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- v0.9.0rc:
- This is the last release of the beta cycle. Some breaking changes was introduced, please check the included migration tool for more info.
- - Major re-haul of the blending system. This produce better looking shadow, especially for textured shadow.
- - Added Screen blend mode. It's similar to Additive, but softer on bright background.
- - Many 3rd party assets are now compatible without any additional integration. If you're using any custom integration code, please remove them.
- - Shadow now fit tighter in some edge case.
- - Shadow resolution now scale properly with Canvas Scaler setting.
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- v0.5.1:
- - Fix compatibility with "Use 32-bit Display Buffer" option
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- v0.5.0:
- - Shadow spread
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- v0.4.4:
- - Minimize gap between shadows and caster.
- - Fix canvas being dirtied when not needed.
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- v0.4.3:
- - Fix script not compiling in certain setup
- - Update documentation
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- v0.4.2:
- - UI Text is now supported!
- - Some minor fixes and optimizations
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- v0.3.6:
- - Clean up: remove some buggy features, fix typos, improve wording
- - Make shadow more visible by default
- - Minor optimizations.
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- v0.3.5:
- - Ground work on supporting additional types of Graphics (Text, SVG, 3rd parties)
- - Fix editor problem on non-English OS
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- v0.3.3:
- - Fix world space Z rotation
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- v0.3.2:
- - Fix inset shadow offset artifact
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- v0.3.1:
- - World Space Canvas is now supported. Rotated UI also work more correctly
- - Allow enabling/disabling caster Graphic alpha affecting shadow
- - Fix shadows being incorrectly generated when the caster Graphic is semi transparent
- - Fix shadows being jaggy in certain case, including the demo scene
- - Fix interaction between 0-size shadow and sprite mip-map
- - Hide scene view gizmo
- - Various minor fixes and improvements
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- v0.2.0:
- - New: Inset shadows!
- - Neumorphism!
- - Helper script to make shadow inset when pressed
- - New: Option to ignore shadow caster's color. This mean shadow can now be brighter than the shadow caster, for example, to emulate shiny edge
- - New: Multiple shadows support! Just add more True Shadow component to a single UI
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- Checkout the Neumorphism demo scene to see the new features in action!
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- Also:
- - Added Component icon
- - Fix shadows being too small
- - Many other bug fixes and performance improvements
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- v0.1.3:
- - Fix shadow size calculation. As a result, shadow should no longer be clipped. But for real this time
- - Fix 1 pixel gap between shadow and shadow caster that show up in certain cases
- - Use border mip map for demo sprites to avoid artifact when shadow size is 0
- - Fix nullref error when you delete True Shadow component
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- v0.1.2:
- - Fix shadow size calculation. As a result, shadow should no longer be clipped
- - Documentation button on True Shadow component now lead to the correct site instead of Unity's generic scripting page
- - Some minor fixes and performance optimization
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- v0.1.1:
- - Fix Shadow not show up immediately
- - Fix Additive Blend mode
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