Browse Source

Movement on Galaxy Map

master
laurids 3 years ago
parent
commit
2fa7d4ad77
14 changed files with 239 additions and 31 deletions
  1. +2
    -0
      Assets/GWConquest/Prefabs/Planet.prefab
  2. +17
    -17
      Assets/GWConquest/Prefabs/UI/FleetIcon.prefab
  3. +15
    -0
      Assets/GWConquest/Prefabs/UI/PlanetIndicator.prefab
  4. +2
    -1
      Assets/GWConquest/Scenes/GalaxyMap.unity
  5. +96
    -8
      Assets/GWConquest/Scripts/Formation.cs
  6. +27
    -0
      Assets/GWConquest/Scripts/Planet.cs
  7. +15
    -0
      Assets/GWConquest/Scripts/UI/FormationIcon.cs
  8. +4
    -4
      Assets/GWConquest/Scripts/UI/StickToFormation.cs
  9. +1
    -1
      Assets/GWConquest/Scripts/UI/UIZoomScaling.cs
  10. +6
    -0
      Assets/GWConquest/Scripts/Unit.cs
  11. +7
    -0
      Assets/GWConquest/Scripts/ZoomSkyboxEffect.cs
  12. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll
  13. BIN
      Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb
  14. +47
    -0
      Assets/Photon/PhotonBolt/project.json

+ 2
- 0
Assets/GWConquest/Prefabs/Planet.prefab View File

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Assets/GWConquest/Prefabs/UI/FleetIcon.prefab View File

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Assets/GWConquest/Prefabs/UI/PlanetIndicator.prefab View File

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+ 2
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Assets/GWConquest/Scenes/GalaxyMap.unity View File

@ -38,7 +38,7 @@ RenderSettings:
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+ 96
- 8
Assets/GWConquest/Scripts/Formation.cs View File

