,,,,,,in sec,pro sec,pro sec,,,,,,,,,
Strike Craft,StrikeCraft,Ship,100,30,1,1,10,1,0.9,0,0.1,5,1,3,4,6,10,2,2,1,,,,Basic strike craft,200,10,10,10
Frigate,Frigate,Ship,200,100,1,2/4,20/5,2/0,0.9/0.8,1,0,4,1,20,4,6,10,2,2,3,,,,Basic strike craft,200,10,10,10
Escort Frigate,EscortFrigate,Ship,180,100,1,1/6,20/10,2/0,0.9/0.8,1,0,5,1,20,4,6,10,2,2,3,,,,Basic strike craft,200,10,10,10
Cruiser,Cruiser,Ship,300,150,2,3/2/3,35/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,20,4,6,10,2,2,3,,,,Basic strike craft,200,10,10,10
Heavy Cruiser,HeavyCruiser,Ship,350,175,2,3/2/2,40/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,20,4,6,10,2,2,3,,,,Basic strike craft,200,10,10,10
Destroyer,Destroyer,Ship,500,250,2,2/3/2,60/30/10,4/3/0,0.9/0.9/0.8,3,0,2.5,2,20,4,6,10,2,2,3,,,,Basic strike craft,200,10,10,10
Battleship,Battleship,Ship,1000,600,3,2/2/4/4,80/50/30/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,2,2,20,4,6,10,2,2,1,,,,Basic strike craft,200,10,10,10
Dreadnought,Dreadnought,Ship,1800,1000,3,2/2/5/5,120/70/50/20,5/5/3/0,1.0/0.9/0.8/0.8,5,0,1.5,3,20,4,6,10,2,2,1,,,,Basic strike craft,200,10,10,10
Transport Frigate,TransportFrigate,Ship,200,100,1,2,5,0,0.8,1,0,4,1,20,4,6,10,2,2,2,,,,Basic strike craft,200,10,10,10
Transport Cruiser,TransportCruiser,Ship,300,150,1,1/2,20/5,2/0,0.9/0.8,2,0,3,1,20,4,6,10,2,2,3,,,,Basic strike craft,200,10,10,10
Transport Hauler,TransportHauler,Ship,500,250,2,2/4,25/5,2/0,0.9/0.8,3,0,2,1,20,4,6,10,2,2,3,,,,Basic strike craft,,,,
Light Carrier,LightCarrier,Ship,200,100,1,2,5,0,0.8,2,0,4,1,20,4,6,10,2,2,3,,,,Basic strike craft,,,,
Medium Carrier,MediumCarrier,Ship,300,150,2,1/2,20/5,2/0,0.9/0.8,2,0,3,1,20,4,6,10,2,2,3,,,,Basic strike craft,,,,
Heavy Carrier,HeavyCarrier,Ship,500,250,3,2/4,25/5,2/0,0.9/0.8,3,0,2,1,20,4,6,10,2,2,3,,,,Basic strike craft,,,,
Escort Carrier,EscortCarrier,Ship,250,110,2,1/4,20/5,2/0,0.9/0.8,2,0,5,1,20,4,6,10,2,2,1,,,,Basic strike craft,200,10,10,10
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Fighter Squadron,FighterSquadron,Squadron,10,0,0,4,4,0,0.8,0,0.6,6,1,,0,0,,,,,,,,,,,,
Bomber Squadron,BomberSquadron,Squadron,15,0,0,4,30,3,0.4,0,0.5,5,1,,0,0,,,,,,,,,,,,
Advanced Fighter Squadron,AdvancedFighterSquadron,Squadron,20,0,0,6,9,0,0.9,0,0.7,6,1,,0,0,,,,,,,,,,,,
Advanced Bomber Squadron,AdvancedBomberSquadron,Squadron,25,0,0,6,50,4,0.6,0,0.6,5,1,,0,0,,,,,,,,,,,,
Fighter-Bomber Squadron,FighterBomberSquadron,Squadron,20,0,0,3/3,6/40,0/3,0.9/0.5,0,0.6,5,1,,0,0,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Rokurant:,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Collossus (Transport),,,,,,,,,,,,1,,,,,,,,,,,,,,,,
Strike Craft,StrikeCraft,Ship,100,30,1,1,10,1,0.9,0,0.1,5,1,1,6,10,10,2,2,1,,,,,200,10,10,10
Frigate,Frigate,Ship,200,100,1,2/4,20/5,2/0,0.9/0.8,1,0,4,1,2,6,10,10,2,2,3,,,,,200,10,10,10
Escort Frigate,EscortFrigate,Ship,180,100,1,1/6,20/10,2/0,0.9/0.8,1,0,5,1,3,6,10,10,2,2,3,,,,,200,10,10,10
Cruiser,Cruiser,Ship,300,150,2,3/2/3,35/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,2,6,10,10,2,2,3,,,,,200,10,10,10
Heavy Cruiser,HeavyCruiser,Ship,350,175,2,3/2/2,40/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,3,6,10,10,2,2,3,,,,,200,10,10,10
Destroyer,Destroyer,Ship,500,250,2,2/3/2,60/30/10,4/3/0,0.9/0.9/0.8,3,0,2.5,2,4,6,10,10,2,2,3,,,,,200,10,10,10
Battleship,Battleship,Ship,1000,600,3,2/2/4/4,80/50/30/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,2,2,4,6,10,10,2,2,1,,,,,200,10,10,10
Battleship,Battleship2,Ship,1000,600,3,2/2/4/4,80/50/30/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,2,2,4,6,10,10,2,2,1,,,,,200,10,10,10
Dreadnought,Dreadnought,Ship,1800,1000,3,2/2/5/5,120/70/50/20,5/5/3/0,1.0/0.9/0.8/0.8,5,0,1.5,3,5,6,10,10,2,2,1,,,,,200,10,10,10
Dreadnought,Dreadnought2,Ship,1800,1000,3,2/2/5/5,120/70/50/20,5/5/3/0,1.0/0.9/0.8/0.8,5,0,1.5,3,5,6,10,10,2,2,1,,,,,200,10,10,10
Transport Frigate,TransportFrigate,Ship,200,100,1,2,5,0,0.8,1,0,4,1,1,6,10,10,2,2,2,,,,,200,10,10,10
Transport Cruiser,TransportCruiser,Ship,300,150,1,1/2,20/5,2/0,0.9/0.8,2,0,3,1,1,6,10,10,2,2,3,,,,,200,10,10,10
Transport Hauler,TransportHauler,Ship,500,250,2,2/4,25/5,2/0,0.9/0.8,3,0,2,1,1,6,10,10,2,2,3,,,,,,,,
Light Carrier,LightCarrier,Ship,200,100,1,2,5,0,0.8,2,0,4,1,1,6,10,10,2,2,3,,,,,,,,
Medium Carrier,MediumCarrier,Ship,300,150,2,1/2,20/5,2/0,0.9/0.8,2,0,3,1,1,6,10,10,2,2,3,,,,,,,,
Heavy Carrier,HeavyCarrier,Ship,500,250,3,2/4,25/5,2/0,0.9/0.8,3,0,2,1,1,6,10,10,2,2,3,,,,,,,,
Escort Carrier,EscortCarrier,Ship,250,110,2,1/4,20/5,2/0,0.9/0.8,2,0,5,1,1,6,10,10,2,2,1,,,,,200,10,10,10
Fighter Squadron,FighterSquadron,Squadron,10,0,0,4,4,0,0.8,0,0.6,6,1,0,0,10,11,3,3,2,,,,,,,,
Bomber Squadron,BomberSquadron,Squadron,15,0,0,4,30,3,0.4,0,0.5,5,1,0,0,10,12,4,4,3,,,,,,,,
Advanced Fighter Squadron,AdvancedFighterSquadron,Squadron,20,0,0,6,9,0,0.9,0,0.7,6,1,0,0,10,13,5,5,4,,,,,,,,
Advanced Bomber Squadron,AdvancedBomberSquadron,Squadron,25,0,0,6,50,4,0.6,0,0.6,5,1,0,0,10,14,6,6,5,,,,,,,,
Fighter-Bomber Squadron,FighterBomberSquadron,Squadron,20,0,0,3/3,6/40,0/3,0.9/0.5,0,0.6,5,1,0,0,10,15,7,7,6,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Wythler:,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Wythler Attack Squadron,,,,,,,,,,,,7,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Silverblade-Class Strike Craft,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Stormlance-Class Escort Frigate,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Goldstar-Class Destroyer,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Kyzagan-Class Heavy Destroyer,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Keshig-Class Battleship,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Wythler Attack Squadron,WythlerAttackSquadron,Squadron,25,0,0,6,50,4,0.6,0,0.6,5,1,0,0,10,,,,,,,,,,,,
Silverblade-Class Strike Craft,Silverblade-Class Strike Craft,Ship,200,140,2,1,15,1,0.9,0,0.1,6,1,4,6,10,10,2,2,1,,,,,,,,
Stormlance-Class Escort Frigate,Stormlance-Class Escort Frigate,Ship,300,240,2,1/6,25/15,2/0,0.9/0.8,1,0.1,6,1,4,6,10,10,2,2,3,,,,,,,,
Goldstar-Class Destroyer,Goldstar-Class Destroyer,Ship,500,300,3,2/3/2,65/35/15,4/3/0,0.9/0.9/0.8,3,0,4,2,4,6,10,10,2,2,3,,,,,,,,
Kyzagan-Class Heavy Destroyer,Kyzagan-Class Heavy Destroyer,Ship,750,300,3,2/3/2,65/35/15,4/3/0,0.9/0.9/0.8,3,0,3,2,4,6,10,10,2,2,3,,,,,,,,
Keshig-Class Battleship,Keshig-Class Battleship,Ship,1000,600,4,2/2/4/4,85/55/35/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,3,2,4,6,10,10,2,2,1,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Republic:,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Trailhunter-Class,,Squadron,,,,,,,,,,,,,,,,,,,,,,,,,,
Veilslicer-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,
Veilscimmer-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,
Voidrider-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,
Voidbreaker-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,
Starjumper-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,
Starfarer-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
"Javelin, Blade, Dagger, Spear, Pilum, Halberd, ",,,,,,,,,,,,,,,,,,,,,,,,,,,,
Rokurant:,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Collossus (Transport),Collossus,Ship,800,300,2,3/2/3,35/15/8,3/2/0,0.9/0.9/0.8,4,0,1,1,4,6,,10,2,2,1,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Exan:,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Deodyle,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Republic:,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Starfarer,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Voidbreaker,,,,,,,,,,,,,,,,,,,,,,,,,,,,
"Javelin, Blade, Dagger, Spear, Pilum, Halberd, Stilett",,,,,,,,,,,,,,,,,,,,,,,,,,,,

