From 567b4ba3ab2f590c6b5c9624199a88c5d5258f9e Mon Sep 17 00:00:00 2001 From: laurids Date: Mon, 18 Oct 2021 19:11:16 +0200 Subject: [PATCH] Fix: Planet Desaturation --- .../Atmospheres/Atmosphere Daton.mat | 5 +- .../Atmospheres/Atmosphere Elysia.mat | 5 +- .../Atmospheres/Atmosphere Fethaphor.mat | 5 +- .../Atmospheres/Atmosphere Hotheseer.mat | 5 +- .../Materials/Atmospheres/Atmosphere Ingo.mat | 5 +- .../Atmospheres/Atmosphere Lavarasis.mat | 5 +- .../Atmospheres/Atmosphere Menaxuire.mat | 5 +- .../Atmospheres/Atmosphere Montana.mat | 5 +- .../Atmospheres/Atmosphere Nasween.mat | 5 +- .../Atmospheres/Atmosphere Noser.mat | 5 +- .../Atmospheres/Atmosphere Sashuageen.mat | 5 +- .../Atmospheres/Atmosphere Skaeld.mat | 5 +- .../Atmospheres/Atmosphere Stunteen.mat | 5 +- .../Atmospheres/Atmosphere Wyth 1.mat | 5 +- .../Materials/Atmospheres/Atmosphere Wyth.mat | 5 +- .../Atmospheres/Atmosphere Xonorasis.mat | 5 +- .../Atmospheres/Atmosphere blue 2.mat | 5 +- .../Materials/Atmospheres/Atmosphere blue.mat | 5 +- .../Materials/Atmospheres/Atmosphere gas.mat | 5 +- .../Atmospheres/Atmosphere green.mat | 5 +- .../Atmospheres/Atmosphere orange 1.mat | 5 +- .../Atmospheres/Atmosphere orange 2.mat | 5 +- .../Atmospheres/Atmosphere orange 3.mat | 5 +- .../Atmospheres/Atmosphere orange 4.mat | 5 +- .../Atmospheres/Atmosphere orange.mat | 5 +- .../Materials/Atmospheres/Atmosphere pdg.mat | 5 +- .../Atmospheres/Atmosphere pink 2.mat | 5 +- .../Atmospheres/Atmosphere pink 3.mat | 5 +- .../Atmospheres/Atmosphere pink 4.mat | 5 +- .../Atmospheres/Atmosphere pink 5.mat | 5 +- .../Materials/Atmospheres/Atmosphere pink.mat | 5 +- .../Atmospheres/Atmosphere white 1.mat | 5 +- .../Atmospheres/Atmosphere white 2.mat | 5 +- .../Atmospheres/Atmosphere white 3.mat | 5 +- .../Atmospheres/Atmosphere white 4.mat | 5 +- .../Atmospheres/Atmosphere white 5.mat | 5 +- .../Atmospheres/Atmosphere white 6.mat | 5 +- .../Atmosphere yarkassy MainMenu.mat | 5 +- .../Atmospheres/Atmosphere yarkassy.mat | 5 +- .../Atmospheres/Atmosphere yellow 1.mat | 5 +- .../Atmospheres/Atmosphere yellow 2.mat | 5 +- .../Atmospheres/Atmosphere yellow.mat | 5 +- .../Materials/Atmospheres/Kyralos.mat | 5 +- .../Materials/Atmospheres/Sartor.mat | 5 +- .../Exo planets/Materials/Ogma/Ogma Ring.mat | 5 +- .../Shaders/Atmosphere ASE desat.shader | 128 ++++++ .../Shaders/Atmosphere ASE desat.shader.meta | 9 + .../Shaders/Planet lava desat.shader | 420 +++++++++++++++++ .../Shaders/Planet lava desat.shader.meta | 10 + .../Shaders/old shaders/Ring desat.shader | 129 ++++++ .../old shaders/Ring desat.shader.meta | 10 + .../Shaders/planet shader desat.shader | 425 ++++++++++++++++++ .../Shaders/planet shader desat.shader.meta | 10 + .../GWConquest/Materials/Planets/Aeculus.mat | 5 +- Assets/GWConquest/Materials/Planets/Ahr.mat | 5 +- Assets/GWConquest/Materials/Planets/Arca.mat | 5 +- .../GWConquest/Materials/Planets/Arnough.mat | 5 +- .../GWConquest/Materials/Planets/Binnisar.mat | 5 +- .../Materials/Planets/Caer Bannoq.mat | 5 +- .../Materials/Planets/Caine's World.mat | 5 +- .../GWConquest/Materials/Planets/Cervis.mat | 5 +- Assets/GWConquest/Materials/Planets/Daton.mat | 5 +- .../GWConquest/Materials/Planets/Datonie.mat | 5 +- Assets/GWConquest/Materials/Planets/Eden.mat | 5 +- .../GWConquest/Materials/Planets/Ehrlen.mat | 5 +- .../GWConquest/Materials/Planets/Elysia.mat | 5 +- Assets/GWConquest/Materials/Planets/Ergos.mat | 5 +- Assets/GWConquest/Materials/Planets/Exan.mat | 5 +- .../Materials/Planets/Fankether.mat | 5 +- .../Materials/Planets/Fethaphor.mat | 5 +- .../Materials/Planets/Flynns World.mat | 5 +- .../GWConquest/Materials/Planets/Garesen.mat | 5 +- .../Materials/Planets/Gargamont Fiftan.mat | 5 +- .../Materials/Planets/Gargamont For.mat | 5 +- .../Materials/Planets/Gargamont Kees.mat | 5 +- .../Materials/Planets/Gargamont Rest.mat | 5 +- .../Materials/Planets/Gargamont Septa.mat | 5 +- .../Materials/Planets/Gargamont Six.mat | 5 +- .../Materials/Planets/Gargamont Tri.mat | 5 +- .../Materials/Planets/Gargamont.mat | 5 +- .../GWConquest/Materials/Planets/Garsomyr.mat | 5 +- Assets/GWConquest/Materials/Planets/Gysir.mat | 5 +- .../GWConquest/Materials/Planets/Hammon.mat | 5 +- .../GWConquest/Materials/Planets/Harkon.mat | 5 +- .../GWConquest/Materials/Planets/Herasind.mat | 5 +- .../GWConquest/Materials/Planets/Honigiah.mat | 5 +- .../Materials/Planets/Hotheseer Kees.mat | 5 +- .../Materials/Planets/Hotheseer.mat | 5 +- .../GWConquest/Materials/Planets/Ingrim.mat | 5 +- .../GWConquest/Materials/Planets/Inobria.mat | 5 +- Assets/GWConquest/Materials/Planets/Karth.mat | 5 +- .../GWConquest/Materials/Planets/Kharlorg.mat | 5 +- Assets/GWConquest/Materials/Planets/Kies.mat | 5 +- .../GWConquest/Materials/Planets/Krigena.mat | 5 +- .../GWConquest/Materials/Planets/Kronos.mat | 5 +- .../GWConquest/Materials/Planets/Krustus.mat | 5 +- .../GWConquest/Materials/Planets/Kyralos.mat | 5 +- .../Materials/Planets/Lavarasis.mat | 5 +- Assets/GWConquest/Materials/Planets/Leb.mat | 5 +- .../Materials/Planets/Menaxurie.mat | 5 +- .../Materials/Planets/Methaphor.mat | 5 +- .../GWConquest/Materials/Planets/Montana.mat | 5 +- .../GWConquest/Materials/Planets/Nasween.mat | 5 +- .../GWConquest/Materials/Planets/Nemawith.mat | 5 +- Assets/GWConquest/Materials/Planets/Noser.mat | 5 +- Assets/GWConquest/Materials/Planets/PDG.mat | 5 +- .../GWConquest/Materials/Planets/Rokurant.mat | 5 +- .../GWConquest/Materials/Planets/Rythion.mat | 5 +- .../Materials/Planets/Sarfotohonia.mat | 5 +- .../Materials/Planets/Sartorius Rax.mat | 5 +- .../Materials/Planets/Sashuageen.mat | 5 +- .../Materials/Planets/Seys Forty.mat | 5 +- Assets/GWConquest/Materials/Planets/Siggi.mat | 5 +- .../GWConquest/Materials/Planets/Sikharas.mat | 5 +- .../GWConquest/Materials/Planets/Skaeld.mat | 5 +- Assets/GWConquest/Materials/Planets/Spice.mat | 5 +- Assets/GWConquest/Materials/Planets/Sumpa.mat | 5 +- .../Materials/Planets/Taurellia.mat | 5 +- .../GWConquest/Materials/Planets/Teledan.mat | 5 +- .../GWConquest/Materials/Planets/Troikn.mat | 5 +- .../GWConquest/Materials/Planets/Ulfsun.mat | 5 +- Assets/GWConquest/Materials/Planets/Vaiar.mat | 5 +- .../GWConquest/Materials/Planets/Vesparus.mat | 5 +- .../Materials/Planets/Vestripee.mat | 5 +- .../GWConquest/Materials/Planets/Voteine.mat | 5 +- .../GWConquest/Materials/Planets/Vrotan.mat | 5 +- .../GWConquest/Materials/Planets/Weylan.mat | 5 +- Assets/GWConquest/Materials/Planets/Wyth.mat | 5 +- .../Materials/Planets/Xonorasis.mat | 5 +- .../GWConquest/Materials/Planets/Yarkassy.mat | 5 +- .../Materials/Planets/Yarva Minoris.mat | 5 +- .../Materials/Planets/Yarva Primus.mat | 5 +- .../Materials/Planets/Yeesveer Kees.mat | 5 +- .../Materials/Planets/Yeesveer Rest.mat | 5 +- .../GWConquest/Materials/Planets/Yeesveer.mat | 5 +- .../GWConquest/Materials/Planets/Zami 1.mat | 5 +- Assets/GWConquest/Materials/Planets/Zami.mat | 5 +- Assets/GWConquest/Scripts/Planet.cs | 14 +- Assets/GWConquest/Scripts/PlanetConnection.cs | 4 +- Assets/GWConquest/Scripts/PlanetPlacement.cs | 6 - ProjectSettings/UnityConnectSettings.asset | 1 + 141 files changed, 1663 insertions(+), 148 deletions(-) create mode 100644 Assets/Exo planets/Shaders/Atmosphere ASE desat.shader create mode 100644 Assets/Exo planets/Shaders/Atmosphere ASE desat.shader.meta create mode 100644 Assets/Exo planets/Shaders/Planet lava desat.shader create mode 100644 Assets/Exo planets/Shaders/Planet lava desat.shader.meta create mode 100644 Assets/Exo planets/Shaders/old shaders/Ring desat.shader create mode 100644 Assets/Exo planets/Shaders/old shaders/Ring desat.shader.meta create mode 100644 Assets/Exo planets/Shaders/planet shader desat.shader create mode 100644 Assets/Exo planets/Shaders/planet shader desat.shader.meta diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Daton.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Daton.mat index 7e27454..853210d 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Daton.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Daton.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Daton - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.216 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -83,3 +85,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Elysia.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Elysia.mat index 6da4c42..361682a 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Elysia.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Elysia.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Elysia - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.205 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -84,3 +86,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Fethaphor.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Fethaphor.mat index c9f2396..98af723 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Fethaphor.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Fethaphor.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Fethaphor - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Hotheseer.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Hotheseer.mat index 7c73b34..dafd703 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Hotheseer.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Hotheseer.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Hotheseer - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Ingo.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Ingo.mat index 0120bf7..2f16c23 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Ingo.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Ingo.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Ingo - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -59,6 +59,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.33 @@ -72,6 +73,7 @@ Material: - _DstBlend: 0 - _FallOff: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -89,3 +91,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Lavarasis.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Lavarasis.mat index a025688..4722d22 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Lavarasis.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Lavarasis.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Lavarasis - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Menaxuire.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Menaxuire.mat index 7e4435b..9a94c5e 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Menaxuire.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Menaxuire.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Menaxuire - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.2 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -83,3 +85,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Montana.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Montana.mat index 4f34f36..2476cf7 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Montana.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Montana.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Montana - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.234 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Nasween.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Nasween.mat index a2fbf63..fafff99 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Nasween.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Nasween.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Nasween - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Noser.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Noser.mat index bb4eaae..48f066d 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Noser.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Noser.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Noser - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -80,6 +81,7 @@ Material: - _Float3: 1 - _Float4: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -102,3 +104,4 @@ Material: - _Color0: {r: 0.297, g: 0.856588, b: 1, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Sashuageen.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Sashuageen.mat index 6aa1921..9145d20 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Sashuageen.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Sashuageen.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Sashuageen - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.216 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Skaeld.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Skaeld.mat index 6fe70df..4f3e3e3 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Skaeld.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Skaeld.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Skaeld - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.204 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Stunteen.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Stunteen.mat index bc3766d..f6a2ab9 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Stunteen.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Stunteen.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Stunteen - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -59,6 +59,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.26 @@ -72,6 +73,7 @@ Material: - _DstBlend: 0 - _FallOff: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -89,3 +91,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth 1.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth 1.mat index 74ffe8d..858b70c 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth 1.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth 1.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Wyth 1 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth.mat index 714f5fc..bbd5c53 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Wyth.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Wyth - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Xonorasis.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Xonorasis.mat index 660586c..4c3d2dd 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere Xonorasis.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere Xonorasis.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere Xonorasis - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.191 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue 2.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue 2.mat index 021310e..ea3123d 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue 2.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue 2.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere blue 2 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.26 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -84,3 +86,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue.mat index 7826cd9..300b70a 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere blue.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere blue - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -80,6 +81,7 @@ Material: - _Float3: 1 - _Float4: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -102,3 +104,4 @@ Material: - _Color0: {r: 0.297, g: 0.856588, b: 1, a: 0} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere gas.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere gas.mat index 5e5ed8c..fff4086 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere gas.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere gas.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere gas - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere green.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere green.mat index 591ce81..5b03c14 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere green.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere green.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere green - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.26 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 1.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 1.mat index 43caae4..42c95b1 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 1.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 1.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere orange 1 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 2.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 2.mat index cbca9b2..88c3a8e 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 2.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 2.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere orange 2 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 3.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 3.mat index c0f66eb..df421e8 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 3.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 3.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere orange 3 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 4.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 4.mat index c9fafb2..b585975 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 4.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange 4.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere orange 4 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange.mat index 86adf6b..a780ac2 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere orange.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere orange - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pdg.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pdg.mat index 2872106..e8d72d6 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pdg.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pdg.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere pdg - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.187 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -83,3 +85,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 2.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 2.mat index ca8c5f0..da8f8ab 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 2.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 2.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere pink 2 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -59,6 +59,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.26 @@ -72,6 +73,7 @@ Material: - _DstBlend: 0 - _FallOff: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -89,3 +91,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 3.