Browse Source

Musik-Fade, UI Changes

bolt_update
laurids 3 years ago
parent
commit
4807f9d6a0
75 changed files with 16337 additions and 940 deletions
  1. +1
    -1
      Assets/Exo planets/Materials/Arkas/Yee Ree.mat
  2. +229
    -0
      Assets/Exo planets/Materials/Manthra/Zami 1.mat
  3. +8
    -0
      Assets/Exo planets/Materials/Manthra/Zami 1.mat.meta
  4. +49
    -49
      Assets/GWConquest/Animations/CrossedSwords.anim
  5. +8
    -0
      Assets/GWConquest/Audio/Music.meta
  6. BIN
      Assets/GWConquest/Audio/Music/Caer Bennoq.mp3
  7. +36
    -0
      Assets/GWConquest/Audio/Music/Caer Bennoq.mp3.meta
  8. +0
    -0
      Assets/GWConquest/Audio/Music/main menu.OGG
  9. +0
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      Assets/GWConquest/Audio/Music/main menu.OGG.meta
  10. +0
    -0
      Assets/GWConquest/Audio/Music/music1.mp3
  11. +0
    -0
      Assets/GWConquest/Audio/Music/music1.mp3.meta
  12. +31
    -4
      Assets/GWConquest/Materials/PlanetConnectionQuad.mat
  13. +76
    -0
      Assets/GWConquest/Prefabs/Effects/DistrictConnectionQuad.prefab
  14. +7
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      Assets/GWConquest/Prefabs/Effects/DistrictConnectionQuad.prefab.meta
  15. +4
    -0
      Assets/GWConquest/Prefabs/UI/DistrictConnectionLine.prefab
  16. +241
    -0
      Assets/GWConquest/Prefabs/UI/DistrictIcon.prefab
  17. +22
    -22
      Assets/GWConquest/Prefabs/UI/FleetIcon.prefab
  18. +8
    -8
      Assets/GWConquest/Prefabs/UI/PlanetIndicator.prefab
  19. +122
    -10
      Assets/GWConquest/Prefabs/UI/TransportUI/TransportUIElement.prefab
  20. +290
    -0
      Assets/GWConquest/Prefabs/UI/TransportUI/UnitIconHero.prefab
  21. +7
    -0
      Assets/GWConquest/Prefabs/UI/TransportUI/UnitIconHero.prefab.meta
  22. +374
    -319
      Assets/GWConquest/Prefabs/UI/UnitInfoPanel/InfoPanel.prefab
  23. +77
    -2
      Assets/GWConquest/Resources/MainAudioMixer.mixer
  24. BIN
      Assets/GWConquest/Resources/UnitIcons/HeroNudoPta.png
  25. +128
    -0
      Assets/GWConquest/Resources/UnitIcons/HeroNudoPta.png.meta
  26. +8
    -0
      Assets/GWConquest/Scenes/GalaxyMap.meta
  27. +13434
    -483
      Assets/GWConquest/Scenes/GalaxyMap.unity
  28. BIN
      Assets/GWConquest/Scenes/GalaxyMap/LightingData.asset
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      Assets/GWConquest/Scenes/GalaxyMap/LightingData.asset.meta
  30. BIN
      Assets/GWConquest/Scenes/GalaxyMap/ReflectionProbe-0.exr
  31. +128
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      Assets/GWConquest/Scenes/GalaxyMap/ReflectionProbe-0.exr.meta
  32. +3
    -3
      Assets/GWConquest/Scenes/MainMenu.unity
  33. +72
    -1
      Assets/GWConquest/Scripts/DistrictConnectionLine.cs
  34. +2
    -2
      Assets/GWConquest/Scripts/Formation.cs
  35. +9
    -0