+ 93
- 93
Assets/GWConquest/Resources/Database/Units.csv View File

@ -1,104 +1,104 @@
Full Name,Short Name,Factory Type,Unit Type,Hitpoints,Attack Count,Damage,Penetration,Accuracy,Armour,Shields,Shield Regeneration,Evasion,Movement,Equipment Slots,Inventory Slots,Morale,Defence Bonus,Abilities,Credit Cost,Recruit Cost,Ammo Cost,Fuel Cost,Build Time,Credit Upkeep,Food Upkeep,Description
Anti Tank Gun,AntiTankGun,Armour,Cannon,30,1,18,5,0.8,1,0,0,0,0.5,2,2,,,,,,,,1,,,
Artillery Gun,ArtilleryGun,Armour,Artillery,24,1,22,1,0.4,1,0,0,0,0.5,2,2,,,,,,,,1,,,
Artillery Tank,ArtilleryTank,Armour,Artillery,60,1,22,1,0.5,1,0,0,0,3,2,2,,,,,,,,1,,,
Flak Cannon,FlakCannon,Armour,Cannon,20,6,5,0.5,0.7,1,0,0,0,0.5,2,2,,,,,,,,1,,,
Flak Truck,FlakTruck,Armour,Vehicle,20,5,3,2,0.6,0.5,0,0,0,4,2,2,,,,,,,,1,,,
Tekki Truck,TekkiTruck,City,Vehicle,20,1,6,2,0.4,0.5,0,0,0,4,2,2,,,,,,,,1,,,
Anti Tank Truck,AntiTankTruck,Armour,Vehicle,20,1,8,3,0.7,0.5,0,0,0,4,2,2,,,,,,,,1,,,
Flak Halftrack,FlakHalftrack,Armour,Vehicle,20,5,5,0.5,0.65,1,0,0,0,3,2,2,,,,,,,,1,,,
Heavy Anti Tank Gun,HeavyAntiTankGun,Armour,Cannon,40,1,25,6,0.8,1,0,0,0,0.3,2,2,,,,,,,,1,,,
Heavy Artillery Gun,HeavyArtilleryGun,Armour,Cannon,35,1,30,1.5,0.4,1,0,0,0,0.3,2,2,,,,,,,,1,,,
Heavy Rocket Artillery,HeavyRocketArtillery,Armour,Artillery,35,3,20,1.5,0.18,1,0,0,0,0.3,2,2,,,,,,,,1,,,
Heavy Tank,HeavyTank,Armour,Vehicle,120,1/4,15/4,4/2,0.6/0.6,4,0,0,0,2.5,2,2,,,,1600,,,,1,,,
Light Anti Tank Gun,LightAntiTankGun,Armour,Cannon,20,2,8,3,0.7,1,0,0,0,0.5,2,2,,,,,,,,1,,,
Light Artillery Gun,LightArtilleryGun,Armour,Cannon,20,2,12,1,0.45,1,0,0,0,0.5,2,2,,,,,,,,1,,,
Light Tank,LightTank,Armour,Vehicle,60,3/5,5/4,2/1,0.6/0.6,2,0,0,0,3,2,2,,,,1000,,,,1,,,
Medium Tank,MediumTank,Armour,Vehicle,100,2/5,10/4,3/1,0.6/0.6,3,0,0,0,3,2,2,,,,1200,,,,1,,,
Rocket Artillery,RocketArtillery,Armour,Artillery,10,3,14,1,0.2,0,0,0,0,0.5,2,2,,,,,,,,1,,,
Scout Vehicle,ScoutVehicle,Armour,Vehicle,40,4,4,1,0.7,1,0,0,0.3,5,2,2,,,,,,,,1,,,
Super Heavy Artillery Gun,SuperHeavyArtilleryGun,Armour,Artillery,40,1,50,2,0.3,2,0,0,0,0.2,2,2,,,,,,,,1,,,
Super Heavy Tank,SuperHeavyTank,Armour,Vehicle,150,1/3,20/4,5/2,0.6/0.6,5,0,0,0,2,2,2,,,,2400,,,,1,,,
Support Vehicle,SupportVehicle,Armour,Vehicle,20,1,1,2,0.7,0.5,0,0,0,4,2,2,,,,,,,,1,,,
Tankhunter,Tankhunter,Armour,Vehicle,80,1,12,2,0.7,0.5,0,0,0,2,2,2,,,,1200,,,,1,,,
Transport Truck,TransportTruck,Armour,Vehicle,20,0,0,0,0,1,0,0,0,4,2,2,,,,,,,,1,,,
Conscripts,Conscripts,City,Infantry,10,1,3,0,0.4,0,0,0,0,1,2,2,4,1,,300,5,2,,30,,,"These soldiers were pressed into service by the military authorities and armed only with subpar equipment. Consequently, their morale is quite low and they should not be expected to fight very hard."
Militia,Militia,City,Infantry,10,1,3,0,0.4,0,0,0,0,1,2,2,3,1,,100,5,0,,20,,,"Ordinary citizens defending their homeland, armed with everything that could be scrounged from storage. They are only rudimentarily trained and will not pose a real threat to any sizable force."
Breacher Squad,BreacherSquad,Infantry,Infantry,35,2,4,0.3,0.5,0.5,0,0,0,0.8,2,2,,,,,,,,1,,,
Commando Unit,CommandoUnit,Infantry,Infantry,35,1/1,8/4,1/0.3,0.7/0.7,0.3,0,0,0.5,2,2,2,,,stealth II,,,,,1,,,
Demolition Squad,DemolitionSquad,Infantry,Infantry,15,1,4,0,0.5,0.3,0,0,0,1,2,2,,,,,,,,1,,,
Grav-Chute Squad,GravChuteSquad,Infantry,Infantry,15,1,4,0,0.5,0,0,0,0.2,2,2,2,,,,,,,,1,,,
Heavy Infantry,HeavyInfantry,Infantry,Infantry,35,2,2,0,0.5,0.5,0,0,0,0.8,2,2,5,1,,,,,,1,,,
Heavy Mountain Brigade,HeavyMountainBrigade,Infantry,Infantry,35,2,2,0,0.4,0.3,0,0,0,0.8,2,2,,,,,,,,1,,,
Light Infantry,LightInfantry,Infantry,Infantry,15,1,4,0,0.5,0,0,0,0,1.2,2,2,5,1,,,,,,1,,,
Marine Squad,MarineSquad,Infantry,Infantry,20,1,4,0,0.5,0,0,0,0,1,2,2,,, stationson,,,,,1,,,
Mountain Brigade,MountainBrigade,Infantry,Infantry,35,2,2,0,0.4,0,0,0,0,1,2,2,,,,,,,,1,,,
Pioneer Squad,PioneerSquad,Infantry,Infantry,35,1,2,0,0.5,0.5,0,0,0,1.2,2,2,6,2,,,,,,1,,,
Sniper Squad,SniperSquad,Infantry,Infantry,15,1,5,0.5,0.9,0,0,0,0.2,1.2,2,2,,,stealth I,,,,,1,,,
Standard Infantry,StandardInfantry,Infantry,Infantry,20,1,4,0,0.5,0.3,0,0,0,1,2,2,5,1,,,,,,1,,,
Tank Hunter Squad,TankHunterSquad,Infantry,Infantry,20,1/2,10/2,3/0,0.4/0.6,0.3,0,0,0,0.8,2,2,,,,,,,,1,,,
Laser Supressor Tank,LaserSupressorTank,Armour,Vehicle,60,6,4,2,0.4,2,0,0,0,3,2,2,,,,,,,,1,,,
Command Tank,CommandTank,Armour,Vehicle,90,4,4,0.3,0.5,3,0,0,0,3,2,2,,,,,,,,1,,,
Heavy Command Tank,HeavyCommandTank,Armour,Vehicle,115,4,4,0.3,0.5,4,0,0,0,2,2,2,,,,,,,,1,,,
Mortar Truck,MortarTruck,Armour,Artillery,20,2,5,1,0.3,0.5,0,0,0,4,2,2,,,,,,,,1,,,
Medic Truck,MedicTruck,Armour,Vehicle,20,0,0,0,0,0.5,0,0,0,4,2,2,,,,,,,,1,,,
Old Transport Tank,OldTransportTank,Armour,Vehicle,75,2,3,0.3,0.6,2.5,0,0,0,3,2,2,,,,,,,,1,,,
Old Tank,OldTank1,Armour,Vehicle,70,2/5,9/4,2.5/0.5,0.5/0.6,3,0,0,0,2,2,2,,,,,,,,1,,,