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 3.mat index 7a7869b..6548b70 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 3.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 3.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere pink 3 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -59,6 +59,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.226 @@ -72,6 +73,7 @@ Material: - _DstBlend: 0 - _FallOff: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -89,3 +91,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 4.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 4.mat index dc1c6c4..b885342 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 4.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 4.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere pink 4 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -59,6 +59,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.226 @@ -72,6 +73,7 @@ Material: - _DstBlend: 0 - _FallOff: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -89,3 +91,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 5.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 5.mat index 3271a44..b7e3508 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 5.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink 5.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere pink 5 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -59,6 +59,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.226 @@ -72,6 +73,7 @@ Material: - _DstBlend: 0 - _FallOff: 5 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -89,3 +91,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink.mat index 8c8f8e2..b7e6e6a 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere pink.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere pink - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -83,3 +85,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 1.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 1.mat index 5861325..99e82cf 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 1.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 1.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere white 1 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.204 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 2.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 2.mat index e16bed7..1e78d72 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 2.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 2.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere white 2 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.204 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 3.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 3.mat index 794325b..1dca49d 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 3.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 3.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere white 3 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.231 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 4.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 4.mat index 7e05eb5..5da1a4a 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 4.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 4.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere white 4 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.211 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 5.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 5.mat index 1d7eb80..463f392 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 5.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 5.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere white 5 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.231 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 6.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 6.mat index 889aed6..7a36521 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 6.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere white 6.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere white 6 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -63,6 +63,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.231 @@ -75,6 +76,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -94,3 +96,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy MainMenu.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy MainMenu.mat index c967783..cf18e5e 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy MainMenu.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy MainMenu.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere yarkassy MainMenu - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy.mat index ad4f3c2..9ce7826 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yarkassy.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere yarkassy - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 1.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 1.mat index eb9a3c7..6926914 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 1.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 1.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere yellow 1 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.216 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -83,3 +85,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 2.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 2.mat index d9324ea..cc65f3e 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 2.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow 2.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere yellow 2 - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.222 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -83,3 +85,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow.mat b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow.mat index 0a37232..7a2f2d2 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Atmosphere yellow.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Atmosphere yellow - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _AtmosphereSharpness: 0.26 @@ -67,6 +68,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -83,3 +85,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Kyralos.mat b/Assets/Exo planets/Materials/Atmospheres/Kyralos.mat index 9e5cd92..68cf5b8 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Kyralos.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Kyralos.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Kyralos - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Atmospheres/Sartor.mat b/Assets/Exo planets/Materials/Atmospheres/Sartor.mat index 030813f..d9d0f07 100644 --- a/Assets/Exo planets/Materials/Atmospheres/Sartor.mat +++ b/Assets/Exo planets/Materials/Atmospheres/Sartor.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sartor - m_Shader: {fileID: 4800000, guid: 891e0cda09491ba4297849df9f68db9f, type: 3} + m_Shader: {fileID: 4800000, guid: f7aabc55e35a26d41a17e807b882b8f7, type: 3} m_ShaderKeywords: m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -55,6 +55,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _: 13.39 - _ASEOutlineWidth: 0 @@ -68,6 +69,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 0 - _FullBright: 0 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -85,3 +87,4 @@ Material: - _Color: {r: 0.353, g: 0.54486895, b: 1, a: 1} - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _SpecColor: {r: 1, g: 1, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Materials/Ogma/Ogma Ring.mat b/Assets/Exo planets/Materials/Ogma/Ogma Ring.mat index c7de77e..5e00025 100644 --- a/Assets/Exo planets/Materials/Ogma/Ogma Ring.mat +++ b/Assets/Exo planets/Materials/Ogma/Ogma Ring.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ogma Ring - m_Shader: {fileID: 4800000, guid: a005ee15cd6d5d6438afebad031da047, type: 3} + m_Shader: {fileID: 4800000, guid: 776e8ec39ca17be4ab1c6714dad6b63b, type: 3} m_ShaderKeywords: _ALPHABLEND_ON m_LightmapFlags: 5 m_EnableInstancingVariants: 0 @@ -79,6 +79,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Colorintensity: 1 @@ -87,6 +88,7 @@ Material: - _DetailNormalMapScale: 1 - _DstBlend: 10 - _Float0: 3.98 + - _FullDesaturation: 0 - _Glossiness: 0.5 - _MaskClipValue: 0 - _Metallic: 0 @@ -112,3 +114,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Ringcolor: {r: 0.447, g: 0.844054, b: 1, a: 1} - _node_9922: {r: 0.353, g: 0.7709619, b: 1, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/Exo planets/Shaders/Atmosphere ASE desat.shader b/Assets/Exo planets/Shaders/Atmosphere ASE desat.shader new file mode 100644 index 0000000..3fe31c8 --- /dev/null +++ b/Assets/Exo planets/Shaders/Atmosphere ASE desat.shader @@ -0,0 +1,128 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/Atmosphere ASE desat" +{ + Properties + { + _Atmospheresize("Atmosphere size", Range( 0 , 10)) = 0 + _Atmospherecolor("Atmosphere color", Color) = (1,1,1,0) + _Atmospherecircle("Atmosphere circle", Range( 0 , 1)) = 0 + _AtmosphereSharpness("Atmosphere Sharpness", Range( 0 , 1)) = 0 + _FullDesaturation("Full Desaturation", Range( 0 , 1)) = 0 + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Overlay" "Queue" = "Overlay+0" "IsEmissive" = "true" } + Cull Front + ZWrite On + Blend One One + BlendOp Add + CGPROGRAM + #include "UnityCG.cginc" + #pragma target 3.0 + #pragma surface surf Lambert keepalpha noshadow noambient nofog vertex:vertexDataFunc + struct Input + { + float3 worldPos; + float3 worldNormal; + float3 viewDir; + INTERNAL_DATA + }; + + uniform float4 _Atmospherecolor; + uniform float _AtmosphereSharpness; + uniform float _Atmospherecircle; + uniform float _Atmospheresize; + uniform float _FullDesaturation; + + void vertexDataFunc( inout appdata_full v, out Input o ) + { + UNITY_INITIALIZE_OUTPUT( Input, o ); + float3 ase_vertexNormal = v.normal.xyz; + v.vertex.xyz += ( ase_vertexNormal * _Atmospheresize ); + } + + void surf( Input i , inout SurfaceOutput o ) + { + float3 ase_worldPos = i.worldPos; + float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) ); + float dotResult16 = dot( ase_worldlightDir , i.worldNormal ); + float dotResult26 = dot( i.worldNormal , i.viewDir ); + float temp_output_32_0 = pow( (0.0 + (-dotResult26 - 0.0) * (( 15.0 * _AtmosphereSharpness ) - 0.0) / (1.0 - 0.0)) , ( 15.0 * _AtmosphereSharpness ) ); + float lerpResult41 = lerp( ( dotResult16 * temp_output_32_0 ) , temp_output_32_0 , _Atmospherecircle); + float clampResult43 = clamp( lerpResult41 , 0.0 , 1.0 ); + float3 emissionRes = ( _Atmospherecolor * clampResult43 ).rgb; + o.Emission = lerp( emissionRes,dot(emissionRes,float3(0.299,0.587,0.114)).xxx,_FullDesaturation); + o.Alpha = 1; + } + + ENDCG + } + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=13501 +2567;29;1666;968;1125.773;408.7021;1.330569;True;True +Node;AmplifyShaderEditor.CommentaryNode;46;-967.4506,101.3996;Float;False;1475.601;411.5002;Hand made fresnel ;11;25;24;29;28;26;27;32;33;30;51;52;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WorldNormalVector;24;-917.4506,151.3996;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.ViewDirInputsCoordNode;25;-891.1507,289.0996;Float;False;World;0;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;53;-553.6279,601.1993;Float;False;Property;_AtmosphereSharpness;Atmosphere Sharpness;4;0;0;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.DotProductOpNode;26;-669.5507,153.0999;Float;True;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;30;-575.6974,404.5526;Float;False;Constant;_Atmosphereintensity;Atmosphere intensity;3;0;15;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;29;-456.3501,316.8998;Float;False;Constant;_Float2;Float 2;1;0;1;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;28;-459.3501,242.8998;Float;False;Constant;_Float1;Float 1;1;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.NegateNode;51;-442.4108,140.8691;Float;False;1;0;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;33;18.95053,251.2991;Float;False;Constant;_Atmospherepower;Atmosphere power;4;0;15;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;54;-296.8285,445.5231;Float;False;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;47;-49.14934,-401.8528;Float;False;541.457;360.2413;light mask on direction;3;16;40;14;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WorldNormalVector;14;18.46293,-222.7618;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;40;0.8506591,-351.8528;Float;False;1;0;FLOAT;0.0;False;1;FLOAT3 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;52;224.7545,361.6973;Float;False;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.TFHCRemap;27;-244.6504,175.3999;Float;True;5;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;1.0;False;3;FLOAT;0.0;False;4;FLOAT;1.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;48;622.9507,-180.2;Float;False;562.6014;474.4;Control over either fresnel or directional light;3;42;41;37;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.PowerNode;32;328.1508,184.2999;Float;False;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.DotProductOpNode;16;257.3077,-294.6115;Float;True;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;42;672.9507,179.1999;Float;False;Property;_Atmospherecircle;Atmosphere circle;3;0;0;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;37;699.3507,-130.2;Float;True;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;49;1253.751,-203.5001;Float;False;450.9996;382.0001;Color control;3;43;34;35;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;45;1028.8,393.4002;Float;False;627.8995;345.7003;Vertex offset;3;9;8;7;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.LerpOp;41;1001.552,5.299968;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.ColorNode;35;1303.751,-153.5;Float;False;Property;_Atmospherecolor;Atmosphere color;2;0;1,1,1,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.NormalVertexDataNode;8;1156.401,443.4003;Float;False;0;5;FLOAT3;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;7;1078.8,602.9006;Float;False;Property;_Atmospheresize;Atmosphere size;1;0;0;0;10;0;1;FLOAT +Node;AmplifyShaderEditor.ClampOpNode;43;1319.151,22.49998;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;1.0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;9;1421.7,486.1007;Float;True;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0.0,0,0;False;1;FLOAT3 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;1535.75,-17.80019;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0.0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;2059,87.49983;Float;False;True;2;Float;ASEMaterialInspector;0;0;Lambert;Custom/Atmosphere ASE;False;False;False;False;True;False;False;False;False;True;False;False;False;False;False;False;False;Front;1;0;False;100000;100000;Custom;0;True;False;0;True;Overlay;Overlay;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;100;255;255;2;1;1;1;0;0;0;0;False;0;4;10;25;False;0.5;False;4;One;One;0;Zero;Zero;Add;Add;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;0;-1;-1;-1;0;0;0;False;14;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;FLOAT;0.0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 +WireConnection;26;0;24;0 +WireConnection;26;1;25;0 +WireConnection;51;0;26;0 +WireConnection;54;0;30;0 +WireConnection;54;1;53;0 +WireConnection;52;0;33;0 +WireConnection;52;1;53;0 +WireConnection;27;0;51;0 +WireConnection;27;1;28;0 +WireConnection;27;2;29;0 +WireConnection;27;3;28;0 +WireConnection;27;4;54;0 +WireConnection;32;0;27;0 +WireConnection;32;1;52;0 +WireConnection;16;0;40;0 +WireConnection;16;1;14;0 +WireConnection;37;0;16;0 +WireConnection;37;1;32;0 +WireConnection;41;0;37;0 +WireConnection;41;1;32;0 +WireConnection;41;2;42;0 +WireConnection;43;0;41;0 +WireConnection;9;0;8;0 +WireConnection;9;1;7;0 +WireConnection;34;0;35;0 +WireConnection;34;1;43;0 +WireConnection;0;2;34;0 +WireConnection;0;11;9;0 +ASEEND*/ +//CHKSM=5914FDFC03498428713D1F9A3A051F4FB5D42E39 \ No newline at end of file diff --git a/Assets/Exo planets/Shaders/Atmosphere ASE desat.shader.meta b/Assets/Exo planets/Shaders/Atmosphere ASE desat.shader.meta new file mode 100644 index 0000000..8e4f806 --- /dev/null +++ b/Assets/Exo planets/Shaders/Atmosphere ASE desat.shader.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: f7aabc55e35a26d41a17e807b882b8f7 +timeCreated: 1490904129 +licenseType: Store +ShaderImporter: + defaultTextures: [] + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Exo planets/Shaders/Planet lava desat.shader b/Assets/Exo planets/Shaders/Planet lava desat.shader new file mode 100644 index 0000000..f20be93 --- /dev/null +++ b/Assets/Exo planets/Shaders/Planet lava desat.shader @@ -0,0 +1,420 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/Planet lava desat" +{ + Properties + { + _Albedocolor("Albedo color", Color) = (1,1,1,0) + [NoScaleOffset]_Albedo("Albedo", 2D) = "white" {} + _Desaturation("Desaturation", Range( 0 , 1)) = 0 + _FullDesaturation("Full Desaturation", Range( 0 , 1)) = 0 + _cloudscolor("clouds color", Color) = (1,1,1,0.547) + [NoScaleOffset]_CloudsAlpha("Clouds (Alpha)", 2D) = "black" {} + _Cloudspeed("Cloud speed", Float) = 1 + [NoScaleOffset]_Normalmap("Normal map", 2D) = "bump" {} + _Normalintensity("Normal intensity", Range( 0 , 1)) = 0 + _Citiescolor("Cities color", Color) = (1,0.815662,0.559,0) + [NoScaleOffset]_Emissivecities("Emissive (cities)", 2D) = "black" {} + _Citiesoffset("Cities offset", Float) = 0 + [NoScaleOffset]_watermask("water mask", 2D) = "black" {} + _Gloss("Gloss", Range( 0.01 , 1)) = 0.81 + [NoScaleOffset]_LookupSunset("Lookup Sunset", 2D) = "white" {} + _Subatmospherecolor("Sub atmosphere color", Color) = (1,1,1,0) + _Subatmosphereglobalintensity("Sub atmosphere global intensity", Range( 0 , 10)) = 1 + _Subatmospherepower("Sub atmosphere power", Range( 0.1 , 5)) = 5 + _AmbiantLightcontrol("Ambiant Light control", Color) = (0,0,0,0) + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" } + Cull Back + ZWrite On + CGINCLUDE + #include "UnityStandardUtils.