Browse Source

Morale in Space fixes

master
laurids 3 years ago
parent
commit
6845fb6a0b
5 changed files with 71 additions and 31 deletions
  1. +16
    -16
      Assets/GWConquest/Resources/Database/Ships.csv
  2. +3
    -1
      Assets/GWConquest/Resources/PlanetConnection.prefab
  3. +22
    -4
      Assets/GWConquest/Scenes/GalaxyMap.unity
  4. +8
    -7
      Assets/GWConquest/Scripts/Battle.cs
  5. +22
    -3
      Assets/GWConquest/Scripts/Unit.cs

+ 16
- 16
Assets/GWConquest/Resources/Database/Ships.csv View File

@ -5,11 +5,11 @@ Frigate,Frigate,Ship,200,100,10,2/4,20/5,2/0,0.9/0.8,1,0,4,1,2,6,10,100,100,100,
Escort Frigate,EscortFrigate,Ship,180,100,10,1/6,20/10,2/0,0.9/0.8,1,0,5,1,3,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10 Escort Frigate,EscortFrigate,Ship,180,100,10,1/6,20/10,2/0,0.9/0.8,1,0,5,1,3,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10
Cruiser,Cruiser,Ship,300,150,15,3/2/3,35/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,2,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10 Cruiser,Cruiser,Ship,300,150,15,3/2/3,35/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,2,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10
Heavy Cruiser,HeavyCruiser,Ship,350,175,18,3/2/2,40/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,3,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10 Heavy Cruiser,HeavyCruiser,Ship,350,175,18,3/2/2,40/15/8,3/2/0,0.9/0.9/0.8,2,0,3,1,3,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10
Destroyer,Destroyer,Ship,500,250,25,2/3/2,60/30/10,4/3/0,0.9/0.9/0.8,3,0,2.5,2,4,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10
Battleship,Battleship,Ship,1000,600,60,2/2/4/4,80/50/30/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,2,2,4,6,10,100,100,100,10,2,2,1,,,,,200,10,10,10
Battleship,Battleship2,Ship,1000,600,60,2/2/4/4,80/50/30/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,2,2,4,6,10,100,100,100,10,2,2,1,,,,,200,10,10,10
Dreadnought,Dreadnought,Ship,1800,1000,100,2/2/5/5,120/70/50/20,5/5/3/0,1.0/0.9/0.8/0.8,5,0,1.5,3,5,6,10,100,100,100,10,2,2,1,,,,,200,10,10,10
Dreadnought,Dreadnought2,Ship,1800,1000,100,2/2/5/5,120/70/50/20,5/5/3/0,1.0/0.9/0.8/0.8,5,0,1.5,3,5,6,10,100,100,100,10,2,2,1,,,,,200,10,10,10
Destroyer,Destroyer,Ship,500,250,25,2/3/2,60/30/10,4/3/0,0.9/0.9/0.8,3,0,2.5,2,4,6,20,100,100,100,10,2,2,3,,,,,200,10,10,10
Battleship,Battleship,Ship,1000,600,60,2/2/4/4,80/50/30/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,2,2,4,6,40,100,100,100,10,2,2,1,,,,,200,10,10,10
Battleship,Battleship2,Ship,1000,600,60,2/2/4/4,80/50/30/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,2,2,4,6,40,100,100,100,10,2,2,1,,,,,200,10,10,10
Dreadnought,Dreadnought,Ship,1800,1000,100,2/2/5/5,120/70/50/20,5/5/3/0,1.0/0.9/0.8/0.8,5,0,1.5,3,5,6,50,100,100,100,10,2,2,1,,,,,200,10,10,10
Dreadnought,Dreadnought2,Ship,1800,1000,100,2/2/5/5,120/70/50/20,5/5/3/0,1.0/0.9/0.8/0.8,5,0,1.5,3,5,6,50,100,100,100,10,2,2,1,,,,,200,10,10,10
