Browse Source

Capturing Delay

master
laurids 2 years ago
parent
commit
6ef99deabe
15 changed files with 817 additions and 72 deletions
  1. +108
    -50
      Assets/GWConquest/Animations/DistrictIcon.controller
  2. +377
    -0
      Assets/GWConquest/Animations/DistrictIconCooldown.anim
  3. +8
    -0
      Assets/GWConquest/Animations/DistrictIconCooldown.anim.meta
  4. +225
    -5
      Assets/GWConquest/Prefabs/UI/DistrictIcon.prefab
  5. +9
    -8
      Assets/GWConquest/Scenes/GalaxyMap.unity
  6. +25
    -3
      Assets/GWConquest/Scripts/District.cs
  7. +9
    -3
      Assets/GWConquest/Scripts/Formation.cs
  8. +4
    -0
      Assets/GWConquest/Scripts/GameManager.cs
  9. +1
    -1
      Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs
  10. +23
    -0
      Assets/GWConquest/Scripts/UI/DistrictIcon.cs
  11. +1
    -1
      Assets/GWConquest/Scripts/UI/TransportUIElement.cs
  12. +1
    -1
      Assets/GWConquest/Scripts/Unit.cs
  13. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll
  14. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb
  15. +26
    -0
      Assets/Photon/PhotonBolt/project.json

+ 108
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Assets/GWConquest/Scenes/GalaxyMap.unity View File

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+ 25
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Assets/GWConquest/Scripts/District.cs View File

@ -229,7 +229,7 @@ namespace GWConquest
}
}
public override void SimulateOwner()
private void CheckControllingChange()
{
Player player = null;
bool moreThanOnePlayer = false;
@ -250,11 +250,33 @@ namespace GWConquest
{
if(player != ControllingPlayer)
{
BoltLog.Info("Player {0} is the only player in district {1}, changing allegiance", player, this);
ControllingPlayer = player;
if(Zone.Formations.Where(f => f.MovementState == FormationMovementState.Idle).FirstOrDefault() != null)
{
if(State.CaptureCooldown >= GameManager.Instance.DistrictCaptureCooldown)
{
BoltLog.Info($"Allegiance changed in district {this} to player {player}");
ControllingPlayer = player;
}
else {
if(State.CaptureCooldown == 0)
{
BoltLog.Info("Player {0} is the only player in district {1}, starting allegiance change...", player, this);
}
State.CaptureCooldown += BoltNetwork.FrameDeltaTime;
}
return;
}
}
}
State.CaptureCooldown = 0;
}
public override void SimulateOwner()
{
CheckControllingChange();
if(ControllingPlayer != null)
{
string producingItem = ProducingItem;


+ 9
- 3
Assets/GWConquest/Scripts/Formation.cs View File

@ -150,6 +150,12 @@ namespace GWConquest
get => (FormationMovementState) State.MovementState;
set => State.MovementState = (int) value;
}
public bool IsMoving {
get => MovementState == FormationMovementState.Moving ||
MovementState == FormationMovementState.PreparingMovement ||
MovementState == FormationMovementState.FinishingMovement;
}
public float ActionCooldown {
get => State.ActionCooldown;
@ -184,7 +190,7 @@ namespace GWConquest
public bool CanMove
{
get => MovementState == FormationMovementState.Idle;
get => !IsMoving;
}
public Planet CurrentPlanet {
@ -231,7 +237,7 @@ namespace GWConquest
public void StartMovingOnPath(List<Zone> path, Formation targetFormation=null)
{
if (path.Count > 1 && entity.IsControlled && MovementState == FormationMovementState.Idle)
if (path.Count > 1 && entity.IsControlled && CanMove)
{
MoveFormationEvent evnt = MoveFormationEvent.Create(GlobalTargets.OnlyServer);
evnt.Formation = entity;
@ -984,7 +990,7 @@ namespace GWConquest
}
public enum FormationMovementState {
Idle, PreparingMovement, FinishingMovement, Moving
Idle, PreparingMovement, FinishingMovement, Moving, Capturing
}


