Browse Source

UI + Asteroid Fixes; Attack Anim

master
laurids 2 years ago
parent
commit
4feb4016ca
24 changed files with 1720 additions and 247 deletions
  1. +113
    -8
      Assets/GWConquest/Animations/TransportUICircle.anim
  2. +105
    -0
      Assets/GWConquest/Animations/TransportUISquare.anim
  3. +477
    -8
      Assets/GWConquest/Animations/UnitBombardingLeft.anim
  4. +473
    -4
      Assets/GWConquest/Animations/UnitBombardingRight.anim
  5. +71
    -2
      Assets/GWConquest/Prefabs/Effects/ParticleSystems/DustStorm Variant.prefab
  6. +97
    -3
      Assets/GWConquest/Prefabs/UI/BattleUnitIcon.prefab
  7. +29
    -6
      Assets/GWConquest/Prefabs/UI/GarrisonPanel.prefab
  8. +18
    -5
      Assets/GWConquest/Prefabs/UI/TransportUI/TransportUIElement.prefab
  9. +10
    -1
      Assets/GWConquest/Scenes/GalaxyMap.unity
  10. +48
    -33
      Assets/GWConquest/Scripts/Battle.cs
  11. +1
    -1
      Assets/GWConquest/Scripts/Formation.cs
  12. +4
    -1
      Assets/GWConquest/Scripts/PlanetPlacement.cs
  13. +4
    -6
      Assets/GWConquest/Scripts/RotateAsteroids.cs
  14. +13
    -17
      Assets/GWConquest/Scripts/SoundEffects.cs
  15. +13
    -2
      Assets/GWConquest/Scripts/UI/BattleUI.cs
  16. +1
    -1
      Assets/GWConquest/Scripts/UI/IngameUI.cs
  17. +21
    -13
      Assets/GWConquest/Scripts/Unit.cs
  18. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll
  19. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb
  20. +50
    -0
      Assets/Photon/PhotonBolt/project.json
  21. +43
    -34
      Assets/Vast Outer Space/Prefabs/Asteroids/Asteroid_A.prefab
  22. +43
    -34
      Assets/Vast Outer Space/Prefabs/Asteroids/Asteroid_B.prefab
  23. +43
    -34
      Assets/Vast Outer Space/Prefabs/Asteroids/Asteroid_C.prefab
  24. +43
    -34
      Assets/Vast Outer Space/Prefabs/Asteroids/Asteroid_D.prefab

+ 113
- 8
Assets/GWConquest/Animations/TransportUICircle.anim View File

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+ 105
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+ 477
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Assets/GWConquest/Animations/UnitBombardingLeft.anim View File

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Assets/GWConquest/Prefabs/UI/TransportUI/TransportUIElement.prefab View File

