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- using System;
-
- namespace Photon.Bolt
- {
- /// <summary>
- /// Sets the Unity script execution order
- /// </summary>
- /// <example>
- /// *Example:* Setting the execution order of a manager class using an attribute.
- ///
- /// ```csharp
- /// [BoltExecutionOrder(-5000)]
- /// public class SoundManager : MonoBehaviour
- /// {
- /// void Awake() {
- /// ConfigureSoundSettings();
- /// }
- /// }
- /// ```
- /// </example>
- [AttributeUsage(AttributeTargets.Class, Inherited = false, AllowMultiple = false)]
- public sealed class BoltExecutionOrderAttribute : Attribute
- {
- readonly int _executionOrder;
-
- public BoltExecutionOrderAttribute(int order)
- {
- _executionOrder = order;
- }
-
- /// <summary>
- /// The order of this script in execution (lower is earlier)
- /// </summary>
- public int executionOrder
- {
- get { return _executionOrder; }
- }
- }
- }
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