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "UnityPBSLighting.cginc" + #include "Lighting.cginc" + #pragma target 3.0 + #ifdef UNITY_PASS_SHADOWCASTER + #undef INTERNAL_DATA + #undef WorldReflectionVector + #undef WorldNormalVector + #define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2; + #define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))) + #define WorldNormalVector(data,normal) fixed3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)) + #endif + struct Input + { + float2 uv_texcoord; + float2 texcoord_0; + float3 worldPos; + float3 worldNormal; + INTERNAL_DATA + float2 texcoord_1; + }; + + uniform float _Normalintensity; + uniform sampler2D _Normalmap; + uniform float4 _cloudscolor; + uniform sampler2D _CloudsAlpha; + uniform float _Cloudspeed; + uniform sampler2D _LookupSunset; + uniform sampler2D _Albedo; + uniform float4 _Albedocolor; + uniform float _Desaturation; + uniform float _FullDesaturation; + uniform float _Subatmosphereglobalintensity; + uniform float _Subatmospherepower; + uniform float4 _Subatmospherecolor; + uniform float4 _AmbiantLightcontrol; + uniform sampler2D _Emissivecities; + uniform float _Citiesoffset; + uniform float4 _Citiescolor; + uniform sampler2D _watermask; + uniform float _Gloss; + + void vertexDataFunc( inout appdata_full v, out Input o ) + { + UNITY_INITIALIZE_OUTPUT( Input, o ); + o.texcoord_0.xy = v.texcoord.xy * float2( 1,1 ) + float2( 0,0 ); + float2 temp_cast_0 = (_Citiesoffset).xx; + o.texcoord_1.xy = v.texcoord.xy * float2( 1,1 ) + temp_cast_0; + } + + void surf( Input i , inout SurfaceOutputStandard o ) + { + float2 uv_Normalmap = i.uv_texcoord; + float4 appendResult41 = (float4(( _Cloudspeed / 80.0 ) , 0.0 , 0.0 , 0.0)); + float4 tex2DNode26 = tex2D( _CloudsAlpha, ( float4( i.texcoord_0, 0.0 , 0.0 ) + ( appendResult41 * _Time.x ) ).xy ); + float temp_output_81_0 = ( 1.0 - ( _cloudscolor.a * tex2DNode26.a ) ); + float3 lerpResult195 = lerp( float3(0,0,1) , UnpackScaleNormal( tex2D( _Normalmap, uv_Normalmap ) ,_Normalintensity ) , temp_output_81_0); + o.Normal = lerpResult195; + float3 ase_worldPos = i.worldPos; + float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) ); + float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) ); + float dotResult94 = dot( ase_worldlightDir , ase_worldNormal ); + float2 temp_cast_2 = (dotResult94).xx; + float2 uv_Albedo = i.uv_texcoord; + float4 lerpResult66 = lerp( ( tex2D( _Albedo, uv_Albedo ) * _Albedocolor ) , _cloudscolor , ( _cloudscolor.a * tex2DNode26.a )); + float3 desaturateVar142 = lerp( lerpResult66.rgb,dot(lerpResult66.rgb,float3(0.299,0.587,0.114)).xxx,_Desaturation); + float3 albedoRes = ( tex2D( _LookupSunset, temp_cast_2 ) * float4( desaturateVar142 , 0.0 ) ).rgb; + o.Albedo = lerp( albedoRes,dot(albedoRes,float3(0.299,0.587,0.114)).xxx,_FullDesaturation); + float dotResult247 = dot( ase_worldNormal , ase_worldlightDir ); + float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) ); + float fresnelNDotV9 = dot( ase_worldNormal, ase_worldViewDir ); + float fresnelNode9 = ( 0.0 + _Subatmosphereglobalintensity * pow( 1.0 - fresnelNDotV9, _Subatmospherepower ) ); + float smoothstepResult192 = smoothstep( 0.0 , 10.0 , fresnelNode9); + float4 clampResult74 = clamp( ( ( dotResult247 * smoothstepResult192 ) * _Subatmospherecolor ) , float4( 0,0,0,0 ) , float4( 1,1,1,0 ) ); + float clampResult72 = clamp( -( dotResult247 - 0.65 ) , 0.0 , 1.0 ); + float smoothstepResult281 = smoothstep( 0.3 , 0.7 , clampResult72); + float smoothstepResult308 = smoothstep( 0.2 , 1.0 , ( 1.0 - tex2DNode26.a )); + float2 uv_watermask = i.uv_texcoord; + float4 tex2DNode82 = tex2D( _watermask, uv_watermask ); + float4 temp_output_311_0 = ( ( clampResult74 + ( ( ( 1.0 - _AmbiantLightcontrol ) * ( ( ( smoothstepResult281 * ( tex2D( _Emissivecities, i.texcoord_1 ) * _Citiescolor ) ) * smoothstepResult308 ) * ( 1.0 - tex2DNode82.a ) ) ) * 2.0 ) ) + tex2DNode82 ); + float4 lerpResult272 = lerp( temp_output_311_0 , ( float4( ( desaturateVar142 * ( 1.0 - ( -0.5 + dotResult247 ) ) ) , 0.0 ) + temp_output_311_0 ) , ( 0.5 * _AmbiantLightcontrol )); + float4 clampResult190 = clamp( lerpResult272 , float4( 0,0,0,0 ) , float4( 1,1,1,0 ) ); + o.Emission = lerp( clampResult190.rgb,dot(clampResult190.rgb,float3(0.299,0.587,0.114)).xxx,_FullDesaturation); + o.Smoothness = ( ( temp_output_81_0 * _Gloss ) * tex2DNode82 ).r; + o.Alpha = 1; + } + + ENDCG + CGPROGRAM + #pragma surface surf Standard keepalpha fullforwardshadows noambient nolightmap nodynlightmap nodirlightmap nofog vertex:vertexDataFunc + + ENDCG + Pass + { + Name "ShadowCaster" + Tags{ "LightMode" = "ShadowCaster" } + ZWrite On + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + #pragma multi_compile_shadowcaster + #pragma multi_compile UNITY_PASS_SHADOWCASTER + #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 + # include "HLSLSupport.cginc" + #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) + #define CAN_SKIP_VPOS + #endif + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + sampler3D _DitherMaskLOD; + struct v2f + { + V2F_SHADOW_CASTER; + float4 tSpace0 : TEXCOORD1; + float4 tSpace1 : TEXCOORD2; + float4 tSpace2 : TEXCOORD3; + float4 texcoords01 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + v2f vert( appdata_full v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_INITIALIZE_OUTPUT( v2f, o ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + Input customInputData; + vertexDataFunc( v, customInputData ); + float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; + fixed3 worldNormal = UnityObjectToWorldNormal( v.normal ); + fixed3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz ); + fixed tangentSign = v.tangent.w * unity_WorldTransformParams.w; + fixed3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign; + o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x ); + o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y ); + o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z ); + o.texcoords01 = float4( v.texcoord.xy, v.texcoord1.xy ); + TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) + return o; + } + fixed4 frag( v2f IN + #if !defined( CAN_SKIP_VPOS ) + , UNITY_VPOS_TYPE vpos : VPOS + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + Input surfIN; + UNITY_INITIALIZE_OUTPUT( Input, surfIN ); + surfIN.uv_texcoord.xy = IN.texcoords01.xy; + float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w ); + fixed3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); + surfIN.worldPos = worldPos; + surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z ); + surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz; + surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz; + surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz; + SurfaceOutputStandard o; + UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o ) + surf( surfIN, o ); + #if defined( CAN_SKIP_VPOS ) + float2 vpos = IN.pos; + #endif + SHADOW_CASTER_FRAGMENT( IN ) + } + ENDCG + } + } + Fallback "Diffuse" + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=13501 +105;33;2546;1364;5866.401;-379.3748;2.349561;True;True +Node;AmplifyShaderEditor.CommentaryNode;208;-8375.54,-552.9268;Float;False;1711.343;650.7912;Clouds;2;123;122;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;122;-8325.541,-501.5649;Float;False;828;523.9995;Cloud movement;9;32;28;160;161;42;41;33;34;40;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;160;-8259.012,-375.4778;Float;False;Constant;_modifier;modifier;18;0;80;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;28;-8258.543,-450.5649;Float;False;Property;_Cloudspeed;Cloud speed;5;0;1;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;280;-6809.369,386.8306;Float;False;565.4004;366.4034;Light mask;3;246;248;247;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;128;-6561.564,1690.601;Float;False;2612.78;842.7703;Cities in the dark;13;68;69;250;245;188;46;47;45;175;176;249;302;308;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WorldNormalVector;246;-6759.369,436.8305;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;42;-8256.48,-291.5657;Float;False;Constant;_Verticalspeed0;Vertical speed (0);5;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleDivideOpNode;161;-8077.009,-407.4778;Float;False;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;248;-6749.97,613.5507;Float;False;1;0;FLOAT;0.0;False;1;FLOAT3 +Node;AmplifyShaderEditor.CommentaryNode;249;-6488.455,1733.298;Float;False;1000.746;336.4277;Light mask controls;5;72;277;278;279;281;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.DotProductOpNode;247;-6478.969,500.2338;Float;True;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.TimeNode;33;-8011.34,-175.9656;Float;False;0;5;FLOAT4;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;279;-6437.201,1974.405;Float;False;Constant;_Float0;Float 0;18;0;0.65;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.DynamicAppendNode;41;-7939.539,-323.5648;Float;False;FLOAT4;4;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;0.0;False;3;FLOAT;0.0;False;1;FLOAT4 +Node;AmplifyShaderEditor.TextureCoordinatesNode;32;-7955.539,-451.5649;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;-7774.739,-211.5656;Float;False;2;2;0;FLOAT4;0,0,0,0;False;1;FLOAT;0.0,0,0,0;False;1;FLOAT4 +Node;AmplifyShaderEditor.RangedFloatNode;176;-6489.581,2136.666;Float;False;Property;_Citiesoffset;Cities offset;10;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleSubtractOpNode;278;-6272.619,1817.822;Float;False;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleAddOpNode;40;-7636.339,-293.1657;Float;False;2;2;0;FLOAT2;0,0;False;1;FLOAT4;0,0;False;1;FLOAT4 +Node;AmplifyShaderEditor.CommentaryNode;123;-7436.456,-502.9268;Float;False;689.5588;543.2294;Clouds color ;4;26;67;178;179;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.TextureCoordinatesNode;175;-6312.165,2093.73;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.NegateNode;277;-6083.915,1816.704;Float;False;1;0;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.ClampOpNode;72;-5915.466,1815.191;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;1.0;False;1;FLOAT +Node;AmplifyShaderEditor.SamplerNode;45;-6072.594,2078.907;Float;True;Property;_Emissivecities;Emissive (cities);9;1;[NoScaleOffset];None;True;0;False;black;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SamplerNode;26;-7362.819,-200.6095;Float;True;Property;_CloudsAlpha;Clouds (Alpha);4;1;[NoScaleOffset];None;True;0;False;black;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;124;-5783.904,971.3612;Float;False;1831.8;637.6958;Sub atmosphere;10;12;11;9;19;74;13;15;22;299;300;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.ColorNode;47;-6005.939,2288.857;Float;False;Property;_Citiescolor;Cities color;8;0;1,0.815662,0.559,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;12;-5728.783,1423.379;Float;False;Property;_Subatmospherepower;Sub atmosphere power;16;0;5;0.1;5;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;266;-5260.866,262.5192;Float;False;1223.251;619.2262;Ambiant light control;6;170;171;162;284;285;199;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SmoothstepOpNode;281;-5724.323,1825.225;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.3;False;2;FLOAT;0.7;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;46;-5735.54,2151.058;Float;True;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.OneMinusNode;304;-5454.632,2325.449;Float;False;1;0;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;188;-5425.837,2032.028;Float;False;286.3003;210.7;Cities only in the dark;1;48;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;11;-5759.276,1335.105;Float;False;Property;_Subatmosphereglobalintensity;Sub atmosphere global intensity;15;0;1;0;10;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;126;-6565.623,2575.513;Float;False;1042.692;478.8921;Specular map / gloss;4;80;78;82;83;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WorldNormalVector;19;-5607.463,1190.73;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;299;-5153.922,1148.796;Float;False;430.7651;365.2241;Fresnel softening;3;194;193;192;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.ColorNode;170;-5219.777,681.4563;Float;False;Property;_AmbiantLightcontrol;Ambiant Light control;17;0;0,0,0,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.FresnelNode;9;-5370.382,1211.055;Float;False;World;4;0;FLOAT3;0,0,0;False;1;FLOAT;0.0;False;2;FLOAT;1.0;False;3;FLOAT;5.0;False;1;FLOAT +Node;AmplifyShaderEditor.SmoothstepOpNode;308;-5244.46,2324.096;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.2;False;2;FLOAT;1.0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;193;-5103.922,1322.68;Float;False;Constant;_Float2;Float 2;18;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;48;-5318.636,2091.129;Float;False;2;2;0;FLOAT;0.0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.SamplerNode;82;-6515.623,2844.464;Float;True;Property;_watermask;water mask;11;1;[NoScaleOffset];None;True;0;False;black;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;194;-5103.297,1399.02;Float;False;Constant;_Float3;Float 3;18;0;10;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;302;-5083.641,2039.141;Float;False;219;183;Clouds over cities;1;301;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;301;-5033.641,2091.141;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.OneMinusNode;199;-4942.687,797.1461;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SmoothstepOpNode;192;-4923.157,1198.796;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;-1.17;False;2;FLOAT;2.01;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;245;-4840.007,2058.029;Float;False;182.6621;174.583;No cities on water;1;173;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;119;-6651.16,-943.4936;Float;False;556.2625;499.6566;Albedo 1st pass;3;61;114;113;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.OneMinusNode;174;-5426.905,2595.51;Float;False;1;0;FLOAT;0,0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;173;-4820.146,2094.012;Float;False;2;2;0;COLOR;0.0,0,0,0;False;1;FLOAT;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.ColorNode;15;-4634.642,1378.396;Float;False;Property;_Subatmospherecolor;Sub atmosphere color;14;0;1,1,1,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;22;-4661.776,1098.267;Float;True;2;2;0;FLOAT;0,0,0,0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;250;-4636.874,2037.071;Float;False;344.9958;211.3491;Cities disapears with ambiant light;1;197;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WireNode;294;-4741.372,1639.761;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;284;-5243.665,299.1527;Float;False;645.1594;352.7144;Ambiant Mask control;3;283;282;270;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;138;-5809.721,-440.0096;Float;False;725.9999;474.9703;Albedo 2nd pass;3;142;144;293;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SamplerNode;61;-6601.16,-893.4933;Float;True;Property;_Albedo;Albedo;1;1;[NoScaleOffset];None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.ColorNode;114;-6550.352,-666.9041;Float;False;Property;_Albedocolor;Albedo color;0;0;1,1,1,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.ColorNode;67;-7352.132,-413.5577;Float;False;Property;_cloudscolor;clouds color;3;0;1,1,1,0.547;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;69;-4543.488,2293.027;Float;False;Constant;_Citiesintensity;Cities intensity;11;0;2;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;13;-4354.972,1264.366;Float;True;2;2;0;FLOAT;0,0,0,0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;197;-4523.877,2093.371;Float;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;113;-6263.896,-779.2345;Float;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0.0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;283;-5192.154,349.1526;Float;False;Constant;_Float1;Float 1;18;0;-0.5;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;178;-6958.685,-292.4877;Float;False;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;293;-5779.244,-387.169;Float;False;315;303;Albedo + Clouds;1;66;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.ClampOpNode;74;-4124.333,1268.327;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;1,1,1,0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;130;-3831.689,1545.235;Float;False;528;316.8262;Emissive 1st pass (Cities + Sub atmosphere );1;76;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;68;-4200.973,2078.309;Float;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0.0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.LerpOp;66;-5729.244,-337.169;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleAddOpNode;282;-5025.218,353.5332;Float;True;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;144;-5735.146,-49.39985;Float;False;Property;_Desaturation;Desaturation;2;0;0;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;285;-4499.926,313.7243;Float;False;285;303;Ambiant albedo only in darkness;1;269;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleAddOpNode;76;-3672.016,1623.421;Float;True;2;2;0;COLOR;0.0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;120;-5766.054,-1055.339;Float;False;893.1963;514.4534;Sunset ramp;4;91;94;93;95;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;162;-4986.211,661.4803;Float;False;Constant;_Ambiantcontrolmax;Ambiant control max;4;0;0.5;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.OneMinusNode;270;-4773.416,376.2227;Float;False;1;0;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.DesaturateOpNode;142;-5361.891,-266.0792;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0.0;False;1;FLOAT3 +Node;AmplifyShaderEditor.CommentaryNode;129;-6983.429,2579.974;Float;False;352.8645;166.9128;Clouds occlusion (Gloss Normal Cities);1;81;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;171;-4663.864,760.8574;Float;False;2;2;0;FLOAT;0.0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleAddOpNode;311;-3191.157,1563.236;Float;False;2;2;0;COLOR;0.0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;179;-6964.228,-87.97632;Float;False;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;125;-4984.262,2912.576;Float;False;1023.621;720.0508;Normal map;4;195;85;196;90;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;286;-3272.987,1048.393;Float;False;266.5139;192.6634;Emissive 2nd pass + Ambiant;1;273;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;269;-4452.948,377.3245;Float;True;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0,0,0;False;1;FLOAT3 +Node;AmplifyShaderEditor.WorldNormalVector;95;-5692.482,-775.7424;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;93;-5716.055,-1005.339;Float;True;1;0;FLOAT;0.0;False;1;FLOAT3 +Node;AmplifyShaderEditor.WireNode;295;-2883.269,857.6476;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.OneMinusNode;81;-6887.692,2636.923;Float;False;1;0;FLOAT;0,0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;78;-6427.771,2653.909;Float;False;Property;_Gloss;Gloss;12;0;0.81;0.01;1;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;90;-4960.747,3081.415;Float;False;Property;_Normalintensity;Normal intensity;7;0;0;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleAddOpNode;273;-3222.986,1098.393;Float;False;2;2;0;FLOAT3;0.0,0,0,0;False;1;COLOR;0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.DotProductOpNode;94;-5418.438,-866.6926;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;287;-2631.722,864.6442;Float;False;388.1348;289.1118;Control between Ambiant and no Ambiant;1;272;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;233;-2169.426,891.3169;Float;False;219;206;Emissive Total;1;190;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SamplerNode;91;-5218.342,-875.7353;Float;True;Property;_LookupSunset;Lookup Sunset;13;1;[NoScaleOffset];Assets/Exo planets/Textures/Lookup Sunset.tga;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;80;-6035.359,2637.453;Float;True;2;2;0;FLOAT;0,0,0,0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.SamplerNode;85;-4679.894,3007.598;Float;True;Property;_Normalmap;Normal map;6;1;[NoScaleOffset];None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;FLOAT3;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.LerpOp;272;-2494.077,943.3556;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;121;-4597.439,-450.2199;Float;False;284.9999;303;Albedo Total;1;99;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.Vector3Node;196;-4593.695,3318.927;Float;True;Constant;_Vector0;Vector 0;18;0;0,0,1;0;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.ClampOpNode;190;-2119.426,941.317;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;1,1,1,0;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;310;-1828.871,1255.867;Float;False;Property;_Float6;Float 6;19;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;83;-5650.9,2761.177;Float;False;2;2;0;FLOAT;0,0,0,0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;306;-5440.408,2438.399;Float;False;Constant;_Float4;Float 4;18;0;2;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;99;-4550.149,-381.1784;Float;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT3;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.LerpOp;195;-4251.978,3118.373;Float;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0,0,0;False;1;FLOAT3 +Node;AmplifyShaderEditor.RangedFloatNode;309;-1873.871,1024.867;Float;False;Property;_Float5;Float 5;18;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;-1564.801,891.7025;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;Custom/Planet lava;False;False;False;False;True;False;True;True;True;True;False;False;False;False;False;False;False;Back;1;0;False;100000;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;0;0;0;0;False;0;4;10;25;False;0.5;True;0;DstColor;SrcColor;0;Zero;Zero;Add;Add;0;False;2.5;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;0;0;False;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;FLOAT;0.0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 +Node;AmplifyShaderEditor.CommentaryNode;300;-4711.776,1048.267;Float;False;327.7568;301.5256;Fresnel (Sub Atmo) Only in daylight;0;;1,1,1,1;0;0 +WireConnection;161;0;28;0 +WireConnection;161;1;160;0 +WireConnection;247;0;246;0 +WireConnection;247;1;248;0 +WireConnection;41;0;161;0 +WireConnection;41;1;42;0 +WireConnection;34;0;41;0 +WireConnection;34;1;33;1 +WireConnection;278;0;247;0 +WireConnection;278;1;279;0 +WireConnection;40;0;32;0 +WireConnection;40;1;34;0 +WireConnection;175;1;176;0 +WireConnection;277;0;278;0 +WireConnection;72;0;277;0 +WireConnection;45;1;175;0 +WireConnection;26;1;40;0 +WireConnection;281;0;72;0 +WireConnection;46;0;45;0 +WireConnection;46;1;47;0 +WireConnection;304;0;26;4 +WireConnection;9;0;19;0 +WireConnection;9;2;11;0 +WireConnection;9;3;12;0 +WireConnection;308;0;304;0 +WireConnection;48;0;281;0 +WireConnection;48;1;46;0 +WireConnection;301;0;48;0 +WireConnection;301;1;308;0 +WireConnection;199;0;170;0 +WireConnection;192;0;9;0 +WireConnection;192;1;193;0 +WireConnection;192;2;194;0 +WireConnection;174;0;82;4 +WireConnection;173;0;301;0 +WireConnection;173;1;174;0 +WireConnection;22;0;247;0 +WireConnection;22;1;192;0 +WireConnection;294;0;199;0 +WireConnection;13;0;22;0 +WireConnection;13;1;15;0 +WireConnection;197;0;294;0 +WireConnection;197;1;173;0 +WireConnection;113;0;61;0 +WireConnection;113;1;114;0 +WireConnection;178;0;67;4 +WireConnection;178;1;26;4 +WireConnection;74;0;13;0 +WireConnection;68;0;197;0 +WireConnection;68;1;69;0 +WireConnection;66;0;113;0 +WireConnection;66;1;67;0 +WireConnection;66;2;178;0 +WireConnection;282;0;283;0 +WireConnection;282;1;247;0 +WireConnection;76;0;74;0 +WireConnection;76;1;68;0 +WireConnection;270;0;282;0 +WireConnection;142;0;66;0 +WireConnection;142;1;144;0 +WireConnection;171;0;162;0 +WireConnection;171;1;170;0 +WireConnection;311;0;76;0 +WireConnection;311;1;82;0 +WireConnection;179;0;67;4 +WireConnection;179;1;26;4 +WireConnection;269;0;142;0 +WireConnection;269;1;270;0 +WireConnection;295;0;171;0 +WireConnection;81;0;179;0 +WireConnection;273;0;269;0 +WireConnection;273;1;311;0 +WireConnection;94;0;93;0 +WireConnection;94;1;95;0 +WireConnection;91;1;94;0 +WireConnection;80;0;81;0 +WireConnection;80;1;78;0 +WireConnection;85;5;90;0 +WireConnection;272;0;311;0 +WireConnection;272;1;273;0 +WireConnection;272;2;295;0 +WireConnection;190;0;272;0 +WireConnection;83;0;80;0 +WireConnection;83;1;82;0 +WireConnection;99;0;91;0 +WireConnection;99;1;142;0 +WireConnection;195;0;196;0 +WireConnection;195;1;85;0 +WireConnection;195;2;81;0 +WireConnection;0;0;99;0 +WireConnection;0;1;195;0 +WireConnection;0;2;190;0 +WireConnection;0;4;83;0 +ASEEND*/ +//CHKSM=6FCC87F9B2DC4E516DA432E98FF4C26D9D894F0B \ No newline at end of file diff --git a/Assets/Exo planets/Shaders/Planet lava desat.shader.meta b/Assets/Exo planets/Shaders/Planet lava desat.shader.meta new file mode 100644 index 0000000..5aef61c --- /dev/null +++ b/Assets/Exo planets/Shaders/Planet lava desat.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 9001888530965ba4da12794c46441d14 +timeCreated: 1510861055 +licenseType: Store +ShaderImporter: + defaultTextures: + - _LookupSunset: {fileID: 2800000, guid: 3c94491068797e54b9d16576eeb33a8c, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Exo planets/Shaders/old shaders/Ring desat.shader b/Assets/Exo planets/Shaders/old shaders/Ring desat.shader new file mode 100644 index 0000000..7c58fd4 --- /dev/null +++ b/Assets/Exo planets/Shaders/old shaders/Ring desat.shader @@ -0,0 +1,129 @@ +// Upgrade NOTE: replaced 'UNITY_INSTANCE_ID' with 'UNITY_VERTEX_INPUT_INSTANCE_ID' + +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/Ring desat" +{ + Properties + { + [HideInInspector] __dirty( "", Int ) = 1 + _Ringsalpha("Rings (alpha)", 2D) = "white" {} + _Color0("Color 0", Color) = (1,0,0,0) + _Ringintensity("Ring intensity", Range( 0 , 5)) = 5 + _FullDesaturation("Full Desaturation", Range( 0 , 1)) = 0 + [HideInInspector] _texcoord( "", 2D ) = "white" {} + } + + SubShader + { + Tags{ "RenderType" = "Transparent" "Queue" = "Transparent+0" "IgnoreProjector" = "True" } + Cull Off + CGINCLUDE + #include "UnityPBSLighting.cginc" + #include "Lighting.cginc" + #pragma target 3.0 + struct Input + { + float2 uv_texcoord; + }; + + uniform float4 _Color0; + uniform sampler2D _Ringsalpha; + uniform float4 _Ringsalpha_ST; + uniform float _Ringintensity; + uniform float _FullDesaturation; + + void surf( Input i , inout SurfaceOutputStandard o ) + { + o.Albedo = lerp( _Color0.rgb,dot(_Color0.rgb,float3(0.299,0.587,0.114)).xxx,_FullDesaturation); + float2 uv_Ringsalpha = i.uv_texcoord * _Ringsalpha_ST.xy + _Ringsalpha_ST.zw; + o.Alpha = ( tex2D( _Ringsalpha,uv_Ringsalpha).a * _Ringintensity ); + } + + ENDCG + CGPROGRAM + #pragma surface surf Standard alpha:fade keepalpha + + ENDCG + Pass + { + Name "ShadowCaster" + Tags{ "LightMode" = "ShadowCaster" } + ZWrite On + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + #pragma multi_compile_shadowcaster + #pragma multi_compile UNITY_PASS_SHADOWCASTER + #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 + # include "HLSLSupport.cginc" + #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES3 ) + #define CAN_SKIP_VPOS + #endif + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + sampler3D _DitherMaskLOD; + struct v2f + { + V2F_SHADOW_CASTER; + float3 worldPos : TEXCOORD6; + float4 texcoords01 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + v2f vert( appdata_full v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_INITIALIZE_OUTPUT( v2f, o ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; + half3 worldNormal = UnityObjectToWorldNormal( v.normal ); + o.texcoords01 = float4( v.texcoord.xy, v.texcoord1.xy ); + o.worldPos = worldPos; + TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) + return o; + } + fixed4 frag( v2f IN + #if !defined( CAN_SKIP_VPOS ) + , UNITY_VPOS_TYPE vpos : VPOS + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + Input surfIN; + UNITY_INITIALIZE_OUTPUT( Input, surfIN ); + surfIN.uv_texcoord = IN.texcoords01.xy; + float3 worldPos = IN.worldPos; + fixed3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); + SurfaceOutputStandard o; + UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o ) + surf( surfIN, o ); + #if defined( CAN_SKIP_VPOS ) + float2 vpos = IN.pos; + #endif + half alphaRef = tex3D( _DitherMaskLOD, float3( vpos.xy * 0.25, o.Alpha * 0.9375 ) ).a; + clip( alphaRef - 0.01 ); + SHADOW_CASTER_FRAGMENT( IN ) + } + ENDCG + } + } + Fallback "Diffuse" + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=6001 +2567;29;1666;974;1022.9;1135.2;1.9;True;True +Node;AmplifyShaderEditor.SamplerNode;1;-451,94;Float;True;Property;_Ringsalpha;Rings (alpha);0;0;Assets/Exo planets/Textures/Planets/Atawi/Atawi_Rings.tga;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;FLOAT4;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;4;-443.4,315.4001;Float;False;Property;_Ringintensity;Ring intensity;2;0;5;0;5;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;3;-89.40002,186.4001;Float;True;0;FLOAT;0.0;False;1;FLOAT;0.0;False;FLOAT +Node;AmplifyShaderEditor.ColorNode;2;-365.4,-162.5999;Float;False;Property;_Color0;Color 0;1;0;1,0,0,0;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;207,-9;Float;False;True;2;Float;ASEMaterialInspector;Standard;Custom/Ring;False;False;False;False;False;False;False;False;False;False;False;False;Off;0;0;False;0;0;Transparent;0.5;True;True;0;False;Transparent;Transparent;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;False;0;4;10;25;False;0.5;True;0;Zero;Zero;0;Zero;Zero;Add;Add;0;False;0;0,0,0,0;VertexOffset;False;Cylindrical;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;OBJECT;0.0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;13;OBJECT;0.0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False +WireConnection;3;0;1;4 +WireConnection;3;1;4;0 +WireConnection;0;0;2;0 +WireConnection;0;9;3;0 +ASEEND*/ +//CHKSM=C290C9AEC8DFC229E1C43ABF3DCB5828C4FAE703 \ No newline at end of file diff --git a/Assets/Exo planets/Shaders/old shaders/Ring desat.shader.meta b/Assets/Exo planets/Shaders/old shaders/Ring desat.shader.meta new file mode 100644 index 0000000..089f8cb --- /dev/null +++ b/Assets/Exo planets/Shaders/old shaders/Ring desat.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 776e8ec39ca17be4ab1c6714dad6b63b +timeCreated: 1490975899 +licenseType: Store +ShaderImporter: + defaultTextures: + - _Ringsalpha: {fileID: 2800000, guid: a534b3bf85e48d845a4ba57cd1e41a64, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Exo planets/Shaders/planet shader desat.shader b/Assets/Exo planets/Shaders/planet shader desat.shader new file mode 100644 index 0000000..42dbd68 --- /dev/null +++ b/Assets/Exo planets/Shaders/planet shader desat.shader @@ -0,0 +1,425 @@ +// Made with Amplify Shader Editor +// Available at the Unity Asset Store - http://u3d.as/y3X +Shader "Custom/Planet revolution desat" +{ + Properties + { + _Albedocolor("Albedo color", Color) = (1,1,1,0) + [NoScaleOffset]_Albedo("Albedo", 2D) = "white" {} + _Desaturation("Desaturation", Range( 0 , 1)) = 0 + _FullDesaturation("Full Desaturation", Range( 0 , 1)) = 0 + _cloudscolor("clouds color", Color) = (1,1,1,0.547) + [NoScaleOffset]_CloudsAlpha("Clouds (Alpha)", 2D) = "black" {} + _Cloudspeed("Cloud speed", Float) = 1 + [NoScaleOffset]_Normalmap("Normal map", 2D) = "bump" {} + _Normalintensity("Normal intensity", Range( 0 , 1)) = 0 + _Citiescolor("Cities color", Color) = (1,0.815662,0.559,0) + [NoScaleOffset]_Emissivecities("Emissive (cities)", 2D) = "black" {} + _Citiesoffset("Cities offset", Float) = 0 + [NoScaleOffset]_watermask("water mask", 2D) = "black" {} + _Gloss("Gloss", Range( 0.01 , 1)) = 0.81 + [NoScaleOffset]_LookupSunset("Lookup Sunset", 2D) = "white" {} + _Subatmospherecolor("Sub atmosphere color", Color) = (1,1,1,0) + _Subatmosphereglobalintensity("Sub atmosphere global intensity", Range( 0 , 10)) = 1 + _Subatmospherepower("Sub atmosphere power", Range( 0.1 , 5)) = 5 + _AmbiantLightcontrol("Ambiant Light control", Color) = (0,0,0,0) + [HideInInspector] _texcoord( "", 2D ) = "white" {} + [HideInInspector] __dirty( "", Int ) = 1 + } + + SubShader + { + Tags{ "RenderType" = "Opaque" "Queue" = "Geometry+0" "IsEmissive" = "true" } + Cull Back + ZWrite On + CGINCLUDE + #include "UnityStandardUtils.cginc" + #include "UnityShaderVariables.cginc" + #include "UnityCG.cginc" + #include "UnityPBSLighting.cginc" + #include "Lighting.cginc" + #pragma target 3.0 + #ifdef UNITY_PASS_SHADOWCASTER + #undef INTERNAL_DATA + #undef WorldReflectionVector + #undef WorldNormalVector + #define INTERNAL_DATA half3 internalSurfaceTtoW0; half3 internalSurfaceTtoW1; half3 internalSurfaceTtoW2; + #define WorldReflectionVector(data,normal) reflect (data.worldRefl, half3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal))) + #define WorldNormalVector(data,normal) fixed3(dot(data.internalSurfaceTtoW0,normal), dot(data.internalSurfaceTtoW1,normal), dot(data.internalSurfaceTtoW2,normal)) + #endif + struct Input + { + float2 uv_texcoord; + float2 texcoord_0; + float3 worldPos; + float3 worldNormal; + INTERNAL_DATA + float2 texcoord_1; + }; + + uniform float _Normalintensity; + uniform sampler2D _Normalmap; + uniform float4 _cloudscolor; + uniform sampler2D _CloudsAlpha; + uniform float _Cloudspeed; + uniform sampler2D _LookupSunset; + uniform sampler2D _Albedo; + uniform float4 _Albedocolor; + uniform float _Desaturation; + uniform float _FullDesaturation; + uniform float _Subatmosphereglobalintensity; + uniform float _Subatmospherepower; + uniform float4 _Subatmospherecolor; + uniform float4 _AmbiantLightcontrol; + uniform sampler2D _Emissivecities; + uniform float _Citiesoffset; + uniform float4 _Citiescolor; + uniform sampler2D _watermask; + uniform float _Gloss; + + void vertexDataFunc( inout appdata_full v, out Input o ) + { + UNITY_INITIALIZE_OUTPUT( Input, o ); + o.texcoord_0.xy = v.texcoord.xy * float2( 1,1 ) + float2( 0,0 ); + float2 temp_cast_0 = (_Citiesoffset).xx; + o.texcoord_1.xy = v.texcoord.xy * float2( 1,1 ) + temp_cast_0; + } + + void surf( Input i , inout SurfaceOutputStandard o ) + { + float2 uv_Normalmap = i.uv_texcoord; + float4 appendResult41 = (float4(( _Cloudspeed / 80.0 ) , 0.0 , 0.0 , 0.0)); + float4 tex2DNode26 = tex2D( _CloudsAlpha, ( float4( i.texcoord_0, 0.0 , 0.0 ) + ( appendResult41 * _Time.x ) ).xy ); + float temp_output_81_0 = ( 1.0 - ( _cloudscolor.a * tex2DNode26.a ) ); + float3 lerpResult195 = lerp( float3(0,0,1) , UnpackScaleNormal( tex2D( _Normalmap, uv_Normalmap ) ,_Normalintensity ) , temp_output_81_0); + o.Normal = lerpResult195; + float3 ase_worldPos = i.worldPos; + float3 ase_worldlightDir = normalize( UnityWorldSpaceLightDir( ase_worldPos ) ); + float3 ase_worldNormal = WorldNormalVector( i, float3( 0, 0, 1 ) ); + float dotResult94 = dot( ase_worldlightDir , ase_worldNormal ); + float2 temp_cast_2 = (dotResult94).xx; + float2 uv_Albedo = i.uv_texcoord; + float4 lerpResult66 = lerp( ( tex2D( _Albedo, uv_Albedo ) * _Albedocolor ) , _cloudscolor , ( _cloudscolor.a * tex2DNode26.a )); + float3 desaturateVar142 = lerp( lerpResult66.rgb,dot(lerpResult66.rgb,float3(0.299,0.587,0.114)).xxx,_Desaturation); + float3 albedoRes = ( tex2D( _LookupSunset, temp_cast_2 ) * float4( desaturateVar142 , 0.0 ) ).rgb; + o.Albedo = lerp( albedoRes,dot(albedoRes,float3(0.299,0.587,0.114)).xxx,_FullDesaturation); + float dotResult247 = dot( ase_worldNormal , ase_worldlightDir ); + float3 ase_worldViewDir = normalize( UnityWorldSpaceViewDir( ase_worldPos ) ); + float fresnelNDotV9 = dot( ase_worldNormal, ase_worldViewDir ); + float fresnelNode9 = ( 0.0 + _Subatmosphereglobalintensity * pow( 1.0 - fresnelNDotV9, _Subatmospherepower ) ); + float smoothstepResult192 = smoothstep( 0.0 , 10.0 , fresnelNode9); + float4 clampResult74 = clamp( ( ( dotResult247 * smoothstepResult192 ) * _Subatmospherecolor ) , float4( 0,0,0,0 ) , float4( 1,1,1,0 ) ); + float clampResult72 = clamp( -( dotResult247 - 0.65 ) , 0.0 , 1.0 ); + float smoothstepResult281 = smoothstep( 0.3 , 0.7 , clampResult72); + float smoothstepResult308 = smoothstep( 0.2 , 1.0 , ( 1.0 - tex2DNode26.a )); + float2 uv_watermask = i.uv_texcoord; + float4 tex2DNode82 = tex2D( _watermask, uv_watermask ); + float4 clampResult112 = clamp( ( tex2DNode82.a + tex2DNode82 ) , float4( 0,0,0,0 ) , float4( 1,1,1,1 ) ); + float4 temp_output_76_0 = ( clampResult74 + ( ( ( 1.0 - _AmbiantLightcontrol ) * ( ( ( smoothstepResult281 * ( tex2D( _Emissivecities, i.texcoord_1 ) * _Citiescolor ) ) * smoothstepResult308 ) * ( 1.0 - clampResult112 ) ) ) * 2.0 ) ); + float4 lerpResult272 = lerp( temp_output_76_0 , ( float4( ( desaturateVar142 * ( 1.0 - ( -0.5 + dotResult247 ) ) ) , 0.0 ) + temp_output_76_0 ) , ( 0.5 * _AmbiantLightcontrol ).r); + float4 clampResult190 = clamp( lerpResult272 , float4( 0,0,0,0 ) , float4( 1,1,1,0 ) ); + o.Emission = lerp( clampResult190.rgb,dot(clampResult190.rgb,float3(0.299,0.587,0.114)).xxx,_FullDesaturation); + o.Smoothness = ( ( temp_output_81_0 * _Gloss ) * clampResult112 ).r; + o.Alpha = 1; + } + + ENDCG + CGPROGRAM + #pragma surface surf Standard keepalpha fullforwardshadows noambient nolightmap nodynlightmap nodirlightmap nofog vertex:vertexDataFunc + + ENDCG + Pass + { + Name "ShadowCaster" + Tags{ "LightMode" = "ShadowCaster" } + ZWrite On + CGPROGRAM + #pragma vertex vert + #pragma fragment frag + #pragma target 3.0 + #pragma multi_compile_shadowcaster + #pragma multi_compile UNITY_PASS_SHADOWCASTER + #pragma skip_variants FOG_LINEAR FOG_EXP FOG_EXP2 + # include "HLSLSupport.cginc" + #if ( SHADER_API_D3D11 || SHADER_API_GLCORE || SHADER_API_GLES3 || SHADER_API_METAL || SHADER_API_VULKAN ) + #define CAN_SKIP_VPOS + #endif + #include "UnityCG.cginc" + #include "Lighting.cginc" + #include "UnityPBSLighting.cginc" + sampler3D _DitherMaskLOD; + struct v2f + { + V2F_SHADOW_CASTER; + float4 tSpace0 : TEXCOORD1; + float4 tSpace1 : TEXCOORD2; + float4 tSpace2 : TEXCOORD3; + float4 texcoords01 : TEXCOORD4; + UNITY_VERTEX_INPUT_INSTANCE_ID + }; + v2f vert( appdata_full v ) + { + v2f o; + UNITY_SETUP_INSTANCE_ID( v ); + UNITY_INITIALIZE_OUTPUT( v2f, o ); + UNITY_TRANSFER_INSTANCE_ID( v, o ); + Input customInputData; + vertexDataFunc( v, customInputData ); + float3 worldPos = mul( unity_ObjectToWorld, v.vertex ).xyz; + fixed3 worldNormal = UnityObjectToWorldNormal( v.normal ); + fixed3 worldTangent = UnityObjectToWorldDir( v.tangent.xyz ); + fixed tangentSign = v.tangent.w * unity_WorldTransformParams.w; + fixed3 worldBinormal = cross( worldNormal, worldTangent ) * tangentSign; + o.tSpace0 = float4( worldTangent.x, worldBinormal.x, worldNormal.x, worldPos.x ); + o.tSpace1 = float4( worldTangent.y, worldBinormal.y, worldNormal.y, worldPos.y ); + o.tSpace2 = float4( worldTangent.z, worldBinormal.z, worldNormal.z, worldPos.z ); + o.texcoords01 = float4( v.texcoord.xy, v.texcoord1.xy ); + TRANSFER_SHADOW_CASTER_NORMALOFFSET( o ) + return o; + } + fixed4 frag( v2f IN + #if !defined( CAN_SKIP_VPOS ) + , UNITY_VPOS_TYPE vpos : VPOS + #endif + ) : SV_Target + { + UNITY_SETUP_INSTANCE_ID( IN ); + Input surfIN; + UNITY_INITIALIZE_OUTPUT( Input, surfIN ); + surfIN.uv_texcoord.xy = IN.texcoords01.xy; + float3 worldPos = float3( IN.tSpace0.w, IN.tSpace1.w, IN.tSpace2.w ); + fixed3 worldViewDir = normalize( UnityWorldSpaceViewDir( worldPos ) ); + surfIN.worldPos = worldPos; + surfIN.worldNormal = float3( IN.tSpace0.z, IN.tSpace1.z, IN.tSpace2.z ); + surfIN.internalSurfaceTtoW0 = IN.tSpace0.xyz; + surfIN.internalSurfaceTtoW1 = IN.tSpace1.xyz; + surfIN.internalSurfaceTtoW2 = IN.tSpace2.xyz; + SurfaceOutputStandard o; + UNITY_INITIALIZE_OUTPUT( SurfaceOutputStandard, o ) + surf( surfIN, o ); + #if defined( CAN_SKIP_VPOS ) + float2 vpos = IN.pos; + #endif + SHADOW_CASTER_FRAGMENT( IN ) + } + ENDCG + } + } + Fallback "Diffuse" + CustomEditor "ASEMaterialInspector" +} +/*ASEBEGIN +Version=13501 +2567;29;1666;974;6751.695;-2317.543;1;True;True +Node;AmplifyShaderEditor.CommentaryNode;208;-8375.54,-552.9268;Float;False;1711.343;650.7912;Clouds;2;123;122;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;122;-8325.541,-501.5649;Float;False;828;523.9995;Cloud movement;9;32;28;160;161;42;41;33;34;40;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;160;-8259.012,-375.4778;Float;False;Constant;_modifier;modifier;18;0;80;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;28;-8258.543,-450.5649;Float;False;Property;_Cloudspeed;Cloud speed;5;0;1;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;280;-6809.369,386.8306;Float;False;565.4004;366.4034;Light mask;3;246;248;247;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;128;-6561.564,1690.601;Float;False;2612.78;842.7703;Cities in the dark;13;68;69;250;245;188;46;47;45;175;176;249;302;308;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WorldNormalVector;246;-6759.369,436.8305;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;42;-8256.48,-291.5657;Float;False;Constant;_Verticalspeed0;Vertical speed (0);5;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleDivideOpNode;161;-8077.009,-407.4778;Float;False;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;248;-6749.97,613.5507;Float;False;1;0;FLOAT;0.0;False;1;FLOAT3 +Node;AmplifyShaderEditor.CommentaryNode;249;-6488.455,1733.298;Float;False;1000.746;336.4277;Light mask controls;5;72;277;278;279;281;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.DotProductOpNode;247;-6478.969,500.2338;Float;True;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.TimeNode;33;-8011.34,-175.9656;Float;False;0;5;FLOAT4;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;279;-6437.201,1974.405;Float;False;Constant;_Float0;Float 0;18;0;0.65;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.DynamicAppendNode;41;-7939.539,-323.5648;Float;False;FLOAT4;4;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;0.0;False;3;FLOAT;0.0;False;1;FLOAT4 +Node;AmplifyShaderEditor.TextureCoordinatesNode;32;-7955.539,-451.5649;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;34;-7774.739,-211.5656;Float;False;2;2;0;FLOAT4;0,0,0,0;False;1;FLOAT;0.0,0,0,0;False;1;FLOAT4 +Node;AmplifyShaderEditor.RangedFloatNode;176;-6489.581,2136.666;Float;False;Property;_Citiesoffset;Cities offset;10;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleSubtractOpNode;278;-6272.619,1817.822;Float;False;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleAddOpNode;40;-7636.339,-293.1657;Float;False;2;2;0;FLOAT2;0,0;False;1;FLOAT4;0,0;False;1;FLOAT4 +Node;AmplifyShaderEditor.CommentaryNode;123;-7436.456,-502.9268;Float;False;689.5588;543.2294;Clouds color ;4;26;67;178;179;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.TextureCoordinatesNode;175;-6312.165,2093.73;Float;False;0;-1;2;3;2;SAMPLER2D;;False;0;FLOAT2;1,1;False;1;FLOAT2;0,0;False;5;FLOAT2;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;126;-6565.623,2575.513;Float;False;1042.692;478.8921;Specular map / gloss;6;80;78;112;110;82;83;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.NegateNode;277;-6083.915,1816.704;Float;False;1;0;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.ClampOpNode;72;-5915.466,1815.191;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.0;False;2;FLOAT;1.0;False;1;FLOAT +Node;AmplifyShaderEditor.SamplerNode;45;-6072.594,2078.907;Float;True;Property;_Emissivecities;Emissive (cities);9;1;[NoScaleOffset];None;True;0;False;black;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SamplerNode;26;-7362.819,-200.6095;Float;True;Property;_CloudsAlpha;Clouds (Alpha);4;1;[NoScaleOffset];None;True;0;False;black;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;124;-5783.904,971.3612;Float;False;1831.8;637.6958;Sub atmosphere;10;12;11;9;19;74;13;15;22;299;300;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.ColorNode;47;-6005.939,2288.857;Float;False;Property;_Citiescolor;Cities color;8;0;1,0.815662,0.559,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SamplerNode;82;-6515.623,2844.464;Float;True;Property;_watermask;water mask;11;1;[NoScaleOffset];None;True;0;False;black;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;12;-5728.783,1423.379;Float;False;Property;_Subatmospherepower;Sub atmosphere power;16;0;5;0.1;5;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;266;-5260.866,262.5192;Float;False;1223.251;619.2262;Ambiant light control;6;170;171;162;284;285;199;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SmoothstepOpNode;281;-5724.323,1825.225;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.3;False;2;FLOAT;0.7;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;46;-5735.54,2151.058;Float;True;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.OneMinusNode;304;-5454.632,2325.449;Float;False;1;0;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleAddOpNode;110;-6080.019,2886.118;Float;False;2;2;0;FLOAT;0.0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;11;-5759.276,1335.105;Float;False;Property;_Subatmosphereglobalintensity;Sub atmosphere global intensity;15;0;1;0;10;0;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;299;-5153.922,1148.796;Float;False;430.7651;365.2241;Fresnel softening;3;194;193;192;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;188;-5425.837,2032.028;Float;False;286.3003;210.7;Cities only in the dark;1;48;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WorldNormalVector;19;-5607.463,1190.73;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.ColorNode;170;-5219.777,681.4563;Float;False;Property;_AmbiantLightcontrol;Ambiant Light control;17;0;0,0,0,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.FresnelNode;9;-5370.382,1211.055;Float;False;World;4;0;FLOAT3;0,0,0;False;1;FLOAT;0.0;False;2;FLOAT;1.0;False;3;FLOAT;5.0;False;1;FLOAT +Node;AmplifyShaderEditor.SmoothstepOpNode;308;-5244.46,2324.096;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;0.2;False;2;FLOAT;1.0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;193;-5103.922,1322.68;Float;False;Constant;_Float2;Float 2;18;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.ClampOpNode;112;-5939.448,2884.487;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;1,1,1,1;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;194;-5103.297,1399.02;Float;False;Constant;_Float3;Float 3;18;0;10;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;48;-5318.636,2091.129;Float;False;2;2;0;FLOAT;0.0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;119;-6651.16,-943.4936;Float;False;556.2625;499.6566;Albedo 1st pass;3;61;114;113;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;302;-5083.641,2039.141;Float;False;219;183;Clouds over cities;1;301;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;245;-4840.007,2058.029;Float;False;182.6621;174.583;No cities on water;1;173;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;284;-5243.665,299.1527;Float;False;645.1594;352.7144;Ambiant Mask control;3;283;282;270;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SmoothstepOpNode;192;-4923.157,1198.796;Float;False;3;0;FLOAT;0.0;False;1;FLOAT;-1.17;False;2;FLOAT;2.01;False;1;FLOAT +Node;AmplifyShaderEditor.ColorNode;67;-7352.132,-413.5577;Float;False;Property;_cloudscolor;clouds color;3;0;1,1,1,0.547;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.ColorNode;114;-6550.352,-666.9041;Float;False;Property;_Albedocolor;Albedo color;0;0;1,1,1,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;138;-5809.721,-440.0096;Float;False;725.9999;474.9703;Albedo 2nd pass;3;142;144;293;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SamplerNode;61;-6601.16,-893.4933;Float;True;Property;_Albedo;Albedo;1;1;[NoScaleOffset];None;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.OneMinusNode;174;-5426.905,2595.51;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;301;-5033.641,2091.141;Float;False;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.OneMinusNode;199;-4942.687,797.1461;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;293;-5779.244,-387.169;Float;False;315;303;Albedo + Clouds;1;66;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.RangedFloatNode;283;-5192.154,349.1526;Float;False;Constant;_Float1;Float 1;18;0;-0.5;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;113;-6263.896,-779.2345;Float;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0.0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.WireNode;294;-4741.372,1639.761;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;22;-4661.776,1098.267;Float;True;2;2;0;FLOAT;0,0,0,0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;173;-4820.146,2094.012;Float;False;2;2;0;COLOR;0.0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.ColorNode;15;-4634.642,1378.396;Float;False;Property;_Subatmospherecolor;Sub atmosphere color;14;0;1,1,1,0;0;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;250;-4636.874,2037.071;Float;False;344.9958;211.3491;Cities disapears with ambiant light;1;197;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;178;-6958.685,-292.4877;Float;False;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;13;-4354.972,1264.366;Float;True;2;2;0;FLOAT;0,0,0,0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.LerpOp;66;-5729.244,-337.169;Float;True;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;144;-5735.146,-49.39985;Float;False;Property;_Desaturation;Desaturation;2;0;0;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;69;-4543.488,2293.027;Float;False;Constant;_Citiesintensity;Cities intensity;11;0;2;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleAddOpNode;282;-5025.218,353.5332;Float;True;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;197;-4523.877,2093.371;Float;False;2;2;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.DesaturateOpNode;142;-5361.891,-266.0792;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT;0.0;False;1;FLOAT3 +Node;AmplifyShaderEditor.CommentaryNode;130;-3831.689,1545.235;Float;False;528;316.8262;Emissive 1st pass (Cities + Sub atmosphere );1;76;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;120;-5766.054,-1055.339;Float;False;893.1963;514.4534;Sunset ramp;4;91;94;93;95;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;68;-4200.973,2078.309;Float;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT;0.0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.ClampOpNode;74;-4124.333,1268.327;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;1,1,1,0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;285;-4499.926,313.7243;Float;False;285;303;Ambiant albedo only in darkness;1;269;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.OneMinusNode;270;-4773.416,376.2227;Float;False;1;0;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;162;-4986.211,661.4803;Float;False;Constant;_Ambiantcontrolmax;Ambiant control max;4;0;0.5;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;171;-4663.864,760.8574;Float;False;2;2;0;FLOAT;0.0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.CommentaryNode;125;-4984.262,2912.576;Float;False;1023.621;720.0508;Normal map;4;195;85;196;90;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;179;-6964.228,-87.97632;Float;False;2;2;0;FLOAT;0.0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;129;-6983.429,2579.974;Float;False;352.8645;166.9128;Clouds occlusion (Gloss Normal Cities);1;81;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WorldNormalVector;95;-5692.482,-775.7424;Float;False;1;0;FLOAT3;0,0,0;False;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SimpleAddOpNode;76;-3672.016,1623.421;Float;True;2;2;0;COLOR;0.0,0,0,0;False;1;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;269;-4452.948,377.3245;Float;True;2;2;0;FLOAT3;0,0,0;False;1;FLOAT;0,0,0;False;1;FLOAT3 +Node;AmplifyShaderEditor.WorldSpaceLightDirHlpNode;93;-5716.055,-1005.339;Float;True;1;0;FLOAT;0.0;False;1;FLOAT3 +Node;AmplifyShaderEditor.CommentaryNode;286;-3272.987,1048.393;Float;False;266.5139;192.6634;Emissive 2nd pass + Ambiant;1;273;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.WireNode;295;-2883.269,857.6476;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.WireNode;296;-2818.263,1031.979;Float;False;1;0;COLOR;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;78;-6427.771,2653.909;Float;False;Property;_Gloss;Gloss;12;0;0.81;0.01;1;0;1;FLOAT +Node;AmplifyShaderEditor.OneMinusNode;81;-6887.692,2636.923;Float;False;1;0;FLOAT;0,0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;90;-4960.747,3081.415;Float;False;Property;_Normalintensity;Normal intensity;7;0;0;0;1;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleAddOpNode;273;-3222.986,1098.393;Float;False;2;2;0;FLOAT3;0.0,0,0,0;False;1;COLOR;0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.DotProductOpNode;94;-5418.438,-866.6926;Float;False;2;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;287;-2631.722,864.6442;Float;False;388.1348;289.1118;Control between Ambiant and no Ambiant;1;272;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.CommentaryNode;233;-2169.426,891.3169;Float;False;219;206;Emissive Total;1;190;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.SamplerNode;91;-5218.342,-875.7353;Float;True;Property;_LookupSunset;Lookup Sunset;13;1;[NoScaleOffset];Assets/Exo planets/Textures/Lookup Sunset.tga;True;0;False;white;Auto;False;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;COLOR;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;80;-6035.359,2637.453;Float;True;2;2;0;FLOAT;0,0,0,0;False;1;FLOAT;0.0;False;1;FLOAT +Node;AmplifyShaderEditor.CommentaryNode;121;-4597.439,-450.2199;Float;False;284.9999;303;Albedo Total;1;99;;1,1,1,1;0;0 +Node;AmplifyShaderEditor.LerpOp;272;-2494.077,943.3556;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;FLOAT;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SamplerNode;85;-4679.894,3007.598;Float;True;Property;_Normalmap;Normal map;6;1;[NoScaleOffset];None;True;0;True;bump;Auto;True;Object;-1;Auto;Texture2D;6;0;SAMPLER2D;;False;1;FLOAT2;0,0;False;2;FLOAT;1.0;False;3;FLOAT2;0,0;False;4;FLOAT2;0,0;False;5;FLOAT;1.0;False;5;FLOAT3;FLOAT;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.Vector3Node;196;-4593.695,3318.927;Float;True;Constant;_Vector0;Vector 0;18;0;0,0,1;0;4;FLOAT3;FLOAT;FLOAT;FLOAT +Node;AmplifyShaderEditor.LerpOp;195;-4251.978,3118.373;Float;False;3;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT;0,0,0;False;1;FLOAT3 +Node;AmplifyShaderEditor.ClampOpNode;190;-2119.426,941.317;Float;False;3;0;COLOR;0,0,0,0;False;1;COLOR;0,0,0,0;False;2;COLOR;1,1,1,0;False;1;COLOR +Node;AmplifyShaderEditor.RangedFloatNode;310;-1828.871,1255.867;Float;False;Property;_Float6;Float 6;19;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;309;-1873.871,1024.867;Float;False;Property;_Float5;Float 5;18;0;0;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.RangedFloatNode;306;-5440.408,2438.399;Float;False;Constant;_Float4;Float 4;18;0;2;0;0;0;1;FLOAT +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;99;-4550.149,-381.1784;Float;True;2;2;0;COLOR;0,0,0,0;False;1;FLOAT3;0,0,0,0;False;1;COLOR +Node;AmplifyShaderEditor.SimpleMultiplyOpNode;83;-5658.9,2769.177;Float;False;2;2;0;FLOAT;0,0,0,0;False;1;COLOR;0;False;1;COLOR +Node;AmplifyShaderEditor.StandardSurfaceOutputNode;0;-1564.801,891.7025;Float;False;True;2;Float;ASEMaterialInspector;0;0;Standard;Custom/Planet revolution;False;False;False;False;True;False;True;True;True;True;False;False;False;False;False;False;False;Back;1;0;False;100000;0;Opaque;0.5;True;True;0;False;Opaque;Geometry;All;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;True;False;0;255;255;0;0;0;0;0;0;0;0;False;0;4;10;25;False;0.5;True;0;DstColor;SrcColor;0;Zero;Zero;Add;Add;0;False;2.5;0,0,0,0;VertexOffset;False;Cylindrical;False;Relative;0;;-1;-1;-1;-1;0;0;0;False;15;0;FLOAT3;0,0,0;False;1;FLOAT3;0,0,0;False;2;FLOAT3;0,0,0;False;3;FLOAT;0.0;False;4;FLOAT;0.0;False;5;FLOAT;0.0;False;6;FLOAT3;0,0,0;False;7;FLOAT3;0,0,0;False;8;FLOAT;0.0;False;9;FLOAT;0.0;False;10;FLOAT;0.0;False;11;FLOAT3;0,0,0;False;12;FLOAT3;0,0,0;False;14;FLOAT4;0,0,0,0;False;15;FLOAT3;0,0,0;False;0 +Node;AmplifyShaderEditor.CommentaryNode;300;-4711.776,1048.267;Float;False;327.7568;301.5256;Fresnel (Sub Atmo) Only in daylight;0;;1,1,1,1;0;0 +WireConnection;161;0;28;0 +WireConnection;161;1;160;0 +WireConnection;247;0;246;0 +WireConnection;247;1;248;0 +WireConnection;41;0;161;0 +WireConnection;41;1;42;0 +WireConnection;34;0;41;0 +WireConnection;34;1;33;1 +WireConnection;278;0;247;0 +WireConnection;278;1;279;0 +WireConnection;40;0;32;0 +WireConnection;40;1;34;0 +WireConnection;175;1;176;0 +WireConnection;277;0;278;0 +WireConnection;72;0;277;0 +WireConnection;45;1;175;0 +WireConnection;26;1;40;0 +WireConnection;281;0;72;0 +WireConnection;46;0;45;0 +WireConnection;46;1;47;0 +WireConnection;304;0;26;4 +WireConnection;110;0;82;4 +WireConnection;110;1;82;0 +WireConnection;9;0;19;0 +WireConnection;9;2;11;0 +WireConnection;9;3;12;0 +WireConnection;308;0;304;0 +WireConnection;112;0;110;0 +WireConnection;48;0;281;0 +WireConnection;48;1;46;0 +WireConnection;192;0;9;0 +WireConnection;192;1;193;0 +WireConnection;192;2;194;0 +WireConnection;174;0;112;0 +WireConnection;301;0;48;0 +WireConnection;301;1;308;0 +WireConnection;199;0;170;0 +WireConnection;113;0;61;0 +WireConnection;113;1;114;0 +WireConnection;294;0;199;0 +WireConnection;22;0;247;0 +WireConnection;22;1;192;0 +WireConnection;173;0;301;0 +WireConnection;173;1;174;0 +WireConnection;178;0;67;4 +WireConnection;178;1;26;4 +WireConnection;13;0;22;0 +WireConnection;13;1;15;0 +WireConnection;66;0;113;0 +WireConnection;66;1;67;0 +WireConnection;66;2;178;0 +WireConnection;282;0;283;0 +WireConnection;282;1;247;0 +WireConnection;197;0;294;0 +WireConnection;197;1;173;0 +WireConnection;142;0;66;0 +WireConnection;142;1;144;0 +WireConnection;68;0;197;0 +WireConnection;68;1;69;0 +WireConnection;74;0;13;0 +WireConnection;270;0;282;0 +WireConnection;171;0;162;0 +WireConnection;171;1;170;0 +WireConnection;179;0;67;4 +WireConnection;179;1;26;4 +WireConnection;76;0;74;0 +WireConnection;76;1;68;0 +WireConnection;269;0;142;0 +WireConnection;269;1;270;0 +WireConnection;295;0;171;0 +WireConnection;296;0;76;0 +WireConnection;81;0;179;0 +WireConnection;273;0;269;0 +WireConnection;273;1;76;0 +WireConnection;94;0;93;0 +WireConnection;94;1;95;0 +WireConnection;91;1;94;0 +WireConnection;80;0;81;0 +WireConnection;80;1;78;0 +WireConnection;272;0;296;0 +WireConnection;272;1;273;0 +WireConnection;272;2;295;0 +WireConnection;85;5;90;0 +WireConnection;195;0;196;0 +WireConnection;195;1;85;0 +WireConnection;195;2;81;0 +WireConnection;190;0;272;0 +WireConnection;99;0;91;0 +WireConnection;99;1;142;0 +WireConnection;83;0;80;0 +WireConnection;83;1;112;0 +WireConnection;0;0;99;0 +WireConnection;0;1;195;0 +WireConnection;0;2;190;0 +WireConnection;0;4;83;0 +ASEEND*/ +//CHKSM=FFF15E633E94227601CF9C91E2CC8DA522CCF7F7 \ No newline at end of file diff --git a/Assets/Exo planets/Shaders/planet shader desat.shader.meta b/Assets/Exo planets/Shaders/planet shader desat.shader.meta new file mode 100644 index 0000000..17e48a7 --- /dev/null +++ b/Assets/Exo planets/Shaders/planet shader desat.shader.meta @@ -0,0 +1,10 @@ +fileFormatVersion: 2 +guid: 2a0570bd5d52311439d44c119c0bce95 +timeCreated: 1510850009 +licenseType: Store +ShaderImporter: + defaultTextures: + - _LookupSunset: {fileID: 2800000, guid: 3c94491068797e54b9d16576eeb33a8c, type: 3} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/GWConquest/Materials/Planets/Aeculus.mat b/Assets/GWConquest/Materials/Planets/Aeculus.mat index dc18b88..5506d0c 100644 --- a/Assets/GWConquest/Materials/Planets/Aeculus.mat +++ b/Assets/GWConquest/Materials/Planets/Aeculus.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Aeculus - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ATMOSPHERE_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NODE_7482_ON _NORMALMAP m_LightmapFlags: 1 @@ -128,6 +128,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -203,3 +205,4 @@ Material: - _node_6934: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7001: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Ahr.mat b/Assets/GWConquest/Materials/Planets/Ahr.mat index 63169a3..10a7c52 100644 --- a/Assets/GWConquest/Materials/Planets/Ahr.mat +++ b/Assets/GWConquest/Materials/Planets/Ahr.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ahr - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Arca.mat b/Assets/GWConquest/Materials/Planets/Arca.mat index 41851a1..31bd49a 100644 --- a/Assets/GWConquest/Materials/Planets/Arca.mat +++ b/Assets/GWConquest/Materials/Planets/Arca.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Arca - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATECLOUDS_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVE_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -136,6 +136,7 @@ Material: m_Texture: {fileID: 2800000, guid: 8d4d05bca027ca24c960935976ac535f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Activateclouds: 1 @@ -159,6 +160,7 @@ Material: - _Float3: 0 - _Float5: 1 - _Float6: 1 + - _FullDesaturation: 0 - _Gloss: 0.159 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -220,3 +222,4 @@ Material: - _node_8608: {r: 1, g: 0, b: 0, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Arnough.mat b/Assets/GWConquest/Materials/Planets/Arnough.mat index b6d8397..3e371a6 100644 --- a/Assets/GWConquest/Materials/Planets/Arnough.mat +++ b/Assets/GWConquest/Materials/Planets/Arnough.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Arnough - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Binnisar.mat b/Assets/GWConquest/Materials/Planets/Binnisar.mat index 09696ed..dfb7559 100644 --- a/Assets/GWConquest/Materials/Planets/Binnisar.mat +++ b/Assets/GWConquest/Materials/Planets/Binnisar.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Binnisar - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Caer Bannoq.mat b/Assets/GWConquest/Materials/Planets/Caer Bannoq.mat index a36a2a4..9ef7f51 100644 --- a/Assets/GWConquest/Materials/Planets/Caer Bannoq.mat +++ b/Assets/GWConquest/Materials/Planets/Caer Bannoq.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Caer Bannoq - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.056 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Caine's World.mat b/Assets/GWConquest/Materials/Planets/Caine's World.mat index 1bcb06f..5d8b5ff 100644 --- a/Assets/GWConquest/Materials/Planets/Caine's World.mat +++ b/Assets/GWConquest/Materials/Planets/Caine's World.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Caine's World - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Cervis.mat b/Assets/GWConquest/Materials/Planets/Cervis.mat index ab0f74a..849b171 100644 --- a/Assets/GWConquest/Materials/Planets/Cervis.mat +++ b/Assets/GWConquest/Materials/Planets/Cervis.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Cervis - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -99,6 +99,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Ambiantatmosphereintensity: 1 - _BumpScale: 1 @@ -109,6 +110,7 @@ Material: - _Desaturation: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -143,3 +145,4 @@ Material: - _Specularcolor: {r: 0.9926471, g: 0.9926471, b: 0.9926471, a: 1} - _Subatmospherecolor: {r: 1, g: 1, b: 1, a: 1} - _cloudscolor: {r: 0.90099996, g: 0.90099996, b: 0.90099996, a: 0.45490196} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Daton.mat b/Assets/GWConquest/Materials/Planets/Daton.mat index 36d2342..9549fae 100644 --- a/Assets/GWConquest/Materials/Planets/Daton.mat +++ b/Assets/GWConquest/Materials/Planets/Daton.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Daton - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 2800000, guid: 278d0545a2127a040ab5d228b97bd379, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: -0.09 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0.589 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.603 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 1, g: 0.700712, b: 0.28399998, a: 0} - _cloudscolor: {r: 0.9433962, g: 0.7359509, b: 0.15574935, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Datonie.mat b/Assets/GWConquest/Materials/Planets/Datonie.mat index 76675f4..e84571c 100644 --- a/Assets/GWConquest/Materials/Planets/Datonie.mat +++ b/Assets/GWConquest/Materials/Planets/Datonie.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Datonie - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Eden.mat b/Assets/GWConquest/Materials/Planets/Eden.mat index 5d69af1..510b7d2 100644 --- a/Assets/GWConquest/Materials/Planets/Eden.mat +++ b/Assets/GWConquest/Materials/Planets/Eden.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Eden - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Ehrlen.mat b/Assets/GWConquest/Materials/Planets/Ehrlen.mat index ab13fa6..939d401 100644 --- a/Assets/GWConquest/Materials/Planets/Ehrlen.mat +++ b/Assets/GWConquest/Materials/Planets/Ehrlen.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ehrlen - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Elysia.mat b/Assets/GWConquest/Materials/Planets/Elysia.mat index d1be4b7..040cc06 100644 --- a/Assets/GWConquest/Materials/Planets/Elysia.mat +++ b/Assets/GWConquest/Materials/Planets/Elysia.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Elysia - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATECLOUDS_ON _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _DESACTIVATESPECULAR_ON _EMISSION _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON _TOGGLESWITCH0_ON @@ -145,6 +145,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 1 @@ -168,6 +169,7 @@ Material: - _Float3: 1 - _Float5: 1 - _Float6: 0 + - _FullDesaturation: 0 - _Gloss: 0.449 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -227,3 +229,4 @@ Material: - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Ergos.mat b/Assets/GWConquest/Materials/Planets/Ergos.mat index 68b52f3..2d3708b 100644 --- a/Assets/GWConquest/Materials/Planets/Ergos.mat +++ b/Assets/GWConquest/Materials/Planets/Ergos.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ergos - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -123,6 +123,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -144,6 +145,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 1 - _Glossiness: 0 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8381: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Exan.mat b/Assets/GWConquest/Materials/Planets/Exan.mat index 76144bb..748daf6 100644 --- a/Assets/GWConquest/Materials/Planets/Exan.mat +++ b/Assets/GWConquest/Materials/Planets/Exan.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Exan - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -132,6 +132,7 @@ Material: m_Texture: {fileID: 2800000, guid: 838b9798efc03e647a8c3b7ed92181a0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.766 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -197,3 +199,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Fankether.mat b/Assets/GWConquest/Materials/Planets/Fankether.mat index 9bd5b79..353aed7 100644 --- a/Assets/GWConquest/Materials/Planets/Fankether.mat +++ b/Assets/GWConquest/Materials/Planets/Fankether.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Fankether - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Fethaphor.mat b/Assets/GWConquest/Materials/Planets/Fethaphor.mat index fe8c840..c6f95bd 100644 --- a/Assets/GWConquest/Materials/Planets/Fethaphor.mat +++ b/Assets/GWConquest/Materials/Planets/Fethaphor.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Fethaphor - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Flynns World.mat b/Assets/GWConquest/Materials/Planets/Flynns World.mat index 6c81016..d2051c0 100644 --- a/Assets/GWConquest/Materials/Planets/Flynns World.mat +++ b/Assets/GWConquest/Materials/Planets/Flynns World.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Flynns World - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -144,6 +144,7 @@ Material: m_Texture: {fileID: 2800000, guid: e8eebe28e9472b54bad1ddb3eadbad64, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -167,6 +168,7 @@ Material: - _Float3: 10 - _Float5: 0.19 - _Float6: 0.77 + - _FullDesaturation: 0 - _Gloss: 0.776 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -218,3 +220,4 @@ Material: - _node_7883: {r: 0.86206913, g: 0, b: 1, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Garesen.mat b/Assets/GWConquest/Materials/Planets/Garesen.mat index c979a6c..a4b3da7 100644 --- a/Assets/GWConquest/Materials/Planets/Garesen.mat +++ b/Assets/GWConquest/Materials/Planets/Garesen.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Garesen - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -124,6 +124,7 @@ Material: m_Texture: {fileID: 2800000, guid: 41c9c7afcd20b24449b8206dee807974, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -143,6 +144,7 @@ Material: - _EmissionScaleUI: 0 - _Float2: 0 - _Float3: 0 + - _FullDesaturation: 0 - _Gloss: 0.73 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7196: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont Fiftan.mat b/Assets/GWConquest/Materials/Planets/Gargamont Fiftan.mat index 0411727..6a824ff 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont Fiftan.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont Fiftan.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont Fiftan - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont For.mat b/Assets/GWConquest/Materials/Planets/Gargamont For.mat index 637e380..041667d 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont For.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont For.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont For - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont Kees.mat b/Assets/GWConquest/Materials/Planets/Gargamont Kees.mat index 048083b..f73694c 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont Kees.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont Kees.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont Kees - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont Rest.mat b/Assets/GWConquest/Materials/Planets/Gargamont Rest.mat index a828268..2532140 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont Rest.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont Rest.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont Rest - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont Septa.mat b/Assets/GWConquest/Materials/Planets/Gargamont Septa.mat index a21864a..55db857 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont Septa.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont Septa.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont Septa - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -99,6 +99,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Ambiantatmosphereintensity: 1 - _BumpScale: 1 @@ -109,6 +110,7 @@ Material: - _Desaturation: 0.48 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -143,3 +145,4 @@ Material: - _Specularcolor: {r: 0.9926471, g: 0.9926471, b: 0.9926471, a: 1} - _Subatmospherecolor: {r: 1, g: 1, b: 1, a: 1} - _cloudscolor: {r: 0.90099996, g: 0.90099996, b: 0.90099996, a: 0.45490196} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont Six.mat b/Assets/GWConquest/Materials/Planets/Gargamont Six.mat index 360611e..f2a6b1c 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont Six.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont Six.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont Six - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont Tri.mat b/Assets/GWConquest/Materials/Planets/Gargamont Tri.mat index 463b5c3..3ab1872 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont Tri.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont Tri.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont Tri - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gargamont.mat b/Assets/GWConquest/Materials/Planets/Gargamont.mat index 7cd1be4..ae61cdb 100644 --- a/Assets/GWConquest/Materials/Planets/Gargamont.mat +++ b/Assets/GWConquest/Materials/Planets/Gargamont.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gargamont - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Garsomyr.mat b/Assets/GWConquest/Materials/Planets/Garsomyr.mat index ad6ee42..fc6ec1e 100644 --- a/Assets/GWConquest/Materials/Planets/Garsomyr.mat +++ b/Assets/GWConquest/Materials/Planets/Garsomyr.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Garsomyr - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -143,6 +143,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -163,6 +164,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -212,3 +214,4 @@ Material: - _node_8381: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Gysir.mat b/Assets/GWConquest/Materials/Planets/Gysir.mat index 1ac6bbc..40cff35 100644 --- a/Assets/GWConquest/Materials/Planets/Gysir.mat +++ b/Assets/GWConquest/Materials/Planets/Gysir.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Gysir - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -124,6 +124,7 @@ Material: m_Texture: {fileID: 2800000, guid: 41c9c7afcd20b24449b8206dee807974, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -143,6 +144,7 @@ Material: - _EmissionScaleUI: 0 - _Float2: 0 - _Float3: 0 + - _FullDesaturation: 0 - _Gloss: 0.555 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7196: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Hammon.mat b/Assets/GWConquest/Materials/Planets/Hammon.mat index b129b09..faf5d52 100644 --- a/Assets/GWConquest/Materials/Planets/Hammon.mat +++ b/Assets/GWConquest/Materials/Planets/Hammon.