@ -69,6 +69,8 @@ namespace GWConquest
private float animDistanceCovered = 0; private float animDistanceCovered = 0;
private Vector3 restingPosition;
public float AnimCompletion { public float AnimCompletion {
get => animDistanceCovered / State.CurrentTransition.TransitionLength; get => animDistanceCovered / State.CurrentTransition.TransitionLength;
} }
@ -167,6 +169,8 @@ namespace GWConquest
public float movingArmyScale; public float movingArmyScale;
private GameObject movingArmyIcon; private GameObject movingArmyIcon;
private Vector3 arrivalPosition;
public float movementSpeed = 1f; public float movementSpeed = 1f;
public int FormationNumber { public int FormationNumber {
@ -334,7 +338,7 @@ namespace GWConquest
var iconComp = movingArmyIcon.GetComponent<FormationIcon>(); var iconComp = movingArmyIcon.GetComponent<FormationIcon>();
iconComp.Arrow.gameObject.SetActive(true); iconComp.Arrow.gameObject.SetActive(true);
iconComp.UpdateDisplay(this); iconComp.UpdateDisplay(this);
iconComp.CanBeDragged = false;
iconComp.CanBeDragged = ZoneType == ZoneType.Space;
var stick = movingArmyIcon.AddComponent<StickToFormation>(); var stick = movingArmyIcon.AddComponent<StickToFormation>();
stick.formation = this; stick.formation = this;
@ -356,7 +360,9 @@ namespace GWConquest
IngameUI.Instance.PlanetView.SpawnLandingLine(this); IngameUI.Instance.PlanetView.SpawnLandingLine(this);
} }
} else { } else {
MakeMovingIcon(IngameUI.Instance.MovingFleetsTransform);
//MakeMovingIcon(IngameUI.Instance.MovingFleetsTransform);
arrivalPosition = targetZone.planet.GetFleetArrivalPosition(originZone);
} }
if(originZone.planet == targetZone.planet) if(originZone.planet == targetZone.planet)
@ -367,7 +373,7 @@ namespace GWConquest
} }
else else
{ {
if(movingArmyIcon != null)
if(currentZone.zoneType == ZoneType.Ground && movingArmyIcon != null)
{ {
Destroy(movingArmyIcon); Destroy(movingArmyIcon);
movingArmyIcon = null; movingArmyIcon = null;
@ -378,6 +384,8 @@ namespace GWConquest
{ {
planet.InTransitFormations.Remove(this); planet.InTransitFormations.Remove(this);
} }
} }
@ -407,6 +415,12 @@ namespace GWConquest
{ {
currentZone = Zone.GetFromId(State.CurrentTransition.TargetZone); currentZone = Zone.GetFromId(State.CurrentTransition.TargetZone);
if(currentZone.zoneType == ZoneType.Space)
{
State.FleetRestingPoint = currentZone.planet.GetFleetArrivalPosition(Zone.GetFromId(State.CurrentTransition.OriginZone));
}
State.CurrentTransition.OriginZone = -1; State.CurrentTransition.OriginZone = -1;
State.CurrentTransition.TargetZone = -1; State.CurrentTransition.TargetZone = -1;
State.CurrentTransition.TransitionLength = 0; State.CurrentTransition.TransitionLength = 0;
@ -500,7 +514,13 @@ namespace GWConquest
private void Update() private void Update()
{ {
if(GameManager.EntitiesLoaded)
{
if(currentZone != null && currentZone.zoneType == ZoneType.Space && movingArmyIcon == null)
{
MakeMovingIcon(IngameUI.Instance.MovingFleetsTransform);
}
}
//Debug.LogFormat("Current state: IsInTransit {0}; CurrentZone {1}; CoveredDistance {2}", State.IsInTransit, State.CurrentZone, CoveredDistance); //Debug.LogFormat("Current state: IsInTransit {0}; CurrentZone {1}; CoveredDistance {2}", State.IsInTransit, State.CurrentZone, CoveredDistance);
if (MovementState == FormationMovementState.Moving) if (MovementState == FormationMovementState.Moving)
@ -508,6 +528,17 @@ namespace GWConquest
animDistanceCovered += movementSpeed * Time.deltaTime; animDistanceCovered += movementSpeed * Time.deltaTime;
Zone originZone = Zone.GetFromId(State.CurrentTransition.OriginZone); Zone originZone = Zone.GetFromId(State.CurrentTransition.OriginZone);
Zone targetZone = Zone.GetFromId(State.CurrentTransition.TargetZone); Zone targetZone = Zone.GetFromId(State.CurrentTransition.TargetZone);
Vector3 originPos = originZone.transform.position;
Vector3 targetPos = targetZone.transform.position;
if(!State.CurrentTransition.IsCurved)
{
originPos += originZone.planet.GetFleetArrivalPosition(targetZone) * originZone.planet.GetCurrentCircleRadius();
targetPos += targetZone.planet.GetFleetArrivalPosition(originZone) * targetZone.planet.GetCurrentCircleRadius();
}
Vector3 oldPos = transform.position; Vector3 oldPos = transform.position;
Vector3 newPos; Vector3 newPos;
Quaternion newRot; Quaternion newRot;
@ -525,8 +556,8 @@ namespace GWConquest
//} //}
//else //else
//{ //{
newPos = Vector3.Lerp(originZone.transform.position,
targetZone.transform.position,
newPos = Vector3.Lerp(originPos,
targetPos,
animDistanceCovered / State.CurrentTransition.TransitionLength); animDistanceCovered / State.CurrentTransition.TransitionLength);
newRot = Quaternion.LookRotation(newPos - oldPos, Vector3.up); newRot = Quaternion.LookRotation(newPos - oldPos, Vector3.up);
//} //}
@ -535,10 +566,67 @@ namespace GWConquest
transform.rotation = newRot; transform.rotation = newRot;
} }
else if(currentZone != null)
else if(MovementState == FormationMovementState.PreparingMovement)
{ {
transform.position = currentZone.transform.position;
if(ZoneType == ZoneType.Space)
{
var planet = currentZone.planet;
Vector3 origin = GetRestingPosition();
var targetZone = PathQueue.First();
Vector3 target = planet.transform.position + planet.GetFleetArrivalPosition(targetZone) * planet.GetCurrentCircleRadius();
Vector3 newPos = Vector3.Lerp(origin, target, 1f - ActionCooldownPercent);
transform.position = newPos;
}
} }
else if(MovementState == FormationMovementState.FinishingMovement)
{
if(ZoneType == ZoneType.Space)
{
var planet = currentZone.planet;
Vector3 target = GetRestingPosition();
Vector3 origin = planet.transform.position + arrivalPosition * planet.GetCurrentCircleRadius();
Vector3 newPos = Vector3.Lerp(origin, target, 1f - ActionCooldownPercent);
transform.position = newPos;
}
}
else if(MovementState == FormationMovementState.Idle)
{
//transform.position = currentZone.transform.position;
if(ZoneType == ZoneType.Space)
{
transform.position = GetRestingPosition();
}
else {
transform.position = currentZone.transform.position;
}
}
if(movingArmyIcon != null && ZoneType == ZoneType.Space)
{
if(GameManager.Instance.ShowCircles || MovementState == FormationMovementState.Moving)
{
movingArmyIcon.SetActive(true);
movingArmyIcon.GetComponent<StickToFormation>().Update();
}
else {
movingArmyIcon.SetActive(false);
}
}
}
private Vector3 GetRestingPosition()
{
if(currentZone == null)
return Vector3.zero;
var planet = currentZone.planet;
float currentCircleRadius = planet.GetCurrentCircleRadius();
return planet.transform.position + State.FleetRestingPoint * 0.5f * currentCircleRadius;
} }
public override void Attached() public override void Attached()


