Browse Source

Shot Effects: Farben, Schiffe

bolt_update
Laurids Jeppe 3 years ago
parent
commit
9de5d03175
56 changed files with 3817 additions and 74 deletions
  1. +709
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      Assets/GWConquest/Animations/UnitAttacking.anim
  2. +8
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      Assets/GWConquest/Animations/UnitAttacking.anim.meta
  3. +146
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      Assets/GWConquest/Prefabs/Effects/ShotEffectShip.prefab
  4. +7
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      Assets/GWConquest/Prefabs/Effects/ShotEffectShip.prefab.meta
  5. +146
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      Assets/GWConquest/Prefabs/Effects/ShotEffectWhite.prefab
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      Assets/GWConquest/Prefabs/Effects/ShotEffectWhite.prefab.meta
  7. +51
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      Assets/GWConquest/Prefabs/UI/BattleUnitIconFlank.prefab
  8. +96
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      Assets/GWConquest/Prefabs/UI/MovingIcon.prefab
  9. +10
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      Assets/GWConquest/Scenes/GalaxyMap.unity
  10. +7
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      Assets/GWConquest/Scripts/UI/BattleUI.cs
  11. +35
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      Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs
  12. +1
    -1
      Assets/GWConquest/Scripts/UI/FleetIcons.cs
  13. +33
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      Assets/GWConquest/Scripts/UI/FleetIconsUI.cs
  14. +5
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      Assets/GWConquest/Scripts/UI/FleetUnitIcon.cs
  15. +17
    -0
      Assets/GWConquest/Scripts/Unit.cs
  16. +86
    -2
      Assets/GWConquest/Textures/Effects/Explosion 04/BattleUnitIcon.controller
  17. +8
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      Assets/GWConquest/Textures/Effects/Line 02 weiss.meta
  18. +107
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  19. +8
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  47. +128
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  48. +72
    -0
      Assets/GWConquest/Textures/Effects/Line 02 weiss/ShotEffectWhite.controller
  49. +8
    -0
      Assets/GWConquest/Textures/Effects/Line 02 weiss/ShotEffectWhite.controller.meta
  50. +9
    -12
      Assets/GWConquest/Textures/Effects/Line 02/Line 02.anim
  51. +72
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  52. +8
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  53. +156
    -0
      Assets/GWConquest/Textures/Effects/footagecrate-scifi-muzzleflash-sparky-front/MovingIcon.controller
  54. +8
    -0
      Assets/GWConquest/Textures/Effects/footagecrate-scifi-muzzleflash-sparky-front/MovingIcon.controller.meta
  55. +197
    -0
      Assets/GWConquest/Textures/Effects/footagecrate-scifi-muzzleflash-sparky-front/ShipHit.anim
  56. +8
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@ -104,6 +179,7 @@ GameObject:
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@ -145,3 +221,22 @@ MonoBehaviour:
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+ 10
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Assets/GWConquest/Scenes/GalaxyMap.unity View File

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@ -20027,7 +20027,7 @@ MonoBehaviour:
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@ -123920,7 +123922,7 @@ MonoBehaviour:
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+ 7
- 0
Assets/GWConquest/Scripts/UI/BattleUI.cs View File

@ -137,6 +137,7 @@ namespace GWConquest {
GameObject prefab; GameObject prefab;
string audioEffect = null; string audioEffect = null;
Color color = Color.white;
switch(weaponType) switch(weaponType)
{ {
case WeaponType.Heavy: case WeaponType.Heavy:
@ -150,12 +151,18 @@ namespace GWConquest {
default: default:
prefab = ShotEffectPrefab; prefab = ShotEffectPrefab;
audioEffect = "SmallArmsShot"; audioEffect = "SmallArmsShot";
color = attacker.Unit.Player.Color;
break; break;
} }
Color.RGBToHSV(color, out float hue, out float sat, out float val);
color = Color.HSVToRGB(hue, sat, 1f);
var shotGO = Instantiate(prefab); var shotGO = Instantiate(prefab);
var shotRT = shotGO.GetComponent<RectTransform>(); var shotRT = shotGO.GetComponent<RectTransform>();
shotRT.GetComponentInChildren<Image>().color = color;
shotRT.SetParent(EffectsTransform); shotRT.SetParent(EffectsTransform);
shotRT.position = attacker.rectTransform.position; shotRT.position = attacker.rectTransform.position;
var shotSize = shotRT.sizeDelta; var shotSize = shotRT.sizeDelta;