+ 4
- 0
Assets/GWConquest/Scripts/GameManager.cs View File

@ -75,6 +75,10 @@ namespace GWConquest
private float shieldsCooldown;
public float ShieldsCooldown {get => shieldsCooldown * TimeScale;}
[SerializeField]
private float districtCaptureCooldown;
public float DistrictCaptureCooldown {get => districtCaptureCooldown * TimeScale;}
public bool SpawnAIPlayer;
public bool IsLoaded { get; private set; } = false;


+ 1
- 1
Assets/GWConquest/Scripts/UI/BattleUnitIcon.cs View File

@ -353,7 +353,7 @@ namespace GWConquest {
public void UpdateMovementState(Formation f)
{
Animator.SetBool("Moving", f.MovementState != FormationMovementState.Idle);
Animator.SetBool("Moving", f.IsMoving);
CooldownCircle.fillAmount = f.ActionCooldownPercent;
if(f.MovementState == FormationMovementState.FinishingMovement)


+ 23
- 0
Assets/GWConquest/Scripts/UI/DistrictIcon.cs View File

@ -26,6 +26,9 @@ namespace GWConquest
public RectTransform[] PlayerFleetPoints;
public RectTransform[] EnemyFleetPoints;
public Image CooldownCircle;
public Image CooldownIcon;
public District district { get; private set; }
private bool isSelected = false;
@ -134,6 +137,26 @@ namespace GWConquest
{
animator.SetBool("Battle", hasBattle);
}
var captureCooldown = district.State.CaptureCooldown;
var isCapturing = captureCooldown > 0;
if (animator.GetBool("Capturing") != isCapturing)
{
animator.SetBool("Capturing", isCapturing);
if(isCapturing)
{
var player = district.Zone.Formations.FirstOrDefault()?.Player;
if(player != null)
{
CooldownIcon.sprite = player.Faction.FactionLogo;
CooldownIcon.color = Util.UpdateColorRGB(CooldownIcon.color, player.Faction.FactionColor);
}
}
}
if(isCapturing)
{
CooldownCircle.fillAmount = captureCooldown / GameManager.Instance.DistrictCaptureCooldown;
}
}
BattleIcon.SetActive(district.Zone.HasBattle);


+ 1
- 1
Assets/GWConquest/Scripts/UI/TransportUIElement.cs View File

@ -250,7 +250,7 @@ namespace GWConquest
CooldownCircle.fillAmount = Formation.ActionCooldownPercent;
}
GetComponent<Animator>().SetBool("Moving", Formation.MovementState != FormationMovementState.Idle);
GetComponent<Animator>().SetBool("Moving", Formation.IsMoving);
transform.localScale = Vector3.one * FormationScaleFactor;
}


+ 1
- 1
Assets/GWConquest/Scripts/Unit.cs View File

@ -424,7 +424,7 @@ namespace GWConquest
{
if(BattleState == BattleUnitState.Arriving)
{
if(Formation.MovementState != FormationMovementState.Idle)
if(!Formation.IsMoving)
{
BattleState = BattleUnitState.InReserve;
}


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll View File


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb View File


+ 26
- 0
Assets/Photon/PhotonBolt/project.json View File

@ -2494,6 +2494,32 @@
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
},
{
"Name": "CaptureCooldown",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Photon.Bolt.Compiler.PropertyTypeFloat, bolt.compiler",
"Compression": {
"MinValue": -2048,
"MaxValue": 2048,
"Accuracy": 0.01,
"Pack": 100.0,
"Read": 0.01,
"Shift": 2048.0,
"BitsRequired": 19
}
},
"AssetSettings": {
"$type": "Photon.Bolt.Compiler.PropertyStateSettings, bolt.compiler",
"ExtrapolationErrorTolerance": 0.25,
"_ExtrapolationCorrectionFrames": 6,
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
}
],
"PacketMaxBits": 512,


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