Browse Source

Bombarding Icon, small UI changes

bolt_update
Laurids Jeppe 3 years ago
parent
commit
790fad9f8d
11 changed files with 584 additions and 5 deletions
  1. +152
    -0
      Assets/GWConquest/Prefabs/UI/FlankUI.prefab
  2. +20
    -5
      Assets/GWConquest/Prefabs/UI/UnitInfoPanel/InfoPanelButton.prefab
  3. +2
    -0
      Assets/GWConquest/Scenes/GalaxyMap.unity
  4. +19
    -0
      Assets/GWConquest/Scripts/UI/BattleFlankUI.cs
  5. +7
    -0
      Assets/GWConquest/Scripts/UI/BattleUI.cs
  6. BIN
      Assets/GWConquest/Textures/Icons/X_Blast.png
  7. +128
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      Assets/GWConquest/Textures/Icons/X_Blast.png.meta
  8. BIN
      Assets/GWConquest/Textures/Icons/X_aim444.png
  9. +128
    -0
      Assets/GWConquest/Textures/Icons/X_aim444.png.meta
  10. BIN
      Assets/GWConquest/Textures/UI/kreiswichs444.png
  11. +128
    -0
      Assets/GWConquest/Textures/UI/kreiswichs444.png.meta

+ 152
- 0
Assets/GWConquest/Prefabs/UI/FlankUI.prefab View File

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Assets/GWConquest/Prefabs/UI/UnitInfoPanel/InfoPanelButton.prefab View File

@ -14,6 +14,7 @@ GameObject:
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+ 2
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Assets/GWConquest/Scenes/GalaxyMap.unity View File

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+ 19
- 0
Assets/GWConquest/Scripts/UI/BattleFlankUI.cs View File

@ -17,6 +17,9 @@ namespace GWConquest {
public CanvasGroup CanvasGroup; public CanvasGroup CanvasGroup;
public float DisabledAlpha; public float DisabledAlpha;
public GameObject BombardedImageLeft;
public GameObject BombardedImageRight;
private BattleUI battleUI; private BattleUI battleUI;
public RectTransform RectTransform { public RectTransform RectTransform {
@ -105,6 +108,22 @@ namespace GWConquest {
} }
} }
// TODO increase performance
private void FixedUpdate() {
if(BattleFlank != null)
{
var BombardedImage = BattleFlank.Player == Player.CurrentPlayer ? BombardedImageLeft : BombardedImageRight;
if(BattleFlank.Battle.AllUnits.Where(u => u.IsShelling && u.FlankTarget == BattleFlank).FirstOrDefault() != null)
{
BombardedImage.SetActive(true);
}
else {
BombardedImage.SetActive(false);
}
}
}
} }
} }

+ 7
- 0
Assets/GWConquest/Scripts/UI/BattleUI.cs View File

@ -53,6 +53,8 @@ namespace GWConquest
public RectTransform EnemyLossesTransform; public RectTransform EnemyLossesTransform;
public GameObject LossIconPrefab; public GameObject LossIconPrefab;
public Texture2D SelectingCursorTexture;
[System.NonSerialized] [System.NonSerialized]
public bool SelectingTarget = false; public bool SelectingTarget = false;
[System.NonSerialized] [System.NonSerialized]
@ -525,6 +527,9 @@ namespace GWConquest
SelectingTarget = true; SelectingTarget = true;
SelectingTargetUnit = unit; SelectingTargetUnit = unit;
Vector2 hotspot = new Vector2(SelectingCursorTexture.width/2, SelectingCursorTexture.height/2);
Cursor.SetCursor(SelectingCursorTexture, hotspot, CursorMode.Auto);
foreach (var hh in GetComponentsInChildren<HoverHighlight>()) foreach (var hh in GetComponentsInChildren<HoverHighlight>())
{ {
hh.enabled = false; hh.enabled = false;
@ -541,6 +546,8 @@ namespace GWConquest
SelectingTarget = false; SelectingTarget = false;
SelectingTargetUnit = null; SelectingTargetUnit = null;
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);
foreach (var hh in GetComponentsInChildren<HoverHighlight>()) foreach (var hh in GetComponentsInChildren<HoverHighlight>())
{ {
hh.enabled = true; hh.enabled = true;


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