+ 35
- 9
Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs View File

@ -32,11 +32,17 @@ namespace GWConquest {
private RectTransform ImageTransform; private RectTransform ImageTransform;
private Animator Animator;
public static int Compare(Unit a, Unit b) public static int Compare(Unit a, Unit b)
{ {
return System.Math.Sign((long)a.entity.NetworkId.PackedValue - (long)b.entity.NetworkId.PackedValue); return System.Math.Sign((long)a.entity.NetworkId.PackedValue - (long)b.entity.NetworkId.PackedValue);
} }
private void Awake() {
Animator = GetComponent<Animator>();
}
public void OnRemove() public void OnRemove()
{ {
Destroy(gameObject); Destroy(gameObject);
@ -137,15 +143,19 @@ namespace GWConquest {
public void PlayHitAnim() public void PlayHitAnim()
{ {
if(Unit.Class.UnitType == UnitType.Infantry)
if(IsAnimatorIdle)
{ {
GetComponent<Animator>().SetTrigger("Hit");
SoundEffects.Instance.PlayEffect("Hit");
}
else {
GetComponent<Animator>().SetTrigger("Explosion");
SoundEffects.Instance.PlayEffect("Explosion");
if(Unit.Class.UnitType == UnitType.Infantry)
{
GetComponent<Animator>().SetTrigger("Hit");
SoundEffects.Instance.PlayEffect("Hit");
}
else {
GetComponent<Animator>().SetTrigger("Explosion");
SoundEffects.Instance.PlayEffect("Explosion");
}
} }
} }
@ -161,6 +171,14 @@ namespace GWConquest {
StartCoroutine(DeathAnimCoroutine(explosion)); StartCoroutine(DeathAnimCoroutine(explosion));
} }
public void PlayAttackingAnim()
{
if(IsAnimatorIdle)
{
Animator.SetTrigger("Attacking");
}
}
private IEnumerator DeathAnimCoroutine(bool explosion) private IEnumerator DeathAnimCoroutine(bool explosion)
{ {
if(explosion) if(explosion)
@ -182,8 +200,16 @@ namespace GWConquest {
public void PlayGlancingHitAnim() public void PlayGlancingHitAnim()
{ {
GetComponent<Animator>().SetTrigger("GlancingHit");
SoundEffects.Instance.PlayEffect("GlancingHit");
if(IsAnimatorIdle)
{
GetComponent<Animator>().SetTrigger("GlancingHit");
SoundEffects.Instance.PlayEffect("GlancingHit");
}
}
public bool IsAnimatorIdle
{
get => Animator.GetCurrentAnimatorStateInfo(0).IsName("idle");
} }
public override RectTransform rectTransform => ImageTransform; public override RectTransform rectTransform => ImageTransform;


+ 1
- 1
Assets/GWConquest/Scripts/UI/FleetIcons.cs View File

@ -37,7 +37,7 @@ namespace GWConquest
var color = f.Player.Faction.FactionColor; var color = f.Player.Faction.FactionColor;
var units = f.Units.ToList();
var units = f.Units.Where(u => !u.IsDead).ToList();
GWLayout.UpdateGameObjects(IconList, units, obj => { GWLayout.UpdateGameObjects(IconList, units, obj => {
var objGO = Instantiate(IconPrefab); var objGO = Instantiate(IconPrefab);