      Assets/GWConquest/Scripts/Planet.cs
  36. +5
    -0
      Assets/GWConquest/Scripts/Player.cs
  37. +66
    -4
      Assets/GWConquest/Scripts/SoundEffects.cs
  38. +19
    -1
      Assets/GWConquest/Scripts/UI/DistrictIcon.cs
  39. +9
    -5
      Assets/GWConquest/Scripts/UI/FormationIcon.cs
  40. +2
    -1
      Assets/GWConquest/Scripts/UI/GalaxyMapUI.cs
  41. +18
    -1
      Assets/GWConquest/Scripts/UI/IngameUI.cs
  42. +17
    -13
      Assets/GWConquest/Scripts/UI/PlanetIndicatorUI.cs
  43. +15
    -3
      Assets/GWConquest/Scripts/UI/PlanetViewUI.cs
  44. +22
    -6
      Assets/GWConquest/Scripts/UI/TransportUIElement.cs
  45. +1
    -1
      Assets/GWConquest/Scripts/UI/TransportUIUnitIcon.cs
  46. +12
    -0
      Assets/GWConquest/Scripts/UI/UnitInfoPanel.cs
  47. BIN
      Assets/GWConquest/Textures/Art/Wythler WIP.png
  48. BIN
      Assets/GWConquest/Textures/Icons/Army Armored.png
  49. BIN
      Assets/GWConquest/Textures/Icons/Army Artillery.png
  50. BIN
      Assets/GWConquest/Textures/Icons/Army Combined.png
  51. BIN
      Assets/GWConquest/Textures/Icons/Army Infantry.png
  52. BIN
      Assets/GWConquest/Textures/Icons/Army Mechanized.png
  53. BIN
      Assets/GWConquest/Textures/Icons/Army Motorized.png
  54. BIN
      Assets/GWConquest/Textures/Icons/Army Recon.png
  55. BIN
      Assets/GWConquest/Textures/Icons/Fleet Battle.png
  56. BIN
      Assets/GWConquest/Textures/Icons/Fleet Line.png
  57. BIN
      Assets/GWConquest/Textures/Icons/Fleet Recon.png
  58. BIN
      Assets/GWConquest/Textures/Icons/Fleet Support.png
  59. BIN
      Assets/GWConquest/Textures/Icons/ICON Food.png
  60. BIN
      Assets/GWConquest/Textures/Icons/ICON_Soldier_Recruit.png
  61. BIN
      Assets/GWConquest/Textures/Icons/LOGO Rokurant.png
  62. BIN
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  63. +128
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  64. BIN
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  65. +128
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  66. BIN
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  67. +128
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  68. BIN
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  69. +128
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  70. BIN
      Assets/GWConquest/Textures/UI/halbkreis leuchten2.png
  71. +128
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  72. +1
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  73. BIN
      Assets/GWConquest/Textures/UI/kreise kuckuck.png
  74. BIN
      Assets/GWConquest/Textures/UI/quad.png
  75. +128
    -0
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+ 1
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m_SizeDelta: {x: -256.90002, y: 0}
m_SizeDelta: {x: -688.0001, y: 0}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1007239705
MonoBehaviour:


