From c2a60cc332cab0ee9ab122dfbb96ca0f92b3643e Mon Sep 17 00:00:00 2001 From: laurids Date: Sat, 25 Jul 2020 17:58:55 +0200 Subject: [PATCH] Planeten aus der Datenbank --- Assets/GWConquest/Prefabs/Factory.prefab | 3 +- Assets/GWConquest/Prefabs/Planet.prefab | 18 +- Assets/GWConquest/Scenes/GalaxyMap.unity | 1722 ++++++++++++++++--- Assets/GWConquest/Scripts/Planet.cs | 98 ++ Assets/GWConquest/Scripts/PlanetRegistry.cs | 4 +- 5 files changed, 1544 insertions(+), 301 deletions(-) diff --git a/Assets/GWConquest/Prefabs/Factory.prefab b/Assets/GWConquest/Prefabs/Factory.prefab index a5c7c7f..4a242dd 100644 --- a/Assets/GWConquest/Prefabs/Factory.prefab +++ b/Assets/GWConquest/Prefabs/Factory.prefab @@ -79,7 +79,8 @@ MonoBehaviour: DefaultSprite: {fileID: 21300000, guid: 3b81d9ff9816c8240b02293797c69234, type: 3} DistrictName: Primus Description: - IsCityDistrict: 1 + IsCityDistrict: 0 + DistrictType: 0 --- !u!114 &3732992427129260454 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/GWConquest/Prefabs/Planet.prefab b/Assets/GWConquest/Prefabs/Planet.prefab index e882600..21c4ffd 100644 --- a/Assets/GWConquest/Prefabs/Planet.prefab +++ b/Assets/GWConquest/Prefabs/Planet.prefab @@ -100,7 +100,6 @@ MonoBehaviour: - 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DistrictType: 0 + Name: Aeculus Prime + - DistrictType: 1 + Name: Factory Complex + - Name: Arca + Description: With the largest population of sentient live, Arca the capitol of + the Arcan Merchant Collective is covered in a city jungle with contrasting + living standards. The Arcans, a humanoid species with rat-like features of + industrius and highly competitous traders have turned the mountainous wastes + into a chaotic mess of slums and factories. + StartPopulation: 10 + DistrictData: + - DistrictType: 0 + Name: Arca Prime + - DistrictType: 0 + Name: Arca Secundi + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - Name: Arnough + Description: Once a republic operation-base, Arnough is an abbandoned backwater + world with its already little infrastruture laying in ruins. + StartPopulation: 0 + DistrictData: + - DistrictType: 0 + Name: Arnough Prime + - DistrictType: 1 + Name: Factory Complex + - Name: Caine's World + Description: Formerly known as Ety-Hammon, a small and unimportant backwater + world was the sight of....... In the wake of this decicive victory the planet + is now referred to as Caines World after the Republic Remnants Commander Castor + Caine. + StartPopulation: 0 + DistrictData: + - DistrictType: 0 + Name: Caine's World Prime + - DistrictType: 2 + Name: Agri-District + - Name: Daton + Description: Once a planet whose surface was covered in dense forests, it's strategic + location and ever changing military circumstances have turned this once properous + world into a waste covered littered with forges and plagued by azid rain and + scrap-storms. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - DistrictType: 1 + Name: Factory Complex III + - Name: Datonie + Description: Belonging to the Fiefdom of Yar'Kassy the hot and sandstorm-ridden + Desert of Datonie is the functional backbone of the Fiefdoms Industry. + StartPopulation: 4 + DistrictData: + - DistrictType: 0 + Name: Datonie Prime + - DistrictType: 0 + Name: Datonie Secundi + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - Name: Eden + Description: Far off from civilized Space the untoutched jungles of Edens are + a mysterious and hidden place untoutched by the spoils of war. + StartPopulation: 0 + DistrictData: + - DistrictType: 2 + Name: Agri-District + - Name: Elysia + Description: The Planet Elysia, a jungle world, inhabited by a culture of warriors + and peace-keepers has been grudgingly classified as a big contributor to order + and justice since the pre republic era. The eliteist society living in technologically + advanced City Domes upon the live threatening tropical paradise world has long + since expanded into space and big population centers in space now orbit the + planet itself. + StartPopulation: 4 + DistrictData: + - DistrictType: 0 + Name: Elysia Prime + - DistrictType: 0 + Name: Elysia Secundi + - DistrictType: 1 + Name: Factory Complex + - Name: Exan + Description: Deep Jungles bursting and blooming with live of all sorts cover + the surface of Exan. Its sentient population of Repiloid Humanoids is engulfed + in an ever lasting brood war for survival although some efforts have been taken + to pacify the planet only a few Exans traverse the voids beyond their homeworld. + StartPopulation: 8 + DistrictData: + - DistrictType: 0 + Name: Exan Prime + - DistrictType: 0 + Name: Exan Secundi + - DistrictType: 1 + Name: Factory Complex + - DistrictType: 2 + Name: Agri-District + - Name: Fankether + Description: A long way from civilized space, Fankether an untouched beauty awaits + the coming settlers ever since space travel allowed for its discovery. Why + the planet has never been touched by any form of pioneering isnt known. + StartPopulation: 0 + DistrictData: + - DistrictType: 0 + Name: Fankether Prime + - DistrictType: 2 + Name: Agri-District + - Name: Fethaphor + Description: The republics Capitol Fethaphor is a beacon of peace and prosperity. + Its political leadership is located on the planet. Orbitting the planet is + a spaceport of tremendous proportions which supplies the Republic Star Fleet + with War its Ships. + StartPopulation: 9 + DistrictData: + - DistrictType: 0 + Name: Fethaphor Prime + - DistrictType: 0 + Name: Fethaphor Secundi + - DistrictType: 0 + Name: Fethaphor Tri + - DistrictType: 0 + Name: Fethaphor For + - Name: Garesen + Description: A tribal people dwell in the lush forests of Garesen. Over the generations, + they have undermined their settlements with tunnel networks that can span kilometers. + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Garesen Prime + - DistrictType: 0 + Name: Garesen Secundi + - DistrictType: 0 + Name: Garesen Tri + - DistrictType: 2 + Name: Agri-District + - Name: Gargamont + Description: On it's wide desert Planes, slums litter the surface of Gargamont, + the largest planet in the system. The large and heterogenous population of + Abhumans is spread around through enourmus citiy-slums that cover the planet. + The hot Climate and unpleasant living standards mark this world as a stained + hellhole. + StartPopulation: 10 + DistrictData: + - DistrictType: 0 + Name: Gargamont Prime + - DistrictType: 0 + Name: Gargamont Secundi + - DistrictType: 0 + Name: Gargamont Tri + - DistrictType: 1 + Name: Factory Complex + - Name: Gargamont Kees + Description: The first moon of the Garamont System, Kees, is the only body in + the system truly suited to sustaining life. Consequently, it has been turned + into an agri-world providing the enormous populace of Gargamont with food. + StartPopulation: 6 + DistrictData: + - DistrictType: 0 + Name: Gargamont Kees Prime + - DistrictType: 0 + Name: Gargamont Kees Secundi + - DistrictType: 2 + Name: Agri-District + - Name: Gargamont Rest + Description: The second moon of the Garamont System, Rest, contains arid shrubland + and supports only hardened plant life. Nonetheless, some farmers have settled + down here to fuel the all-consuming hunger of the Gargamont slums. + StartPopulation: 5 + DistrictData: + - DistrictType: 0 + Name: Gargamont Rest Prime + - DistrictType: 2 + Name: Agri-District I + - DistrictType: 2 + Name: Agri-District II + - Name: Gargamont Tri + Description: The third moon of the Garamont System, Tri, consists of deserts + similar to the planet it orbits. Due to a collection of valuable resources, + mining and industry operations have settled down here, fueled by cheap