+ 33
- 0
Assets/GWConquest/Scripts/UI/FleetIconsUI.cs View File

@ -20,6 +20,8 @@ namespace GWConquest
public float AngularOffset; public float AngularOffset;
public int RadialCount; public int RadialCount;
public GameObject ShotPrefab;
private Zone zone; private Zone zone;
[System.NonSerialized] [System.NonSerialized]
public List<FleetIcons> AttackerIconList = new List<FleetIcons>(); public List<FleetIcons> AttackerIconList = new List<FleetIcons>();
@ -127,5 +129,36 @@ namespace GWConquest
{ {
GetComponentInParent<PlanetViewUI>().ShowTransportUI(); GetComponentInParent<PlanetViewUI>().ShowTransportUI();
} }
public FleetUnitIcon GetIconForUnit(Unit unit)
{
return FleetIcons.SelectMany(fi => fi.IconList).Where(i => i.unit == unit).FirstOrDefault();
}
public void PlayShotEffect(Unit attacker, Unit target)
{
var attackerIcon = GetIconForUnit(attacker);
var targetIcon = GetIconForUnit(target);
if(attackerIcon != null && targetIcon != null)
{
var shotGO = Instantiate(ShotPrefab);
var shotRT = shotGO.GetComponent<RectTransform>();
shotRT.SetParent(transform);
shotRT.position = attackerIcon.transform.position;
var shotSize = shotRT.sizeDelta;
Vector3 attackerPos = attackerIcon.transform.position;
Vector3 targetPos = targetIcon.transform.position;
shotSize.x = Vector3.Distance(attackerPos, targetPos);
shotRT.sizeDelta = shotSize;
shotRT.rotation = Quaternion.FromToRotation(Vector3.right, targetPos - attackerPos);
SoundEffects.Instance.PlayEffect("HeavyShot");
targetIcon.PlayHitAnim();
}
}
} }
} }

+ 5
- 0
Assets/GWConquest/Scripts/UI/FleetUnitIcon.cs View File

@ -21,5 +21,10 @@ namespace GWConquest
Icon.sprite = u.Class.Sprite; Icon.sprite = u.Class.Sprite;
Icon.color = Util.UpdateColorRGB(Icon.color, u.Player.Color); Icon.color = Util.UpdateColorRGB(Icon.color, u.Player.Color);
} }
public void PlayHitAnim()
{
GetComponent<Animator>().SetTrigger("Hit");
}
} }
} }

+ 17
- 0
Assets/GWConquest/Scripts/Unit.cs View File

@ -263,10 +263,27 @@ namespace GWConquest
var attacker = evnt.Attacker?.GetComponent<Unit>(); var attacker = evnt.Attacker?.GetComponent<Unit>();
if(attacker != null && attacker.IconEnabled) if(attacker != null && attacker.IconEnabled)
{ {
attacker.CurrentIcon.PlayAttackingAnim();
WeaponType weaponType = (WeaponType) evnt.WeaponType; WeaponType weaponType = (WeaponType) evnt.WeaponType;
CurrentIcon.GetComponentInParent<BattleUI>().SpawnShotEffect(attacker.CurrentIcon, CurrentIcon, weaponType); CurrentIcon.GetComponentInParent<BattleUI>().SpawnShotEffect(attacker.CurrentIcon, CurrentIcon, weaponType);
} }
} }
else if(Class.ZoneType == ZoneType.Space && IngameUI.PlanetViewEnabled)
{
var attacker = evnt.Attacker?.GetComponent<Unit>();
if(attacker != null)
{
var planetView = IngameUI.Instance.PlanetView;
if(planetView.selectedPlanet == Formation.currentZone.planet)
{
if(planetView.FleetIcons.isActiveAndEnabled)
{
planetView.FleetIcons.PlayShotEffect(attacker, this);
}
}
}
}
} }
public override void SimulateOwner() public override void SimulateOwner()


+ 86
- 2
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m_AnimatorLayers: m_AnimatorLayers:
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m_PrefabAsset: {fileID: 0}
m_Name: UnitAttacking
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