Old Tank,OldTank2,Armour,Vehicle,75,2/5,10/4,3/0.5,0.6/0.6,3,0,0,0,2,2,2,,,,,,,,1,,,
Old Tank,OldTank3,Armour,Vehicle,80,2/4,11/4,3/0.5,0.7/0.6,3,0,0,0,2,2,2,,,,,,,,1,,,
Heavy Scout Vehicle,HeavyScoutVehicle,Armour,Vehicle,45,4,5,1,0.65,1.5,0,0,0.25,4.5,2,2,,,,,,,,1,,,
Transport Vehicle,TransportVehicle,Armour,Vehicle,45,0,0,0,0,0.5,0,0,0,4,2,2,,,,,,,,1,,,
Light Transport Vehicle,LightTransportVehicle,Armour,Vehicle,40,0,0,0,0,0.45,0,0,0,4.5,2,2,,,,,,,,1,,,
Old Transport Vehicle,OldTransportVehicle,Armour,Vehicle,35,0,0,0,0,0.4,0,0,0,3.5,2,2,,,,,,,,1,,,
Medic Squad,MedicSquad,Infantry,Infantry,10,1,1,0,0.5,0,0,0,0,1,2,2,,,,,,,,1,,,
Tank Crew,TankCrew,Infantry,Infantry,10,1,1,0,0.5,0,0,0,0,1,2,2,,,,,,,,1,,,
Fast Attack Vehicle,FastAttackVehicle,Armour,Vehicle,25,3,5,1.5,0.55,1.45,0,0,0.2,4.5,2,2,,,,,,,,1,,,
Spy,Spy,Infantry,Infantry,5,0,0,0,0,0,0,0,0,1,2,2,,,,,,,,1,,,
Hazard Squad,HazardSquad,Infantry,Infantry,25,1,4,0,0.5,0.3,0,0,0,0.8,2,2,,,,,,,,1,,,
Heavy Hazard Squad,HeavyHazardSquad,Infantry,Infantry,35,2,2,0,0.5,0.5,0,0,0,0.6,2,2,,,,,,,,1,,,
Mortar Squad,MortarSquad,Infantry,Artillery,30,2,7,0.5,0.35,1,0,0,0,0.8,2,2,,,,,,,,1,,,
Heavy Flak Cannon,HeavyFlakCannon,Armour,Cannon,40,5,6,1,0.7,1,0,0,0,0.3,2,2,,,,,,,,1,,,
Light Universal Carrier,LightUniversalCarrier,Armour,Vehicle,15,0,0,0,0,0.3,0,0,0.1,,2,2,,,,,,,,,,,
Anti Material Rifle Squad,AntiMaterialRifleSquad,Infantry,Infantry,15,1,5,2,0.75,0,0,0,0.2,1.2,2,2,,,,,,,,,,,
Light Attack Fighter,LightAttackFighter,Armour,Aircraft,25,0,0,0,0,0,0,0,0.7,,2,2,,,,,,,,,,,
Anti Tank Gun,AntiTankGun,Armour,Cannon,30,1,18,5,0.8,1,0,0,0,0.5,2,2,10,,,,,,,1,,,
Artillery Gun,ArtilleryGun,Armour,Artillery,24,1,22,1,0.4,1,0,0,0,0.5,2,2,10,,,,,,,1,,,
Artillery Tank,ArtilleryTank,Armour,Artillery,60,1,22,1,0.5,1,0,0,0,3,2,2,10,,,,,,,1,,,
Flak Cannon,FlakCannon,Armour,Cannon,20,6,5,0.5,0.7,1,0,0,0,0.5,2,2,10,,,,,,,1,,,
Flak Truck,FlakTruck,Armour,Vehicle,20,5,3,2,0.6,0.5,0,0,0,4,2,2,10,,,,,,,1,,,
Tekki Truck,TekkiTruck,City,Vehicle,20,1,6,2,0.4,0.5,0,0,0,4,2,2,10,,,,,,,1,,,
Anti Tank Truck,AntiTankTruck,Armour,Vehicle,20,1,8,3,0.7,0.5,0,0,0,4,2,2,10,,,,,,,1,,,
Flak Halftrack,FlakHalftrack,Armour,Vehicle,20,5,5,0.5,0.65,1,0,0,0,3,2,2,10,,,,,,,1,,,
Heavy Anti Tank Gun,HeavyAntiTankGun,Armour,Cannon,40,1,25,6,0.8,1,0,0,0,0.3,2,2,10,,,,,,,1,,,
Heavy Artillery Gun,HeavyArtilleryGun,Armour,Cannon,35,1,30,1.5,0.4,1,0,0,0,0.3,2,2,10,,,,,,,1,,,
Heavy Rocket Artillery,HeavyRocketArtillery,Armour,Artillery,35,3,20,1.5,0.18,1,0,0,0,0.3,2,2,10,,,,,,,1,,,
Heavy Tank,HeavyTank,Armour,Vehicle,120,1/4,15/4,4/2,0.6/0.6,4,0,0,0,2.5,2,2,10,,,1600,,,,1,,,
Light Anti Tank Gun,LightAntiTankGun,Armour,Cannon,20,2,8,3,0.7,1,0,0,0,0.5,2,2,10,,,,,,,1,,,
Light Artillery Gun,LightArtilleryGun,Armour,Cannon,20,2,12,1,0.45,1,0,0,0,0.5,2,2,10,,,,,,,1,,,
Light Tank,LightTank,Armour,Vehicle,60,3/5,5/4,2/1,0.6/0.6,2,0,0,0,3,2,2,10,,,1000,,,,1,,,
Medium Tank,MediumTank,Armour,Vehicle,100,2/5,10/4,3/1,0.6/0.6,3,0,0,0,3,2,2,10,,,1200,,,,1,,,
Rocket Artillery,RocketArtillery,Armour,Artillery,10,3,14,1,0.2,0,0,0,0,0.5,2,2,10,,,,,,,1,,,
Scout Vehicle,ScoutVehicle,Armour,Vehicle,40,4,4,1,0.7,1,0,0,0.3,5,2,2,10,,,,,,,1,,,
Super Heavy Artillery Gun,SuperHeavyArtilleryGun,Armour,Artillery,40,1,50,2,0.3,2,0,0,0,0.2,2,2,10,,,,,,,1,,,
Super Heavy Tank,SuperHeavyTank,Armour,Vehicle,150,1/3,20/4,5/2,0.6/0.6,5,0,0,0,2,2,2,10,,,2400,,,,1,,,
Support Vehicle,SupportVehicle,Armour,Vehicle,20,1,1,2,0.7,0.5,0,0,0,4,2,2,10,,,,,,,1,,,
Tankhunter,Tankhunter,Armour,Vehicle,80,1,12,2,0.7,0.5,0,0,0,2,2,2,10,,,1200,,,,1,,,
Transport Truck,TransportTruck,Armour,Vehicle,20,0,0,0,0,1,0,0,0,4,2,2,10,,,,,,,1,,,
Conscripts,Conscripts,City,Infantry,10,1,3,0,0.4,0,0,0,0,1,2,2,10,1,,300,5,2,,30,,,"These soldiers were pressed into service by the military authorities and armed only with subpar equipment. Consequently, their morale is quite low and they should not be expected to fight very hard."
Militia,Militia,City,Infantry,10,1,3,0,0.4,0,0,0,0,1,2,2,10,1,,100,5,0,,20,,,"Ordinary citizens defending their homeland, armed with everything that could be scrounged from storage. They are only rudimentarily trained and will not pose a real threat to any sizable force."
Breacher Squad,BreacherSquad,Infantry,Infantry,35,2,4,0.3,0.5,0.5,0,0,0,0.8,2,2,10,,,,,,,1,,,
Commando Unit,CommandoUnit,Infantry,Infantry,35,1/1,8/4,1/0.3,0.7/0.7,0.3,0,0,0.5,2,2,2,10,,stealth II,,,,,1,,,
Demolition Squad,DemolitionSquad,Infantry,Infantry,15,1,4,0,0.5,0.3,0,0,0,1,2,2,10,,,,,,,1,,,
Grav-Chute Squad,GravChuteSquad,Infantry,Infantry,15,1,4,0,0.5,0,0,0,0.2,2,2,2,10,,,,,,,1,,,
Heavy Infantry,HeavyInfantry,Infantry,Infantry,35,2,2,0,0.5,0.5,0,0,0,0.8,2,2,10,1,,,,,,1,,,
Heavy Mountain Brigade,HeavyMountainBrigade,Infantry,Infantry,35,2,2,0,0.4,0.3,0,0,0,0.8,2,2,10,,,,,,,1,,,