@ -105,7 +105,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -6, y: -6}
m_SizeDelta: {x: -12, y: -12}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2673194343256469686
CanvasRenderer:
@ -130,6 +130,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -207,6 +208,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -312,6 +314,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.69411767}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -340,6 +343,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 0
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@ -370,6 +374,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8452816462676908967}
m_TargetAssemblyTypeName:
m_MethodName: ToggleExpand
m_Mode: 1
m_Arguments:
@ -646,11 +651,12 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.156, g: 0.156, b: 0.156, a: 0.49019608}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: c5c5d1f6b8fa0404ca44f3ea7c937909, type: 3}
m_Sprite: {fileID: 21300000, guid: a43560515f2118344a10a45c5dda1764, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -687,6 +693,7 @@ MonoBehaviour:
m_EditorClassIdentifier:
m_Navigation:
m_Mode: 3
m_WrapAround: 0
m_SelectOnUp: {fileID: 0}
m_SelectOnDown: {fileID: 0}
m_SelectOnLeft: {fileID: 0}
@ -717,6 +724,7 @@ MonoBehaviour:
m_PersistentCalls:
m_Calls:
- m_Target: {fileID: 8452816462676908967}
m_TargetAssemblyTypeName:
m_MethodName: OnClick
m_Mode: 1
m_Arguments:
@ -806,11 +814,12 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: 9d02af9561347c349986baae6fb1fa27, type: 3}
m_Sprite: {fileID: 21300000, guid: 2f346b30884e9424bbb8f1a1d98e2436, type: 3}
m_Type: 0
m_PreserveAspect: 0
m_FillCenter: 1
@ -880,11 +889,12 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 0.05882353}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
m_Calls: []
m_Sprite: {fileID: 21300000, guid: c5c5d1f6b8fa0404ca44f3ea7c937909, type: 3}
m_Sprite: {fileID: 21300000, guid: a43560515f2118344a10a45c5dda1764, type: 3}
m_Type: 3
m_PreserveAspect: 0
m_FillCenter: 1
@ -955,6 +965,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 0.9433962, g: 0.8447119, b: 0.4494482, a: 1}
m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1022,7 +1033,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 1, y: 1}
m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: -8, y: -8}
m_SizeDelta: {x: -17.7571, y: -17.7571}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2340644252149943780
CanvasRenderer:
@ -1047,6 +1058,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:
@ -1229,6 +1241,7 @@ MonoBehaviour:
m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_RaycastTarget: 0
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1
m_OnCullStateChanged:
m_PersistentCalls:


+ 10
- 1
Assets/GWConquest/Scenes/GalaxyMap.unity View File

@ -62634,7 +62634,7 @@ PrefabInstance:
- target: {fileID: 2523886465982048557, guid: 9ae35d7f911b63f4f95f432141dd5746,
type: 3}
propertyPath: m_RootOrder
value: 12
value: 11
objectReference: {fileID: 0}
- target: {fileID: 2646379100319094857, guid: 9ae35d7f911b63f4f95f432141dd5746,
type: 3}
@ -70747,6 +70747,11 @@ PrefabInstance:
propertyPath: ShapeModule.m_Texture
value:
objectReference: {fileID: 0}
- target: {fileID: 4201273303530681384, guid: 09118807f6ce1b540986745109980a4b,
type: 3}
propertyPath: ShapeModule.radiusThickness
value: 1.0000
objectReference: {fileID: 0}
- target: {fileID: 4201273303530681384, guid: 09118807f6ce1b540986745109980a4b,
type: 3}
propertyPath: InitialModule.maxNumParticles
@ -81793,6 +81798,10 @@ MonoBehaviour:
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DustPrefab: {fileID: 4201273303516097864, guid: 09118807f6ce1b540986745109980a4b,
type: 3}
DebrisFieldPrefab: {fileID: 499915743396727940, guid: fc1dc757cf0f129499f376fe4bc78380,


