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b/Assets/GWConquest/Scripts/Editor/LoadEditorHooks.cs @@ -10,10 +10,13 @@ namespace GWConquest { planetGuiStyle.normal.textColor = Color.white; planetGuiStyle.fontSize = 20; + districtGuiStyle.normal.textColor = Color.white; + districtGuiStyle.fontSize = 16; SceneView.duringSceneGui += SceneView_duringSceneGui; } private static GUIStyle planetGuiStyle = new GUIStyle(); + private static GUIStyle districtGuiStyle = new GUIStyle(); private static void SceneView_duringSceneGui(SceneView obj) { @@ -21,6 +24,14 @@ namespace GWConquest { Handles.Label(planet.transform.position, planet.planetName, planetGuiStyle); } + + foreach (District d in Object.FindObjectsOfType()) + { + if(Vector3.Distance(d.transform.position, obj.camera.transform.position) <= 200) + { + Handles.Label(d.transform.position, d.DistrictName, districtGuiStyle); + } + } } } } \ No newline at end of file diff --git a/Assets/GWConquest/Scripts/ExplosionEffect.cs b/Assets/GWConquest/Scripts/ExplosionEffect.cs new file mode 100644 index 0000000..6271e10 --- /dev/null +++ b/Assets/GWConquest/Scripts/ExplosionEffect.cs @@ -0,0 +1,35 @@ +using UnityEngine; + +namespace GWConquest +{ + public class ExplosionEffect : MonoBehaviour + { + public float RangeMin; + public float RangeMax; + + public float DurationMin; + public float DurationMax; + + private float endTime; + + private void Start() + { + Light l = GetComponent(); + l.range = Random.Range(RangeMin, RangeMax); + + Animator a = GetComponent(); + float duration = Random.Range(DurationMin, DurationMax); + a.speed = 1 / duration; + + endTime = Time.time + duration; + } + + private void Update() + { + if(Time.time >= endTime) + { + Destroy(gameObject); + } + } + } +} \ No newline at end of file diff --git a/Assets/GWConquest/Scripts/ExplosionEffect.cs.meta b/Assets/GWConquest/Scripts/ExplosionEffect.cs.meta new file mode 100644 index 0000000..109a9e5 --- /dev/null +++ b/Assets/GWConquest/Scripts/ExplosionEffect.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 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