+ 72
- 1
Assets/GWConquest/Scripts/DistrictConnectionLine.cs View File

@ -1,4 +1,5 @@
using UnityEngine;
using System.Collections.Generic;
namespace GWConquest
{
@ -9,6 +10,20 @@ namespace GWConquest
public float endDistance;
public GameObject QuadPrefab;
public float QuadCount;
public float QuadSpeed;
private class QuadEffect
{
public Transform transform;
public float completionFactor;
public bool startsFirts;
}
private List<QuadEffect> Quads = new List<QuadEffect>();
private RectTransform rt;
private void Start()
@ -16,6 +31,44 @@ namespace GWConquest
rt = GetComponent<RectTransform>();
}
private void FixedUpdate()
{
if(connection != null)
{
var player1 = connection.district1.ControllingPlayer;
var player2 = connection.district2.ControllingPlayer;
Camera cam = Camera.main;
Vector3 pos1 = RectTransformUtility.WorldToScreenPoint(cam, connection.district1.transform.position);
Vector3 pos2 = RectTransformUtility.WorldToScreenPoint(cam, connection.district2.transform.position);
if(player1 != null && player2 != null && player1 == player2)
{
var distance = Vector3.Distance(pos1, pos2);
var runtime = distance / QuadSpeed;
var chance = QuadCount * Time.deltaTime / runtime;
if(UnityEngine.Random.value <= chance)
{
var quadGO = Instantiate(QuadPrefab);
var quadTrans = quadGO.transform;
quadTrans.SetParent(transform);
var startFirst = UnityEngine.Random.value <= 0.5f;
var start = startFirst ? pos1 : pos2;
var target = startFirst ? pos2 : pos1;
quadTrans.position = start;
quadTrans.rotation = Quaternion.LookRotation(Vector3.forward, target - start);
Quads.Add(new QuadEffect() {
transform = quadTrans,
startsFirts = startFirst,
completionFactor = 0f
});
}
}
}
}
private void Update()
{
if(connection != null)
@ -29,10 +82,28 @@ namespace GWConquest
pos2 += (pos1 - pos2).normalized * endDistance;
Vector3 diff = pos2 - pos1;
float diffLength = diff.magnitude;
rt.position = (pos1 + pos2) / 2f;
rt.sizeDelta = new Vector2(diff.magnitude, rt.sizeDelta.y);
rt.sizeDelta = new Vector2(diffLength, rt.sizeDelta.y);
rt.rotation = Quaternion.FromToRotation(Vector3.right, diff);
for(int i = Quads.Count-1; i >= 0; i--)
{
var quad = Quads[i];
var origin = quad.startsFirts ? pos1 : pos2;
var target = quad.startsFirts ? pos2 : pos1;
var delta = QuadSpeed * Time.deltaTime / diffLength;
quad.completionFactor = Mathf.MoveTowards(quad.completionFactor, 1f, delta);
quad.transform.position = Vector3.Lerp(origin, target, quad.completionFactor);
//quad.transform.position = Vector3.MoveTowards(quad.transform.position, target, delta);
if(quad.completionFactor == 1f)
{
Destroy(quad.transform.gameObject);
Quads.RemoveAt(i);
}
}
}
}


+ 2
- 2
Assets/GWConquest/Scripts/Formation.cs View File

@ -558,7 +558,7 @@ namespace GWConquest
}
else if(totalUnits < 20)
{
name += "Strike Group";
name += "Force";
}
else if(totalUnits < 40)
{
@ -566,7 +566,7 @@ namespace GWConquest
}
else if(totalUnits < 60)
{
name += "Grand Fleet";
name += "Armada";
}
}


+ 9
- 0
Assets/GWConquest/Scripts/Planet.cs View File

@ -29,8 +29,12 @@ namespace GWConquest
public bool showPlanetName = true;
public string planetName;
public string BackgroundMusic;
public Transform planetCameraTransform;
public GameObject AdditionalObjects;
public PlanetData PlanetData
{
get => PlanetRegistry.GetPlanetData(gameObject.name);
@ -127,6 +131,11 @@ namespace GWConquest
indicatorUI.SetPlanet(this);
}
if(AdditionalObjects != null)
{
AdditionalObjects.SetActive(false);
}
Debug.LogFormat("Planet {0} loaded", planetName);
}
}


+ 5
- 0
Assets/GWConquest/Scripts/Player.cs View File

@ -92,6 +92,11 @@ namespace GWConquest
}
}
}
public override string ToString()
{
return string.Format("Player (ID {0}, Faction {1})", state.PlayerId, Faction.FactionName);
}
}
[System.Serializable]