Light Infantry,LightInfantry,Infantry,Infantry,15,1,4,0,0.5,0,0,0,0,1.2,2,2,10,1,,,,,,1,,,
Marine Squad,MarineSquad,Infantry,Infantry,20,1,4,0,0.5,0,0,0,0,1,2,2,10,, stationson,,,,,1,,,
Mountain Brigade,MountainBrigade,Infantry,Infantry,35,2,2,0,0.4,0,0,0,0,1,2,2,10,,,,,,,1,,,
Pioneer Squad,PioneerSquad,Infantry,Infantry,35,1,2,0,0.5,0.5,0,0,0,1.2,2,2,10,2,,,,,,1,,,
Sniper Squad,SniperSquad,Infantry,Infantry,15,1,5,0.5,0.9,0,0,0,0.2,1.2,2,2,10,,stealth I,,,,,1,,,
Standard Infantry,StandardInfantry,Infantry,Infantry,20,1,4,0,0.5,0.3,0,0,0,1,2,2,10,1,,,,,,1,,,
Tank Hunter Squad,TankHunterSquad,Infantry,Infantry,20,1/2,10/2,3/0,0.4/0.6,0.3,0,0,0,0.8,2,2,10,,,,,,,1,,,
Laser Supressor Tank,LaserSupressorTank,Armour,Vehicle,60,6,4,2,0.4,2,0,0,0,3,2,2,10,,,,,,,1,,,
Command Tank,CommandTank,Armour,Vehicle,90,4,4,0.3,0.5,3,0,0,0,3,2,2,10,,,,,,,1,,,
Heavy Command Tank,HeavyCommandTank,Armour,Vehicle,115,4,4,0.3,0.5,4,0,0,0,2,2,2,10,,,,,,,1,,,
Mortar Truck,MortarTruck,Armour,Artillery,20,2,5,1,0.3,0.5,0,0,0,4,2,2,10,,,,,,,1,,,
Medic Truck,MedicTruck,Armour,Vehicle,20,0,0,0,0,0.5,0,0,0,4,2,2,10,,,,,,,1,,,
Old Transport Tank,OldTransportTank,Armour,Vehicle,75,2,3,0.3,0.6,2.5,0,0,0,3,2,2,10,,,,,,,1,,,
Old Tank,OldTank1,Armour,Vehicle,70,2/5,9/4,2.5/0.5,0.5/0.6,3,0,0,0,2,2,2,10,,,,,,,1,,,
Old Tank,OldTank2,Armour,Vehicle,75,2/5,10/4,3/0.5,0.6/0.6,3,0,0,0,2,2,2,10,,,,,,,1,,,
Old Tank,OldTank3,Armour,Vehicle,80,2/4,11/4,3/0.5,0.7/0.6,3,0,0,0,2,2,2,10,,,,,,,1,,,
Heavy Scout Vehicle,HeavyScoutVehicle,Armour,Vehicle,45,4,5,1,0.65,1.5,0,0,0.25,4.5,2,2,10,,,,,,,1,,,
Transport Vehicle,TransportVehicle,Armour,Vehicle,45,0,0,0,0,0.5,0,0,0,4,2,2,10,,,,,,,1,,,
Light Transport Vehicle,LightTransportVehicle,Armour,Vehicle,40,0,0,0,0,0.45,0,0,0,4.5,2,2,10,,,,,,,1,,,
Old Transport Vehicle,OldTransportVehicle,Armour,Vehicle,35,0,0,0,0,0.4,0,0,0,3.5,2,2,10,,,,,,,1,,,
Medic Squad,MedicSquad,Infantry,Infantry,10,1,1,0,0.5,0,0,0,0,1,2,2,10,,,,,,,1,,,
Tank Crew,TankCrew,Infantry,Infantry,10,1,1,0,0.5,0,0,0,0,1,2,2,10,,,,,,,1,,,
Fast Attack Vehicle,FastAttackVehicle,Armour,Vehicle,25,3,5,1.5,0.55,1.45,0,0,0.2,4.5,2,2,10,,,,,,,1,,,
Spy,Spy,Infantry,Infantry,5,0,0,0,0,0,0,0,0,1,2,2,10,,,,,,,1,,,
Hazard Squad,HazardSquad,Infantry,Infantry,25,1,4,0,0.5,0.3,0,0,0,0.8,2,2,10,,,,,,,1,,,
Heavy Hazard Squad,HeavyHazardSquad,Infantry,Infantry,35,2,2,0,0.5,0.5,0,0,0,0.6,2,2,10,,,,,,,1,,,
Mortar Squad,MortarSquad,Infantry,Artillery,30,2,7,0.5,0.35,1,0,0,0,0.8,2,2,10,,,,,,,1,,,
Heavy Flak Cannon,HeavyFlakCannon,Armour,Cannon,40,5,6,1,0.7,1,0,0,0,0.3,2,2,10,,,,,,,1,,,
Light Universal Carrier,LightUniversalCarrier,Armour,Vehicle,15,0,0,0,0,0.3,0,0,0.1,,2,2,10,,,,,,,,,,
Anti Material Rifle Squad,AntiMaterialRifleSquad,Infantry,Infantry,15,1,5,2,0.75,0,0,0,0.2,1.2,2,2,10,,,,,,,,,,
Light Attack Fighter,LightAttackFighter,Armour,Aircraft,25,0,0,0,0,0,0,0,0.7,,2,2,10,,,,,,,,,,
Command Squad,OfficerSquad,Infantry,Infantry,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
Rokurant,,,,,,,,,,,,,,,,,,,,,,,,,,
Heavy Artillery Tank,RokurantHArtilleryTank,Armour,Artillery,90,1,26,1.5,0.5,3,0,0,0,2,2,2,,,,,,,,,,,
Siegebreaker Tank,RokurantSiegebreakerTank,Armour,Vehicle,95,1,20,3,0.6,3,0,0,0,2,2,2,,,,,,,,,,,
Bulk Transporter,RokurantTransporter,Armour,Vehicle,100,2,2,0,0.6,3,0,0,0,1,2,2,,,,,,,,,,,
Heavy Rocket Vehicle,RokurantRocketVehicle,Armour,Vehicle,60,3,14,1,0.2,0,0,0,0,0.5,2,2,5,,,,,,,,,,
Rokurant Infantry,RokurantInfantry,Infantry,Infantry,35,2,2,0,0.5,0.5,0,0,0,0.8,2,2,5,1,,,,,,,,,
Heavy Infantry,RokurantHInfantry,Infantry,Infantry,40,2,2,0,0.5,0.5,0,0,0,0.8,2,2,5,1,,,,,,,,,
Storm Pioneers,RokurantStormPioneers,Infantry,Infantry,45,1,2,0,0.5,0.55,0,0,0,1.5,2,2,6,2,,,,,,,,,
Transport Truck,RokurantTransportTruck,Armour,Vehicle,50,0,0,0,0,0.5,0,0,0,4,2,2,,,,,,,,,,,
Heavy Artillery Tank,RokurantHArtilleryTank,Armour,Artillery,90,1,26,1.5,0.5,3,0,0,0,2,2,2,10,,,,,,,,,,
Siegebreaker Tank,RokurantSiegebreakerTank,Armour,Vehicle,95,1,20,3,0.6,3,0,0,0,2,2,2,10,,,,,,,,,,
Bulk Transporter,RokurantTransporter,Armour,Vehicle,100,2,2,0,0.6,3,0,0,0,1,2,2,10,,,,,,,,,,
Heavy Rocket Vehicle,RokurantRocketVehicle,Armour,Vehicle,60,3,14,1,0.2,0,0,0,0,0.5,2,2,10,,,,,,,,,,
Rokurant Infantry,RokurantInfantry,Infantry,Infantry,35,2,2,0,0.5,0.5,0,0,0,0.8,2,2,10,1,,,,,,,,,
Heavy Infantry,RokurantHInfantry,Infantry,Infantry,40,2,2,0,0.5,0.5,0,0,0,0.8,2,2,10,1,,,,,,,,,
Storm Pioneers,RokurantStormPioneers,Infantry,Infantry,45,1,2,0,0.5,0.55,0,0,0,1.5,2,2,10,2,,,,,,,,,
Transport Truck,RokurantTransportTruck,Armour,Vehicle,50,0,0,0,0,0.5,0,0,0,4,2,2,10,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
Voteine,,,,,,,,,,,,,,,,,,,,,,,,,,
Fast Assault Tank,VoteineFastAssaultTank,Armour,Vehicle,40,1/2,8/3,3/1,0.75/0.8,1,1,1,0.35,5,2,2,,,,,,,,,,,
Hover Tank,VoteineHoverTank,Armour,Vehicle,45,3,5,1.5,0.8,2,1,1,0.15,5,2,2,,,,,,,,,,,