+ 48
- 33
Assets/GWConquest/Scripts/Battle.cs View File

@ -425,55 +425,70 @@ namespace GWConquest
{
var weapon = action.Weapon;
if(!Check(weapon.Accuracy))
return;
if(Check(target.Class.Evasion))
return;
int damage = weapon.Damage;
float effArmour = target.Shields > 0 ? 0f : target.Class.Armour;
float modifier = GetArmourModifier(effArmour, weapon.Penetration);
damage = Mathf.RoundToInt(damage * modifier);
if(damage < 0)
damage = 0;
if(DebugUI.LogBattleEvents)
BoltLog.Info("Dealing {0} HP damage (armour modifier: {1}) to unit {2} from unit {3}", damage, modifier, target, action.Unit);
bool isGlancingHit = damage == 0 || modifier < 1f;
WeaponType weaponType;
if(action.Unit.Class.UnitType == UnitType.Infantry)
if (action.Unit.Class.UnitType == UnitType.Infantry)
{
weaponType = WeaponType.Light;
}
else if(action.Unit.Class.ZoneType == ZoneType.Space)
else if (action.Unit.Class.ZoneType == ZoneType.Space)
{
weaponType = WeaponType.Ship;
}
else {
else
{
weaponType = weapon.Penetration > 1f ? WeaponType.Heavy : WeaponType.MG;
}
target.TakeDamage(damage, action.Unit, isGlancingHit, weapon, weaponType);
bool hits = true;
if(target.RevealState != RevealState.Visible)
{
target.RevealState = RevealState.Visible;
}
if (!Check(weapon.Accuracy))
hits = false;
if (Check(target.Class.Evasion))
hits = false;
if(action.Unit.RevealState != RevealState.Visible)
if (hits)
{
if(Check(GameManager.Instance.RevealChanceAttack))
int damage = weapon.Damage;
float effArmour = target.Shields > 0 ? 0f : target.Class.Armour;
float modifier = GetArmourModifier(effArmour, weapon.Penetration);
damage = Mathf.RoundToInt(damage * modifier);
if (damage < 0)
damage = 0;
if (DebugUI.LogBattleEvents)
BoltLog.Info("Dealing {0} HP damage (armour modifier: {1}) to unit {2} from unit {3}", damage, modifier, target, action.Unit);
bool isGlancingHit = damage == 0 || modifier < 1f;
target.TakeDamage(damage, action.Unit, isGlancingHit, weapon, weaponType);
if (target.RevealState != RevealState.Visible)
{
if(DebugUI.LogBattleEvents)
BoltLog.Info("Revealing unit {0} as it attacked unit {1}", action.Unit, target);
action.Unit.IncreaseRevealLevel();
target.RevealState = RevealState.Visible;
}
if (action.Unit.RevealState != RevealState.Visible)
{
if (Check(GameManager.Instance.RevealChanceAttack))
{
if (DebugUI.LogBattleEvents)
BoltLog.Info("Revealing unit {0} as it attacked unit {1}", action.Unit, target);
action.Unit.IncreaseRevealLevel();
}
}
}
var evnt = UnitAttackingEvent.Create(action.Unit.entity);
evnt.Target = target.entity;
evnt.Hit = hits;
evnt.WeaponType = (int)weaponType;
evnt.Send();
}
private Unit FindTargetForCombat(UnitAction action)


+ 1
- 1
Assets/GWConquest/Scripts/Formation.cs View File

@ -607,7 +607,7 @@ namespace GWConquest
if(movingArmyIcon != null && ZoneType == ZoneType.Space)
{
if(GameManager.Instance.ShowCircles || MovementState == FormationMovementState.Moving)
if(!IngameUI.PlanetViewEnabled && (GameManager.Instance.ShowCircles || MovementState == FormationMovementState.Moving))
{
movingArmyIcon.SetActive(true);
movingArmyIcon.GetComponent<StickToFormation>().Update();


+ 4
- 1
Assets/GWConquest/Scripts/PlanetPlacement.cs View File

@ -204,7 +204,10 @@ namespace GWConquest
astTrans.localPosition = new Vector3(randomPos.x, 0f, randomPos.y);
astTrans.localRotation = Random.rotationUniform;
astTrans.localScale = Vector3.one * Random.Range(asteroidSettings.MinAsteroidScale, asteroidSettings.MaxAsteroidScale);
astTrans.localScale = astPrefab.transform.localScale * Random.Range(asteroidSettings.MinAsteroidScale, asteroidSettings.MaxAsteroidScale);
astGO.AddComponent<RotateAsteroids>();
i++;
}
}


+ 4
- 6
Assets/GWConquest/Scripts/RotateAsteroids.cs View File

@ -5,19 +5,17 @@ namespace GWConquest
public class RotateAsteroids : MonoBehaviour
{
[SerializeField]
Vector3 rotationPerTick;
private Quaternion rotationPerTick;
void Update()
{
transform.localEulerAngles += rotationPerTick;
transform.localRotation *= rotationPerTick;
}
[ContextMenu("Randomize")]
public void Randomize()
void Start()
{
rotationPerTick = new Vector3(Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f), Random.Range(-0.1f, 0.1f));
rotationPerTick = Quaternion.AngleAxis(Random.Range(0.05f, 0.15f), Random.onUnitSphere);
}
}
}