labour + from the rest of the system. + StartPopulation: 5 + DistrictData: + - DistrictType: 0 + Name: Gargamont Tri Prime + - DistrictType: 1 + Name: Factory Complex + - Name: Gargamont For + Description: The fourth moon of the Garamont System, For, is hot and unsuited + to intelligent life. Large refineries transform resources hidden deep in the + moon's crust into fuel for spaceships while polluting the already thin atmosphere + with toxic emissions. + StartPopulation: 4 + DistrictData: + - DistrictType: 0 + Name: Gargamont For Prime + - DistrictType: 1 + Name: Factory Complex + - Name: Gargamont Fiftan + Description: The fifth moon of the Garamont System, Fiftan, sports a mild climate + but only a very thin atmosphere that makes breathing hard. Here, hardened strugglers + live, who wanted to escape the main planet's slums at any cost. + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Gargamont Fiftan Prime + - Name: Gargamont Six + Description: The sixth moon of the Garamont System, Six, consists of ragged, + cold mountains that are hard to traverse on foot. The people who live here + nonetheless favour this harsh environment over the dusty plains and crowded + slums of Gargamont. + StartPopulation: 2 + DistrictData: + - DistrictType: 0 + Name: Gargamont Six Prime + - Name: Gargamont Septa + Description: The seventh moon of the Garamont System, Septa, is an uninhabitable + ice-world devoid of natural life. A small mining operation seeks to extract + fuel sealed under kilometers of ice; the workers here are considered insane + even by the inhabitants of the rest of the system + StartPopulation: 1 + DistrictData: + - DistrictType: 1 + Name: Factory Complex + - Name: Honigiah + Description: Beeing a primarily agrarian outpost the small Republic world of + Honigiah is in located in the ___ Ring and only sparsly populated. + StartPopulation: 1 + DistrictData: + - DistrictType: 0 + Name: Honigiah Prime + - DistrictType: 2 + Name: Agri-District + - Name: Hothesear + Description: As a Gas Giant the population of Hothesear is living in an asortment + of geostationary Cloud Stations. The confined life hardened its populace to + a tough and industrious kind. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex + - Name: Hotheseer Kees + Description: The arid shrubland of Hotheseer Kees, the first and only moon of + Hotheseer, is home to a rather new Republican colony. + StartPopulation: 4 + DistrictData: + - DistrictType: 0 + Name: Hotheseer Kees Prime + - DistrictType: 0 + Name: Hotheseer Kees Secundi + - DistrictType: 1 + Name: Factory Complex + - Name: Kies + Description: In its civilisational success only rivaled by its twin, the planet + Kies is a vibrant progressive and temperate place inhabited by an Abhuman populace. + StartPopulation: 4 + DistrictData: + - DistrictType: 0 + Name: Kies Prime + - DistrictType: 1 + Name: Factory Complex + - DistrictType: 2 + Name: Agri-District + - Name: Kronos + Description: In Mysteries clad + StartPopulation: 0 + DistrictData: + - DistrictType: 3 + Name: Special District + - Name: Khalorg System + Description: + StartPopulation: 0 + DistrictData: [] + - Name: Krustus + Description: Mysteries rank around the planet of Krustus. + StartPopulation: 0 + DistrictData: [] + - Name: Krygena + Description: As the military strongpoint of the republics Core Worlds, Krygena + is a fortified world covered in parade squares, factories and miliatry infrastruture. + StartPopulation: 5 + DistrictData: + - DistrictType: 0 + Name: Krygena Prime + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - DistrictType: 1 + Name: Factory Complex III + - Name: Lavarasis + Description: Rivers of molten Stone squirm the hardened surface of this unlively + world. Lavarasis' Lava Seas emit hot pulses only rivaled by the pyroclastic + clouds emitting from its big refineries. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex + - Name: Leb + Description: A remote world covered by a dense and humid jungle inhabited by + a seemingly eusocial race of insectioids. + StartPopulation: 6 + DistrictData: + - DistrictType: 0 + Name: Leb Prime + - DistrictType: 2 + Name: Agri-District I + - DistrictType: 2 + Name: Agri-District II + - DistrictType: 3 + Name: Special District + - Name: Menaxurie + Description: A strange and distant world covered in toxic swamps and peculiar + vegetation, inhabited by a species of anthropomorphic Insectoids. + StartPopulation: 5 + DistrictData: + - DistrictType: 2 + Name: Agri-District I + - DistrictType: 2 + Name: Agri-District II + - Name: Methaphor + Description: Second only to the capitol, the planet Methaphor, is a republic + Core World and its cultural center. The world is littered with cities that + cling to mountain ranges and inhabited by large human populace. + StartPopulation: 7 + DistrictData: + - DistrictType: 0 + Name: Methaphor Prime + - DistrictType: 0 + Name: Methaphor Secundi + - DistrictType: 0 + Name: Methaphor Tri + - Name: Montana + Description: Montana's cold wastelands are a barren and outlandish place only + disturbed by a small human settlement alongside two factory complexes. The + planets native population of monkey-like cave-dwellers keep a distance from + the settlers and protect themselves from the merciless snow-storms by mostly + staying undergrounds. + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Montana Prime + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - Name: Nemawith + Description: While beeing hot sandstorm ridden and far off, the republic inhabitants + of Nemawith have found a way to live comfortable live inside huge oasisis. + StartPopulation: 1 + DistrictData: + - DistrictType: 0 + Name: Nemawith Prime + - DistrictType: 1 + Name: Factory Complex + - Name: Nasween + Description: Vulcanic to its core with gigantic factory complexes the Khanates + Industrial Center is a hostile place to all life. Its rough and hot surface + flooded with Lava and covered in smokeclouds of artifical and natural origin + alike, the planets heart is hammer and anvil alike, feeding the Khanates War + Efforts with its brutal and ironclad creations. The Warmachines are sent to + distant world from an orbital station that also functions as an enourmos shipyard, + beeing the Khanates fleets home harbour. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - DistrictType: 1 + Name: Factory Complex III + - Name: Noser + Description: Having relocated their entire civilisation under water, the Amfibious + Anhumans of Noser inhabit a stormy waterworld. The Oceans are only seldomly + disrupted by stony islands emerging from the tidey waters. + StartPopulation: 7 + DistrictData: + - DistrictType: 0 + Name: Noser Prime + - DistrictType: 2 + Name: Agri-District I + - DistrictType: 2 + Name: Agri-District II + - DistrictType: 1 + Name: Factory Complex + - Name: PDG + Description: A hot red desert world untoutched but for a single republic listening + post is riddled by sandstorms and bears no industrial but strategical worth. + StartPopulation: 0 + DistrictData: + - DistrictType: 3 + Name: Special District + - Name: Caer-Bannoq + Description: Ruled over by a class of noble lords houses the Free World of Caer-Bennoq + is home to men and beast alike. From their Strongholds the feudal knights defend + the population from the threat of total annihilation by raveging beasts that + dwell in the planet covering forests and prey on the planets human inhabitors. + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Caer-Bannoq Prime + - DistrictType: 0 + Name: Caer-Bannoq Secundi + - Name: Rokurant + Description: Ruthless Efficiency, Exploation of natural ressources and huge Hive + Cities