Light Hover Tank,VoteineLHoverTank,Armour,Vehicle,40,3,5,1.5,0.75,1.45,0,1,0.3,5,2,2,,,,,,,,,,,
Fast Assault Tank,VoteineFastAssaultTank,Armour,Vehicle,40,1/2,8/3,3/1,0.75/0.8,1,1,1,0.35,5,2,2,10,,,,,,,,,,
Hover Tank,VoteineHoverTank,Armour,Vehicle,45,3,5,1.5,0.8,2,1,1,0.15,5,2,2,10,,,,,,,,,,
Light Hover Tank,VoteineLHoverTank,Armour,Vehicle,40,3,5,1.5,0.75,1.45,0,1,0.3,5,2,2,10,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
Whythler,,,,,,,,,,,,,,,,,,,,,,,,,,
Jet-Bike Squad,WythlerJetBikeSquadHusain,Armour,Vehicle,60,4,4,2,0.8,1,2,1,0.6,6,2,2,,,,,,,,,,,
Jet-Bike Squad,WythlerJetBikeSquadWinhali,Armour,Vehicle,60,2/4,4/3,2/0.5,0.8/0.7,1,2,1,0.65,6,2,2,,,,,,,,,,,
Jet-Bike Squad,WythlerJetBikeSquadLenphra,Armour,Vehicle,60,2/1,4/10,2/4,0.8/0.7,1,2,1,0.55,6,2,2,,,,,,,,,,,
Light Attack Speeder,WythlerLAttackSpeeder,Armour,Vehicle,70,3,4,4,0.85,2,2,2,0.3,5,2,,,,,,,,,,,,
Attack Speeder,WythlerAttackSpeeder,Armour,Vehicle,90,1/3,12/4,4/2,0.85/0.7,2,2,2,0.35,4,2,,,,,,,,,,,,
Heavy Attack Speeder,WythlerHAttackSpeeder,Armour,Vehicle,100,1/4,18/4,5/2,0.85/0.7,2.5,3,2,0.2,4,2,,,,,,,,,,,,
Heavy Transport Speeder,WythlerHTransportSpeeder,Armour,Vehicle,90,3,4,4,0.85,3,3,2,0.2,4,2,,,,,,,,,,,,
Transport Vehicle,WythlerTransportVehicle,Armour,Vehicle,75,2,1,1,0.7,0.75,0,0,0,2,2,2,,,,,,,,,,,
Tankhunter,WythlerTankhunter,Armour,Vehicle,60,1,11,2,0.65,0.5,0,0,0,2,2,2,,,,1200,,,,,,,
Wythler Squad,WythlerSquad,Infantry,Infantry,45,3/4,4/3,2/0.5,0.9/0.8,1,2,1,0,,,,,,,,,,,,,,
Power Armour Squad,PowerArmourSquad,Infantry,Infantry,45,3/4,4/3,2/0.5,0.9/0.8,1,2,1,0,0.8,2,2,5,1,,,,,,,,,
Rabble,Rabble,City,Infantry,15,1,4,0,0.5,0,0,0,0,1.2,2,2,5,1,,,,,,,,,
Wyth Palace Guard,WythPalaceGuard,Infantry,Infantry,40,2,3,0,0.8,1,1,2.5,0,0.8,2,2,5,1,,,,,,,,,
Assassins,Assassins,Infantry,Infantry,5,1,10,0,0.3,0.3,1,2.5,0.2,2,,,,,stealth I,,,,,,,,
Disciplinary Master,WythlerDisciplinaryMaster,Infantry,Infantry,25,1,4,0,0.5,0.3,0,0,0,1,,,,,,,,,,,,,
Axa Axa,AxaAxa,Infantry,Vehicle,45,4,1,0,0.7,0.5,1,2.5,0,1,,,,,,,,,,,,,
Charnal Guard,CharnalGuard,Infantry,Infantry,60,2,2,0,0.9,0.3,0,0,0,1,,,,,,,,,,,,,
Jet-Bike Squad,WythlerJetBikeSquadHusain,Armour,Vehicle,60,4,4,2,0.8,1,2,1,0.6,6,2,2,10,,,,,,,,,,
Jet-Bike Squad,WythlerJetBikeSquadWinhali,Armour,Vehicle,60,2/4,4/3,2/0.5,0.8/0.7,1,2,1,0.65,6,2,2,10,,,,,,,,,,
Jet-Bike Squad,WythlerJetBikeSquadLenphra,Armour,Vehicle,60,2/1,4/10,2/4,0.8/0.7,1,2,1,0.55,6,2,2,10,,,,,,,,,,
Light Attack Speeder,WythlerLAttackSpeeder,Armour,Vehicle,70,3,4,4,0.85,2,2,2,0.3,5,2,,10,,,,,,,,,,
Attack Speeder,WythlerAttackSpeeder,Armour,Vehicle,90,1/3,12/4,4/2,0.85/0.7,2,2,2,0.35,4,2,,10,,,,,,,,,,
Heavy Attack Speeder,WythlerHAttackSpeeder,Armour,Vehicle,100,1/4,18/4,5/2,0.85/0.7,2.5,3,2,0.2,4,2,,10,,,,,,,,,,
Heavy Transport Speeder,WythlerHTransportSpeeder,Armour,Vehicle,90,3,4,4,0.85,3,3,2,0.2,4,2,,10,,,,,,,,,,
Transport Vehicle,WythlerTransportVehicle,Armour,Vehicle,75,2,1,1,0.7,0.75,0,0,0,2,2,2,10,,,,,,,,,,
Tankhunter,WythlerTankhunter,Armour,Vehicle,60,1,11,2,0.65,0.5,0,0,0,2,2,2,10,,,1200,,,,,,,
Wythler Squad,WythlerSquad,Infantry,Infantry,45,3/4,4/3,2/0.5,0.9/0.8,1,2,1,0,,,,10,,,,,,,,,,
Power Armour Squad,PowerArmourSquad,Infantry,Infantry,45,3/4,4/3,2/0.5,0.9/0.8,1,2,1,0,0.8,2,2,10,1,,,,,,,,,
Rabble,Rabble,City,Infantry,15,1,4,0,0.5,0,0,0,0,1.2,2,2,10,1,,,,,,,,,
Wyth Palace Guard,WythPalaceGuard,Infantry,Infantry,40,2,3,0,0.8,1,1,2.5,0,0.8,2,2,10,1,,,,,,,,,
Assassins,Assassins,Infantry,Infantry,5,1,10,0,0.3,0.3,1,2.5,0.2,2,,,10,,stealth I,,,,,,,,
Disciplinary Master,WythlerDisciplinaryMaster,Infantry,Infantry,25,1,4,0,0.5,0.3,0,0,0,1,,,10,,,,,,,,,,
Axa Axa,AxaAxa,Infantry,Vehicle,45,4,1,0,0.7,0.5,1,2.5,0,1,,,10,,,,,,,,,,
Charnal Guard,CharnalGuard,Infantry,Infantry,60,2,2,0,0.9,0.3,0,0,0,1,,,10,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
Republic Remnants,,,,,,,,,,,,,,,,,,,,,,,,,,
Republic Wardens,RepublicWardens,Infantry,Infantry,40,3,3,0,0.8,1,0,0,0,0.8,2,2,5,1,,,,,,,,,
Republic Wardens,RepublicWardens,Infantry,Infantry,40,3,3,0,0.8,1,0,0,0,0.8,2,2,10,1,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
Elysia,,,,,,,,,,,,,,,,,,,,,,,,,,
Elysian Light Commando Vehicle,ElysiaLCommandoVehicle,Armour,Vehicle,,,,,,,,,,,,,,,,,,,,,,,
@ -121,8 +121,8 @@ Cryo-Clone Squad,ZamiCryoCloneSquad,Infantry,Infantry,,,,,,,,,,,,,,,,,,,,,,,
Zami War Tripod,ZamiWarTripod,Armour,Vehicle,,,,,,,,,,,,,,,,,,,,,,,
Zami War Strider,ZamiWarStrider,Armour,Vehicle,,,,,,,,,,,,,,,,,,,,,,,
Conscripted Miner Slaves,ConscriptedMinerSlaves,City,Infantry,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
Satyr-9 Varanguard,Satyr-9Varanguard,City,Infantry,,,,,,,,,,,,,,,,,,,,,,,
Immortals?,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,
Stuntreen,,,,,,,,,,,,,,,,,,,,,,,,,,
Headtaker Commando,HeadtakerCommando,City,Infantry,,,,,,,,,,,,,,,,,,,,,,,