+ 27
- 0
Assets/GWConquest/Scripts/Planet.cs View File

@ -59,6 +59,8 @@ namespace GWConquest
public float CircleTransformDamp; public float CircleTransformDamp;
public float MaxCircleScale; public float MaxCircleScale;
private float CircleScaleVelocity; private float CircleScaleVelocity;
public float FleetRestingRadius;
public PlanetData PlanetData public PlanetData PlanetData
@ -509,6 +511,31 @@ namespace GWConquest
} }
} }
public Vector3 GetFleetRestingPosition(Zone origin=null)
{
Vector3 dir;
if(origin == null)
{
dir = Vector3.right;
}
else {
dir = (origin.transform.position - transform.position).normalized;
}
return dir * FleetRestingRadius;
}
public Vector3 GetFleetArrivalPosition(Zone origin)
{
Vector3 dir = (origin.transform.position - transform.position).normalized;
return dir;
}
public float GetCurrentCircleRadius()
{
return CircleTransform.lossyScale.x * 0.5f;
}
#if UNITY_EDITOR #if UNITY_EDITOR


+ 15
- 0
Assets/GWConquest/Scripts/UI/FormationIcon.cs View File

@ -99,9 +99,24 @@ namespace GWConquest {
} }
} }
var stick = GetComponent<StickToFormation>();
if(stick != null)
{
stick.enabled = true;
}
return true; return true;
} }
public override void OnDragBegin()
{
var stick = GetComponent<StickToFormation>();
if(stick != null)
{
stick.enabled = false;
}
}
public override bool CanDrag() public override bool CanDrag()
{ {
return CanBeDragged; return CanBeDragged;


+ 4
- 4
Assets/GWConquest/Scripts/UI/StickToFormation.cs View File

@ -9,9 +9,9 @@ namespace GWConquest
{ {
public Formation formation; public Formation formation;
private void Update() {
if(formation.MovementState == FormationMovementState.Moving)
{
public void Update() {
//if(formation.MovementState == FormationMovementState.Moving)
//{
Vector3 dir; Vector3 dir;
if(formation.State.CurrentTransition.IsCurved) if(formation.State.CurrentTransition.IsCurved)
{ {
@ -57,7 +57,7 @@ namespace GWConquest
{ {
formationIcon.Arrow.localRotation = Quaternion.FromToRotation(Vector3.up, dir); formationIcon.Arrow.localRotation = Quaternion.FromToRotation(Vector3.up, dir);
} }
}
//}
} }
} }
} }