are the defining characteristics of Rokurant. Ruled over by a High-Council + of Technocrats the world is home to a big populace. + StartPopulation: 9 + DistrictData: + - DistrictType: 0 + Name: Rokurant Prime + - DistrictType: 0 + Name: Rokurant Secundi + - DistrictType: 0 + Name: Rokurant Tri + - DistrictType: 0 + Name: Rokurant For + - Name: Ergos + Description: Rokurants Moon Ergos' low air athmosphere is pierced by gigantic + factory cities that are the source of their civilisations wealth. The goods + and products are transported between mega lifts into geostationary stations + and orbitting shipping docks, home not only to a trading empire but a shipyard + of unparralled size. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - DistrictType: 1 + Name: Factory Complex III + - DistrictType: 1 + Name: Factory Complex IV + - Name: Sarfotohonia + Description: + StartPopulation: 0 + DistrictData: [] + - Name: Sartorius Rax + Description: Sartorius Rax, the Red Jewel is a temperate Planet ruled over by + an aristocratic class of bojars and statesmen with an iron fist. It is a well + known secret that the corrupt, ruling elite is aided by a large demographic + of serfs. The Raxian influence extends to a number of nearby worlds. Their + loyality to the Republic is shaky. + StartPopulation: 6 + DistrictData: + - DistrictType: 0 + Name: Sartorius Rax Prime + - DistrictType: 0 + Name: Sartorius Rax Secundi + - Name: Sashuageen + Description: As one of the republics main production centres, Sassuagen is home + to a mining operation and an industrial complex that sits upon the planets + rocky surface. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - DistrictType: 1 + Name: Factory Complex III + - Name: Seys Forty + Description: While this humid world of marshes and quagmires bristles with strange + life, it is generally hostile to outsiders. Plans to turn it into an agri-world + where scrapped due to the corrosive properties of the atmosphere. + StartPopulation: 0 + DistrictData: + - DistrictType: 2 + Name: Agri-District + - Name: Siggi + Description: Inhabtation by generations of stonemasons have shaped the ressource + rich world of Siggi into an industrial powerhouse. Drawing from Veins of delicate + Crystalstructures, the worth of Siggis mining operations shows itself not only + in times of peace but as source of valuable military equipment for planetary + defence forces on its neighbouring worlds. + StartPopulation: 5 + DistrictData: + - DistrictType: 0 + Name: Siggi Prime + - DistrictType: 0 + Name: Siggi Secundi + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - Name: Spice + Description: With its Mountainous Planetscape disrupted only by canyons that + dig deep into the planets crust the planet Spice is inhabited by the Cazoons. + These cat-like Abhumans dwell in small city states deep inside the planet's + ravines and mostly remote from the rest of the galaxy. Although formally part + of the Republic, the Cazoon Society is keeping a distance. + StartPopulation: 4 + DistrictData: + - DistrictType: 0 + Name: Spice Prime + - DistrictType: 0 + Name: Spice Secundi + - DistrictType: 0 + Name: Spice Tri + - DistrictType: 0 + Name: Spice For + - Name: Stunteen + Description: WIth its flora reduced to bushes and small trees, the stony surface + of this nearly barren planete is home to nomadic abhuman breed, living on the + planet and fighting large winged creatures as hunter and prey alike. + StartPopulation: 5 + DistrictData: + - DistrictType: 0 + Name: Stunteen Prime + - DistrictType: 0 + Name: Stunteen Secundi + - DistrictType: 2 + Name: Agri-District + - Name: Sumpa + Description: A planet-spanning jungle covers the huge planetary surface of Sumpa. + Beeing located on a strategic galactic junction and harboring vast quanities + of + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex + - DistrictType: 3 + Name: Special District + - Name: Teledan + Description: Covered in swamps that are inhabited by hostile flora and fauna, + Teledan offers little to no planetary value. + StartPopulation: 0 + DistrictData: + - DistrictType: 3 + Name: Special District + - Name: Skaeld + Description: As a cold and icy world, Skaeld is the most abseit republic planet + with an operational base on it. Beeing a harsh enviroment for any human settlement, + would it not be for the big factory complex to keeps the inhabitants warm at + night this nearly uninhabitable place would be empty. + StartPopulation: 2 + DistrictData: + - DistrictType: 0 + Name: Skaeld Prime + - DistrictType: 1 + Name: Factory Complex + - Name: Skaeld II + Description: The only moon of Skaeld is similarly cold and uninhabitable as Skaeld + itself, but also contains some minor factory complexes that make living here + worthwile. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex + - Name: Troikn + Description: Troikn is part the Fiefdom of Yar'Kassy, ruled over by a planetary + govenor by the grace of the grand mogul. Its hot steppes are only sparsly populated.and + its economic output extends only to military equiment for the armys of the + grand vesirs of Yar'Kassy. + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Troikn Prime + - DistrictType: 0 + Name: Troikn Secundi + - DistrictType: 1 + Name: Factory Complex + - Name: Ulfsun + Description: Ulfsun, a peaceful and fertile grass-world in the ____arm is an + exporter of food for the republics densly populated systems near the Core Worlds. + StartPopulation: 1 + DistrictData: + - DistrictType: 0 + Name: Ulfsun Prime + - DistrictType: 2 + Name: Agri-District I + - DistrictType: 2 + Name: Agri-District II + - Name: Voteine + Description: In terms of Civilisational Harmony and population-spanning wealth + and communal spirit, the Home World of the Voteine People, an Abhuman breed, + is unmatched in any neighboring systems and far beyond. The planets self sufficient + structures are governed by a democratic and enlightend leadership. + StartPopulation: 6 + DistrictData: + - DistrictType: 0 + Name: Voteine Prime + - DistrictType: 0 + Name: Voteine Secundi + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - Name: Wyth + Description: The Steppes of Wyth, Home World to the Wythlers and the Khanates + Seat of Power is the cradle of all Wythler Civilisation. The Golden Palace + as well as the City of Khanar-Khargan dominates this world as much as Wyth + itself domintes all neighboring worlds.Its is the source of supreme authority. + StartPopulation: 5 + DistrictData: + - DistrictType: 0 + Name: Wyth Prime + - DistrictType: 0 + Name: Wyth Secundi + - DistrictType: 0 + Name: Wyth Tri + - DistrictType: 2 + Name: Agri-District + - Name: Xonorasis + Description: Exploited to the core by its Arcan Inhabiors, the planet of Xonorasis + is made nigh uninhabtale by greedy industrial endevours. + StartPopulation: 1 + DistrictData: + - DistrictType: 0 + Name: Xonorasis Prime + - DistrictType: 1 + Name: Factory Complex I + - DistrictType: 1 + Name: Factory Complex II + - Name: Yeesveer + Description: Three moons orbit this far-off gas giant that is otherwise of little + interest to the galaxy at large. + StartPopulation: 0 + DistrictData: [] + - Name: Yeesveer Kees + Description: The first moon of Yeesveer has only little atmosphere, but sports + some valuable minerals deep in its crust. So far, due to its far-off location, + nobody has bothered to extract them, but this may change in the future. + StartPopulation: 0 + DistrictData: + - DistrictType: 1 + Name: Factory Complex + - Name: Yeesveer Rest + Description: The second moon of Yeesveer is rocky and rather cold, but nonetheless + inhabitable. A tribal colony of tall and stocky