BIN
Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattai.png View File

Before After
Width: 330  |  Height: 330  |  Size: 78 KiB Width: 600  |  Height: 600  |  Size: 245 KiB

+ 1
- 1
Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattai.png.meta View File

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 916a4eadb9ccb9c4d86a887cca4accb3
guid: 8ee598934964022409eb84bf5424c604
TextureImporter:
internalIDToNameTable: []
externalObjects: {}


BIN
Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattaiOLD.png View File

Before After
Width: 330  |  Height: 330  |  Size: 78 KiB

+ 128
- 0
Assets/GWConquest/Resources/UnitIcons/HeroMimeyCattaiOLD.png.meta View File

@ -0,0 +1,128 @@
fileFormatVersion: 2
guid: 916a4eadb9ccb9c4d86a887cca4accb3
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 2
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: -1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 1
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

+ 8
- 8
Assets/GWConquest/Scenes/GalaxyMap.unity View File

@ -4003,8 +4003,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: -32.1, y: 0}
m_SizeDelta: {x: -73.211845, y: -8}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -8, y: -8}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &54581870
MonoBehaviour:
@ -4025,7 +4025,7 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: 21300000, guid: f2fa446b698637a48bfe48e7cc582cbb, type: 3}
m_Type: 3
m_PreserveAspect: 0
m_FillCenter: 1
@ -115907,8 +115907,8 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 59.32, y: 0}
m_SizeDelta: {x: -127.641594, y: -8}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -8.000004, y: -8}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1861816392
MonoBehaviour:
@ -115929,14 +115929,14 @@ MonoBehaviour:
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 0}
m_Sprite: {fileID: 21300000, guid: f2fa446b698637a48bfe48e7cc582cbb, type: 3}
m_Type: 3
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 0
m_FillAmount: 0.73333335
m_FillAmount: 0.689
m_FillClockwise: 1
m_FillOrigin: 0
m_FillOrigin: 1
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 2.8
--- !u!222 &1861816393


+ 2
- 0
Assets/GWConquest/Scripts/Battle.cs View File

@ -116,6 +116,8 @@ namespace GWConquest
{
FormationList.Add(f.entity);
f.OnAddedToBattle(this);
OnFormationsChanged();
}


+ 12
- 0
Assets/GWConquest/Scripts/BattleFlank.cs View File

@ -84,6 +84,18 @@ namespace GWConquest {
else return -1;
}
/*public static Vector2Int GetCoordsFromIndex(int index)
{
int row = GetRowFromIndex(index);
int column = index % SlotsPerRow;
return new Vector2Int(column, row);
}
public static int GetIndexFromCoords(Vector2Int coords)
{
return coords.y * SlotsPerRow + coords.x;
}*/
public void RemoveUnit(Unit unit)
{
int index = GetUnitIndex(unit);


+ 1
- 1
Assets/GWConquest/Scripts/District.cs View File

@ -66,7 +66,7 @@ namespace GWConquest
Inventory = new Inventory(State, "Inventory");
Inventory.StorageCapacity = StorageCapacity;
BoltLog.Info("Setting storage capacity to {0}", StorageCapacity);
//BoltLog.Info("Setting storage capacity to {0}", StorageCapacity);
AllDistricts.Add(this);
}


+ 23
- 1
Assets/GWConquest/Scripts/Formation.cs View File

@ -137,6 +137,17 @@ namespace GWConquest
set => State.ParentFormation = value?.entity;
}
public const float MoraleCap = 27 * 3 * 100;
public float Morale {
get => State.Morale;
set => State.Morale = value;
}
public float StartingMorale {
get => State.StartingMorale;
set => State.StartingMorale = value;
}
public GameObject fleetIcon;
@ -455,7 +466,6 @@ namespace GWConquest
State.IsInTransit = false;
CoveredDistance = 0;
FormationNumber = UnityEngine.Random.Range(1, 100);
}
@ -497,6 +507,7 @@ namespace GWConquest
{
ConstructName();
}
}
OnUnitsChanged?.Invoke();
}
@ -639,7 +650,18 @@ namespace GWConquest
return string.Format("Formation {0} [{1}]", FormationName, Player);
}
public void TakeMoraleDamage(float moraleDamage)
{
BoltLog.Info("Formation {0} took {1} points of morale damage", this, moraleDamage);
Morale -= moraleDamage;
}
public void OnAddedToBattle(Battle battle)
{
StartingMorale = Mathf.Min(Units.Sum(u => u.Class.Morale), MoraleCap);
Morale = StartingMorale;
BoltLog.Info("Morale calculated to {0} for formation {1}", Morale, this);
}
}


+ 4
- 0
Assets/GWConquest/Scripts/GameManager.cs View File

@ -35,6 +35,8 @@ namespace GWConquest
public bool SpawnAIPlayer;
public bool IsLoaded { get; private set; } = false;
private static GameManager _instance;
public static GameManager Instance
{
@ -89,6 +91,8 @@ namespace GWConquest
}
}
IsLoaded = true;
}
public void FixedUpdate() {


+ 12
- 3
Assets/GWConquest/Scripts/UI/BattleUI.cs View File

@ -257,11 +257,21 @@ namespace GWConquest {
Player currentPlayer = Player.CurrentPlayer;
Player enemyPlayer = strengths.Where(s => s.Player != Player.CurrentPlayer).ArgMax(s => s.Strength).Player;
var playerMoraleBarImage = PlayerMoraleBar.GetComponent<Image>();
var enemyMoraleBarImage = EnemyMoraleBar.GetComponent<Image>();
float playerMorale = formations.Where(f => f.Player == Player.CurrentPlayer).Sum(f => f.Morale);
float playerMoraleMax = formations.Where(f => f.Player == Player.CurrentPlayer).Sum(f => f.StartingMorale);
playerMoraleBarImage.fillAmount = playerMorale/playerMoraleMax;
float enemyMorale = formations.Where(f => f.Player != Player.CurrentPlayer).Sum(f => f.Morale);
float enemyMoraleMax = formations.Where(f => f.Player != Player.CurrentPlayer).Sum(f => f.StartingMorale);
enemyMoraleBarImage.fillAmount = enemyMorale/enemyMoraleMax;
if(currentPlayer != null)
{
var playerStrengthBarImage = PlayerStrengthBar.GetComponent<Image>();
playerStrengthBarImage.color = Util.UpdateColorRGB(playerStrengthBarImage.color, currentPlayer.Faction.FactionColor);
var playerMoraleBarImage = PlayerMoraleBar.GetComponent<Image>();
playerMoraleBarImage.color = Util.UpdateColorRGB(playerMoraleBarImage.color, currentPlayer.Faction.FactionColor);
PlayerFactionLogo.sprite = currentPlayer.Faction.FactionLogo;
PlayerFactionText.text = currentPlayer.Faction.FactionName;
@ -271,8 +281,7 @@ namespace GWConquest {
if(enemyPlayer != null)
{
var enemyStrengthBarImage = EnemyStrengthBar.GetComponent<Image>();
enemyStrengthBarImage.color = Util.UpdateColorRGB(enemyStrengthBarImage.color, enemyPlayer.Faction.FactionColor);
var enemyMoraleBarImage = EnemyMoraleBar.GetComponent<Image>();
enemyStrengthBarImage.color = Util.UpdateColorRGB(enemyStrengthBarImage.color, enemyPlayer.Faction.FactionColor);
enemyMoraleBarImage.color = Util.UpdateColorRGB(enemyStrengthBarImage.color, enemyPlayer.Faction.FactionColor);
EnemyFactionLogo.sprite = enemyPlayer.Faction.FactionLogo;
EnemyFactionText.text = enemyPlayer.Faction.FactionName;


+ 10
- 1
Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs View File

@ -103,10 +103,13 @@ namespace GWConquest {
HealthBarGO.SetActive(false);
}
GetComponent<Animator>().SetBool("StatusIcon", Unit.IsDemoralized);
}
else {
HealthBarGO.SetActive(false);
IconImage.enabled = false;
GetComponent<Animator>().SetBool("StatusIcon", false);
}
if(Unit != null && Unit.ActionCooldown > 0)
@ -146,6 +149,12 @@ namespace GWConquest {
}
public void PlayDemoralizedAnim()
{
GetComponent<Animator>().SetTrigger("Demoralized");
SoundEffects.Instance.PlayEffect("Death");
}
public void PlayDeathAnim()
{
bool explosion = Unit.Class.UnitType != UnitType.Infantry;
@ -219,7 +228,7 @@ namespace GWConquest {
public override bool CanDrag()
{
return IsDraggable && Unit != null;
return IsDraggable && Unit != null && !Unit.IsDead && !Unit.IsDemoralized;
}
public void FlipIcon()


