Browse Source

Battle UI Part 1

bolt_update
laurids 4 years ago
parent
commit
8a86368f40
14 changed files with 307 additions and 2 deletions
  1. +131
    -0
      Assets/GWConquest/Prefabs/DistrictIcon.prefab
  2. +7
    -1
      Assets/GWConquest/Scenes/GalaxyMap.unity
  3. +11
    -1
      Assets/GWConquest/Scripts/Battle.cs
  4. +38
    -0
      Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs
  5. +11
    -0
      Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs.meta
  6. +17
    -0
      Assets/GWConquest/Scripts/UI/BattleFormationUI.cs
  7. +11
    -0
      Assets/GWConquest/Scripts/UI/BattleFormationUI.cs.meta
  8. +14
    -0
      Assets/GWConquest/Scripts/UI/BattleUI.cs
  9. +11
    -0
      Assets/GWConquest/Scripts/UI/BattleUI.cs.meta
  10. +14
    -0
      Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs
  11. +11
    -0
      Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs.meta
  12. +12
    -0
      Assets/GWConquest/Scripts/UI/DistrictIcon.cs
  13. +15
    -0
      Assets/GWConquest/Scripts/UI/PlanetViewUI.cs
  14. +4
    -0
      Assets/GWConquest/Scripts/Zone.cs

+ 131
- 0
Assets/GWConquest/Prefabs/DistrictIcon.prefab View File

@ -646,6 +646,7 @@ RectTransform:
- {fileID: 2621911208472225555} - {fileID: 2621911208472225555}
- {fileID: 2621911208064913515} - {fileID: 2621911208064913515}
- {fileID: 2621911207336838695} - {fileID: 2621911207336838695}
- {fileID: 6698525327820101171}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_RootOrder: 0 m_RootOrder: 0
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@ -671,6 +672,7 @@ MonoBehaviour:
PlayerIndicator: {fileID: 5754297686137200875} PlayerIndicator: {fileID: 5754297686137200875}
EnemyIndicator: {fileID: 1670534954343448542} EnemyIndicator: {fileID: 1670534954343448542}
animator: {fileID: 2633643605963840149} animator: {fileID: 2633643605963840149}
BattleIcon: {fileID: 5980683245453820297}
--- !u!114 &1344012077935187005 --- !u!114 &1344012077935187005
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -983,3 +985,132 @@ MonoBehaviour:
m_FillOrigin: 0 m_FillOrigin: 0
m_UseSpriteMesh: 0 m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1 m_PixelsPerUnitMultiplier: 1
--- !u!1 &5980683245453820297
GameObject:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
- component: {fileID: 6698525327820101171}
- component: {fileID: 3801364161784695816}
- component: {fileID: 9087994976955860918}
- component: {fileID: 4401698347069670003}
m_Layer: 5
m_Name: BattleIcon
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
--- !u!224 &6698525327820101171
RectTransform:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5980683245453820297}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: []
m_Father: {fileID: 2621911208907321623}
m_RootOrder: 3
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: 106.3}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3801364161784695816
CanvasRenderer:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5980683245453820297}
m_CullTransparentMesh: 0
--- !u!114 &9087994976955860918
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5980683245453820297}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Material: {fileID: 0}
m_Color: {r: 0.6509804, g: 0.37155354, b: 0.23529409, a: 1}
m_RaycastTarget: 1
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: bc2b1d353cc325444a4639e32670f558, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
m_FillMethod: 4
m_FillAmount: 1
m_FillClockwise: 1
m_FillOrigin: 0
m_UseSpriteMesh: 0
m_PixelsPerUnitMultiplier: 1
--- !u!114 &4401698347069670003
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 5980683245453820297}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e29b1a8efbd4b44bb3f3716e73f07ff, type: 3}
m_Name:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
m_SelectOnRight: {fileID: 0}
m_Transition: 1
m_Colors:
m_NormalColor: {r: 1, g: 1, b: 1, a: 1}
m_HighlightedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_PressedColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 1}
m_SelectedColor: {r: 0.9607843, g: 0.9607843, b: 0.9607843, a: 1}
m_DisabledColor: {r: 0.78431374, g: 0.78431374, b: 0.78431374, a: 0.5019608}
m_ColorMultiplier: 1
m_FadeDuration: 0.1
m_SpriteState:
m_HighlightedSprite: {fileID: 0}
m_PressedSprite: {fileID: 0}
m_SelectedSprite: {fileID: 0}
m_DisabledSprite: {fileID: 0}
m_AnimationTriggers:
m_NormalTrigger: Normal
m_HighlightedTrigger: Highlighted
m_PressedTrigger: Pressed
m_SelectedTrigger: Selected
m_DisabledTrigger: Disabled
m_Interactable: 1
m_TargetGraphic: {fileID: 9087994976955860918}
m_OnClick:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 6530463141977457202}
m_MethodName: OpenBattleMenu
m_Mode: 1
m_Arguments:
m_ObjectArgument: {fileID: 0}
m_ObjectArgumentAssemblyTypeName: UnityEngine.Object, UnityEngine
m_IntArgument: 0
m_FloatArgument: 0
m_StringArgument:
m_BoolArgument: 0
m_CallState: 2