abhumans called the Zelthas + live here and let their flocks of livestock graze on the rough terrain. + StartPopulation: 2 + DistrictData: + - DistrictType: 0 + Name: Yeesveer Rest Prime + - DistrictType: 0 + Name: Yeesveer Rest Prime + - Name: Yeesveer Tri + Description: The third moon of Yeesveeer is a barren rock unable to support any + life, and does not contain anything of value. + StartPopulation: 0 + DistrictData: [] + - Name: Zami + Description: While its toxic surface is populated by slaves and automatas the + ruling elite of Zami concile in spires of unrivaled grace and technical sophistication. + The Zami Technocracy keeps its distance from largerm organisational bodys like + the republic or the Khanate, for its menacing and strange makinations are steeped + in mystery and viewed with contempt throuout known space. + StartPopulation: 4 + DistrictData: + - DistrictType: 0 + Name: Zami Prime + - DistrictType: 0 + Name: Zami Secundi + - DistrictType: 2 + Name: Agri-District + - Name: Zami II + Description: Mirroring the structures found on Zami, its twin planet is striving + to step into its foot steps. + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Zami II Prime + - DistrictType: 0 + Name: Zami II Secundi + - DistrictType: 1 + Name: Factory Complex + - DistrictType: 3 + Name: Special District + - Name: Yar'kassy + Description: "Yar'Kassy, voice of the wind, golden gem of the Fiefdom and home + to the Maroon Alc\xE1zar" + StartPopulation: 6 + DistrictData: + - DistrictType: 0 + Name: Yar'kassy Prime + - DistrictType: 0 + Name: Yar'kassy Secundi + - DistrictType: 0 + Name: Yar'kassy Tri + - Name: Yarva Primus + Description: While the first Yar'Kassian Pioneers settled Yarva and its moon + as a military outpost, it has long since developed into a full flegded Society + under the supreme governance of the Yar'Kassy Palace. + StartPopulation: 5 + DistrictData: + - DistrictType: 0 + Name: Yarva Primus Prime + - DistrictType: 0 + Name: Yarva Primus Secundi + - Name: Yarva Minoris + Description: Beeing the moon of Primus, the settlement on minoris is now also + the birthplace of many Yar'Kassian Planetary Armourments. + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Yarva Minoris Prime + - DistrictType: 1 + Name: Factory Complex + - Name: Vestripee + Description: + StartPopulation: + DistrictData: [] + - Name: Taurellia + Description: + StartPopulation: + DistrictData: [] + - Name: Flynn's World + Description: + StartPopulation: 3 + DistrictData: + - DistrictType: 0 + Name: Flynn's World Prime + - DistrictType: 0 + Name: Flynn's World Secundi + - DistrictType: 2 + Name: Agri-District + - Name: Vaiar + Description: + StartPopulation: + DistrictData: [] + - Name: Marland + Description: + StartPopulation: + DistrictData: [] + - Name: Ahr + Description: + StartPopulation: + DistrictData: [] + - Name: Rimspace Station + Description: A mysterius religious cult inhabits a Void Station on the edge of + known space. It orbits a strange space anomaly and the cult seems to be connected + to it in very unsetteling way. + StartPopulation: 1 + DistrictData: + - DistrictType: 3 + Name: Special District + - Name: Vesparus + Description: As the defacto Breadbasket of the Republic, the Planet Vesparus + is of vital importance. Its mild planes and gigantic fields are home to generous + and friendly kind of settlers whose main Concern is the well beeing of its + neighbouring systems. 