Transport Frigate,TransportFrigate,Ship,200,100,10,2,5,0,0.8,1,0,4,1,1,6,10,100,100,100,10,2,2,2,,,,,200,10,10,10 Transport Frigate,TransportFrigate,Ship,200,100,10,2,5,0,0.8,1,0,4,1,1,6,10,100,100,100,10,2,2,2,,,,,200,10,10,10
Transport Cruiser,TransportCruiser,Ship,300,150,15,1/2,20/5,2/0,0.9/0.8,2,0,3,1,1,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10 Transport Cruiser,TransportCruiser,Ship,300,150,15,1/2,20/5,2/0,0.9/0.8,2,0,3,1,1,6,10,100,100,100,10,2,2,3,,,,,200,10,10,10
Transport Hauler,TransportHauler,Ship,500,250,25,2/4,25/5,2/0,0.9/0.8,3,0,2,1,1,6,10,100,100,100,10,2,2,3,,,,,,,, Transport Hauler,TransportHauler,Ship,500,250,25,2/4,25/5,2/0,0.9/0.8,3,0,2,1,1,6,10,100,100,100,10,2,2,3,,,,,,,,
@ -17,19 +17,19 @@ Light Carrier,LightCarrier,Ship,200,100,10,2,5,0,0.8,2,0,4,1,1,6,10,100,100,100,
Medium Carrier,MediumCarrier,Ship,300,150,15,1/2,20/5,2/0,0.9/0.8,2,0,3,1,1,6,10,100,100,100,10,2,2,3,,,,,,,, Medium Carrier,MediumCarrier,Ship,300,150,15,1/2,20/5,2/0,0.9/0.8,2,0,3,1,1,6,10,100,100,100,10,2,2,3,,,,,,,,
Heavy Carrier,HeavyCarrier,Ship,500,250,25,2/4,25/5,2/0,0.9/0.8,3,0,2,1,1,6,10,100,100,100,10,2,2,3,,,,,,,, Heavy Carrier,HeavyCarrier,Ship,500,250,25,2/4,25/5,2/0,0.9/0.8,3,0,2,1,1,6,10,100,100,100,10,2,2,3,,,,,,,,
Escort Carrier,EscortCarrier,Ship,250,110,11,1/4,20/5,2/0,0.9/0.8,2,0,5,1,1,6,10,100,100,100,10,2,2,1,,,,,200,10,10,10 Escort Carrier,EscortCarrier,Ship,250,110,11,1/4,20/5,2/0,0.9/0.8,2,0,5,1,1,6,10,100,100,100,10,2,2,1,,,,,200,10,10,10
Fighter Squadron,FighterSquadron,Squadron,10,0,0,4,4,0,0.8,0,0.8,6,1,0,0,10,100,100,100,11,3,3,2,,,,,,,,
Bomber Squadron,BomberSquadron,Squadron,15,0,0,4,30,3,0.4,0,0.7,5,1,0,0,10,100,100,100,12,4,4,3,,,,,,,,
Advanced Fighter Squadron,AdvancedFighterSquadron,Squadron,20,0,0,6,9,0,0.9,0,0.9,6,1,0,0,10,100,100,100,13,5,5,4,,,,,,,,
Advanced Bomber Squadron,AdvancedBomberSquadron,Squadron,25,0,0,6,50,4,0.6,0,0.8,5,1,0,0,10,100,100,100,14,6,6,5,,,,,,,,
Fighter-Bomber Squadron,FighterBomberSquadron,Squadron,20,0,0,3/3,6/40,0/3,0.9/0.5,0,0.8,5,1,0,0,10,100,100,100,15,7,7,6,,,,,,,,
Fighter Squadron,FighterSquadron,Squadron,10,0,0,4,4,0,0.8,0,0.8,6,1,0,0,5,100,100,100,11,3,3,2,,,,,,,,
Bomber Squadron,BomberSquadron,Squadron,15,0,0,4,30,3,0.4,0,0.7,5,1,0,0,5,100,100,100,12,4,4,3,,,,,,,,
Advanced Fighter Squadron,AdvancedFighterSquadron,Squadron,20,0,0,6,9,0,0.9,0,0.9,6,1,0,0,5,100,100,100,13,5,5,4,,,,,,,,
Advanced Bomber Squadron,AdvancedBomberSquadron,Squadron,25,0,0,6,50,4,0.6,0,0.8,5,1,0,0,5,100,100,100,14,6,6,5,,,,,,,,
Fighter-Bomber Squadron,FighterBomberSquadron,Squadron,20,0,0,3/3,6/40,0/3,0.9/0.5,0,0.8,5,1,0,0,5,100,100,100,15,7,7,6,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Wythler:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Wythler:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Wythler Attack Squadron,WythlerAttackSquadron,Squadron,25,0,0,6,50,4,0.6,0,0.6,5,1,0,0,10,100,100,100,,,,,,,,,,,, Wythler Attack Squadron,WythlerAttackSquadron,Squadron,25,0,0,6,50,4,0.6,0,0.6,5,1,0,0,10,100,100,100,,,,,,,,,,,,