+ 15
- 0
Assets/GWConquest/Scripts/UI/UnitInfoPanel.cs View File

@ -12,6 +12,9 @@ namespace GWConquest
public Image HealthBar;
public Text HealthBarText;
public Image MoraleBar;
public Text MoraleBarText;
public Text DescriptionText;
public GameObject UnitObjects;
@ -149,6 +152,11 @@ namespace GWConquest
HealthBar.fillAmount = (float) CurrentUnit.Hitpoints / CurrentUnit.Class.Hitpoints;
HealthBarText.text = CurrentUnit.Hitpoints.ToString() + "/" + CurrentUnit.Class.Hitpoints.ToString();
float moralePct = (float) CurrentUnit.Morale / CurrentUnit.Class.Morale;
MoraleBar.fillAmount = moralePct;
MoraleBarText.text = (moralePct*100).ToString() + "%";
MoraleBar.color = Util.UpdateColorRGB(MoraleBar.color, CurrentUnit.Player.Color);
if(CurrentUnit.Class.IsHero)
{
UpdateAbilities();
@ -170,6 +178,13 @@ namespace GWConquest
HealthBar.fillAmount = (float) totalHitpoints / maxHitpoints;
HealthBarText.text = totalHitpoints.ToString() + "/" + maxHitpoints.ToString();
float maxMorale = CurrentFormation.Units.Sum(u => u.Class.Morale);
float moralePct = Mathf.Min(CurrentFormation.Morale/maxMorale, 1f);
MoraleBar.fillAmount = moralePct;
MoraleBarText.text = (moralePct*100).ToString() + "%";
MoraleBar.color = Util.UpdateColorRGB(MoraleBar.color, CurrentFormation.Player.Color);
var hero = CurrentFormation.HeroUnit;
if(hero != null)
{


+ 65
- 2
Assets/GWConquest/Scripts/Unit.cs View File

@ -23,6 +23,7 @@ namespace GWConquest
Inventory.StorageCapacity = value.InventorySlots;
Equipment.StorageCapacity = value.EquipmentSlots;
}
}
}
@ -59,6 +60,16 @@ namespace GWConquest
get => Hitpoints <= 0;
}
public bool IsDemoralized {
get => Morale <= 0;
}
public float Morale {
get => state.Morale;
set => state.Morale = value;
}
public Player Player {
get => Formation.Player;
}
@ -119,6 +130,8 @@ namespace GWConquest
[System.NonSerialized]
public bool DeathAnimPlayed = false;
[System.NonSerialized]
public bool DemoralizedAnimPlayed = false;
public bool IconEnabled {
get => CurrentIcon != null && CurrentIcon.isActiveAndEnabled && CurrentIcon.Unit == this;
@ -150,6 +163,7 @@ namespace GWConquest
Formation.OnUnitAdded(this);
}
});
}
public static Unit SpawnUnit(Zone zone, UnitClass uc, Player player)
@ -173,6 +187,7 @@ namespace GWConquest
unit.gameObject.name = uc.ShortName + "_" + unitEntity.NetworkId.PackedValue.ToString();
unit.state.Hitpoints = uc.Hitpoints;
unit.state.Shields = uc.Shields;
unit.state.Morale = uc.Morale;
unit.Formation = playerFormation;
playerFormation.UnitEntities.Add(unitEntity);
@ -181,11 +196,30 @@ namespace GWConquest
public void TakeDamage(int damage, Unit attacker, bool isGlancingHit=false, WeaponType weaponType=WeaponType.Light)
{
state.Hitpoints -= damage;
Hitpoints -= damage;
float moraleDamage = (float) damage / Class.Hitpoints * MoraleDamageFactor * Class.Morale;
TakeMoraleDamage(moraleDamage);
float surroundingMoraleDamage = Hitpoints <= 0 ? 3 : moraleDamage * SurroundingMoraleDamageFactor;
if(CurrentFlank != null)
{
foreach(Unit u in CurrentFlank.Units)
{
if(u != this)
{
u.TakeMoraleDamage(surroundingMoraleDamage);
}
}
}
Formation.TakeMoraleDamage(Hitpoints <= 0 ? Class.Morale : moraleDamage * FormationMoraleDamageFactor);
var evnt = UnitDamageAnimEvent.Create(entity);
evnt.Attacker = attacker.entity;
evnt.IsDead = state.Hitpoints <= 0;
evnt.IsDemoralized = IsDemoralized;
evnt.GlancingHit = isGlancingHit;
evnt.WeaponType = (int) weaponType;
evnt.Send();
@ -208,6 +242,11 @@ namespace GWConquest
{
CurrentIcon.PlayDeathAnim();
}
else if(evnt.IsDemoralized && !DemoralizedAnimPlayed)
{
CurrentIcon.PlayDemoralizedAnim();
DemoralizedAnimPlayed = true;
}
else if(evnt.GlancingHit)
{
CurrentIcon.PlayGlancingHitAnim();
@ -264,7 +303,7 @@ namespace GWConquest
return BattleState == BattleUnitState.InReserve ||
BattleState == BattleUnitState.Arriving ||
BattleState == BattleUnitState.Departing ||
BattleState == BattleUnitState.MovingToReserve ||
//BattleState == BattleUnitState.MovingToReserve ||
BattleState == BattleUnitState.StartingShelling ||
BattleState == BattleUnitState.StoppingShelling ||
BattleState == BattleUnitState.Shelling;
@ -284,7 +323,31 @@ namespace GWConquest
SetActionCooldown(GameManager.Instance.ArtilleryCooldown / movement);
}
public float MoraleDamageFactor {
get => 0.8f;
}
public const float SurroundingMoraleDamageFactor = 0.1f;
public const float FormationMoraleDamageFactor = 0.5f;
public void TakeMoraleDamage(float moraleDamage)
{
if(Morale > 0 && !IsDead)
{
BoltLog.Info("Unit {0} took {1} points of morale damage", this, moraleDamage);
Morale -= moraleDamage;
if(Morale <= 0)
{
Morale = 0;
if(CurrentFlank != null && CurrentBattle != null)
{
CurrentBattle.MoveUnitToReserve(this);
}
}
}
}


+ 3
- 0
Assets/GWConquest/Scripts/UnitClass.cs View File

@ -78,6 +78,8 @@ namespace GWConquest
unitClass.Shields = data.GetInt("Shields");
unitClass.ShieldRegeneration = data.GetFloat("Shield Regeneration");
unitClass.Morale = data.GetFloat("Morale");
unitClass.EquipmentSlots = data.GetInt("Equipment Slots");
unitClass.InventorySlots = data.GetInt("Inventory Slots");
@ -296,6 +298,7 @@ namespace GWConquest
public float Movement;
public int Shields;
public float ShieldRegeneration;
public float Morale;
public int AttackRange;


+ 24
- 9
Assets/GWConquest/Scripts/Zone.cs View File

@ -95,22 +95,37 @@ namespace GWConquest
}
else
{
if (ShouldStartBattle())
if(GameManager.Instance.IsLoaded)
{
var battleEntity = BoltNetwork.Instantiate(BoltPrefabs.Battle);
CurrentBattle = battleEntity.GetComponent<Battle>();
CurrentBattle.Zone = this;
foreach (Formation f in Formations)
{
CurrentBattle.AddFormation(f);
}
CurrentBattle.Init();
CheckBattleStart(true);
}
}
}
}
public void OnSceneLoadLocalDone()
{
CheckBattleStart(false);
}
public void CheckBattleStart(bool ingame)
{
if (ShouldStartBattle())
{
var battleEntity = BoltNetwork.Instantiate(BoltPrefabs.Battle);
CurrentBattle = battleEntity.GetComponent<Battle>();
CurrentBattle.Zone = this;
foreach (Formation f in Formations)
{
CurrentBattle.AddFormation(f);
}
CurrentBattle.Init();
BoltLog.Info("Starting battle, ingame: {0}", ingame);
}
}
public bool ShouldStartBattle()
{
return Formations.Select((f, i) => f.Player).Distinct().Count() > 1;


+ 248
- 17
Assets/GWConquest/Textures/Effects/Explosion 04/BattleUnitIcon.controller View File

