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3 years ago
  1. v0.9.0rc:
  2. This is the last release of the beta cycle. Some breaking changes was introduced, please check the included migration tool for more info.
  3. - Major re-haul of the blending system. This produce better looking shadow, especially for textured shadow.
  4. - Added Screen blend mode. It's similar to Additive, but softer on bright background.
  5. - Many 3rd party assets are now compatible without any additional integration. If you're using any custom integration code, please remove them.
  6. - Shadow now fit tighter in some edge case.
  7. - Shadow resolution now scale properly with Canvas Scaler setting.
  8. v0.5.1:
  9. - Fix compatibility with "Use 32-bit Display Buffer" option
  10. v0.5.0:
  11. - Shadow spread
  12. v0.4.4:
  13. - Minimize gap between shadows and caster.
  14. - Fix canvas being dirtied when not needed.
  15. v0.4.3:
  16. - Fix script not compiling in certain setup
  17. - Update documentation
  18. v0.4.2:
  19. - UI Text is now supported!
  20. - Some minor fixes and optimizations
  21. v0.3.6:
  22. - Clean up: remove some buggy features, fix typos, improve wording
  23. - Make shadow more visible by default
  24. - Minor optimizations.
  25. v0.3.5:
  26. - Ground work on supporting additional types of Graphics (Text, SVG, 3rd parties)
  27. - Fix editor problem on non-English OS
  28. v0.3.3:
  29. - Fix world space Z rotation
  30. v0.3.2:
  31. - Fix inset shadow offset artifact
  32. v0.3.1:
  33. - World Space Canvas is now supported. Rotated UI also work more correctly
  34. - Allow enabling/disabling caster Graphic alpha affecting shadow
  35. - Fix shadows being incorrectly generated when the caster Graphic is semi transparent
  36. - Fix shadows being jaggy in certain case, including the demo scene
  37. - Fix interaction between 0-size shadow and sprite mip-map
  38. - Hide scene view gizmo
  39. - Various minor fixes and improvements
  40. v0.2.0:
  41. - New: Inset shadows!
  42. - Neumorphism!
  43. - Helper script to make shadow inset when pressed
  44. - New: Option to ignore shadow caster's color. This mean shadow can now be brighter than the shadow caster, for example, to emulate shiny edge
  45. - New: Multiple shadows support! Just add more True Shadow component to a single UI
  46. Checkout the Neumorphism demo scene to see the new features in action!
  47. Also:
  48. - Added Component icon
  49. - Fix shadows being too small
  50. - Many other bug fixes and performance improvements
  51. v0.1.3:
  52. - Fix shadow size calculation. As a result, shadow should no longer be clipped. But for real this time
  53. - Fix 1 pixel gap between shadow and shadow caster that show up in certain cases
  54. - Use border mip map for demo sprites to avoid artifact when shadow size is 0
  55. - Fix nullref error when you delete True Shadow component
  56. v0.1.2:
  57. - Fix shadow size calculation. As a result, shadow should no longer be clipped
  58. - Documentation button on True Shadow component now lead to the correct site instead of Unity's generic scripting page
  59. - Some minor fixes and performance optimization
  60. v0.1.1:
  61. - Fix Shadow not show up immediately
  62. - Fix Additive Blend mode