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using System.Collections.Generic; | |||||
using UnityEngine; | |||||
namespace GWConquest | |||||
{ | |||||
public class FleetPanelUI : MonoBehaviour | |||||
{ | |||||
public GameObject FormationUIPrefab; | |||||
public GameObject FormationParent; | |||||
private Formation[] formations; | |||||
private List<FormationUI> formationUIList = new List<FormationUI>(); | |||||
public void SetFormations(Formation[] fs) | |||||
{ | |||||
formations = fs; | |||||
UpdateUI(); | |||||
} | |||||
private void OnDisable() | |||||
{ | |||||
formations = null; | |||||
} | |||||
public void UpdateUI() | |||||
{ | |||||
foreach(FormationUI ui in formationUIList) | |||||
{ | |||||
Destroy(ui.gameObject); | |||||
} | |||||
formationUIList.Clear(); | |||||
if(formations != null && formations.Length > 0) | |||||
{ | |||||
float yPos = 0; | |||||
for (int i = 0; i < formations.Length; i++) | |||||
{ | |||||
GameObject go = Instantiate(FormationUIPrefab.gameObject); | |||||
RectTransform rt = go.GetComponent<RectTransform>(); | |||||
rt.SetParent(FormationParent.transform, false); | |||||
rt.anchoredPosition = new Vector2(0, yPos); | |||||
FormationUI ui = go.GetComponent<FormationUI>(); | |||||
ui.FormationNameText.text = "Fleet " + (i + 1); | |||||
ui.SetFormation(formations[i]); | |||||
formationUIList.Add(ui); | |||||
yPos += rt.sizeDelta.y; | |||||
} | |||||
} | |||||
} | |||||
} | |||||
} |
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using System.Collections.Generic; | |||||
using UnityEngine; | |||||
using UnityEngine.UI; | |||||
namespace GWConquest | |||||
{ | |||||
public class FormationUI : MonoBehaviour | |||||
{ | |||||
public Text FormationNameText; | |||||
public GameObject UnitPanelPrefab; | |||||
public float UnitPanelHeight; | |||||
private Formation formation; | |||||
private readonly List<GameObject> unitPanels = new List<GameObject>(); | |||||
private class UnitClassEntry | |||||
{ | |||||
public UnitClass Class; | |||||
public int Count; | |||||
} | |||||
public void SetFormation(Formation f) | |||||
{ | |||||
formation = f; | |||||
UpdateUI(); | |||||
} | |||||
public void UpdateUI() | |||||
{ | |||||
foreach(GameObject go in unitPanels) | |||||
{ | |||||
Destroy(go); | |||||
} | |||||
unitPanels.Clear(); | |||||
if(formation != null) | |||||
{ | |||||
Dictionary<UnitClass, UnitClassEntry> unitClassMap = new Dictionary<UnitClass, UnitClassEntry>(); | |||||
foreach(Unit unit in formation.Units) | |||||
{ | |||||
if(unitClassMap.ContainsKey(unit.Class)) | |||||
{ | |||||
unitClassMap[unit.Class].Count++; | |||||
} | |||||
else | |||||
{ | |||||
unitClassMap[unit.Class] = new UnitClassEntry() { Class = unit.Class, Count = 1 }; | |||||
} | |||||
} | |||||
List<UnitClassEntry> entries = new List<UnitClassEntry>(unitClassMap.Values); | |||||
entries.Sort((e1, e2) => e2.Count - e1.Count); | |||||
for(int i = 0; i < entries.Count; i++) | |||||
{ | |||||
UnitClass unitClass = entries[i].Class; | |||||
int count = entries[i].Count; | |||||
GameObject unitPanel = Instantiate(UnitPanelPrefab); | |||||
RectTransform rt = unitPanel.GetComponent<RectTransform>(); | |||||
rt.SetParent(transform, false); | |||||
rt.anchoredPosition = new Vector2(0, -(i + 1) * UnitPanelHeight); | |||||
rt.Find("Name").GetComponent<Text>().text = unitClass.FullName; | |||||
rt.Find("Count").GetComponent<Text>().text = "x" + count; | |||||
rt.Find("Icon").GetComponent<Image>().sprite = unitClass.Sprite; | |||||
unitPanels.Add(unitPanel); | |||||
} | |||||
} | |||||
GetComponent<RectTransform>().sizeDelta = new Vector2(0, (unitPanels.Count + 1) * UnitPanelHeight); | |||||
} | |||||
} | |||||
} |
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