+ 13
- 17
Assets/GWConquest/Scripts/SoundEffects.cs View File

@ -42,7 +42,7 @@ namespace GWConquest {
public static SoundEffects Instance;
public List<Tuple<float,SoundEntry>> SoundQueue = new List<Tuple<float,SoundEntry>>();
public List<Tuple<float,SoundEntry,float>> SoundQueue = new List<Tuple<float,SoundEntry,float>>();
private AudioMixer audioMixer;
@ -58,7 +58,7 @@ namespace GWConquest {
audioMixer.SetFloat("PlanetVolume", Util.VolumeToDB(planetAudioCurrent));
}
private void PlayEntry(SoundEntry entry, AudioMixerGroup mixerGroup, bool loop = false)
private void PlayEntry(SoundEntry entry, AudioMixerGroup mixerGroup, bool loop = false, float volumeMultiplier=1f)
{
var go = new GameObject("Audio Source");
go.transform.SetParent(transform);
@ -76,7 +76,7 @@ namespace GWConquest {
}
source.clip = clip;
source.volume = entry.volume;
source.volume = Mathf.Clamp01(entry.volume * volumeMultiplier);
source.pitch = 1f + entry.pitchDiff;
source.Play();
if(entry.skipSecs != 0f)
@ -86,24 +86,20 @@ namespace GWConquest {
sources.Add(source);
}
public void PlayEffect(string effect){
var entry = GetEntry(effect);
if(entry != null)
{
PlayEntry(entry, MixerGroup);
}
}
public void PlayEffect(string effect, float delay) {
public void PlayEffect(string effect, float delay=0f, float volumeMultilpier=1f) {
var time = Time.time;
var entry = GetEntry(effect);
if(entry != null)
{
SoundQueue.Add(new Tuple<float, SoundEntry>(time + delay, entry));
if(delay == 0f)
{
PlayEntry(entry, MixerGroup, false, volumeMultilpier);
}
else
{
SoundQueue.Add(new Tuple<float, SoundEntry, float>(time + delay, entry, volumeMultilpier));
}
}
}
@ -141,7 +137,7 @@ namespace GWConquest {
{
if(time >= q.Item1)
{
PlayEntry(q.Item2, MixerGroup);
PlayEntry(q.Item2, MixerGroup, false, q.Item3);
SoundQueue.Remove(q);
}
}


+ 13
- 2
Assets/GWConquest/Scripts/UI/BattleUI.cs View File

@ -238,7 +238,18 @@ namespace GWConquest
var shotSize = shotRT.sizeDelta;
Vector3 attackerPos = attacker.rectTransform.position;
Vector3 targetPos;
if (target.Unit.IsInReserve)
if(target == null)
{
Vector3[] corners = new Vector3[4];
FlankPanel.GetWorldCorners(corners);
float x = (corners[0].x + corners[2].x) * 0.5f;
x += Random.Range(-20f, 20f);
float y = attackerPos.y;
y += Random.Range(-40f, 40f);
targetPos = new Vector3(x, y, 0);
}
else if (target.Unit.IsInReserve)
{
var panel = target.GetComponentInParent<BattleArmyPanel>();
Vector3[] corners = new Vector3[4];
@ -262,7 +273,7 @@ namespace GWConquest
if (audioEffect != null)
{
SoundEffects.Instance.PlayEffect(audioEffect);
SoundEffects.Instance.PlayEffect(audioEffect, volumeMultilpier: target != null ? 1f: 0.5f);
}
}