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Hammon - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Harkon.mat b/Assets/GWConquest/Materials/Planets/Harkon.mat index a240f02..8f9be67 100644 --- a/Assets/GWConquest/Materials/Planets/Harkon.mat +++ b/Assets/GWConquest/Materials/Planets/Harkon.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Harkon - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -144,6 +144,7 @@ Material: m_Texture: {fileID: 2800000, guid: e8eebe28e9472b54bad1ddb3eadbad64, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -167,6 +168,7 @@ Material: - _Float3: 10 - _Float5: 0.19 - _Float6: 0.77 + - _FullDesaturation: 0 - _Gloss: 0.776 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -218,3 +220,4 @@ Material: - _node_7883: {r: 0.86206913, g: 0, b: 1, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Herasind.mat b/Assets/GWConquest/Materials/Planets/Herasind.mat index a9253ed..db91e4b 100644 --- a/Assets/GWConquest/Materials/Planets/Herasind.mat +++ b/Assets/GWConquest/Materials/Planets/Herasind.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Herasind - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -132,6 +132,7 @@ Material: m_Texture: {fileID: 2800000, guid: 838b9798efc03e647a8c3b7ed92181a0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.122 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -197,3 +199,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Honigiah.mat b/Assets/GWConquest/Materials/Planets/Honigiah.mat index ca878d0..e660a44 100644 --- a/Assets/GWConquest/Materials/Planets/Honigiah.mat +++ b/Assets/GWConquest/Materials/Planets/Honigiah.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Honigiah - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 2800000, guid: 278d0545a2127a040ab5d228b97bd379, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: 2.41 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0.193 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.916 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 1, g: 0.700712, b: 0.28399998, a: 0} - _cloudscolor: {r: 0.9930061, g: 1, b: 0.7028302, a: 0.3254902} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Hotheseer Kees.mat b/Assets/GWConquest/Materials/Planets/Hotheseer Kees.mat index a811e55..e4dad3e 100644 --- a/Assets/GWConquest/Materials/Planets/Hotheseer Kees.mat +++ b/Assets/GWConquest/Materials/Planets/Hotheseer Kees.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Hotheseer Kees - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Hotheseer.mat b/Assets/GWConquest/Materials/Planets/Hotheseer.mat index 1de4f1b..0471fa0 100644 --- a/Assets/GWConquest/Materials/Planets/Hotheseer.mat +++ b/Assets/GWConquest/Materials/Planets/Hotheseer.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Hotheseer - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -143,6 +143,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -163,6 +164,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -212,3 +214,4 @@ Material: - _node_8381: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Ingrim.mat b/Assets/GWConquest/Materials/Planets/Ingrim.mat index 6bf1f2e..683472d 100644 --- a/Assets/GWConquest/Materials/Planets/Ingrim.mat +++ b/Assets/GWConquest/Materials/Planets/Ingrim.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ingrim - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _CLOUDS_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -123,6 +123,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -143,6 +144,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 1 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -186,3 +188,4 @@ Material: - _cloudscolor: {r: 1, g: 1, b: 1, a: 0.69411767} - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Inobria.mat b/Assets/GWConquest/Materials/Planets/Inobria.mat index 68662a6..2d39901 100644 --- a/Assets/GWConquest/Materials/Planets/Inobria.mat +++ b/Assets/GWConquest/Materials/Planets/Inobria.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Inobria - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -123,6 +123,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Activateclouds: 1 @@ -146,6 +147,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -196,3 +198,4 @@ Material: - _node_4773: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8608: {r: 1, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Karth.mat b/Assets/GWConquest/Materials/Planets/Karth.mat index c91147f..e3402a8 100644 --- a/Assets/GWConquest/Materials/Planets/Karth.mat +++ b/Assets/GWConquest/Materials/Planets/Karth.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Karth - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON _USENORMALMAP_ON m_LightmapFlags: 1 @@ -128,6 +128,7 @@ Material: m_Texture: {fileID: 2800000, guid: df7bba8028b1b8e4687b0b75f993082b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -153,6 +154,7 @@ Material: - _Float3: 9.84 - _Float5: 0 - _Float6: 0 + - _FullDesaturation: 0 - _Gloss: 0.492 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -213,3 +215,4 @@ Material: - _node_64_copy_copy: {r: 0.5, g: 1, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8608: {r: 1, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Kharlorg.mat b/Assets/GWConquest/Materials/Planets/Kharlorg.mat index b4ccee1..d724386 100644 --- a/Assets/GWConquest/Materials/Planets/Kharlorg.mat +++ b/Assets/GWConquest/Materials/Planets/Kharlorg.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Kharlorg - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Kies.mat b/Assets/GWConquest/Materials/Planets/Kies.mat index 85063e9..60b5bfa 100644 --- a/Assets/GWConquest/Materials/Planets/Kies.mat +++ b/Assets/GWConquest/Materials/Planets/Kies.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Kies - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Krigena.mat b/Assets/GWConquest/Materials/Planets/Krigena.mat index cf4d395..156b908 100644 --- a/Assets/GWConquest/Materials/Planets/Krigena.mat +++ b/Assets/GWConquest/Materials/Planets/Krigena.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Krigena - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Kronos.mat b/Assets/GWConquest/Materials/Planets/Kronos.mat index 3760a48..1eb3e92 100644 --- a/Assets/GWConquest/Materials/Planets/Kronos.mat +++ b/Assets/GWConquest/Materials/Planets/Kronos.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Kronos - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -123,6 +123,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -144,6 +145,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 1 - _Glossiness: 0 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8381: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Krustus.mat b/Assets/GWConquest/Materials/Planets/Krustus.mat index e4caa60..2fd9de6 100644 --- a/Assets/GWConquest/Materials/Planets/Krustus.mat +++ b/Assets/GWConquest/Materials/Planets/Krustus.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Krustus - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _CLOUDS_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -128,6 +128,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Ambiantalbedo: 0 - _Ambiantatmosphereintensity: 1 @@ -147,6 +148,7 @@ Material: - _Float2: 0 - _Float3: 1 - _Fresnelpower: 2.69905 + - _FullDesaturation: 0 - _Gloss: 0 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -198,3 +200,4 @@ Material: - _node_4773: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Kyralos.mat b/Assets/GWConquest/Materials/Planets/Kyralos.mat index 31662eb..39fc041 100644 --- a/Assets/GWConquest/Materials/Planets/Kyralos.mat +++ b/Assets/GWConquest/Materials/Planets/Kyralos.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Kyralos - m_Shader: {fileID: 4800000, guid: 68952a72141f2fb4f881242853439609, type: 3} + m_Shader: {fileID: 4800000, guid: 9001888530965ba4da12794c46441d14, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: 0 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0.29 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 0.754717, g: 0.61373, b: 0.40939838, a: 0} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0.6666667} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Lavarasis.mat b/Assets/GWConquest/Materials/Planets/Lavarasis.mat index 2353256..73c3088 100644 --- a/Assets/GWConquest/Materials/Planets/Lavarasis.mat +++ b/Assets/GWConquest/Materials/Planets/Lavarasis.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Lavarasis - m_Shader: {fileID: 4800000, guid: 68952a72141f2fb4f881242853439609, type: 3} + m_Shader: {fileID: 4800000, guid: 9001888530965ba4da12794c46441d14, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 2800000, guid: 8d226ed7a00936343b7e7179a65a580a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: 2.18 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 0.628, g: 0.15448801, b: 0, a: 0} - _cloudscolor: {r: 0.9245283, g: 0.80909055, b: 0.5974546, a: 0.1764706} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Leb.mat b/Assets/GWConquest/Materials/Planets/Leb.mat index 960406b..248395b 100644 --- a/Assets/GWConquest/Materials/Planets/Leb.mat +++ b/Assets/GWConquest/Materials/Planets/Leb.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Leb - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -124,6 +124,7 @@ Material: m_Texture: {fileID: 2800000, guid: 41c9c7afcd20b24449b8206dee807974, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -143,6 +144,7 @@ Material: - _EmissionScaleUI: 0 - _Float2: 0 - _Float3: 0 + - _FullDesaturation: 0 - _Gloss: 0.163 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7196: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Menaxurie.mat b/Assets/GWConquest/Materials/Planets/Menaxurie.mat index dac6764..5f925dc 100644 --- a/Assets/GWConquest/Materials/Planets/Menaxurie.mat +++ b/Assets/GWConquest/Materials/Planets/Menaxurie.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Menaxurie - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -132,6 +132,7 @@ Material: m_Texture: {fileID: 2800000, guid: 5088dcedcf81fbc47b0cbf67b861c9f5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.909 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -197,3 +199,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Methaphor.mat b/Assets/GWConquest/Materials/Planets/Methaphor.mat index 5c46417..8936a26 100644 --- a/Assets/GWConquest/Materials/Planets/Methaphor.mat +++ b/Assets/GWConquest/Materials/Planets/Methaphor.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Methaphor - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Montana.mat b/Assets/GWConquest/Materials/Planets/Montana.mat index 79e5e82..4c66d74 100644 --- a/Assets/GWConquest/Materials/Planets/Montana.mat +++ b/Assets/GWConquest/Materials/Planets/Montana.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Montana - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -99,6 +99,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Ambiantatmosphereintensity: 1 - _BumpScale: 1 @@ -109,6 +110,7 @@ Material: - _Desaturation: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -143,3 +145,4 @@ Material: - _Specularcolor: {r: 0.9926471, g: 0.9926471, b: 0.9926471, a: 1} - _Subatmospherecolor: {r: 0.87058824, g: 0.827451, b: 0.98039216, a: 1} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0.72156864} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Nasween.mat b/Assets/GWConquest/Materials/Planets/Nasween.mat index 7564837..c6d7751 100644 --- a/Assets/GWConquest/Materials/Planets/Nasween.mat +++ b/Assets/GWConquest/Materials/Planets/Nasween.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Nasween - m_Shader: {fileID: 4800000, guid: 68952a72141f2fb4f881242853439609, type: 3} + m_Shader: {fileID: 4800000, guid: 9001888530965ba4da12794c46441d14, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 2800000, guid: 8d226ed7a00936343b7e7179a65a580a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: 3.14 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 0.628, g: 0.15448801, b: 0, a: 0} - _cloudscolor: {r: 1, g: 0.64196074, b: 0.53333336, a: 0.1764706} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Nemawith.mat b/Assets/GWConquest/Materials/Planets/Nemawith.mat index 819afd9..c6ed154 100644 --- a/Assets/GWConquest/Materials/Planets/Nemawith.mat +++ b/Assets/GWConquest/Materials/Planets/Nemawith.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Nemawith - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -132,6 +132,7 @@ Material: m_Texture: {fileID: 2800000, guid: 838b9798efc03e647a8c3b7ed92181a0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.766 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -197,3 +199,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Noser.mat b/Assets/GWConquest/Materials/Planets/Noser.mat index 3fb3ba4..ca517e0 100644 --- a/Assets/GWConquest/Materials/Planets/Noser.mat +++ b/Assets/GWConquest/Materials/Planets/Noser.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Noser - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATECLOUDS_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVE_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -136,6 +136,7 @@ Material: m_Texture: {fileID: 2800000, guid: 8d4d05bca027ca24c960935976ac535f, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Activateclouds: 1 @@ -159,6 +160,7 @@ Material: - _Float3: 0 - _Float5: 1 - _Float6: 1 + - _FullDesaturation: 0 - _Gloss: 0.959 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -220,3 +222,4 @@ Material: - _node_8608: {r: 1, g: 0, b: 0, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/PDG.mat b/Assets/GWConquest/Materials/Planets/PDG.mat index 0ea3178..c8e884a 100644 --- a/Assets/GWConquest/Materials/Planets/PDG.mat +++ b/Assets/GWConquest/Materials/Planets/PDG.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: PDG - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.052 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Rokurant.mat b/Assets/GWConquest/Materials/Planets/Rokurant.mat index fe86f5e..e4165a7 100644 --- a/Assets/GWConquest/Materials/Planets/Rokurant.mat +++ b/Assets/GWConquest/Materials/Planets/Rokurant.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Rokurant - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -124,6 +124,7 @@ Material: m_Texture: {fileID: 2800000, guid: 41c9c7afcd20b24449b8206dee807974, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -143,6 +144,7 @@ Material: - _EmissionScaleUI: 0 - _Float2: 0 - _Float3: 0 + - _FullDesaturation: 0 - _Gloss: 0.163 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7196: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Rythion.mat b/Assets/GWConquest/Materials/Planets/Rythion.mat index 1e94436..6a5758a 100644 --- a/Assets/GWConquest/Materials/Planets/Rythion.mat +++ b/Assets/GWConquest/Materials/Planets/Rythion.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Rythion - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Sarfotohonia.mat b/Assets/GWConquest/Materials/Planets/Sarfotohonia.mat index 887de2a..1efebdb 100644 --- a/Assets/GWConquest/Materials/Planets/Sarfotohonia.mat +++ b/Assets/GWConquest/Materials/Planets/Sarfotohonia.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sarfotohonia - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 2800000, guid: bda024141a4403347a7e2efe0e09b27a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: 0 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0.875 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.816 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 0.84389603, g: 0.753, b: 1, a: 0} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0.2901961} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Sartorius Rax.mat b/Assets/GWConquest/Materials/Planets/Sartorius Rax.mat index ea5ea36..3227080 100644 --- a/Assets/GWConquest/Materials/Planets/Sartorius Rax.mat +++ b/Assets/GWConquest/Materials/Planets/Sartorius Rax.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sartorius Rax - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Sashuageen.mat b/Assets/GWConquest/Materials/Planets/Sashuageen.mat index 0ac08d6..d8dc092 100644 --- a/Assets/GWConquest/Materials/Planets/Sashuageen.mat +++ b/Assets/GWConquest/Materials/Planets/Sashuageen.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sashuageen - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -99,6 +99,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Ambiantatmosphereintensity: 1 - _BumpScale: 1 @@ -109,6 +110,7 @@ Material: - _Desaturation: 0.573 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -143,3 +145,4 @@ Material: - _Specularcolor: {r: 0.9926471, g: 0.9926471, b: 0.9926471, a: 1} - _Subatmospherecolor: {r: 1, g: 1, b: 1, a: 1} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Seys Forty.mat b/Assets/GWConquest/Materials/Planets/Seys Forty.mat index 6f505b0..da6627c 100644 --- a/Assets/GWConquest/Materials/Planets/Seys Forty.mat +++ b/Assets/GWConquest/Materials/Planets/Seys Forty.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Seys Forty - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 2800000, guid: bda024141a4403347a7e2efe0e09b27a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: 0 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0.222 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.068 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 0.8284087, g: 0.9811321, b: 0.9690693, a: 0} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0.2901961} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Siggi.mat b/Assets/GWConquest/Materials/Planets/Siggi.mat index 4261b0b..00f890e 100644 --- a/Assets/GWConquest/Materials/Planets/Siggi.mat +++ b/Assets/GWConquest/Materials/Planets/Siggi.