+ 66
- 4
Assets/GWConquest/Scripts/SoundEffects.cs View File

@ -1,6 +1,7 @@
using UnityEngine;
using System.Collections.Generic;
using System;
using System.Linq;
using UnityEngine.Audio;
namespace GWConquest {
@ -12,6 +13,7 @@ namespace GWConquest {
public AudioClip audioClip;
public float volume = 1f;
public float pitchDiff = 0f;
public float skipSecs = 0f;
public AudioClip[] alternativeClips;
}
@ -20,6 +22,11 @@ namespace GWConquest {
public AudioMixerGroup MixerGroup;
public AudioMixerGroup SpaceMixerGroup;
public AudioMixerGroup PlanetMixerGroup;
public float FadeInTime;
public SoundEntry GetEntry(string name)
{
foreach(SoundEntry e in Entries)
@ -37,16 +44,29 @@ namespace GWConquest {
public List<Tuple<float,SoundEntry>> SoundQueue = new List<Tuple<float,SoundEntry>>();
private AudioMixer audioMixer;
private float planetAudioTarget = 0f;
private float planetAudioCurrent = 0f;
private float planetAudioVelocity = 0f;
private void Awake() {
Instance = this;
audioMixer = MixerGroup.audioMixer;
audioMixer.SetFloat("PlanetVolume", Util.VolumeToDB(planetAudioCurrent));
}
private void PlayEntry(SoundEntry entry)
private void PlayEntry(SoundEntry entry, AudioMixerGroup mixerGroup, bool loop = false)
{
var go = new GameObject("Audio Source");
go.transform.SetParent(transform);
var source = go.AddComponent<AudioSource>();
source.outputAudioMixerGroup = MixerGroup;
source.outputAudioMixerGroup = mixerGroup;
source.loop = loop;
AudioClip clip;
if(entry.alternativeClips != null && entry.alternativeClips.Length > 0)
@ -61,6 +81,10 @@ namespace GWConquest {
source.volume = entry.volume;
source.pitch = 1f + entry.pitchDiff;
source.Play();
if(entry.skipSecs != 0f)
{
source.time = entry.skipSecs;
}
sources.Add(source);
}
@ -69,7 +93,7 @@ namespace GWConquest {
if(entry != null)
{
PlayEntry(entry);
PlayEntry(entry, MixerGroup);
}
@ -86,13 +110,30 @@ namespace GWConquest {
}
}
public void PlayMusic(string music)
{
var entry = GetEntry(music);
if(entry != null)
{
PlayEntry(entry, PlanetMixerGroup, loop: true);
planetAudioTarget = 1f;
}
}
public void StopMusic(){
planetAudioTarget = 0f;
}
private void Update() {
var time = Time.time;
foreach(var q in SoundQueue.ToArray())
{
if(time >= q.Item1)
{
PlayEntry(q.Item2);
PlayEntry(q.Item2, MixerGroup);
SoundQueue.Remove(q);
}
}
@ -105,6 +146,27 @@ namespace GWConquest {
sources.Remove(source);
}
}
if(planetAudioCurrent != planetAudioTarget)
{
planetAudioCurrent = Mathf.MoveTowards(planetAudioCurrent, planetAudioTarget, Time.deltaTime/FadeInTime);
audioMixer.SetFloat("PlanetVolume", Util.VolumeToDB(planetAudioCurrent));
audioMixer.SetFloat("SpaceVolume", Util.VolumeToDB(1-planetAudioCurrent));
if(planetAudioCurrent == planetAudioTarget && planetAudioTarget == 0f)
{
foreach(var s in sources.ToArray())
{
if(s.outputAudioMixerGroup == PlanetMixerGroup)
{
s.Stop();
Destroy(s.gameObject);
sources.Remove(s);
}
}
}
}
}