@ -154,7 +154,7 @@ AnimatorStateMachine:
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -5192770744076417575}
m_Position: {x: 340, y: 30, z: 0}
m_Position: {x: 250, y: 0, z: 0}
- serializedVersion: 1
m_State: {fileID: -3473988378507739373}
m_Position: {x: 340, y: 130, z: 0}
@ -163,13 +163,16 @@ AnimatorStateMachine:
m_Position: {x: 340, y: 220, z: 0}
- serializedVersion: 1
m_State: {fileID: -3789529148781153205}
m_Position: {x: 590, y: 130, z: 0}
m_Position: {x: 630, y: 40, z: 0}
- serializedVersion: 1
m_State: {fileID: 7596450868692253471}
m_Position: {x: 570, y: 210, z: 0}
- serializedVersion: 1
m_State: {fileID: -6547434733399068819}
m_Position: {x: 570, y: 60, z: 0}
m_Position: {x: 570, y: 120, z: 0}
- serializedVersion: 1
m_State: {fileID: 1475231742661112934}
m_Position: {x: 470, y: -20, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
@ -406,6 +409,7 @@ AnimatorState:
- {fileID: -5559562213269045717}
- {fileID: -4496090701997934558}
- {fileID: 1309623086891913281}
- {fileID: 4691944083144160486}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -449,6 +453,33 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1102 &-2898300812892577005
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: BattleUnitIconStatus
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: -1320500495888940383}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: 629bfb7288013594a916b0ddad2119ed, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-2524210890384341989
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -511,6 +542,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 0
--- !u!1107 &-2293786423447279478
AnimatorStateMachine:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: StatusIcon
m_ChildStates:
- serializedVersion: 1
m_State: {fileID: -2898300812892577005}
m_Position: {x: 340, y: 50, z: 0}
- serializedVersion: 1
m_State: {fileID: -2021504498809275641}
m_Position: {x: 340, y: 150, z: 0}
m_ChildStateMachines: []
m_AnyStateTransitions: []
m_EntryTransitions: []
m_StateMachineTransitions: {}
m_StateMachineBehaviours: []
m_AnyStatePosition: {x: 50, y: 20, z: 0}
m_EntryPosition: {x: 50, y: 120, z: 0}
m_ExitPosition: {x: 800, y: 120, z: 0}
m_ParentStateMachinePosition: {x: 800, y: 20, z: 0}
m_DefaultState: {fileID: -2021504498809275641}
--- !u!1102 &-2154268057691764267
AnimatorState:
serializedVersion: 5
@ -538,6 +594,33 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &-2021504498809275641
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: idle
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 10330679170833919}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 0}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-1758359728954625768
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -560,6 +643,31 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &-1320500495888940383
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 2
m_ConditionEvent: StatusIcon
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -2021504498809275641}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.2
m_TransitionOffset: 0
m_ExitTime: 0.9166667
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &-1297342111170367610
AnimatorState:
serializedVersion: 5
@ -670,68 +778,92 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Highlight
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Selected
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Cooldown
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Death
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Explosion
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: DeathCooldown
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: GlancingHit
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: ExplosionDeath
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: IsFlank
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: InRange
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: StatusIcon
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
- m_Name: Demoralized
m_Type: 9
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -6711024960139271627}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 1
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: Highlight
m_StateMachine: {fileID: 5795682472395110543}
@ -740,13 +872,13 @@ AnimatorController:
m_Behaviours: []
m_BlendingMode: 0
m_SyncedLayerIndex: -1
m_DefaultWeight: 0
m_DefaultWeight: 1
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
- serializedVersion: 5
m_Name: Base Layer
m_StateMachine: {fileID: -6711024960139271627}
m_Name: StatusIcon
m_StateMachine: {fileID: -2293786423447279478}
m_Mask: {fileID: 0}
m_Motions: []
m_Behaviours: []
@ -756,6 +888,31 @@ AnimatorController:
m_IKPass: 0
m_SyncedLayerAffectsTiming: 0
m_Controller: {fileID: 9100000}
--- !u!1101 &10330679170833919
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: StatusIcon
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -2898300812892577005}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0.2
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &1063982034642607716
AnimatorStateTransition:
m_ObjectHideFlags: 1
@ -821,6 +978,33 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1102 &1475231742661112934
AnimatorState:
serializedVersion: 5
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: UnitDemoralized
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 8649601776160995684}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
m_WriteDefaultValues: 1
m_Mirror: 0
m_SpeedParameterActive: 0
m_MirrorParameterActive: 0
m_CycleOffsetParameterActive: 0
m_TimeParameterActive: 0
m_Motion: {fileID: 7400000, guid: a1d334971cd1e24499e92d7da2584c6d, type: 2}
m_Tag:
m_SpeedParameter:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1102 &1593702440571018080
AnimatorState:
serializedVersion: 5
@ -925,6 +1109,31 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &4691944083144160486
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
- m_ConditionMode: 1
m_ConditionEvent: Demoralized
m_EventTreshold: 0
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: 1475231742661112934}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 0.75
m_HasExitTime: 0
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1107 &5795682472395110543
AnimatorStateMachine:
serializedVersion: 5
@ -1108,6 +1317,28 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &8649601776160995684
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions: []
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -3473988378507739373}
m_Solo: 0
m_Mute: 0
m_IsExit: 0
serializedVersion: 3
m_TransitionDuration: 0
m_TransitionOffset: 0
m_ExitTime: 1
m_HasExitTime: 1
m_HasFixedDuration: 1
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
--- !u!1101 &8752540732762868765
AnimatorStateTransition:
m_ObjectHideFlags: 1


BIN
Assets/GWConquest/Textures/Icons/Surrender.png View File

Before After
Width: 400  |  Height: 400  |  Size: 7.6 KiB

+ 128
- 0
Assets/GWConquest/Textures/Icons/Surrender.png.meta View File

@ -0,0 +1,128 @@
fileFormatVersion: 2
guid: 7ac09bcb1adcd01479663dda61965d38
TextureImporter:
internalIDToNameTable: []
externalObjects: {}
serializedVersion: 11
mipmaps:
mipMapMode: 0
enableMipMap: 1
sRGBTexture: 1
linearTexture: 0
fadeOut: 0
borderMipMap: 0
mipMapsPreserveCoverage: 0
alphaTestReferenceValue: 0.5
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: 0.25
normalMapFilter: 0
isReadable: 0
streamingMipmaps: 0
streamingMipmapsPriority: 0
grayScaleToAlpha: 0
generateCubemap: 6
cubemapConvolution: 0
seamlessCubemap: 0
textureFormat: 1
maxTextureSize: 2048
textureSettings:
serializedVersion: 2
filterMode: 2
aniso: 2
mipBias: -100
wrapU: 1
wrapV: 1
wrapW: -1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: 0.5, y: 0.5}
spritePixelsToUnits: 100
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spriteGenerateFallbackPhysicsShape: 1
alphaUsage: 2
alphaIsTransparency: 1
spriteTessellationDetail: -1
textureType: 8
textureShape: 1
singleChannelComponent: 0
maxTextureSizeSet: 0
compressionQualitySet: 0
textureFormatSet: 0
applyGammaDecoding: 0
platformSettings:
- serializedVersion: 3
buildTarget: DefaultTexturePlatform
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Standalone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: iPhone
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
- serializedVersion: 3
buildTarget: Android
maxTextureSize: 8192
resizeAlgorithm: 0
textureFormat: -1
textureCompression: 1
compressionQuality: 50
crunchedCompression: 0
allowsAlphaSplitting: 0
overridden: 0
androidETC2FallbackOverride: 0
forceMaximumCompressionQuality_BC6H_BC7: 0
spriteSheet:
serializedVersion: 2
sprites: []
outline: []
physicsShape: []
bones: []
spriteID: 5e97eb03825dee720800000000000000
internalID: 0
vertices: []
indices:
edges: []
weights: []
secondaryTextures: []
spritePackingTag:
pSDRemoveMatte: 0
pSDShowRemoveMatteOption: 0
userData:
assetBundleName:
assetBundleVariant:

BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll View File


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb View File


+ 91
- 0
Assets/Photon/PhotonBolt/project.json View File

@ -280,6 +280,58 @@
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
},
{
"Name": "Morale",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Bolt.Compiler.PropertyTypeFloat, bolt.compiler",
"Compression": {
"MinValue": -2048,
"MaxValue": 2048,
"Accuracy": 0.01,
"Pack": 100.0,
"Read": 0.01,
"Shift": 2048.0,
"BitsRequired": 19
}
},
"AssetSettings": {
"$type": "Bolt.Compiler.PropertyStateSettings, bolt.compiler",
"ExtrapolationErrorTolerance": 0.25,
"_ExtrapolationCorrectionFrames": 6,
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
},
{
"Name": "StartingMorale",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Bolt.Compiler.PropertyTypeFloat, bolt.compiler",
"Compression": {
"MinValue": -2048,
"MaxValue": 2048,
"Accuracy": 0.01,
"Pack": 100.0,
"Read": 0.01,
"Shift": 2048.0,
"BitsRequired": 19
}
},
"AssetSettings": {
"$type": "Bolt.Compiler.PropertyStateSettings, bolt.compiler",
"ExtrapolationErrorTolerance": 0.25,
"_ExtrapolationCorrectionFrames": 6,
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
}
],
"PacketMaxBits": 512,
@ -961,6 +1013,32 @@
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
},
{
"Name": "Morale",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Bolt.Compiler.PropertyTypeFloat, bolt.compiler",
"Compression": {
"MinValue": -2048,
"MaxValue": 2048,
"Accuracy": 0.01,
"Pack": 100.0,
"Read": 0.01,
"Shift": 2048.0,
"BitsRequired": 19
}
},
"AssetSettings": {
"$type": "Bolt.Compiler.PropertyStateSettings, bolt.compiler",
"ExtrapolationErrorTolerance": 0.25,
"_ExtrapolationCorrectionFrames": 6,
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
}
],
"PacketMaxBits": 512,
@ -1805,6 +1883,19 @@
"AssetSettings": {
"$type": "Bolt.Compiler.PropertyEventSettings, bolt.compiler"
}
},
{
"Name": "IsDemoralized",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Bolt.Compiler.PropertyTypeBool, bolt.compiler"
},
"AssetSettings": {
"$type": "Bolt.Compiler.PropertyEventSettings, bolt.compiler"
}
}
],
"EntitySenders": 1,


Loading…
Cancel
Save