Silverblade-Class Strike Craft,Silverblade-Class Strike Craft,Ship,200,140,16,1,15,1,0.9,0,0.1,6,1,4,6,10,100,100,100,10,2,2,1,,,,,,,,
Stormlance-Class Escort Frigate,Stormlance-Class Escort Frigate,Ship,300,240,30,1/6,25/15,2/0,0.9/0.8,1,0.1,6,1,4,6,10,100,100,100,10,2,2,3,,,,,,,,
Goldstar-Class Destroyer,Goldstar-Class Destroyer,Ship,500,300,50,2/3/2,65/35/15,4/3/0,0.9/0.9/0.8,3,0,4,2,4,6,10,100,100,100,10,2,2,3,,,,,,,,
Kyzagan-Class Heavy Destroyer,Kyzagan-Class Heavy Destroyer,Ship,750,300,50,2/3/2,65/35/15,4/3/0,0.9/0.9/0.8,3,0,3,2,4,6,10,100,100,100,10,2,2,3,,,,,,,,
Keshig-Class Battleship,Keshig-Class Battleship,Ship,1000,600,100,2/2/4/4,85/55/35/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,3,2,4,6,10,100,100,100,10,2,2,1,,,,,,,,
Silverblade-Class Strike Craft,Silverblade-Class Strike Craft,Ship,200,140,16,1,15,1,0.9,0,0.1,6,1,4,6,30,100,100,100,10,2,2,1,,,,,,,,
Stormlance-Class Escort Frigate,Stormlance-Class Escort Frigate,Ship,300,240,30,1/6,25/15,2/0,0.9/0.8,1,0.1,6,1,4,6,30,100,100,100,10,2,2,3,,,,,,,,
Goldstar-Class Destroyer,Goldstar-Class Destroyer,Ship,500,300,50,2/3/2,65/35/15,4/3/0,0.9/0.9/0.8,3,0,4,2,4,6,50,100,100,100,10,2,2,3,,,,,,,,
Kyzagan-Class Heavy Destroyer,Kyzagan-Class Heavy Destroyer,Ship,750,300,50,2/3/2,65/35/15,4/3/0,0.9/0.9/0.8,3,0,3,2,4,6,60,100,100,100,10,2,2,3,,,,,,,,
Keshig-Class Battleship,Keshig-Class Battleship,Ship,1000,600,100,2/2/4/4,85/55/35/15,5/4/3/0,0.9/0.9/0.8/0.8,4,0,3,2,4,6,70,100,100,100,10,2,2,1,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Republic:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Republic:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Trailhunter-Class,,Squadron,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Trailhunter-Class,,Squadron,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
@ -41,7 +41,7 @@ Starjumper-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Starfarer-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Starfarer-Class,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Rokurant:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Rokurant:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Collossus (Transport),Collossus,Ship,800,300,30,3/2/3,35/15/8,3/2/0,0.9/0.9/0.8,4,0,1,1,4,6,10,100,100,100,10,2,2,1,,,,,,,,
Collossus (Transport),Collossus,Ship,800,300,30,3/2/3,35/15/8,3/2/0,0.9/0.9/0.8,4,0,1,1,4,6,40,100,100,100,10,2,2,1,,,,,,,,
,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, ,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Exan:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Exan:,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
Deodyle,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,,,, Deodyle,,Ship,,,,,,,,,,,,,,,,,,,,,,,,,,,,,