+ 19
- 1
Assets/GWConquest/Scripts/UI/DistrictIcon.cs View File

@ -20,6 +20,9 @@ namespace GWConquest
public GameObject BattleIcon;
public Image FactionLogo;
public GameObject FactionLogoGO;
public District district { get; private set; }
private bool isSelected = false;
@ -59,7 +62,7 @@ namespace GWConquest
}
}
public void UpdateIndicator()
public void UpdateIndicator(bool isPlanetContested)
{
IEnumerable<Formation> formations = district.Zone.Formations;
float playerStrength = formations.Sum(f => f.Player == Player.CurrentPlayer ? f.GetFormationStrength() : 0f);
@ -92,6 +95,21 @@ namespace GWConquest
EnemyIndicatorMask.enabled = false;
}
var controllingPlayer = district.ControllingPlayer;
if(isPlanetContested && controllingPlayer != null && !district.Zone.HasBattle)
{
FactionLogoGO.SetActive(true);
FactionLogo.sprite = controllingPlayer.Faction.FactionLogo;
FactionLogo.color = Util.UpdateColorRGB(FactionLogo.color, controllingPlayer.Color);
//nameText.color = Util.UpdateColorRGB(nameText.color, controllingPlayer.Color);
}
else {
FactionLogoGO.SetActive(false);
//nameText.color = Util.UpdateColorRGB(nameText.color, Color.white);
}
}


+ 9
- 5
Assets/GWConquest/Scripts/UI/FormationIcon.cs View File

@ -36,6 +36,7 @@ namespace GWConquest {
var size = FormationCategories.Instance.GetSizeForUnitCount(f);
FormationImage.sprite = category.Icon;
FormationNumberText.gameObject.SetActive(true);
FormationNumberText.text = f.formationNumber.ToString();
FormationNumberEnding.text = Util.GetOrdinalEnding(f.formationNumber);
@ -51,11 +52,7 @@ namespace GWConquest {
}
var color = f.Player.Faction.FactionColor;
foreach(Graphic g in GetComponentsInChildren<Graphic>())
{
g.color = Util.UpdateColorRGB(g.color, color);
}
SetColor(color);
}
}
@ -83,5 +80,12 @@ namespace GWConquest {
{
return CanBeDragged;
}
private void SetColor(Color color)
{
foreach(Graphic g in GetComponentsInChildren<Graphic>())
{
g.color = Util.UpdateColorRGB(g.color, color);
}
}
}
}

+ 2
- 1
Assets/GWConquest/Scripts/UI/GalaxyMapUI.cs View File

@ -54,7 +54,8 @@ namespace GWConquest
PlanetFactionText.color = Util.UpdateColorRGB(PlanetFactionText.color, controllingPlayer.Faction.FactionColor);
}
else {
PlanetFactionText.text = "";
PlanetFactionText.text = "Unaligned";
PlanetFactionText.color = Util.UpdateColorRGB(PlanetFactionText.color, Color.white);
}
}


+ 18
- 1
Assets/GWConquest/Scripts/UI/IngameUI.cs View File

@ -172,6 +172,11 @@ namespace GWConquest
PlanetNames.SetActive(false);
PlanetConnections.SetActive(false);
if(planet.AdditionalObjects != null)
{
planet.AdditionalObjects.SetActive(true);
}
Camera mainCam = Camera.main;
mainCam.orthographic = false;
@ -196,12 +201,18 @@ namespace GWConquest
p.indicatorUI.gameObject.SetActive(false);
}
if(planet.BackgroundMusic != null)
{
SoundEffects.Instance.PlayMusic(planet.BackgroundMusic);
}
PlanetViewEnabled = true;
}
}
public void DisablePlanetView()
{
SoundEffects.Instance.StopMusic();
PlanetView.HideUI();
PlanetView.gameObject.SetActive(false);
@ -223,14 +234,20 @@ namespace GWConquest
if(viewedPlanet != null)
{
viewedPlanet.GetComponent<PlanetScaling>().enabled = true;
if(viewedPlanet.AdditionalObjects != null)
{
viewedPlanet.AdditionalObjects.SetActive(false);
}
}
PlanetHud.gameObject.SetActive(true);
PlanetNames.SetActive(true);
PlanetConnections.SetActive(true);
PlanetConnections.SetActive(true);
viewedPlanet = null;
PlanetViewEnabled = false;
PlanetHud.SelectPlanet(null);
}
public static bool CanCameraScroll