+ 1
- 1
Assets/GWConquest/Scripts/UI/IngameUI.cs View File

@ -95,7 +95,7 @@ namespace GWConquest
if(Input.GetKeyDown(KeyCode.F12))
{
DebugUI.SetActive(true);
DebugUI.SetActive(!DebugUI.activeSelf);
}
}


+ 21
- 13
Assets/GWConquest/Scripts/Unit.cs View File

@ -374,35 +374,43 @@ namespace GWConquest
CurrentIcon.PlayHitAnim(evnt);
}
}
}
var attacker = evnt.Attacker?.GetComponent<Unit>();
if(attacker != null && attacker.IconEnabled)
{
attacker.CurrentIcon.PlayAttackingAnim();
public override void OnEvent(UnitAttackingEvent evnt)
{
if(IconEnabled)
{
CurrentIcon.PlayAttackingAnim();
if(attacker.Class.UnitType == UnitType.Artillery)
if(Class.UnitType == UnitType.Artillery)
{
SoundEffects.Instance.PlayEffect("ArtilleryShot", volumeMultilpier: evnt.Hit? 1f: 0.5f);
}
else {
var target = evnt.Target?.GetComponent<Unit>();
WeaponType weaponType = (WeaponType)evnt.WeaponType;
if(target != null && evnt.Hit)
{
SoundEffects.Instance.PlayEffect("ArtilleryShot");
CurrentIcon.GetComponentInParent<BattleUI>().SpawnShotEffect(CurrentIcon, target.CurrentIcon, weaponType);
}
else {
CurrentIcon.GetComponentInParent<BattleUI>().SpawnShotEffect(attacker.CurrentIcon, CurrentIcon, weaponType);
CurrentIcon.GetComponentInParent<BattleUI>().SpawnShotEffect(CurrentIcon, null, weaponType);
}
}
}
else if(Class.ZoneType == ZoneType.Space && IngameUI.PlanetViewEnabled)
{
var attacker = evnt.Attacker?.GetComponent<Unit>();
if(attacker != null)
var target = evnt.Target?.GetComponent<Unit>();
if(evnt.Hit && target != null)
{
var planetView = IngameUI.Instance.PlanetView;
if(planetView.selectedPlanet == Formation.currentZone.planet)
{
if(planetView.FleetIcons.isActiveAndEnabled)
{
planetView.FleetIcons.PlayShotEffect(attacker, this);
planetView.FleetIcons.PlayShotEffect(this, target);
}
}
}


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll View File


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb View File


+ 50
- 0
Assets/Photon/PhotonBolt/project.json View File

@ -2838,6 +2838,56 @@
"Name": "PlanetState",
"Guid": "24a9f35a-88f4-4200-8b54-5af945d76586",
"Groups": []
},
{
"$type": "Photon.Bolt.Compiler.EventDefinition, bolt.compiler",
"Properties": [
{
"Name": "Target",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Photon.Bolt.Compiler.PropertyTypeEntity, bolt.compiler"
},
"AssetSettings": {
"$type": "Photon.Bolt.Compiler.PropertyEventSettings, bolt.compiler"
}
},
{
"Name": "Hit",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Photon.Bolt.Compiler.PropertyTypeBool, bolt.compiler"
},
"AssetSettings": {
"$type": "Photon.Bolt.Compiler.PropertyEventSettings, bolt.compiler"
}
},
{
"Name": "WeaponType",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Photon.Bolt.Compiler.PropertyTypeInteger, bolt.compiler",
"MaxValue": 255
},
"AssetSettings": {
"$type": "Photon.Bolt.Compiler.PropertyEventSettings, bolt.compiler"
}
}
],
"EntitySenders": 1,
"GlobalSenders": 3,
"Name": "UnitAttackingEvent",
"Guid": "8f9fe35b-31da-48c6-a2ea-29f3392e1395",
"Groups": []
}
],
"ActiveGroup": "Everything"

+ 43
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