+ 7
- 1
Assets/GWConquest/Scenes/GalaxyMap.unity View File

@ -37643,7 +37643,7 @@ GameObject:
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0
m_StaticEditorFlags: 0 m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &765894939 --- !u!224 &765894939
RectTransform: RectTransform:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -37702,6 +37702,7 @@ MonoBehaviour:
FleetIcons: {fileID: 1739782530} FleetIcons: {fileID: 1739782530}
GroundPanel: {fileID: 1659880903} GroundPanel: {fileID: 1659880903}
ZonePanel: {fileID: 1472475331} ZonePanel: {fileID: 1472475331}
BattleUI: {fileID: 0}
--- !u!1001 &766573527 --- !u!1001 &766573527
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -105760,6 +105761,11 @@ PrefabInstance:
propertyPath: m_Pivot.y propertyPath: m_Pivot.y
value: 0.5 value: 0.5
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 3634064319767727830, guid: f69b4b94559d7a14d99e0d870647c1f9,
type: 3}
propertyPath: m_IsActive
value: 1
objectReference: {fileID: 0}
- target: {fileID: 8309478476779272343, guid: f69b4b94559d7a14d99e0d870647c1f9, - target: {fileID: 8309478476779272343, guid: f69b4b94559d7a14d99e0d870647c1f9,
type: 3} type: 3}
propertyPath: m_Name propertyPath: m_Name


+ 11
- 1
Assets/GWConquest/Scripts/Battle.cs View File

@ -8,12 +8,22 @@ namespace GWConquest
public Zone Zone { public Zone Zone {
get => Zone.GetFromId(state.Zone); get => Zone.GetFromId(state.Zone);
set => state.Zone = Zone.GetZoneId(value);
set {
state.Zone = Zone.GetZoneId(value);
transform.position = value.transform.position;
}
} }
public override void Attached() public override void Attached()
{ {
FormationList = new EntityList(state, "FormationList"); FormationList = new EntityList(state, "FormationList");
state.AddCallback("Zone", () => {
if(state.Zone != -1)
{
Zone.CurrentBattle = this;
}
});
} }
public void AddFormation(Formation f) public void AddFormation(Formation f)


+ 38
- 0
Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs View File

@ -0,0 +1,38 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
using System.Linq;
namespace GWConquest {
public class BattleArmyPanel : MonoBehaviour {
public RectTransform FormationsTransform;
public Text SelectedUnitNameText;
public bool IsOwnPlayer;
public BattleUI BattleUI;
public Battle Battle {
get => BattleUI.Battle;
}
public IEnumerable<Formation> GetBattleFormations()
{
if(IsOwnPlayer)
{
return Battle.FormationList.Where(e => e.GetComponent<Formation>().Player == Player.CurrentPlayer );
}
}
public List<BattleFormationUI> FormationUIList = new List<BattleFormationUI>();
public void Init(BattleUI ui)
{
BattleUI = ui;
}
}
}