+ 3
- 1
Assets/GWConquest/Resources/PlanetConnection.prefab View File

@ -43,10 +43,12 @@ LineRenderer:
m_CastShadows: 1 m_CastShadows: 1
m_ReceiveShadows: 1 m_ReceiveShadows: 1
m_DynamicOccludee: 1 m_DynamicOccludee: 1
m_StaticShadowCaster: 0
m_MotionVectors: 0 m_MotionVectors: 0
m_LightProbeUsage: 0 m_LightProbeUsage: 0
m_ReflectionProbeUsage: 0 m_ReflectionProbeUsage: 0
m_RayTracingMode: 0 m_RayTracingMode: 0
m_RayTraceProcedural: 0
m_RenderingLayerMask: 1 m_RenderingLayerMask: 1
m_RendererPriority: 0 m_RendererPriority: 0
m_Materials: m_Materials:
@ -76,7 +78,7 @@ LineRenderer:
- {x: 1000, y: 0, z: 0} - {x: 1000, y: 0, z: 0}
m_Parameters: m_Parameters:
serializedVersion: 3 serializedVersion: 3
widthMultiplier: 5
widthMultiplier: 3
widthCurve: widthCurve:
serializedVersion: 2 serializedVersion: 2
m_Curve: m_Curve:


+ 22
- 4
Assets/GWConquest/Scenes/GalaxyMap.unity View File

@ -7742,7 +7742,7 @@ PrefabInstance:
- target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47, - target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47,
type: 3} type: 3}
propertyPath: m_SizeDelta.y propertyPath: m_SizeDelta.y
value: -219.99994
value: -279.82
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47, - target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47,
type: 3} type: 3}
@ -7787,7 +7787,7 @@ PrefabInstance:
- target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47, - target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47,
type: 3} type: 3}
propertyPath: m_AnchoredPosition.y propertyPath: m_AnchoredPosition.y
value: -59.99997
value: -7.088623
objectReference: {fileID: 0} objectReference: {fileID: 0}
- target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47, - target: {fileID: 7870129596896663125, guid: 8b0edf9c7ac699a4da4b06f9b352ff47,
type: 3} type: 3}
@ -36310,8 +36310,8 @@ GameObject:
- component: {fileID: 692834486} - component: {fileID: 692834486}
- component: {fileID: 692834485} - component: {fileID: 692834485}
- component: {fileID: 692834484} - component: {fileID: 692834484}
- component: {fileID: 692834480}
- component: {fileID: 692834489} - component: {fileID: 692834489}
- component: {fileID: 692834480}
- component: {fileID: 692834488} - component: {fileID: 692834488}
- component: {fileID: 692834492} - component: {fileID: 692834492}
- component: {fileID: 692834491} - component: {fileID: 692834491}
@ -36320,6 +36320,7 @@ GameObject:
- component: {fileID: 692834494} - component: {fileID: 692834494}
- component: {fileID: 692834493} - component: {fileID: 692834493}
- component: {fileID: 692834496} - component: {fileID: 692834496}
- component: {fileID: 692834497}
m_Layer: 0 m_Layer: 0
m_Name: TestUnits m_Name: TestUnits
m_TagString: Untagged m_TagString: Untagged
@ -36630,6 +36631,23 @@ MonoBehaviour:
playerId: 0 playerId: 0
zone: {fileID: 801858043} zone: {fileID: 801858043}
assignAsLeader: 0 assignAsLeader: 0
--- !u!114 &692834497
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 692834478}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 4e3fbe30dead34c49a8585bf21ae46af, type: 3}
m_Name:
m_EditorClassIdentifier:
unitName: Battleship
unitCount: 2
playerId: 1
zone: {fileID: 781120733}
assignAsLeader: 0
--- !u!1001 &697265130 --- !u!1001 &697265130
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -50150,7 +50168,7 @@ MonoBehaviour:
m_TargetGraphic: {fileID: 1089927274} m_TargetGraphic: {fileID: 1089927274}
m_HandleRect: {fileID: 1089927273} m_HandleRect: {fileID: 1089927273}
m_Direction: 2 m_Direction: 2
m_Value: 1
m_Value: 0
m_Size: 1 m_Size: 1
m_NumberOfSteps: 0 m_NumberOfSteps: 0
m_OnValueChanged: m_OnValueChanged:


+ 8
- 7
Assets/GWConquest/Scripts/Battle.cs View File

@ -432,7 +432,8 @@ namespace GWConquest
return; return;
int damage = weapon.Damage; int damage = weapon.Damage;
float modifier = GetArmourModifier(target.Class.Armour, weapon.Penetration);
float effArmour = target.Shields > 0 ? 0f : target.Class.Armour;
float modifier = GetArmourModifier(effArmour, weapon.Penetration);
damage = Mathf.RoundToInt(damage * modifier); damage = Mathf.RoundToInt(damage * modifier);
@ -457,7 +458,7 @@ namespace GWConquest
weaponType = weapon.Penetration > 1f ? WeaponType.Heavy : WeaponType.MG; weaponType = weapon.Penetration > 1f ? WeaponType.Heavy : WeaponType.MG;
} }
target.TakeDamage(damage, action.Unit, isGlancingHit, weaponType);
target.TakeDamage(damage, action.Unit, isGlancingHit, weapon, weaponType);
if(target.RevealState != RevealState.Visible) if(target.RevealState != RevealState.Visible)
{ {
@ -644,7 +645,7 @@ namespace GWConquest
return Random.Range(0f, 1f) <= chance; return Random.Range(0f, 1f) <= chance;
} }
private static float GetArmourModifier(float armour, float penetration)
public static float GetArmourModifier(float armour, float penetration)
{ {
float diff = armour - penetration; float diff = armour - penetration;
if(diff <= 0) { if(diff <= 0) {
@ -652,19 +653,19 @@ namespace GWConquest
} }
else if(diff <= 1) else if(diff <= 1)
{ {
return 0.2f;
return 0.5f;
} }
else if(diff <= 2) else if(diff <= 2)
{ {
return 0.15f;
return 0.25f;
} }
else if(diff <= 3) else if(diff <= 3)
{ {
return 0.1f;
return 0.125f;
} }
else if(diff <= 4) else if(diff <= 4)
{ {
return 0.05f;
return 0.0625f;
} }
else { else {
return 0f; return 0f;


+ 22
- 3
Assets/GWConquest/Scripts/Unit.cs View File

@ -2,6 +2,7 @@
using UnityEngine; using UnityEngine;
using Photon.Bolt; using Photon.Bolt;
using Photon.Bolt.Utils; using Photon.Bolt.Utils;
using System.Collections.Generic;
namespace GWConquest namespace GWConquest
{ {
@ -245,7 +246,7 @@ namespace GWConquest
return unit; return unit;
} }
public void TakeDamage(int damage, Unit attacker, bool isGlancingHit=false, WeaponType weaponType=WeaponType.Light)
public void TakeDamage(int damage, Unit attacker, bool isGlancingHit=false, WeaponStats weapon=null, WeaponType weaponType=WeaponType.Light)
{ {
int remainingDamage = damage; int remainingDamage = damage;
bool shieldBroken = false; bool shieldBroken = false;
@ -260,6 +261,12 @@ namespace GWConquest
else else
{ {
remainingDamage -= Mathf.RoundToInt(Shields); remainingDamage -= Mathf.RoundToInt(Shields);
if(weapon != null)
{
float armourMod = Battle.GetArmourModifier(Class.Armour, weapon.Penetration);
remainingDamage = Mathf.RoundToInt(armourMod * remainingDamage);
}
Shields = 0; Shields = 0;
} }
@ -285,7 +292,17 @@ namespace GWConquest
if (!IsInReserve && CurrentFlank != null) if (!IsInReserve && CurrentFlank != null)
{ {
foreach (Unit u in CurrentFlank.Units)
var unitsToDamage = CurrentFlank.Units;
if(CurrentBattle.IsSpaceBattle)
{
var ownRow = CurrentFlank.GetRowForUnit(this);
var attackRange = 1;
unitsToDamage = unitsToDamage.Where(u => {
var otherRow = CurrentFlank.GetRowForUnit(u);
return Mathf.Abs(otherRow-ownRow) <= attackRange;
});
}
foreach (Unit u in unitsToDamage)
{ {
if (u != this) if (u != this)
{ {
@ -295,8 +312,9 @@ namespace GWConquest
} }
float flankFactor = IsInReserve ? 1.5f : 1f; float flankFactor = IsInReserve ? 1.5f : 1f;
float moraleFactor = CurrentBattle.IsSpaceBattle ? FormationMoraleDamageFactorSpace : FormationMoraleDamageFactor;
Formation.TakeMoraleDamage((Hitpoints <= 0 ? Class.Morale : remainingDamage * FormationMoraleDamageFactor) * flankFactor);
Formation.TakeMoraleDamage((Hitpoints <= 0 ? Class.Morale : remainingDamage * moraleFactor) * flankFactor);
} }
var evnt = UnitDamageAnimEvent.Create(entity); var evnt = UnitDamageAnimEvent.Create(entity);
@ -489,6 +507,7 @@ namespace GWConquest
public const float SurroundingMoraleDamageFactor = 0.1f; public const float SurroundingMoraleDamageFactor = 0.1f;
public const float FormationMoraleDamageFactor = 0.5f; public const float FormationMoraleDamageFactor = 0.5f;
public const float FormationMoraleDamageFactorSpace = 0.05f;
public void TakeMoraleDamage(float moraleDamage) public void TakeMoraleDamage(float moraleDamage)
{ {


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