Browse Source

Baumenü Part 1

bolt_update
laurids 4 years ago
parent
commit
3bc51a1f78
42 changed files with 6062 additions and 274 deletions
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@ -276,7 +356,6 @@ GameObject:
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+ 4551
- 201
Assets/GWConquest/Scenes/GalaxyMap.unity
File diff suppressed because it is too large
View File


+ 34
- 9
Assets/GWConquest/Scripts/DistrictIcon.cs View File

@ -1,4 +1,6 @@
using UnityEngine;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace GWConquest namespace GWConquest
@ -8,14 +10,8 @@ namespace GWConquest
public Image iconImage; public Image iconImage;
public Text nameText; public Text nameText;
public GameObject PlayerIndicator;
public Image PlayerIndicatorBar;
public GameObject EnemyIndicator;
public Image EnemyIndicatorBar;
public float MaxFillAmount;
public float MaxFormationStrength;
public StrengthIndicator PlayerIndicator;
public StrengthIndicator EnemyIndicator;
private District district; private District district;
@ -30,5 +26,34 @@ namespace GWConquest
{ {
FindObjectOfType<PlanetViewUI>().SelectDistrict(district); FindObjectOfType<PlanetViewUI>().SelectDistrict(district);
} }
public void UpdateIndicator()
{
IEnumerable<Formation> formations = district.Zone.Formations;
float playerStrength = formations.Sum(f => f.Player == Player.CurrentPlayer ? f.GetFormationStrength() : 0f);
float enemyStrength = formations.Sum(f => f.Player != Player.CurrentPlayer ? f.GetFormationStrength() : 0f);
if(playerStrength > 0f)
{
PlayerIndicator.gameObject.SetActive(true);
PlayerIndicator.UpdateContinuous(playerStrength, Player.CurrentPlayer?.Color);
}
else
{
PlayerIndicator.gameObject.SetActive(false);
}
if (enemyStrength > 0f)
{
Player enemyPlayer = formations.FirstOrDefault(f => f.Player != Player.CurrentPlayer)?.Player;
EnemyIndicator.gameObject.SetActive(true);
EnemyIndicator.UpdateContinuous(enemyStrength, enemyPlayer?.Color);
}
else
{
EnemyIndicator.gameObject.SetActive(false);
}
}
} }
} }

+ 1
- 0
Assets/GWConquest/Scripts/IngameUI.cs View File

@ -214,6 +214,7 @@ namespace GWConquest
{ {
if(PlanetViewEnabled) if(PlanetViewEnabled)
{ {
PlanetView.HideUI();
PlanetView.gameObject.SetActive(false); PlanetView.gameObject.SetActive(false);
foreach(Planet p in Planet.AllPlanets) foreach(Planet p in Planet.AllPlanets)


+ 35
- 8
Assets/GWConquest/Scripts/PlanetViewUI.cs View File

@ -30,7 +30,7 @@ namespace GWConquest
public GameObject GroundPanel; public GameObject GroundPanel;
public FleetPanelUI GroundPlayerFleetPanel; public FleetPanelUI GroundPlayerFleetPanel;
public FleetPanelUI GroundEnemyFleetPanel;
//public FleetPanelUI GroundEnemyFleetPanel;
private Planet selectedPlanet; private Planet selectedPlanet;
private List<DistrictIcon> districtIcons = new List<DistrictIcon>(); private List<DistrictIcon> districtIcons = new List<DistrictIcon>();
@ -41,6 +41,9 @@ namespace GWConquest
public void SelectPlanet(Planet planet) public void SelectPlanet(Planet planet)
{ {
selectedPlanet = planet; selectedPlanet = planet;
selectedDistrict = null;
selectedPlanet.FormationsChanged += PlanetFormationsChanged;
PlanetName.text = planet.planetName; PlanetName.text = planet.planetName;
@ -76,6 +79,36 @@ namespace GWConquest
districtConnectionLines.Add(lineComp); districtConnectionLines.Add(lineComp);
} }
UpdateIndicators();
}
public void HideUI()
{
DestroyAllIcons();
selectedPlanet.FormationsChanged -= PlanetFormationsChanged;
selectedPlanet = null;
selectedDistrict = null;
}
private void UpdateIndicators()
{
UpdateGroundIndicator();
UpdateSpaceIndicator();
foreach(DistrictIcon icon in districtIcons)
{
icon.UpdateIndicator();
}
}
private void PlanetFormationsChanged()
{
UpdateIndicators();
} }
private void DestroyAllIcons() private void DestroyAllIcons()
@ -93,12 +126,6 @@ namespace GWConquest
districtConnectionLines.Clear(); districtConnectionLines.Clear();
} }
private void FixedUpdate()
{
UpdateGroundIndicator();
UpdateSpaceIndicator();
}
private void UpdateGroundIndicator() private void UpdateGroundIndicator()
{ {
IEnumerable<Formation> formations; IEnumerable<Formation> formations;
@ -162,7 +189,7 @@ namespace GWConquest
} }
GroundPlayerFleetPanel.SetFormations(playerFormations); GroundPlayerFleetPanel.SetFormations(playerFormations);
GroundEnemyFleetPanel.SetFormations(enemyFormations);
// GroundEnemyFleetPanel.SetFormations(enemyFormations);
} }
} }

+ 6
- 0
Assets/GWConquest/Scripts/StrengthIndicator.cs View File

@ -18,5 +18,11 @@ namespace GWConquest
StrengthBar.color.UpdateColorRGB(color.Value); StrengthBar.color.UpdateColorRGB(color.Value);
} }
} }
public void UpdateContinuous(float strength, Color? color = null)
{
StrengthBar.fillAmount = Mathf.Clamp01(strength / MaxFormationStrength) * MaxFillAmount;
StrengthBar.color.UpdateColorRGB(Player.CurrentPlayer.Color);
}
} }
} }

+ 2
- 2
Assets/GWConquest/Scripts/Zone.cs View File

@ -73,13 +73,13 @@ namespace GWConquest
public void OnFormationArrived(Formation formation) public void OnFormationArrived(Formation formation)
{ {
formations.Add(formation); formations.Add(formation);
planet.OnFormationsChanged();
OnFormationChanged(formation);
} }
public void OnFormationDeparting(Formation formation) public void OnFormationDeparting(Formation formation)
{ {
formations.Remove(formation); formations.Remove(formation);
planet.OnFormationsChanged();
OnFormationChanged(formation);
} }
public void OnFormationChanged(Formation formation) public void OnFormationChanged(Formation formation)


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