+ 17
- 13
Assets/GWConquest/Scripts/UI/PlanetIndicatorUI.cs View File

@ -82,21 +82,25 @@ namespace GWConquest
}
private void FixedUpdate() {
var controllingPlayer = Planet.ControllingPlayer;
if(controllingPlayer != null)
if(Planet != null)
{
FactionImage.gameObject.SetActive(true);
FactionImage.sprite = controllingPlayer.Faction.FactionLogo;
FactionImage.color = Util.UpdateColorRGB(FactionImage.color, controllingPlayer.Faction.FactionColor);
PlanetNameText.color = Util.UpdateColorRGB(PlanetNameText.color, controllingPlayer.Faction.FactionColor);
}
else {
FactionImage.gameObject.SetActive(false);
var controllingPlayer = Planet.ControllingPlayer;
PlanetNameText.color = Util.UpdateColorRGB(PlanetNameText.color, Color.white);
}
if(controllingPlayer != null)
{
FactionImage.gameObject.SetActive(true);
FactionImage.sprite = controllingPlayer.Faction.FactionLogo;
FactionImage.color = Util.UpdateColorRGB(FactionImage.color, controllingPlayer.Faction.FactionColor);
PlanetNameText.color = Util.UpdateColorRGB(PlanetNameText.color, controllingPlayer.Faction.FactionColor);
}
else {
FactionImage.gameObject.SetActive(false);
PlanetNameText.color = Util.UpdateColorRGB(PlanetNameText.color, Color.white);
}
}
}
}
}

+ 15
- 3
Assets/GWConquest/Scripts/UI/PlanetViewUI.cs View File

@ -37,8 +37,7 @@ namespace GWConquest
public TransportUI TransportUI;
//public FleetPanelUI GroundPlayerFleetPanel;
//public FleetPanelUI GroundEnemyFleetPanel;
public GameObject LogisticsButton;
private Planet selectedPlanet;
private List<DistrictIcon> districtIcons = new List<DistrictIcon>();
@ -120,9 +119,18 @@ namespace GWConquest
UpdateGroundIndicator();
UpdateSpaceIndicator();
var districts = selectedPlanet.GetComponentsInChildren<District>();
var districtPlayers = districts.Select((d,i) => d.ControllingPlayer);
Debug.LogFormat("District players: {0}", string.Join(",", districtPlayers));
var formationPlayers = selectedPlanet.GetAllFormations(ZoneType.Ground).Select((f,i) => f.Player);
Debug.LogFormat("Formation players: {0}", string.Join(",", formationPlayers));
var allPlayers = districtPlayers.Concat(formationPlayers);
Debug.LogFormat("All players: {0}", string.Join(",", allPlayers));
bool isPlanetContested = allPlayers.Distinct().Count() > 1;
foreach(DistrictIcon icon in districtIcons)
{
icon.UpdateIndicator();
icon.UpdateIndicator(isPlanetContested);
}
FleetIcons.SetZone(selectedPlanet.GetMainZone(ZoneType.Space));
@ -259,6 +267,7 @@ namespace GWConquest
SpaceIndicatorPanel.SetActive(false);
GroundIndicatorPanel.SetActive(false);
LogisticsButton.SetActive(false);
DistrictIcons.gameObject.SetActive(false);
DistrictLines.gameObject.SetActive(false);
@ -283,6 +292,7 @@ namespace GWConquest
FleetIcons.gameObject.SetActive(true);
SpaceIndicatorPanel.SetActive(true);
GroundIndicatorPanel.SetActive(true);
LogisticsButton.SetActive(true);
}
public void ShowTransportUI()
@ -294,6 +304,7 @@ namespace GWConquest
SpaceIndicatorPanel.SetActive(false);
GroundIndicatorPanel.SetActive(false);
LogisticsButton.SetActive(false);
DistrictIcons.gameObject.SetActive(false);
DistrictLines.gameObject.SetActive(false);
@ -318,6 +329,7 @@ namespace GWConquest
FleetIcons.gameObject.SetActive(true);
SpaceIndicatorPanel.SetActive(true);
GroundIndicatorPanel.SetActive(true);
LogisticsButton.SetActive(true);
}
public void ShowZonePanel()


