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- using UnityEngine;
- using UnityEngine.Rendering;
-
- namespace LeTai.Effects
- {
- public interface IBlurAlgorithm
- {
- void Configure(BlurConfig config);
-
- void Blur(CommandBuffer cmd,
- RenderTargetIdentifier src,
- Rect srcCropRegion,
- RenderTexture target);
- }
- }
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