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Siggi - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -83,6 +83,7 @@ Material: m_Texture: {fileID: 2800000, guid: bda024141a4403347a7e2efe0e09b27a, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _BumpScale: 1 - _Citiesoffset: 0 @@ -91,6 +92,7 @@ Material: - _Desaturation: 0.875 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.816 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -116,3 +118,4 @@ Material: - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - _Subatmospherecolor: {r: 0.84389603, g: 0.753, b: 1, a: 0} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0.2901961} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Sikharas.mat b/Assets/GWConquest/Materials/Planets/Sikharas.mat index 182adcb..5ccf3e4 100644 --- a/Assets/GWConquest/Materials/Planets/Sikharas.mat +++ b/Assets/GWConquest/Materials/Planets/Sikharas.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sikharas - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -124,6 +124,7 @@ Material: m_Texture: {fileID: 2800000, guid: 41c9c7afcd20b24449b8206dee807974, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -143,6 +144,7 @@ Material: - _EmissionScaleUI: 0 - _Float2: 0 - _Float3: 0 + - _FullDesaturation: 0 - _Gloss: 0.163 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7196: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Skaeld.mat b/Assets/GWConquest/Materials/Planets/Skaeld.mat index f68a9b8..1273102 100644 --- a/Assets/GWConquest/Materials/Planets/Skaeld.mat +++ b/Assets/GWConquest/Materials/Planets/Skaeld.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Skaeld - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: m_LightmapFlags: 0 m_EnableInstancingVariants: 0 @@ -99,6 +99,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _Ambiantatmosphereintensity: 1 - _BumpScale: 1 @@ -109,6 +110,7 @@ Material: - _Desaturation: 1 - _DetailNormalMapScale: 1 - _DstBlend: 0 + - _FullDesaturation: 0 - _Gloss: 0.01 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -143,3 +145,4 @@ Material: - _Specularcolor: {r: 0.9926471, g: 0.9926471, b: 0.9926471, a: 1} - _Subatmospherecolor: {r: 1, g: 1, b: 1, a: 1} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0.34117648} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Spice.mat b/Assets/GWConquest/Materials/Planets/Spice.mat index b927787..64c6cc6 100644 --- a/Assets/GWConquest/Materials/Planets/Spice.mat +++ b/Assets/GWConquest/Materials/Planets/Spice.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Spice - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Sumpa.mat b/Assets/GWConquest/Materials/Planets/Sumpa.mat index b8dad78..fcfd355 100644 --- a/Assets/GWConquest/Materials/Planets/Sumpa.mat +++ b/Assets/GWConquest/Materials/Planets/Sumpa.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Sumpa - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON _USENORMALMAP_ON m_LightmapFlags: 1 @@ -128,6 +128,7 @@ Material: m_Texture: {fileID: 2800000, guid: df7bba8028b1b8e4687b0b75f993082b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -153,6 +154,7 @@ Material: - _Float3: 9.84 - _Float5: 0 - _Float6: 0 + - _FullDesaturation: 0 - _Gloss: 0.492 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -213,3 +215,4 @@ Material: - _node_64_copy_copy: {r: 0.5, g: 1, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8608: {r: 1, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Taurellia.mat b/Assets/GWConquest/Materials/Planets/Taurellia.mat index 556a189..70bd9d6 100644 --- a/Assets/GWConquest/Materials/Planets/Taurellia.mat +++ b/Assets/GWConquest/Materials/Planets/Taurellia.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Taurellia - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATECLOUDS_ON _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -152,6 +152,7 @@ Material: m_Texture: {fileID: 2800000, guid: 8e799e74168599641977dc3eac2ffeb3, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 1 @@ -177,6 +178,7 @@ Material: - _Float5: 0 - _Float6: 0.9 - _Float8: 0 + - _FullDesaturation: 0 - _Gloss: 0.581 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -232,3 +234,4 @@ Material: - _node_7883: {r: 0.766, g: 0.766, b: 0.766, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 1, g: 0.568888, b: 0.241, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Teledan.mat b/Assets/GWConquest/Materials/Planets/Teledan.mat index 434f75a..9b2d1b3 100644 --- a/Assets/GWConquest/Materials/Planets/Teledan.mat +++ b/Assets/GWConquest/Materials/Planets/Teledan.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Teledan - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -132,6 +132,7 @@ Material: m_Texture: {fileID: 2800000, guid: 838b9798efc03e647a8c3b7ed92181a0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.258 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -197,3 +199,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Troikn.mat b/Assets/GWConquest/Materials/Planets/Troikn.mat index fb84afe..5395bc8 100644 --- a/Assets/GWConquest/Materials/Planets/Troikn.mat +++ b/Assets/GWConquest/Materials/Planets/Troikn.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Troikn - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.052 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Ulfsun.mat b/Assets/GWConquest/Materials/Planets/Ulfsun.mat index f5bde63..f6a24f2 100644 --- a/Assets/GWConquest/Materials/Planets/Ulfsun.mat +++ b/Assets/GWConquest/Materials/Planets/Ulfsun.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Ulfsun - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _METALLICGLOSSMAP _NIGHTEMISSIVECITIES_ON _NORMALMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -124,6 +124,7 @@ Material: m_Texture: {fileID: 2800000, guid: 41c9c7afcd20b24449b8206dee807974, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -143,6 +144,7 @@ Material: - _EmissionScaleUI: 0 - _Float2: 0 - _Float3: 0 + - _FullDesaturation: 0 - _Gloss: 0.163 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7196: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Vaiar.mat b/Assets/GWConquest/Materials/Planets/Vaiar.mat index 92f9b41..98b4802 100644 --- a/Assets/GWConquest/Materials/Planets/Vaiar.mat +++ b/Assets/GWConquest/Materials/Planets/Vaiar.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Vaiar - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Vesparus.mat b/Assets/GWConquest/Materials/Planets/Vesparus.mat index f501fc6..23bc4be 100644 --- a/Assets/GWConquest/Materials/Planets/Vesparus.mat +++ b/Assets/GWConquest/Materials/Planets/Vesparus.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Vesparus - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Vestripee.mat b/Assets/GWConquest/Materials/Planets/Vestripee.mat index 0c64cf5..772a368 100644 --- a/Assets/GWConquest/Materials/Planets/Vestripee.mat +++ b/Assets/GWConquest/Materials/Planets/Vestripee.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Vestripee - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _SUBATMOSPHERE_ON m_LightmapFlags: 1 @@ -132,6 +132,7 @@ Material: m_Texture: {fileID: 2800000, guid: 838b9798efc03e647a8c3b7ed92181a0, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.122 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -197,3 +199,4 @@ Material: - _node_2409: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Voteine.mat b/Assets/GWConquest/Materials/Planets/Voteine.mat index 4d8fbf1..9b17dc5 100644 --- a/Assets/GWConquest/Materials/Planets/Voteine.mat +++ b/Assets/GWConquest/Materials/Planets/Voteine.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Voteine - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Vrotan.mat b/Assets/GWConquest/Materials/Planets/Vrotan.mat index 1003114..91102db 100644 --- a/Assets/GWConquest/Materials/Planets/Vrotan.mat +++ b/Assets/GWConquest/Materials/Planets/Vrotan.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Vrotan - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Weylan.mat b/Assets/GWConquest/Materials/Planets/Weylan.mat index 2c0a0b7..431ea79 100644 --- a/Assets/GWConquest/Materials/Planets/Weylan.mat +++ b/Assets/GWConquest/Materials/Planets/Weylan.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Weylan - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Wyth.mat b/Assets/GWConquest/Materials/Planets/Wyth.mat index f8e9b5d..93c8b2f 100644 --- a/Assets/GWConquest/Materials/Planets/Wyth.mat +++ b/Assets/GWConquest/Materials/Planets/Wyth.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Wyth - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Xonorasis.mat b/Assets/GWConquest/Materials/Planets/Xonorasis.mat index 39d29ca..753a2f9 100644 --- a/Assets/GWConquest/Materials/Planets/Xonorasis.mat +++ b/Assets/GWConquest/Materials/Planets/Xonorasis.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Xonorasis - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -123,6 +123,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -144,6 +145,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 1 - _Glossiness: 0 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8381: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Yarkassy.mat b/Assets/GWConquest/Materials/Planets/Yarkassy.mat index 11a93af..a616e94 100644 --- a/Assets/GWConquest/Materials/Planets/Yarkassy.mat +++ b/Assets/GWConquest/Materials/Planets/Yarkassy.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Yarkassy - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Yarva Minoris.mat b/Assets/GWConquest/Materials/Planets/Yarva Minoris.mat index a88c341..feb2897 100644 --- a/Assets/GWConquest/Materials/Planets/Yarva Minoris.mat +++ b/Assets/GWConquest/Materials/Planets/Yarva Minoris.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Yarva Minoris - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Yarva Primus.mat b/Assets/GWConquest/Materials/Planets/Yarva Primus.mat index 5db7374..ffd7e5d 100644 --- a/Assets/GWConquest/Materials/Planets/Yarva Primus.mat +++ b/Assets/GWConquest/Materials/Planets/Yarva Primus.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Yarva Primus - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -131,6 +131,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 0 - _Ambiantalbedo: 0 @@ -151,6 +152,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 0.041 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -201,3 +203,4 @@ Material: - _node_4369: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Yeesveer Kees.mat b/Assets/GWConquest/Materials/Planets/Yeesveer Kees.mat index fea29e7..6bc672c 100644 --- a/Assets/GWConquest/Materials/Planets/Yeesveer Kees.mat +++ b/Assets/GWConquest/Materials/Planets/Yeesveer Kees.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Yeesveer Kees - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -123,6 +123,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Ambiantalbedo: 0 @@ -144,6 +145,7 @@ Material: - _Float15: 0.5 - _Float2: 0 - _Float3: 1 + - _FullDesaturation: 0 - _Gloss: 1 - _Glossiness: 0 - _MaskClipValue: 0.5 @@ -191,3 +193,4 @@ Material: - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8381: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Yeesveer Rest.mat b/Assets/GWConquest/Materials/Planets/Yeesveer Rest.mat index 09d24b6..14c162e 100644 --- a/Assets/GWConquest/Materials/Planets/Yeesveer Rest.mat +++ b/Assets/GWConquest/Materials/Planets/Yeesveer Rest.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Yeesveer Rest - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATESPECULAR_ON _CLOUDS_ON _DESACTIVATECLOUDS_ON _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON _USENORMALMAP_ON m_LightmapFlags: 1 @@ -128,6 +128,7 @@ Material: m_Texture: {fileID: 2800000, guid: df7bba8028b1b8e4687b0b75f993082b, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 0 @@ -153,6 +154,7 @@ Material: - _Float3: 9.84 - _Float5: 0 - _Float6: 0 + - _FullDesaturation: 0 - _Gloss: 0.492 - _Glossiness: 0.5 - _MaskClipValue: 0.5 @@ -213,3 +215,4 @@ Material: - _node_64_copy_copy: {r: 0.5, g: 1, b: 0.5, a: 1} - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8608: {r: 1, g: 0, b: 0, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Yeesveer.mat b/Assets/GWConquest/Materials/Planets/Yeesveer.mat index 2d30de7..0001e20 100644 --- a/Assets/GWConquest/Materials/Planets/Yeesveer.mat +++ b/Assets/GWConquest/Materials/Planets/Yeesveer.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Yeesveer - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _EMISSION _METALLICGLOSSMAP _NORMALMAP m_LightmapFlags: 1 m_EnableInstancingVariants: 0 @@ -95,6 +95,7 @@ Material: m_Texture: {fileID: 0} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _AOalbedo: 0.309 - _AOintensity: 2.17 @@ -108,6 +109,7 @@ Material: - _DstBlend: 0 - _EmissionScale: 0 - _EmissionScaleUI: 15 + - _FullDesaturation: 0 - _Gloss: 0.61 - _Glossiness: 0.563 - _Metallic: 0 @@ -131,3 +133,4 @@ Material: - _EmissionColorUI: {r: 1, g: 1, b: 1, a: 1} - _Subatmospherecolor: {r: 1, g: 0.7633016, b: 0.53400004, a: 1} - _cloudscolor: {r: 1, g: 1, b: 1, a: 0} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Zami 1.mat b/Assets/GWConquest/Materials/Planets/Zami 1.mat index 435a839..dae66d5 100644 --- a/Assets/GWConquest/Materials/Planets/Zami 1.mat +++ b/Assets/GWConquest/Materials/Planets/Zami 1.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Zami 1 - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATECLOUDS_ON _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _DESACTIVATESPECULAR_ON _EMISSION _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON _TOGGLESWITCH0_ON @@ -145,6 +145,7 @@ Material: m_Texture: {fileID: 2800000, guid: 5088dcedcf81fbc47b0cbf67b861c9f5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 1 @@ -168,6 +169,7 @@ Material: - _Float3: 1 - _Float5: 1 - _Float6: 0 + - _FullDesaturation: 0 - _Gloss: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -227,3 +229,4 @@ Material: - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Materials/Planets/Zami.mat b/Assets/GWConquest/Materials/Planets/Zami.mat index f859b1e..fd84276 100644 --- a/Assets/GWConquest/Materials/Planets/Zami.mat +++ b/Assets/GWConquest/Materials/Planets/Zami.mat @@ -8,7 +8,7 @@ Material: m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_Name: Zami - m_Shader: {fileID: 4800000, guid: 2b63a18536f01a84ea44b4a20e3d9950, type: 3} + m_Shader: {fileID: 4800000, guid: 2a0570bd5d52311439d44c119c0bce95, type: 3} m_ShaderKeywords: _ACTIVATECLOUDS_ON _ACTIVATESPECULAR_ON _DESACTIVATECLOUDS_ON _DESACTIVATESPECULAR_ON _EMISSION _METALLICGLOSSMAP _NORMALMAP _SUBATMOSPHERE_ON _TOGGLESWITCH0_ON @@ -145,6 +145,7 @@ Material: m_Texture: {fileID: 2800000, guid: 5088dcedcf81fbc47b0cbf67b861c9f5, type: 3} m_Scale: {x: 1, y: 1} m_Offset: {x: 0, y: 0} + m_Ints: [] m_Floats: - _ActivateSpecular: 1 - _Activateclouds: 1 @@ -168,6 +169,7 @@ Material: - _Float3: 1 - _Float5: 1 - _Float6: 0 + - _FullDesaturation: 0 - _Gloss: 1 - _GlossMapScale: 1 - _Glossiness: 0.5 @@ -227,3 +229,4 @@ Material: - _node_7883: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8727: {r: 0.5, g: 0.5, b: 0.5, a: 1} - _node_8984: {r: 0.5, g: 0.5, b: 0.5, a: 1} + m_BuildTextureStacks: [] diff --git a/Assets/GWConquest/Scripts/Planet.cs b/Assets/GWConquest/Scripts/Planet.cs index db53a59..d2e0fd1 100644 --- a/Assets/GWConquest/Scripts/Planet.cs +++ b/Assets/GWConquest/Scripts/Planet.cs @@ -76,8 +76,6 @@ namespace GWConquest public PlanetVisibilityStatus VisibilityStatus = PlanetVisibilityStatus.Hidden; - public float OriginalDesaturation; - public Zone[] GetZones(ZoneType type) { switch (type) @@ -186,12 +184,6 @@ namespace GWConquest State.PlanetName = planetName; } - var rend = GetComponentsInParent().Where(r => r.material.HasProperty("_Desaturation")).FirstOrDefault(); - if(rend != null) - { - OriginalDesaturation = rend.material.GetFloat("_Desaturation"); - } - PlanetPlacement.Instance.SpawnAsteroids(this); } @@ -472,15 +464,15 @@ namespace GWConquest { r.enabled = true; - if(r.material.HasProperty("_Desaturation")) + if(r.material.HasProperty("_FullDesaturation")) { if(VisibilityStatus == PlanetVisibilityStatus.Known) { - r.material.SetFloat("_Desaturation", 1f); + r.material.SetFloat("_FullDesaturation", 1f); } else { - r.material.SetFloat("_Desaturation", OriginalDesaturation); + r.material.SetFloat("_FullDesaturation", 0f); } } } diff --git a/Assets/GWConquest/Scripts/PlanetConnection.cs b/Assets/GWConquest/Scripts/PlanetConnection.cs index b99aeec..7899a65 100644 --- a/Assets/GWConquest/Scripts/PlanetConnection.cs +++ b/Assets/GWConquest/Scripts/PlanetConnection.cs @@ -43,7 +43,7 @@ namespace GWConquest { if (planet1 != null && planet2 != null - && Util.IsPointOnScreen(planet1.transform.position) && Util.IsPointOnScreen(planet2.transform.position)) + && (Util.IsPointOnScreen(planet1.transform.position) || Util.IsPointOnScreen(planet2.transform.position))) { Color color1 = neutralColor; Color color2 = neutralColor; @@ -121,7 +121,7 @@ namespace GWConquest private void Update() { if (Application.isPlaying && !IsPreConnection && planet1 != null && planet2 != null - && Util.IsPointOnScreen(planet1.transform.position) && Util.IsPointOnScreen(planet2.transform.position)) + && (Util.IsPointOnScreen(planet1.transform.position) || Util.IsPointOnScreen(planet2.transform.position))) { UpdatePositions(); diff --git a/Assets/GWConquest/Scripts/PlanetPlacement.cs b/Assets/GWConquest/Scripts/PlanetPlacement.cs index 910668b..9378a21 100644 --- a/Assets/GWConquest/Scripts/PlanetPlacement.cs +++ b/Assets/GWConquest/Scripts/PlanetPlacement.cs @@ -138,12 +138,6 @@ namespace GWConquest float scale = planet.State.PrefabScale * prefab.transform.localScale.x; sphereGO.transform.localScale = scale * Vector3.one; - - var rend = planet.GetComponentsInParent().Where(r => r.material.HasProperty("_Desaturation")).FirstOrDefault(); - if(rend != null) - { - planet.OriginalDesaturation = rend.material.GetFloat("_Desaturation"); - } planet.PrefabObject = sphereGO; diff --git a/ProjectSettings/UnityConnectSettings.asset b/ProjectSettings/UnityConnectSettings.asset index fa0b146..6125b30 100644 --- a/ProjectSettings/UnityConnectSettings.asset +++ b/ProjectSettings/UnityConnectSettings.asset @@ -9,6 +9,7 @@ UnityConnectSettings: m_EventOldUrl: https://api.uca.cloud.unity3d.com/v1/events m_EventUrl: https://cdp.cloud.unity3d.com/v1/events m_ConfigUrl: https://config.uca.cloud.unity3d.com + m_DashboardUrl: https://dashboard.unity3d.com m_TestInitMode: 0 CrashReportingSettings: m_EventUrl: https://perf-events.cloud.unity3d.com