+ 22
- 6
Assets/GWConquest/Scripts/UI/TransportUIElement.cs View File

@ -8,7 +8,7 @@ namespace GWConquest
public class TransportUIElement : DragDropElement, IUpdatable<object>
{
public Image SpriteImage;
public RectTransform ImageTransform;
public RectTransform DragTransform;
public Text NameText;
public RectTransform Arrow;
@ -18,8 +18,11 @@ namespace GWConquest
public RectTransform ItemIconsTransform;
public Text HeroNameText;
public GameObject UnitIconPrefab;
public GameObject HeroIconPrefab;
public GameObject ItemIconPrefab;
private GameObject SubElementPrefab {
@ -144,9 +147,11 @@ namespace GWConquest
if(Type == ObjectType.Formation)
{
var AllUnits = Formation.Units.Where(u => u != Formation.HeroUnit);
var AllUnits = Formation.Units;
GWLayout.UpdateGameObjects(UnitIconList, AllUnits.ToList(), unit => {
var unitIconGO = Instantiate(UnitIconPrefab);
var prefab = unit.Class.IsHero ? HeroIconPrefab : UnitIconPrefab;
var unitIconGO = Instantiate(prefab);
GWLayout.InitRectTransform(unitIconGO.GetComponent<RectTransform>(), UnitIconsTransform);
@ -178,18 +183,29 @@ namespace GWConquest
if(Type == ObjectType.Planet)
{
SpriteImage.sprite = Player.CurrentPlayer.Faction.FactionLogo;
NameText.text = "In Transit";
HeroNameText.gameObject.SetActive(false);
}
else if(Type == ObjectType.District)
{
SpriteImage.sprite = District.GetCurrentSprite();
NameText.text = District.GetDistrictName();
HeroNameText.gameObject.SetActive(false);
}
else {
NameText.text = Formation.FormationName;
if(Formation.HeroUnit != null)
var category = FormationCategories.Instance.GetCategoryEntry(Formation.Category);
SpriteImage.sprite = category.Icon;
var hero = Formation.HeroUnit;
if(hero != null)
{
SpriteImage.sprite = Formation.HeroUnit.Icon;
HeroNameText.gameObject.SetActive(true);
HeroNameText.text = "[" + hero.Class.FullName + "]";
HeroNameText.color = Util.UpdateColorRGB(HeroNameText.color, hero.Player.Color);
}
else {
HeroNameText.gameObject.SetActive(false);
}
}
}
@ -209,7 +225,7 @@ namespace GWConquest
}
}
public override RectTransform rectTransform => ImageTransform;
public override RectTransform rectTransform => DragTransform;
public override void OnDragBegin()
{


+ 1
- 1
Assets/GWConquest/Scripts/UI/TransportUIUnitIcon.cs View File

@ -37,7 +37,7 @@ namespace GWConquest
{
if (ParentElement.Type == TransportUIElement.ObjectType.Formation && Unit.Class.IsHero)
{
var LeaderIcon = ParentElement.SpriteImage.rectTransform;
var LeaderIcon = ParentElement.DragTransform;
if (RectTransformUtility.RectangleContainsScreenPoint(LeaderIcon, Input.mousePosition))
{
AssignLeaderEvent ev = AssignLeaderEvent.Create(Bolt.GlobalTargets.OnlyServer);


+ 12
- 0
Assets/GWConquest/Scripts/UI/UnitInfoPanel.cs View File

@ -227,5 +227,17 @@ namespace GWConquest
iconGO.GetComponent<Image>().sprite = icon;
}
public void SelectHero()
{
if(CurrentFormation != null)
{
var hero = CurrentFormation.HeroUnit;
if(hero != null)
{
SelectUnit(hero);
}
}
}
}
}

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+ 128
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