+ 1
- 1
Assets/GWConquest/Scripts/UI/UIZoomScaling.cs View File

@ -47,7 +47,7 @@ namespace GWConquest {
void OnDisable() void OnDisable()
{ {
GWCamera.Instance.RemoveZoomScaling(this);
GWCamera.Instance?.RemoveZoomScaling(this);
} }
} }


+ 6
- 0
Assets/GWConquest/Scripts/Unit.cs View File

@ -228,6 +228,12 @@ namespace GWConquest
playerFormation.Player = player; playerFormation.Player = player;
playerFormation.currentZone = zone; playerFormation.currentZone = zone;
playerFormation.ZoneType = uc.ZoneType; playerFormation.ZoneType = uc.ZoneType;
if(playerFormation.ZoneType == ZoneType.Space)
{
Vector3 startPos = zone.planet.GetFleetRestingPosition();
playerFormation.State.FleetRestingPoint = startPos;
}
} }
BoltEntity unitEntity = BoltNetwork.Instantiate(BoltPrefabs.Unit); BoltEntity unitEntity = BoltNetwork.Instantiate(BoltPrefabs.Unit);


+ 7
- 0
Assets/GWConquest/Scripts/ZoomSkyboxEffect.cs View File

@ -13,6 +13,13 @@ namespace GWConquest
public Color minColor; public Color minColor;
public Color maxColor; public Color maxColor;
public Material skyboxMaterial;
void Start()
{
RenderSettings.skybox = new Material(skyboxMaterial);
}
void Update() void Update()
{ {
float percent = Mathf.InverseLerp(GWCamera.Instance.minCameraZoom, GWCamera.Instance.maxCameraZoom, Camera.main.orthographicSize); float percent = Mathf.InverseLerp(GWCamera.Instance.minCameraZoom, GWCamera.Instance.maxCameraZoom, Camera.main.orthographicSize);


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll View File


BIN
Assets/Photon/PhotonBolt/assemblies/bolt.user.dll.mdb View File


+ 47
- 0
Assets/Photon/PhotonBolt/project.json View File

@ -385,6 +385,53 @@
"ExtrapolationMaxFrames": 9, "ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0 "SnapMagnitude": 10.0
} }
},
{
"Name": "FleetRestingPoint",
"Enabled": true,
"Expanded": true,
"ReplicationMode": 1,
"Priority": 1,
"PropertyType": {
"$type": "Photon.Bolt.Compiler.PropertyTypeVector, bolt.compiler",
"Selection": 10,
"Compression": [
{
"MinValue": -1024,
"MaxValue": 1024,
"Accuracy": 0.01,
"Pack": 100.0,
"Read": 0.01,
"Shift": 1024.0,
"BitsRequired": 18
},
{
"MinValue": -1024,
"MaxValue": 1024,
"Accuracy": 0.01,
"Pack": 100.0,
"Read": 0.01,
"Shift": 1024.0,
"BitsRequired": 18
},
{
"MinValue": -1024,
"MaxValue": 1024,
"Accuracy": 0.01,
"Pack": 100.0,
"Read": 0.01,
"Shift": 1024.0,
"BitsRequired": 18
}
]
},
"AssetSettings": {
"$type": "Photon.Bolt.Compiler.PropertyStateSettings, bolt.compiler",
"ExtrapolationErrorTolerance": 0.25,
"_ExtrapolationCorrectionFrames": 6,
"ExtrapolationMaxFrames": 9,
"SnapMagnitude": 10.0
}
} }
], ],
"PacketMaxBits": 512, "PacketMaxBits": 512,


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