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value: 91 + value: 2 objectReference: {fileID: 0} - target: {fileID: 4678135251998877762, guid: 9ae35d7f911b63f4f95f432141dd5746, type: 3} propertyPath: zoneId - value: 90 + value: 1 objectReference: {fileID: 0} - target: {fileID: 4678135252239284612, guid: 9ae35d7f911b63f4f95f432141dd5746, type: 3} propertyPath: zoneId - value: 89 + value: 0 objectReference: {fileID: 0} - target: {fileID: 4678135252407299476, guid: 9ae35d7f911b63f4f95f432141dd5746, type: 3} diff --git a/Assets/GWConquest/Scripts/Planet.cs b/Assets/GWConquest/Scripts/Planet.cs index 3aa67ce..c7a0ea3 100644 --- a/Assets/GWConquest/Scripts/Planet.cs +++ b/Assets/GWConquest/Scripts/Planet.cs @@ -173,6 +173,104 @@ namespace GWConquest } UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(this); } + + [ContextMenu("Setup Zones From Database")] + public void SetupZonesFromDatabase() + { + UnityEditor.Undo.RecordObject(this, "Setting up zones"); + + var facotryPrefab = UnityEditor.AssetDatabase.LoadAssetAtPath("Assets/GWConquest/Prefabs/Factory.prefab"); + + var data = PlanetData; + + foreach(Zone z in groundZones) + { + if(!z.attackZone) + { + DestroyImmediate(z.gameObject); + UnityEditor.ArrayUtility.Remove(ref groundZones, z); + } + } + + foreach(DistrictConnection conn in GetComponentsInChildren()) + { + DestroyImmediate(conn.gameObject); + } + + District lastDistrict = null; + + for(int i = 0; i < data.DistrictData.Length; i++) + { + var districtData = data.DistrictData[i]; + Zone zone; + if (districtData.DistrictType == DistrictType.Civil || districtData.DistrictType == DistrictType.Factory) + { + var go = UnityEditor.PrefabUtility.InstantiatePrefab(facotryPrefab) as GameObject; + zone = go.GetComponent(); + go.name = districtData.Name; + go.transform.SetParent(transform); + go.transform.localPosition = Vector3.zero; + go.transform.localRotation = Quaternion.identity; + go.transform.localScale = Vector3.one; + } + else + { + zone = CreateZone(districtData.Name); + zone.gameObject.AddComponent(); + } + + var coll = GetComponentInChildren(); + float radius = coll.radius * coll.transform.lossyScale.x; + Vector3 basePoint = (planetCameraTransform.position - transform.position).normalized; + + Vector3 randomPoint = UnityEngine.Random.onUnitSphere; + Vector3 dPoint = Vector3.RotateTowards(basePoint, randomPoint, UnityEngine.Random.Range(0f, Mathf.PI / 8f), 0f); + + zone.transform.position = transform.position + radius * dPoint; + + District d = zone.GetComponent(); + d.DistrictType = districtData.DistrictType; + d.DistrictName = districtData.Name; + if (districtData.DistrictType == DistrictType.Civil || districtData.DistrictType == DistrictType.Factory) + { + var factory = zone.GetComponent(); + factory.FactoryType = districtData.DistrictType == DistrictType.Factory ? FactoryType.Infantry : FactoryType.City; + } + + if(i >= 1) + { + GameObject connGO = gameObject.CreateEmpty("Connection"); + var conn = connGO.AddComponent(); + conn.district1 = lastDistrict; + conn.district2 = d; + + } + + lastDistrict = d; + + Util.ArrayAppend(ref groundZones, zone); + } + + UnityEditor.PrefabUtility.RecordPrefabInstancePropertyModifications(this); + } + + [ContextMenu("Setup Zones From Database - All")] + public void SetupAllZones() + { + foreach(Planet p in AllPlanets) + { + Debug.LogFormat("Setting up zones on {0}", p.gameObject.name); + try + { + p.SetupZonesFromDatabase(); + } + catch(Exception ex) + { + Debug.LogException(ex); + } + } + } + #endif } } \ No newline at end of file diff --git a/Assets/GWConquest/Scripts/PlanetRegistry.cs b/Assets/GWConquest/Scripts/PlanetRegistry.cs index 722aaf2..fc7e49f 100644 --- a/Assets/GWConquest/Scripts/PlanetRegistry.cs +++ b/Assets/GWConquest/Scripts/PlanetRegistry.cs @@ -23,8 +23,8 @@ namespace GWConquest public class PlanetRegistry { - public static string[] CivilNames = new string[] { "Prime", "Secundi", "Tri", "For" }; - public static string[] DistrictNames = new string[] { "I", "II", "III", "IV" }; + private static string[] CivilNames = new string[] { "Prime", "Secundi", "Tri", "For" }; + private static string[] DistrictNames = new string[] { "I", "II", "III", "IV" }; private static Dictionary planetDataMap;