Seven is the number.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

54 lines
1.3 KiB

3 years ago
  1. Shader "UI/TrueShadow-Additive"
  2. {
  3. Properties
  4. {
  5. [PerRendererData] _MainTex ("Sprite Texture", 2D) = "white" {}
  6. _StencilComp ("Stencil Comparison", Float) = 8
  7. _Stencil ("Stencil ID", Float) = 0
  8. _StencilOp ("Stencil Operation", Float) = 0
  9. _StencilWriteMask ("Stencil Write Mask", Float) = 255
  10. _StencilReadMask ("Stencil Read Mask", Float) = 255
  11. _ColorMask ("Color Mask", Float) = 15
  12. [Toggle(UNITY_UI_ALPHACLIP)] _UseUIAlphaClip ("Use Alpha Clip", Float) = 0
  13. }
  14. SubShader
  15. {
  16. Tags
  17. {
  18. "Queue"="Transparent"
  19. "IgnoreProjector"="True"
  20. "RenderType"="Transparent"
  21. "PreviewType"="Plane"
  22. "CanUseSpriteAtlas"="True"
  23. }
  24. Stencil
  25. {
  26. Ref [_Stencil]
  27. Comp [_StencilComp]
  28. Pass [_StencilOp]
  29. ReadMask [_StencilReadMask]
  30. WriteMask [_StencilWriteMask]
  31. }
  32. Cull Off
  33. Lighting Off
  34. ZWrite Off
  35. ZTest [unity_GUIZTestMode]
  36. Blend One One
  37. ColorMask [_ColorMask]
  38. Pass
  39. {
  40. CGPROGRAM
  41. #include "TrueShadow.cginc"
  42. #pragma vertex vert
  43. #pragma fragment frag
  44. ENDCG
  45. }
  46. }
  47. }