+ 11
- 0
Assets/GWConquest/Scripts/UI/BattleArmyPanel.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4de2cc3c15927a840beaf69598ef0650
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 17
- 0
Assets/GWConquest/Scripts/UI/BattleFormationUI.cs View File

@ -0,0 +1,17 @@
using UnityEngine;
using UnityEngine.UI;
using System.Collections.Generic;
namespace GWConquest {
public class BattleFormationUI : MonoBehaviour {
public BattleUnitIcon LeaderIcon;
public Text FormationNameText;
public RectTransform IconTransform;
[System.NonSerialized]
public Formation Formation;
public List<BattleUnitIcon> IconList = new List<BattleUnitIcon>();
}
}

+ 11
- 0
Assets/GWConquest/Scripts/UI/BattleFormationUI.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 205d4dd7f14fec84691a6c4bf4e01f4b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 14
- 0
Assets/GWConquest/Scripts/UI/BattleUI.cs View File

@ -0,0 +1,14 @@
using UnityEngine;
using UnityEngine.UI;
namespace GWConquest {
public class BattleUI : MonoBehaviour {
public Battle Battle;
public void SetBattle(Battle battle){
Battle = battle;
}
}
}

+ 11
- 0
Assets/GWConquest/Scripts/UI/BattleUI.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: fad60b2da41bcc145bd3e07bd21fe9b0
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 14
- 0
Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs View File

@ -0,0 +1,14 @@
using UnityEngine;
using UnityEngine.UI;
namespace GWConquest {
public class BattleUnitIcon : MonoBehaviour {
public Image IconImage;
[System.NonSerialized]
public Unit Unit;
}
}

+ 11
- 0
Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs.meta View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: d0241d79562b81f4bb1f974f21574d1b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

+ 12
- 0
Assets/GWConquest/Scripts/UI/DistrictIcon.cs View File

@ -15,6 +15,8 @@ namespace GWConquest
public Animator animator; public Animator animator;
public GameObject BattleIcon;
public District district { get; private set; } public District district { get; private set; }
private bool isSelected = false; private bool isSelected = false;
@ -82,6 +84,16 @@ namespace GWConquest
{ {
EnemyIndicator.gameObject.SetActive(false); EnemyIndicator.gameObject.SetActive(false);
} }
BattleIcon.SetActive(district.Zone.HasBattle);
}
public void OpenBattleMenu()
{
if(district.Zone.HasBattle)
{
}
} }
} }
} }

+ 15
- 0
Assets/GWConquest/Scripts/UI/PlanetViewUI.cs View File

@ -30,6 +30,8 @@ namespace GWConquest
public DistrictUI GroundPanel; public DistrictUI GroundPanel;
public ZoneUI ZonePanel; public ZoneUI ZonePanel;
public BattleUI BattleUI;
//public FleetPanelUI GroundPlayerFleetPanel; //public FleetPanelUI GroundPlayerFleetPanel;
//public FleetPanelUI GroundEnemyFleetPanel; //public FleetPanelUI GroundEnemyFleetPanel;
@ -224,6 +226,19 @@ namespace GWConquest
} }
public void ShowBattleUI()
{
GroundPanel.Clear();
GroundPanel.gameObject.SetActive(false);
ZonePanel.gameObject.SetActive(false);
FleetIcons.gameObject.SetActive(false);
SpaceIndicatorPanel.SetActive(false);
GroundIndicatorPanel.SetActive(false);
BattleUI.gameObject.SetActive(true);
}
public void ShowZonePanel() public void ShowZonePanel()
{ {
//GroundIndicatorPanel.SetActive(false); //GroundIndicatorPanel.SetActive(false);


+ 4
- 0
Assets/GWConquest/Scripts/Zone.cs View File

@ -14,6 +14,10 @@ namespace GWConquest
[System.NonSerialized] [System.NonSerialized]
public Battle CurrentBattle; public Battle CurrentBattle;
public bool HasBattle {
get => CurrentBattle != null;
}
[SerializeField] [SerializeField]
private int zoneId; private int zoneId;


Loading…
Cancel
Save